Manis the level 7 Higher Archmage by Fidlipes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHigher
ClassArchmage
Level / Exp7 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic22 (base 21)
Willpower21 (base 16)
Cunning15 (base 11)

Resources

Life141/141
Mana197/197
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Stealth6
See Invisible7

Offense: Mainhand

Damage9
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%
Nature+16%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save7
Spell Save15
Mental Save12

Defense: Resistances

Nature+ 37%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5

Effects

Quests

active
failed
done
active

Equipment

Tool
On fingers
Quiver
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

Manis wears (replacing
brass lantern): scorching brass lantern.

You gain 0.27 gold from the transmogrification of
iron shield of lightning resistance (+16%) (0 def, 2 armour, 22.5 block).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 3.73 gold from the transmogrification of
elm magestaff of wizardry (100% power, 2 apr, lightning element).
You gain 4.56 gold from the transmogrification of
Churoruidir the mossy mindstar (75% power, 12 apr, nature damage).
You gain 1.60 gold from the transmogrification of
iron mace of persecution (105% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (114% power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
You gain 0.95 gold from the transmogrification of
flaming iron dagger (98% power, 5 apr).
You gain 1.68 gold from the transmogrification of
acid wave rune of the duelist (damage 60; dur 4; cd 19).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


There is a Ruins of Kor'Pul here (press '' or right click to use).