










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Berserker |
| Level / Exp | 14 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by Z'quikzshl the skeletal mold at level 8 on the 10th Allure 123rd year of Ascendancy at 05:00 / 48Killed by Eilinyba the golem at level 10 on the 65th Regrowth 123rd year of Ascendancy at 08:49 Killed by Eilinyba the golem at level 10 on the 65th Regrowth 123rd year of Ascendancy at 09:07 Killed by Eilinyba the golem at level 10 on the 65th Regrowth 123rd year of Ascendancy at 09:28 Killed by Eilinyba the golem at level 10 on the 65th Regrowth 123rd year of Ascendancy at 09:48 Killed by Eilinyba the golem at level 10 on the 65th Regrowth 123rd year of Ascendancy at 10:12 Killed by Eilinyba the golem at level 10 on the 65th Regrowth 123rd year of Ascendancy at 10:28 Killed by Isirakira the broken golem at level 10 on the 65th Regrowth 123rd year of Ascendancy at 11:57 Killed by Isirakira the broken golem at level 10 on the 65th Regrowth 123rd year of Ascendancy at 12:24 Killed by skeleton magus at level 10 on the 70th Regrowth 123rd year of Ascendancy at 21:45 Killed by degenerated skeleton archer at level 10 on the 71st Regrowth 123rd year of Ascendancy at 05:52 Killed by cold drake hatchling at level 11 on the 43rd Pyre 123rd year of Ascendancy at 23:40 Killed by multi-hued crystal at level 11 on the 44th Pyre 123rd year of Ascendancy at 02:09 Killed by Spellblaze Crystal at level 11 on the 44th Pyre 123rd year of Ascendancy at 11:35 Killed by Xanilravea the large brown snake at level 11 on the 44th Pyre 123rd year of Ascendancy at 11:57 Killed by Xanilravea the large brown snake at level 12 on the 44th Pyre 123rd year of Ascendancy at 12:25 Killed by red crystal at level 12 on the 44th Pyre 123rd year of Ascendancy at 22:20 Killed by greater shivgoroth at level 12 on the 65th Pyre 123rd year of Ascendancy at 07:15 Killed by shivgoroth at level 12 on the 65th Pyre 123rd year of Ascendancy at 09:36 Killed by shivgoroth at level 12 on the 65th Pyre 123rd year of Ascendancy at 13:40 Killed by greater shivgoroth at level 12 on the 65th Pyre 123rd year of Ascendancy at 14:04 Killed by shivgoroth at level 12 on the 65th Pyre 123rd year of Ascendancy at 14:13 Killed by shivgoroth at level 12 on the 66th Pyre 123rd year of Ascendancy at 01:08 Killed by ultimate shivgoroth at level 12 on the 66th Pyre 123rd year of Ascendancy at 09:50 Killed by ultimate shivgoroth at level 12 on the 66th Pyre 123rd year of Ascendancy at 09:58 Killed by greater shivgoroth at level 12 on the 66th Pyre 123rd year of Ascendancy at 15:17 Killed by ultimate shivgoroth at level 12 on the 66th Pyre 123rd year of Ascendancy at 15:44 Killed by shivgoroth at level 12 on the 67th Pyre 123rd year of Ascendancy at 06:49 Killed by Arelrada the shivgoroth at level 12 on the 67th Pyre 123rd year of Ascendancy at 07:09 Killed by shivgoroth at level 12 on the 67th Pyre 123rd year of Ascendancy at 13:41 Killed by shivgoroth at level 12 on the 67th Pyre 123rd year of Ascendancy at 14:05 Killed by poison vine at level 12 on the 67th Pyre 123rd year of Ascendancy at 14:25 Killed by shivgoroth at level 12 on the 67th Pyre 123rd year of Ascendancy at 21:31 Killed by Velamira the shivgoroth at level 12 on the 67th Pyre 123rd year of Ascendancy at 23:56 Killed by ultimate shivgoroth at level 12 on the 68th Pyre 123rd year of Ascendancy at 00:25 Killed by ultimate shivgoroth at level 13 on the 68th Pyre 123rd year of Ascendancy at 00:50 Killed by ultimate shivgoroth at level 13 on the 68th Pyre 123rd year of Ascendancy at 01:05 Killed by shivgoroth at level 13 on the 68th Pyre 123rd year of Ascendancy at 02:16 Killed by snowman at level 13 on the 68th Pyre 123rd year of Ascendancy at 04:47 Killed by ultimate shivgoroth at level 13 on the 68th Pyre 123rd year of Ascendancy at 05:02 Killed by Nikolas, the Dwarven Paddlestriker at level 13 on the 68th Pyre 123rd year of Ascendancy at 13:38 Killed by Nikolas, the Dwarven Paddlestriker at level 13 on the 68th Pyre 123rd year of Ascendancy at 13:54 Killed by bandit at level 13 on the 4th Mirth 123rd year of Ascendancy at 20:38 Killed by Islywe the minotaur at level 13 on the 4th Mirth 123rd year of Ascendancy at 22:44 Killed by Cyrigamira the giant black ant at level 13 on the 5th Mirth 123rd year of Ascendancy at 02:46 Killed by gwelgoroth at level 14 on the 8th Mirth 123rd year of Ascendancy at 03:36 Killed by greater gwelgoroth at level 14 on the 8th Mirth 123rd year of Ascendancy at 04:58 Killed by gwelgoroth at level 14 on the 8th Mirth 123rd year of Ascendancy at 07:39 |
Primary Stats
| Strength | 42 (base 37) |
| Dexterity | 22 (base 21) |
| Constitution | 24 (base 16) |
| Magic | 14 (base 10) |
| Willpower | 16 (base 14) |
| Cunning | 15 (base 13) |
Resources
| Life | 413/413 |
| Stamina | 154/154 |
| Healing Factor | 1.1172674059367 |
| Regeneration | 3.5193923287006 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 3 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 44 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +5% |
| Blight | +10% |
| All | 0% |
| Mind | +3% |
| Nature | +9% |
Offense: Damage Penetration
| Mind | +20% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 24.522593642275 (62.32946707186%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 16 |
| Physical Save | 27 |
| Spell Save | 27 |
| Mental Save | 20 |
Defense: Resistances
| Blight | + 10%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 3%( 70%) |
| All | 0%( 70%) |
| Darkness | + 6%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 13%( 70%) |
| Physical | + 1%( 70%) |
| Mind | + 16%( 70%) |
| Fire | + 3%( 70%) |
