











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Summoner |
| Level / Exp | 37 / 15% |
| Size | big |
| Lifes / Deaths | Killed by skeleton archer at level 11 on the 3rd Loss 122nd year of Ascendancy at 19:22 / 79Killed by shadow at level 13 on the 23rd Loss 122nd year of Ascendancy at 20:42 Killed by cutpurse at level 13 on the 30th Loss 122nd year of Ascendancy at 03:46 Killed by Ivoth the large brown snake at level 14 on the 1st Shortage 122nd year of Ascendancy at 15:44 Killed by Silowe the dremling at level 14 on the 2nd Shortage 122nd year of Ascendancy at 17:06 Killed by shadowblade at level 15 on the 4th Shortage 122nd year of Ascendancy at 06:05 Killed by Horned Horror at level 15 on the 4th Shortage 122nd year of Ascendancy at 07:31 Killed by Horned Horror at level 15 on the 4th Shortage 122nd year of Ascendancy at 09:22 Killed by Horned Horror at level 15 on the 4th Shortage 122nd year of Ascendancy at 09:55 Killed by Horned Horror at level 15 on the 4th Shortage 122nd year of Ascendancy at 10:28 Killed by gwelgoroth at level 15 on the 7th Shortage 122nd year of Ascendancy at 10:54 Killed by orc corruptor at level 16 on the 12nd Shortage 122nd year of Ascendancy at 05:35 Killed by Harkor'Zun at level 16 on the 16th Shortage 122nd year of Ascendancy at 13:15 Killed by Varsha the Writhing at level 18 on the 23rd Shortage 122nd year of Ascendancy at 14:06 Killed by Leveko at level 21 on the 24th Iron 123rd year of Ascendancy at 06:25 Killed by Leveko at level 22 on the 2nd Steel 123rd year of Ascendancy at 02:59 Killed by Xeldakira the assassin at level 23 on the 25th Steel 123rd year of Ascendancy at 17:26 Killed by Celia at level 23 on the 33rd Steel 123rd year of Ascendancy at 12:19 Killed by Celia at level 23 on the 33rd Steel 123rd year of Ascendancy at 12:29 Killed by Urkis, the High Tempest at level 23 on the 40th Steel 123rd year of Ascendancy at 05:32 Killed by Urkis, the High Tempest at level 24 on the 40th Steel 123rd year of Ascendancy at 14:44 Killed by Urkis, the High Tempest at level 24 on the 40th Steel 123rd year of Ascendancy at 16:10 Killed by Polildama the vampire at level 24 on the 10th Gold 123rd year of Ascendancy at 02:57 Killed by Xerimira the heavy bone giant at level 24 on the 10th Gold 123rd year of Ascendancy at 05:13 Killed by fire drake at level 24 on the 10th Gold 123rd year of Ascendancy at 05:25 Killed by Xerimira the heavy bone giant at level 24 on the 10th Gold 123rd year of Ascendancy at 06:16 Killed by Belamida the lesser vampire at level 24 on the 13rd Gold 123rd year of Ascendancy at 01:26 Killed by luminous horror at level 26 on the 20th Gold 123rd year of Ascendancy at 12:30 Killed by luminous horror at level 26 on the 20th Gold 123rd year of Ascendancy at 14:32 Killed by skeleton magus at level 27 on the 21st Gold 123rd year of Ascendancy at 03:04 Killed by Bethoda the Guardian at level 27 on the 22nd Gold 123rd year of Ascendancy at 20:28 Killed by Bethoda the Guardian at level 27 on the 22nd Gold 123rd year of Ascendancy at 21:51 Killed by aether beam at level 27 on the 22nd Gold 123rd year of Ascendancy at 22:22 Killed by orc high pyromancer at level 27 on the 23rd Gold 123rd year of Ascendancy at 13:02 Killed by orc high pyromancer at level 27 on the 23rd Gold 123rd year of Ascendancy at 13:15 Killed by orc high pyromancer at level 27 on the 23rd Gold 123rd year of Ascendancy at 13:44 Killed by orc high pyromancer at level 27 on the 23rd Gold 123rd year of Ascendancy at 14:23 Killed by orc high pyromancer at level 27 on the 23rd Gold 123rd year of Ascendancy at 15:46 Killed by orc high pyromancer at level 27 on the 23rd Gold 123rd year of Ascendancy at 17:11 Killed by orc high pyromancer at level 27 on the 23rd Gold 123rd year of Ascendancy at 18:26 Killed by orc high pyromancer at level 27 on the 23rd Gold 123rd year of Ascendancy at 19:51 Killed by orc high pyromancer at level 27 on the 23rd Gold 123rd year of Ascendancy at 20:28 Killed by orc high pyromancer at level 27 on the 23rd Gold 123rd year of Ascendancy at 22:20 Killed by minotaur at level 27 on the 24th Gold 123rd year of Ascendancy at 04:04 Killed by orc grand summoner at level 27 on the 24th Gold 123rd year of Ascendancy at 04:50 Killed by giant spider at level 27 on the 24th Gold 123rd year of Ascendancy at 10:43 Killed by minotaur at level 27 on the 24th Gold 123rd year of Ascendancy at 11:35 Killed by minotaur at level 27 on the 24th Gold 123rd year of Ascendancy at 12:18 Killed by minotaur at level 27 on the 24th Gold 123rd year of Ascendancy at 12:25 Killed by minotaur at level 27 on the 24th Gold 123rd year of Ascendancy at 12:32 Killed by ritch flamespitter at level 27 on the 24th Gold 123rd year of Ascendancy at 12:40 Killed by ritch flamespitter at level 27 on the 24th Gold 123rd year of Ascendancy at 12:57 Killed by elven blood mage at level 28 on the 25th Gold 123rd year of Ascendancy at 16:30 Killed by elven blood mage at level 28 on the 25th Gold 123rd year of Ascendancy at 22:54 Killed by Porytta the ogre rune-spinner at level 28 on the 26th Gold 123rd year of Ascendancy at 18:01 Killed by elven blood mage at level 28 on the 26th Gold 123rd year of Ascendancy at 20:17 Killed by fire drake at level 28 on the 27th Gold 123rd year of Ascendancy at 03:41 Killed by elven cultist at level 29 on the 27th