










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Arcane Blade |
| Level / Exp | 30 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Lord of Skulls (archer) at level 30 on the 32nd Regrowth 123rd year of Ascendancy at 18:27 / 1 |
Primary Stats
| Strength | 53 (base 28) |
| Dexterity | 45 (base 12) |
| Constitution | 52 (base 45) |
| Magic | 87 (base 41) |
| Willpower | 39 (base 10) |
| Cunning | 89 (base 26) |
Resources
| Life | -30/872 |
| Mana | 126/419 |
| Stamina | 139/260 |
| Healing Factor | 1.2893292187649 |
| Regeneration | 2.9009907422211 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Invisible | 18 |
Offense: Mainhand
| Damage | 136 |
| Accuracy | 53 |
| Crit Chance | 40% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +27% |
| Lightning | +27% |
| Light | +45% |
| Temporal | +42% |
| Blight | +30% |
| Arcane | +48% |
| Fire | +27% |
| All | +21% |
Offense: Damage Penetration
| Temporal | +35% |
| Physical | +45% |
| Mind | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 23 (62.946778433524%) |
| Defense | 66 |
| Ranged Defense | 66 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 37 |
| Mental Save | 46 |
Defense: Resistances
| Cold | + 36%( 70%) |
| Lightning | + 34%( 70%) |
| Darkness | + 36%( 70%) |
| Temporal | + 53%( 70%) |
| Blight | + 32%( 70%) |
| Mind | + 32%( 70%) |
| Fire | + 32%( 70%) |
| All | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 27% |
| Teleport Resistance | 20% |
| Confusion Resistance | 10% |
| Pinning Resistance | 44% |
| Disarm Resistance | 42% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 44% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 209 damage for 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 113 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 327.67 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 125 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 110. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed pouch of bone giant dust. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed vial of greater demon bile. * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed faerlhing fang. * You've found the needed honey tree root. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Duvilar the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +10.00% Spell.pwr +15 (+4 eff.) Dmg.mod +15% arcane Phasing +20% ----- def ----- Armour +4 Fatigue -3% Phys.save +9 (+3 eff.) ---------- misc Max.enc +31 Mana/s.crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | ethereal alchemist's lamp of the sun0.0 T3 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +8% light ----- def ----- Resists +6% darkness Affinity +5% light ---------- misc Light +8 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 243.16 light damage. At talent level 3 you gain 32% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane While equipped: Stats +5 Mag +5 Wil +2 Cun dps ---------- Spell.crit +2% Dmg.mod +9% blight +12% arcane Melee Ret 2 darkness 10 vim draining blight On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +6% blight +8% darkness Spell.save +8 (+4 eff.) Mind.save +7 (+2 eff.) ---------- misc Max.vim +25.00 See.Invis +9 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 15% and all saves by 26, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| Tool | Torechak the Kindleworm [power 302] (13/15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +6 Con dps ---------- Crit.mult +20.00% Dmg.mod +6% fire Apr +3 ----- def ----- Armour +8 Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Archunger the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +6% lightning +21% temporal ----- def ----- HP.reg +2.00 Stun/Frz- +27% ---------- misc See.Invis +9 Rings make your fingers look great! |
| On fingers | gold ring 'Grinadedin'0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +20% physical Apr +4 ----- def ----- Defense +20 (+5 eff.) Fatigue -6% Resists +9% cold ---------- misc Max.enc +31 Rings make your fingers look great! |
| Around waist | hardened leather belt 'Flashmire'1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +4 Dex +12 Wil +6 Cun dps ---------- Against +24% Summoned ----- def ----- Resists +12% lightning D.Red.from +29% Summoned A belt that goes around your waist. |
| In main hand | Tirakai's Maul (56-73 power, 12 apr)5.0 T4 greatmaul 2H weapon [Unique] Arcane Power 56.0 - 72.8 Light Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Crit +12.0% Atk.spd 100% On Crit.r2 +48 blinding light While equipped: Stats +8 Dex +8 Cun +8 Mag dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +16% light +8% all Amber: Light Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