| Lightning | + 6%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 38% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 162 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the lost warrior from death by degenerated skeleton archer. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You abandoned repented thief, to death. Escort: repented thief (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed chunk of ghoul flesh. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Emelokira' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Str / +3 Con Changes resistances: +5% arcane / +3% cold Spell save: +18 (+9 eff.) Mental save: +9 (+5 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Bogkarma' (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +1 Fatigue: +1% Effects on melee hit: * 20% chance to slow global speed by 38% Changes resistances: +6% lightning / +6% temporal / +3% fire Disarm immunity: +10% A cap made of leather. |
| Tool | Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
| On fingers | titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | copper ring of blight (+10%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% blight Changes damage: +10% blight Rings make your fingers look great! |
| Around waist | rough leather belt of transcendenceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +5 (+3 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
| In main hand | steel greatmaul of massacre (36-55 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 36.5 - 54.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Massive two-handed mauls. |
| On hands | hardened leather gloves 'Zubolle' (0 def, 6 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +1.0% Armour: +6 Damage (Melee): 5 mind / 10 temporal Damage (Ranged): 8 temporal Changes stats: +2 Cun / +1 Mag Changes resistances: +7% temporal / +6% darkness / +1% physical / +7% mind / +6% light Changes resistances penetration: +10% acid Changes damage: +3% mind / +5% temporal Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 32.05 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Murkwreath the dwarven-steel mail armour (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce damage dealt by 11% Damage when hit (Melee): 2 darkness Changes resistances: +9% mind Changes damage: +9% nature Life regen: +2.90 Stamina each turn: +1.30 A suit of armour made of mail. |
| Cloak | linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +2 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | EiliniyawenPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +6 (+3 eff.) Changes stats: +2 Mag / +1 Wil / +7 Lck Changes resistances penetration: +20% mind Talent mastery: +0.12 Technique / Warcries Spell save: +6 (+3 eff.) Mana each turn: +0.28 Equilibrium when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +25.00 Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
Inventory
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 51% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Bilerazor (0 def, 0 armour)Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 38% Effects when hit in melee: * 7% chance to slow global speed by 38% * 6 arcane resource burn Changes stats: +5 Mag / +6 Wil Changes resistances: +6% mind / +13% all Changes resistances penetration: +5% mind Changes damage: +3% nature Mental save: +21 (+11 eff.) Mana each turn: +0.22 Psi each turn: +0.14 Mindpower: +4 (+2 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner's pair of iron boots (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tempestnail the stralite plate armour (9 def, 22 armour)Requires: - Massive armour training - Strength 48 Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +9 (+5 eff.) Fatigue: +22% Damage when hit (Melee): 6 lightning Changes stats: +3 Cun / +3 Wil Changes resistances: +11% acid / +12% darkness / +17% blight / +5% cold / +6% mind / +9% lightning Changes resistances penetration: +15% lightning Allows you to breathe in: water Mental save: +14 (+7 eff.) Light radius: +2 A suit of armour made of metal plates. |
impenetrable steel plate armour of spell shielding (0 def, 14 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Fatigue: +22% Changes resistances: +6% arcane Spell save: +12 (+6 eff.) A suit of armour made of metal plates. |
miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of iron shots of wind (20/20, 18-21 power, 1 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 17.5 - 21.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 20 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 135 physical damage Travel speed: +200% Shots are used with slings to pummel your foes to death. |
cleansing ash totem of summon tentacle [power 170] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 388 Base Damage: 170 Armor: 10 All Resist: 6 Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Jonne the Higher Berserker level 11
19th Pyre 123rd year of Ascendancy at 00:25 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Jonne the Higher Berserker level 10
10th Allure 123rd year of Ascendancy at 22:27 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Jonne the Higher Berserker level 13
68th Pyre 123rd year of Ascendancy at 14:00 see stats
Log
Jonne is recovering from the damage!
Gwelgoroth hits Jonne for 84 lightning damage.
Melee retaliation hits Gwelgoroth for 2 darkness damage.
Gwelgoroth hits Jonne for 7 lightning damage.
Melee retaliation hits Gwelgoroth for 2 darkness damage.
Gwelgoroth hits Jonne for 8 lightning damage.
Gwelgoroth misses Jonne.
Melee retaliation hits Jonne for 20 lightning damage.
Jonne hits Gwelgoroth for 75 physical, 10 temporal, 3 mind (88 total damage).
Gwelgoroth hits Jonne for 7 lightning damage.
Melee retaliation hits Jonne for 20 lightning damage.
Melee retaliation hits Gwelgoroth for 2 darkness damage.
Jonne hits Gwelgoroth for 96 physical, 10 temporal, 3 mind (109 total damage).
Melee retaliation hits Jonne for 20 lightning damage.
Jonne hits Gwelgoroth for 109 physical damage.
Jonne killed Gwelgoroth!
Quest 'Storming the city' status updated! (Press 'j' to see the quest log)
Jonne has finished recovering.
Talent Vitality is ready to use.
Saving game...
Saving done.





























