Gold 123rd year of Ascendancy at 23:17 Killed by Zubuldawe the elven blood mage at level 29 on the 28th Gold 123rd year of Ascendancy at 00:18 Killed by Grand Corruptor at level 29 on the 5th Stralite 123rd year of Ascendancy at 01:21 Killed by archlich at level 29 on the 8th Stralite 123rd year of Ascendancy at 14:36 Killed by dragonsfire trap at level 29 on the 9th Stralite 123rd year of Ascendancy at 04:23 Killed by Lord of Skulls (warrior) at level 30 on the 13rd Stralite 123rd year of Ascendancy at 17:30 Killed by ghast at level 30 on the 13rd Stralite 123rd year of Ascendancy at 18:13 Killed by The Master at level 30 on the 13rd Stralite 123rd year of Ascendancy at 20:07 Killed by Lord of Skulls (warrior) at level 30 on the 13rd Stralite 123rd year of Ascendancy at 21:19 Killed by rimebark at level 30 on the 13rd Stralite 123rd year of Ascendancy at 23:51 Killed by dread at level 30 on the 14th Stralite 123rd year of Ascendancy at 01:35 Killed by armoured skeleton warrior at level 30 on the 14th Stralite 123rd year of Ascendancy at 18:25 Killed by Lord of Skulls (archer) at level 30 on the 14th Stralite 123rd year of Ascendancy at 19:58 Killed by The Master at level 30 on the 14th Stralite 123rd year of Ascendancy at 20:57 Killed by ghoul at level 30 on the 14th Stralite 123rd year of Ascendancy at 22:21 Killed by ghoulking at level 31 on the 15th Stralite 123rd year of Ascendancy at 00:05 Killed by Celia at level 32 on the 18th Stralite 123rd year of Ascendancy at 15:56 Killed by Celia at level 32 on the 18th Stralite 123rd year of Ascendancy at 17:36 Killed by Leveko at level 33 on the 45th Stralite 123rd year of Ascendancy at 05:02 Killed by multi-hued drake at level 34 on the 17th Profit 123rd year of Ascendancy at 12:48 Killed by Elulrama the gelatinous cube at level 34 on the 17th Profit 123rd year of Ascendancy at 23:23 Killed by maulotaur at level 37 on the 42nd Steel 124th year of Ascendancy at 14:24 |
| Antimagic | Follower |
Primary Stats
| Strength | 44 (base 35) |
| Dexterity | 21 (base 16) |
| Constitution | 32 (base 19) |
| Magic | 11 (base 10) |
| Willpower | 110 (base 57) |
| Cunning | 58 (base 46) |
Resources
| Life | 1128/1128 |
| Equilibrium | 20 |
| Psi | 200/200 |
| Healing Factor | 1.8689541073338 |
| Regeneration | 34.108412458842 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 7 |
| See Stealth | 60.407362411425 |
| See Invisible | 62.407362411425 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 54 |
| Crit Chance | 16% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 54 |
| Crit Chance | 21% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 67 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +17% |
| Physical | +10% |
| Nature | +22% |
| Acid | +22% |
| Arcane | +13% |
| Mind | +32% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 39 (60%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 48 |
| Mental Save | 64 |
Defense: Resistances
| Lightning | + 28%( 70%) |
| Acid | + 23%( 70%) |
| Light | + 23%( 70%) |
| Nature | + 44%( 70%) |
| Cold | + 28%( 70%) |
| Physical | + 27%( 70%) |
| Fire | + 20%( 70%) |
| All | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 78% |
| Confusion Resistance | 16% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 398 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 260 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (distance) | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Harmony | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Meditation |
| talent | Master Summoner |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by bee swarm. Escort: injured seer (level 3 of Trollmire) | failed |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 7. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed vial of greater demon bile. * You've found the needed chunk of ghoul flesh. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed electric eel tail. You have aided Marus of Elvala in creating an elixir of mastery. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed bloated horror heart. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Polethra the Dazzlequencher (0 def, 16 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Armour: +16 Fatigue: +3% Changes stats: +3 Dex / +3 Wil / +3 Cun / +2 Con Reduces incoming crit damage: 15.00% Light radius: +3 It can be used to activate talent Disengage, placing all other charms into a 11 cooldown : Effective talent level: 4.5 Power cost: 11 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +20% Confusion immunity: +16% Maximum life: +50.00 Light radius: +8 See stealth: +5 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 28 cooldown : Effective talent level: 5.4 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of Command (3 def, 6 armour)Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+1 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 42 power out of 60/60) : Effective talent level: 2.5 Power cost: 42 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 3 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 4 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| On hands | Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 5 power out of 6/6) : Effective talent level: 3.5 Power cost: 5 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 82.91 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | overpowered steel torque of gale force [power 250] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 138 physical damage Activation puts all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | painweaver's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+4 eff.) Changes damage: +5% all Life regen: +8.00 Maximum life: +40.00 Spellpower: +8 (+4 eff.) Mindpower: +11 (+3 eff.) Healing mod.: +14% Rings make your fingers look great! |
