












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Archer |
| Level / Exp | 50 / 690% |
| Size | small |
| Lifes / Deaths | Killed by corrupted dredge captain at level 14 on the 50th Haze 122nd year of Ascendancy at 04:08 / 164Killed by corrupted dredge captain at level 14 on the 50th Haze 122nd year of Ascendancy at 05:47 Killed by corrupted dredge captain at level 14 on the 50th Haze 122nd year of Ascendancy at 08:11 Killed by corrupted dredge captain at level 14 on the 50th Haze 122nd year of Ascendancy at 08:41 Killed by Bethelle the thief at level 15 on the 66th Haze 122nd year of Ascendancy at 10:52 Killed by snow giant thunderer at level 16 on the 68th Haze 122nd year of Ascendancy at 06:41 Killed by cold drake at level 16 on the 68th Haze 122nd year of Ascendancy at 07:04 Killed by snow giant boulder thrower at level 16 on the 68th Haze 122nd year of Ascendancy at 23:42 Killed by Emmett at level 19 on the 9th Allure 123rd year of Ascendancy at 11:50 Killed by Emidawen the ghoul at level 20 on the 35th Regrowth 123rd year of Ascendancy at 15:35 Killed by Celia at level 20 on the 35th Regrowth 123rd year of Ascendancy at 19:39 Killed by Celia at level 20 on the 35th Regrowth 123rd year of Ascendancy at 20:08 Killed by Celia at level 20 on the 35th Regrowth 123rd year of Ascendancy at 20:17 Killed by Celia at level 20 on the 35th Regrowth 123rd year of Ascendancy at 20:53 Killed by Celia at level 20 on the 35th Regrowth 123rd year of Ascendancy at 22:10 Killed by Layoyath the elder vampire at level 20 on the 35th Regrowth 123rd year of Ascendancy at 22:25 Killed by Cyriwe the eternal bone giant at level 20 on the 35th Regrowth 123rd year of Ascendancy at 23:44 Killed by Glulaith the skeleton warrior at level 20 on the 35th Regrowth 123rd year of Ascendancy at 23:52 Killed by Porunor the skeleton magus at level 20 on the 36th Regrowth 123rd year of Ascendancy at 00:00 Killed by Porunor the skeleton magus at level 20 on the 36th Regrowth 123rd year of Ascendancy at 00:09 Killed by Layoyath the elder vampire at level 20 on the 36th Regrowth 123rd year of Ascendancy at 00:15 Killed by Belukira the lesser vampire at level 20 on the 36th Regrowth 123rd year of Ascendancy at 00:21 Killed by Porunor the skeleton magus at level 20 on the 36th Regrowth 123rd year of Ascendancy at 00:29 Killed by Porunor the skeleton magus at level 20 on the 36th Regrowth 123rd year of Ascendancy at 00:38 Killed by Celia at level 20 on the 36th Regrowth 123rd year of Ascendancy at 00:45 Killed by bloated horror at level 20 on the 36th Regrowth 123rd year of Ascendancy at 01:34 Killed by Celia at level 20 on the 36th Regrowth 123rd year of Ascendancy at 01:41 Killed by Layoyath the elder vampire at level 20 on the 36th Regrowth 123rd year of Ascendancy at 01:56 Killed by Porunor the skeleton magus at level 20 on the 36th Regrowth 123rd year of Ascendancy at 02:13 Killed by Celia at level 20 on the 36th Regrowth 123rd year of Ascendancy at 03:13 Killed by Mayylle the lesser vampire at level 20 on the 36th Regrowth 123rd year of Ascendancy at 03:37 Killed by Cyriwe the eternal bone giant at level 20 on the 36th Regrowth 123rd year of Ascendancy at 04:15 Killed by bloated horror at level 20 on the 36th Regrowth 123rd year of Ascendancy at 04:23 Killed by bloated horror at level 20 on the 36th Regrowth 123rd year of Ascendancy at 05:24 Killed by bloated horror at level 20 on the 36th Regrowth 123rd year of Ascendancy at 05:32 Killed by Porunor the skeleton magus at level 20 on the 36th Regrowth 123rd year of Ascendancy at 05:41 Killed by Belukira the lesser vampire at level 20 on the 36th Regrowth 123rd year of Ascendancy at 05:52 Killed by Porunor the skeleton magus at level 20 on the 36th Regrowth 123rd year of Ascendancy at 06:01 Killed by Layoyath the elder vampire at level 20 on the 36th Regrowth 123rd year of