Anders the level 5 Shalore Summoner by DeeplyClosetedGuy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassSummoner
Level / Exp5 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity17 (base 13)
Constitution12 (base 12)
Magic14 (base 10)
Willpower26 (base 17)
Cunning23 (base 20)

Resources

Life141/141
Equilibrium18
Vim116/116
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy23
Crit Chance6%
APR20
Speed1.00

Offense: Offhand

Damage28
Accuracy23
Crit Chance6%
APR20
Speed1.00

Offense: Spell

Spellpower14
Crit Chance5%
Speed1

Offense: Mind

Mindpower27
Crit Chance7%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense12
Ranged Defense12
Fatigue6
Physical Save8
Spell Save14
Mental Save17

Defense: Resistances

Cold+ 5%( 70%)
Light+ 20%( 70%)
Fire+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
2/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
3/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
done

Equipment

On feet
On fingers
On fingers
On hands
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Talent Attune Mindstar is ready to use.
Talent Spider is ready to use.
Talent Jelly is ready to use.
Talent Thorn Grab is ready to use.
Talent Nature's Touch is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Talent Hydra is ready to use.
There is a ladder to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.88 gold from the transmogrification of
psychokinetic pouch of iron shots (12/12, 13-16 power, 1 apr).
You gain 1.30 gold from the transmogrification of
impenetrable iron mail armour (2 def, 9 armour).
You gain 3.36 gold from the transmogrification of
balanced iron longsword of erosion (10-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (14-22 power, 1 apr).
You gain 2.58 gold from the transmogrification of
balanced iron dagger of massacre (15-20 power, 5 apr).
You gain 0.75 gold from the transmogrification of
arcing iron dagger (10-13 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.