| On fingers | Grinatolen the steel ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +3% light Changes damage: +6% arcane Disease immunity: +20% Stun/Freeze immunity: +78% Life regen: +8.00 Rings make your fingers look great! |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Writhing Essence of Nightmares (15-16 power, 20 apr, darkness damage)Requires: - Willpower 30 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Darkness Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +20 Crit. chance: +2.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +2 Wil Changes damage: +10% mind / +10% darkness Talent masteries: +0.20 Psionic / Nightmare +0.20 Cursed / Fears Mindpower: +15 (+4 eff.) Mental crit. chance: +3% It can be used to activate talent Waking Nightmare (costing 28 power out of 40/40) : Effective talent level: 4.2 Power cost: 28 out of 40/40. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 21.30 darkness damage each turn for 8 turns, and has a 37% chance to randomly cause blindness, stun, or confusion (lasting 3 turns). If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. The damage will scale with your Mindpower. Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them. |
| Around waist | BregaldirCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+2 eff.) Changes stats: +1 Str / +4 Dex Changes resistances: +3% acid Changes damage: +3% physical Critical mult.: +5.00% Spell save: +6 (+2 eff.) Only die when reaching: -60.00 life Size category: +1 A belt that goes around your waist. |
| In off hand | Bloomsoul (8-9 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 28 power out of 40/40) : Effective talent level: 2.5 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 62 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Cloak | regal linen cloak (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Wil Mental save: +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
movement infusion of the psychic (speed 786%; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 786% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of MasteryInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you four additional stat points. A vial of thick maroon fluid. |
Phial of the Ultimate BearnessPowered by unknown forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff phial's content. Impawssible?! |
mule's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Maximum encumbrance: +22 Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+12 eff.) Spellpower: +20 (+10 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 692 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Sparkgash the drakeskin leather cap (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +5 Fatigue: +5% Changes stats: +6 Wil Changes resistances: +10% lightning / +13% temporal / +3% physical Changes damage: +12% lightning Hate when firing a critical mind attack: +4.00 Mindpower: +20 (+5 eff.) A cap made of leather. |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+4 eff.) It can be used to activate talent Instill Fear (costing 13 power out of 45/45) : Effective talent level: 4.2 Power cost: 13 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 18.48 mind and 16.38 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 31% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 30. Terrified: Deals 4.62 mind and 4.09 darkness damage per turn and increases cooldowns by 47%. Haunted: Causes the target to suffer 7.22 mind and 6.40 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Tulildil (20 def, 17 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +17 Defense: +20 (+10 eff.) Fatigue: +3% Changes stats: +5 Wil Changes resistances: +9% blight Reduces incoming crit damage: 15.00% Mental save: +9 (+2 eff.) Disease immunity: +20% Stun/Freeze immunity: +20% A cap made of leather. |
Zeremas the Shadowjam (6 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +10 (+7 eff.) Armour penetration: +4 Armour: +10 Defense: +6 (+3 eff.) Fatigue: +3% Changes stats: +4 Str / +2 Dex Changes resistances: +6% darkness / +4% all Changes damage: +12% cold Physical save: +23 (+8 eff.) A cap made of leather. |
Rotmortal the stralite mail armour (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to slow global speed by 66% Changes resistances: +9% cold / +15% temporal / +6% nature / +38% fire Changes damage: +9% nature Light radius: +3 A suit of armour made of mail. |
rejuvenating stralite mail armour of command (12 def, 13 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +12 (+6 eff.) Fatigue: +12% Changes stats: +2 Cun Mental save: +11 (+3 eff.) Life regen: +2.30 Stamina each turn: +0.80 A suit of armour made of mail. |