Ascendancy at 06:12 Killed by Mayylle the lesser vampire at level 20 on the 36th Regrowth 123rd year of Ascendancy at 07:32 Killed by skeleton magus at level 20 on the 36th Regrowth 123rd year of Ascendancy at 08:05 Killed by Lisarera the skeleton mage at level 20 on the 36th Regrowth 123rd year of Ascendancy at 09:38 Killed by Layoyath the elder vampire at level 20 on the 36th Regrowth 123rd year of Ascendancy at 10:03 Killed by Siludaba the vampire at level 20 on the 36th Regrowth 123rd year of Ascendancy at 11:47 Killed by Belukira the lesser vampire at level 20 on the 36th Regrowth 123rd year of Ascendancy at 13:31 Killed by Cyriwe the eternal bone giant at level 20 on the 36th Regrowth 123rd year of Ascendancy at 13:51 Killed by Mayylle the lesser vampire at level 20 on the 36th Regrowth 123rd year of Ascendancy at 14:41 Killed by Porunor the skeleton magus at level 20 on the 36th Regrowth 123rd year of Ascendancy at 14:59 Killed by Belukira the lesser vampire at level 20 on the 36th Regrowth 123rd year of Ascendancy at 15:18 Killed by Porunor the skeleton magus at level 20 on the 36th Regrowth 123rd year of Ascendancy at 15:26 Killed by Porunor the skeleton magus at level 20 on the 36th Regrowth 123rd year of Ascendancy at 15:36 Killed by Porunor the skeleton magus at level 20 on the 36th Regrowth 123rd year of Ascendancy at 20:55 Killed by Porunor the skeleton magus at level 20 on the 36th Regrowth 123rd year of Ascendancy at 21:14 Killed by Porunor the skeleton magus at level 20 on the 36th Regrowth 123rd year of Ascendancy at 23:20 Killed by Porunor the skeleton magus at level 20 on the 36th Regrowth 123rd year of Ascendancy at 23:34 Killed by Porunor the skeleton magus at level 20 on the 37th Regrowth 123rd year of Ascendancy at 00:12 Killed by Cyriwe the eternal bone giant at level 20 on the 37th Regrowth 123rd year of Ascendancy at 02:07 Killed by Cyriwe the eternal bone giant at level 20 on the 37th Regrowth 123rd year of Ascendancy at 02:47 Killed by orc necromancer at level 21 on the 48th Regrowth 123rd year of Ascendancy at 17:28 Killed by orc necromancer at level 21 on the 48th Regrowth 123rd year of Ascendancy at 21:36 Killed by orc corruptor at level 21 on the 49th Regrowth 123rd year of Ascendancy at 03:11 Killed by orc corruptor at level 21 on the 49th Regrowth 123rd year of Ascendancy at 04:12 Killed by orc corruptor at level 21 on the 49th Regrowth 123rd year of Ascendancy at 06:00 Killed by orc blood mage at level 21 on the 49th Regrowth 123rd year of Ascendancy at 06:53 Killed by fearful symmetry at level 21 on the 50th Regrowth 123rd year of Ascendancy at 12:25 Killed by Grgglck the Devouring Darkness at level 21 on the 50th Regrowth 123rd year of Ascendancy at 14:58 Killed by Lisakira the temporal stalker at level 22 on the 51st Regrowth 123rd year of Ascendancy at 11:53 Killed by Lisakira the temporal stalker at level 22 on the 51st Regrowth 123rd year of Ascendancy at 13:22 Killed by forest wight at level 22 on the 52nd Regrowth 123rd year of Ascendancy at 03:40 Killed by Aletta Soultorn at level 22 on the 52nd Regrowth 123rd year of Ascendancy at 04:37 Killed by elder vampire at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 02:04 Killed by master vampire at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 03:46 Killed by orc cryomancer at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 09:56 Killed by elder vampire at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 20:47 Killed by The Master at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 22:11 Killed by armoured skeleton warrior at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 22:48 Killed by The Master at level 23 on the 54th Regrowth 123rd year of Ascendancy at 00:08 Killed by The Master at level 23 on the 54th Regrowth 123rd year of Ascendancy at 00:55 Killed by The Master at level 23 on