| On hands | Xanuriawen (0 def, 11 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Acc +8 (+3 eff.) ----- def ----- Armour +11 Resists +6% cold +15% temporal Phys.save +8 (+3 eff.) Mind.save +9 (+3 eff.) Disarm- +42% Teleport- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Miregrind (0 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: Stats +7 Cun dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +13% all Res.pen +15% mind On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +9% fire +13% all ---------- misc Max.psi +50.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Glorylle (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +9% mind Phys.save +3 (+1 eff.) Spell.save +3 (+2 eff.) Mind.save +3 (+1 eff.) Max.HP +39.00 Disease- +20% Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Vilepeal the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +4 Dex +8 Wil +6 Cun dps ---------- Dmg.mod +6% nature Res.pen +10% temporal ----- def ----- Resists +22% temporal Pinning- +44% Knockbk- +34% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Inventory
Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +3 A pair of boots made of leather. |
Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+3 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
duelist's hardened leather armour of the deep (13 def, 13 armour) =breathe=9.0 T3 light armor [Ego++] Nature/Master While equipped: Stats +6 Cun +5 Dex ----- def ----- Armour +13 Defense +13 (+3 eff.) Fatigue +8% Resists +9% acid +7% cold ---------- misc Breathe water A suit of armour made of leather. |
115 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Filthgore the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +12% light Res.pen +25% nature On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Resists +6% light Max.HP +40.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Fermoz the Thalore Arcane Blade level 25
56th Haze 122nd year of Ascendancy at 23:17 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Fermoz the Thalore Arcane Blade level 20
58th Dusk 122nd year of Ascendancy at 14:14 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Fermoz the Thalore Arcane Blade level 15
20th Dusk 122nd year of Ascendancy at 10:39 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Fermoz the Thalore Arcane Blade level 19
48th Dusk 122nd year of Ascendancy at 17:11 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fermoz the Thalore Arcane Blade level 25
56th Haze 122nd year of Ascendancy at 22:50 see stats
Level 10 (Roguelike)
Got a character to level 10.By Fermoz the Thalore Arcane Blade level 10
2nd Summertide 122nd year of Ascendancy at 16:14 see stats
Level 20 (Roguelike)
Got a character to level 20.By Fermoz the Thalore Arcane Blade level 20
57th Dusk 122nd year of Ascendancy at 07:12 see stats
Level 30 (Roguelike)
Got a character to level 30.By Fermoz the Thalore Arcane Blade level 30
31st Regrowth 123rd year of Ascendancy at 12:07 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Fermoz the Thalore Arcane Blade level 27
77th Haze 122nd year of Ascendancy at 05:59 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Fermoz the Thalore Arcane Blade level 16
30th Dusk 122nd year of Ascendancy at 19:26 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Fermoz the Thalore Arcane Blade level 12
8th Flare 122nd year of Ascendancy at 22:00 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Fermoz the Thalore Arcane Blade level 25
56th Haze 122nd year of Ascendancy at 23:17 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Fermoz the Thalore Arcane Blade level 7
8th Mirth 122nd year of Ascendancy at 04:23 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Fermoz the Thalore Arcane Blade level 25
64th Haze 122nd year of Ascendancy at 16:36 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Fermoz the Thalore Arcane Blade level 17
40th Dusk 122nd year of Ascendancy at 12:04 see stats
Log
Talent Arcane Reconstruction is ready to use.
The Master casts Invoke Darkness.
The Master hits Fermoz for (38 absorbed), 0 darkness (0 total damage).
Talent Lightning is ready to use.
Lord of Skulls (archer) rearms.
Lord of Skulls (archer) uses Crippling Shot.
The Master casts Rune: Shielding.
A shield forms around The Master.
Lord of Skulls (archer)'s Crippling Shot performs a ranged critical strike against Fermoz!
Fermoz slows down.
Fermoz is cut deeply.
Lord of Skulls (archer)'s Crippling Shot hits Fermoz for (143 absorbed), 0 physical (0 total damage).
Talent Phase Door is ready to use.
Deep Wound from Lord of Skulls (archer) hits Fermoz for (25 absorbed), 0 physical (0 total damage).
Lord of Skulls (archer) shoots!
The Master casts Rigor Mortis.
Your shield crumbles under the damage!
The shield around Fermoz crumbles.
Fermoz shrugs off the effect 'Rigor Mortis'!
The Master hits Fermoz for (100 absorbed), 47 cold, 116 darkness (163 total damage).
Lord of Skulls (archer)'s Shoot misses Fermoz.
Lord of Skulls (archer) shoots!
Deep Wound from Lord of Skulls (archer) hits Fermoz for 32 physical damage.
The Master casts Black Ice.
The Master hits Fermoz for 105 cold damage.
Lord of Skulls (archer)'s Shoot performs a ranged critical strike against Fermoz!
Lord of Skulls (archer)'s Shoot hits Fermoz for 139 physical damage.
Fermoz the level 30 thalore arcane blade was swiped to death by a Lord of Skulls (archer) on level 9 of Dreadfell.































































