Golle the dwarven-steel plate armour (20 def, 17 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Defense: +20 (+10 eff.) Fatigue: +22% Changes resistances: +9% blight / +20% cold / +5% arcane Disarm immunity: +20% Life regen: +4.00 A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 35 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
20 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
101 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
18 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
12 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 70 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Gazor the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Wil Changes resistances: +6% mind Equilibrium when hit: +0.08 Psi when hit: +0.08 Maximum life: +42.00 Mindpower: +5 (+1 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Torimnir the StarworthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances penetration: +25% light / +25% nature Changes damage: +21% fire / +9% nature / +27% light Maximum life: +70.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 140 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
21 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Leveko the Dwarf Summoner level 31
16th Stralite 123rd year of Ascendancy at 00:37 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Leveko the Dwarf Summoner level 16
12nd Shortage 122nd year of Ascendancy at 06:27 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Leveko the Dwarf Summoner level 36
12nd Dearth 123rd year of Ascendancy at 13:43 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Leveko the Dwarf Summoner level 35
1st Dearth 123rd year of Ascendancy at 22:01 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Leveko the Dwarf Summoner level 16
16th Shortage 122nd year of Ascendancy at 14:16 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Leveko the Dwarf Summoner level 19
4th Iron 123rd year of Ascendancy at 02:15 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Leveko the Dwarf Summoner level 24
1st Gold 123rd year of Ascendancy at 04:33 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Leveko the Dwarf Summoner level 33
1st Voratun 123rd year of Ascendancy at 11:37 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Leveko the Dwarf Summoner level 33
35th Stralite 123rd year of Ascendancy at 20:06 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Leveko the Dwarf Summoner level 10
11st Profit 122nd year of Ascendancy at 12:45 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Leveko the Dwarf Summoner level 20
20th Iron 123rd year of Ascendancy at 05:02 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Leveko the Dwarf Summoner level 30
9th Stralite 123rd year of Ascendancy at 15:40 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Leveko the Dwarf Summoner level 35
26th Wealth 123rd year of Ascendancy at 06:24 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Leveko the Dwarf Summoner level 29
28th Gold 123rd year of Ascendancy at 04:44 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Leveko the Dwarf Summoner level 5
19th Voratun 122nd year of Ascendancy at 06:55 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Leveko the Dwarf Summoner level 16
16th Shortage 122nd year of Ascendancy at 12:55 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Leveko the Dwarf Summoner level 12
13rd Loss 122nd year of Ascendancy at 16:38 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Leveko the Dwarf Summoner level 29
4th Stralite 123rd year of Ascendancy at 05:26 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Leveko the Dwarf Summoner level 23
24th Steel 123rd year of Ascendancy at 13:41 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Leveko the Dwarf Summoner level 27
25th Gold 123rd year of Ascendancy at 03:14 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Leveko the Dwarf Summoner level 18
22nd Shortage 122nd year of Ascendancy at 20:10 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Leveko the Dwarf Summoner level 30
14th Stralite 123rd year of Ascendancy at 23:43 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Leveko the Dwarf Summoner level 36
42nd Steel 124th year of Ascendancy at 03:43 see stats
Log
Fire drake's devouring flames area effect hits Fire drake hatchling for 0 fire damage.
Fire drake's devouring flames area effect hits Weaver matriarch for 7 fire damage.
Fire drake's devouring flames area effect hits Fire drake hatchling for 0 fire damage.
Weaver matriarch hits Fire drake hatchling for 127 temporal damage.
Weaver matriarch hits Fire drake for 127 temporal, 127 temporal, 1 healing (255 total damage) [1 healing].
Weaver matriarch hits Fire drake hatchling for 127 temporal damage.
Weaver matriarch receives 25 healing from Temporal Restoration Field.
Burning from Fire drake hits Weaver matriarch for 37 fire damage.
Talent Fire Drake is ready to use.
Your summoned fire drake hatchling disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake disappears.
Fire drake's devouring flames area effect hits Weaver matriarch for 7 fire damage.
Leveko is no longer attuned.
Leveko summons a Fire Drake!
Leveko's mind surges with critical power!
Talent Fire Drake is ready to use.
Your summoned fire drake hatchling disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake disappears.
Saving game...
Saving done.











































































