the 54th Regrowth 123rd year of Ascendancy at 02:01 Killed by The Master at level 23 on the 54th Regrowth 123rd year of Ascendancy at 02:49 Killed by elven blood mage at level 24 on the 57th Regrowth 123rd year of Ascendancy at 16:17 Killed by elven blood mage at level 24 on the 57th Regrowth 123rd year of Ascendancy at 19:52 Killed by elven cultist at level 24 on the 58th Regrowth 123rd year of Ascendancy at 09:37 Killed by elven mage at level 24 on the 58th Regrowth 123rd year of Ascendancy at 09:43 Killed by elven blood mage at level 26 on the 31st Pyre 123rd year of Ascendancy at 09:40 Killed by elven cultist at level 26 on the 31st Pyre 123rd year of Ascendancy at 15:36 Killed by Neryldata the snow giant chieftain at level 28 on the 2nd Dusk 123rd year of Ascendancy at 04:48 Killed by Neryldata the snow giant chieftain at level 28 on the 2nd Dusk 123rd year of Ascendancy at 05:19 Killed by Xerodhethra the xorn at level 28 on the 2nd Dusk 123rd year of Ascendancy at 07:28 Killed by Cyrilaith the Guardian at level 29 on the 15th Dusk 123rd year of Ascendancy at 16:45 Killed by Isletira the Guardian at level 29 on the 16th Dusk 123rd year of Ascendancy at 10:45 Killed by Emosenne the spire dragon at level 29 on the 16th Dusk 123rd year of Ascendancy at 19:58 Killed by Cyrerin the brown bear at level 29 on the 17th Dusk 123rd year of Ascendancy at 00:38 Killed by Emosenne the spire dragon at level 29 on the 17th Dusk 123rd year of Ascendancy at 06:18 Killed by Gildarin the snow giant chieftain at level 29 on the 17th Dusk 123rd year of Ascendancy at 11:56 Killed by poison spore at level 29 on the 66th Dusk 123rd year of Ascendancy at 21:09 Killed by orc blood mage at level 33 on the 12nd Regrowth 124th year of Ascendancy at 01:20 Killed by Adulrath the orc blood mage at level 33 on the 12nd Regrowth 124th year of Ascendancy at 04:12 Killed by Adulrath the orc blood mage at level 33 on the 12nd Regrowth 124th year of Ascendancy at 04:25 Killed by Sleeping Porubrelaith at level 33 on the 12nd Regrowth 124th year of Ascendancy at 06:05 Killed by Sleeping Porubrelaith at level 33 on the 12nd Regrowth 124th year of Ascendancy at 07:39 Killed by Sleeping Porubrelaith at level 33 on the 12nd Regrowth 124th year of Ascendancy at 09:40 Killed by Sleeping Porubrelaith at level 33 on the 12nd Regrowth 124th year of Ascendancy at 11:25 Killed by orc corruptor at level 34 on the 14th Regrowth 124th year of Ascendancy at 23:11 Killed by Rak'shor, Grand Necromancer of the Pride at level 34 on the 15th Regrowth 124th year of Ascendancy at 09:11 Killed by ghoulking at level 35 on the 15th Regrowth 124th year of Ascendancy at 11:50 Killed by greater multi-hued wyrm at level 35 on the 41st Regrowth 124th year of Ascendancy at 01:28 Killed by multi-hued drake at level 35 on the 41st Regrowth 124th year of Ascendancy at 15:56 Killed by Elite Combat Trainer Betyldama at level 37 on the 55th Regrowth 124th year of Ascendancy at 23:38 Killed by Elite Combat Trainer Betyldama at level 37 on the 56th Regrowth 124th year of Ascendancy at 01:43 Killed by Elite Combat Trainer Xanyldassra at level 37 on the 56th Regrowth 124th year of Ascendancy at 13:27 Killed by Elite Combat Trainer Xanyldassra at level 37 on the 56th Regrowth 124th year of Ascendancy at 16:31 Killed by Elite Combat Trainer Xanyldassra at level 37 on the 56th Regrowth 124th year of Ascendancy at 16:58 Killed by Elite Combat Trainer Xanyldassra at level 37 on the 56th Regrowth 124th year of Ascendancy at 19:03 Killed by Elite Combat Trainer Xanyldassra at level 37 on the 56th Regrowth 124th year of Ascendancy at 19:30 Killed by Elite Combat Trainer Xanyldassra at level 37 on the 56th Regrowth 124th year of Ascendancy at 21:03 Killed by orc master assassin at level 37 on the 57th Regrowth 124th year of Ascendancy at 01:41 Killed by shadow at level 38 on the 59th Regrowth 124th year of Ascendancy at 15:37 Killed by Islebeth the Neverdead at level 38 on the 59th Regrowth 124th year of Ascendancy at 15:54 Killed by Islebeth the Neverdead at level 38 on the 59th Regrowth 124th year of Ascendancy at 18:03 Killed by shadow at level 38 on the 59th Regrowth 124th year of Ascendancy at 19:22 Killed by Islebeth the Neverdead at level 38 on the 59th Regrowth 124th year of Ascendancy at 21:10 Killed by Islebeth the Neverdead at level 38 on the 59th Regrowth 124th year of Ascendancy at 23:39 Killed by Islebeth the Neverdead at level 38 on the 59th Regrowth 124th year of Ascendancy at 23:48 Killed by Islebeth the Neverdead at level 38 on the 60th Regrowth 124th year of Ascendancy at 02:32 Killed by orc cryomancer at level 39 on the 9th Pyre 124th year of Ascendancy at 21:27 Killed by Emmett at level 39 on the 12nd Pyre 124th year of Ascendancy at 11:32 Killed by Belabrevena the blinkwyrm at level 41 on the 14th Pyre 124th year of Ascendancy at 13:03 Killed by multi-hued drake at level 41 on the 28th Pyre 124th year of Ascendancy at 08:13 Killed by overpowered greater multi-hued wyrm at level 41 on the 28th Pyre 124th year of Ascendancy at 08:53 Killed by overpowered greater multi-hued wyrm at level 41 on the 28th Pyre 124th year of Ascendancy at 09:32 Killed by overpowered greater multi-hued wyrm at level 41 on the 28th Pyre 124th year of Ascendancy at 09:42 Killed by orc high cryomancer at level 41 on the 28th Pyre 124th year of Ascendancy at 22:32 Killed by orc cryomancer at level 41 on the 28th Pyre 124th year of Ascendancy at 23:01 Killed by slimy ooze at level 41 on the 29th Pyre 124th year of Ascendancy at 00:35 Killed by orc high pyromancer at level 42 on the 30th Pyre 124th year of Ascendancy at 02:03 Killed by Polelle the orc pyromancer at level 42 on the 30th Pyre 124th year of Ascendancy at 09:41 Killed by Vorimira the orc pyromancer at level 42 on the 30th Pyre 124th year of Ascendancy at 12:44 Killed by Poratha the Flamebringer at level 42 on the 30th Pyre 124th year of Ascendancy at 22:47 Killed by Poratha the Flamebringer at level 42 on the 30th Pyre 124th year of Ascendancy at 22:56 Killed by aether beam at level 42 on the 30th Pyre 124th year of Ascendancy at 23:03 Killed by aether beam at level 42 on the 30th Pyre 124th year of Ascendancy at 23:11 Killed by Poratha the Flamebringer at level 42 on the 31st Pyre 124th year of Ascendancy at 00:02 Killed by orc high pyromancer at level 42 on the 31st Pyre 124th year of Ascendancy at 06:48 Killed by orc high pyromancer at level 42 on the 31st Pyre 124th year of Ascendancy at 21:31 Killed by orc pyromancer at level 42 on the 32nd Pyre 124th year of Ascendancy at 00:28 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 32nd Pyre 124th year of Ascendancy at 03:08 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 32nd Pyre 124th year of Ascendancy at 03:20 Killed by orc high pyromancer at level 43 on the 32nd Pyre 124th year of Ascendancy at 03:48 Killed by venom drake at level 43 on the 32nd Pyre 124th year of Ascendancy at 17:43 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 45th Pyre 124th year of Ascendancy at 16:58 Killed by rimebark at level 45 on the 75th Pyre 124th year of Ascendancy at 19:16 Killed by Gorbat, Supreme Wyrmic of the Pride at level 45 on the 75th Pyre 124th year of Ascendancy at 21:15 Killed by Lisanor the runed bone giant at level 47 on the 4th Flare 124th year of Ascendancy at 12:22 Killed by ghast at level 47 on the 5th Flare 124th year of Ascendancy at 02:56 Killed by orc necromancer at level 48 on the 5th Flare 124th year of Ascendancy at 13:28 Killed by Elandar at level 48 on the 6th Flare 124th year of Ascendancy at 16:02 Killed by Elandar at level 48 on the 6th Flare 124th year of Ascendancy at 17:16 Killed by Elandar at level 48 on the 6th Flare 124th year of Ascendancy at 17:40 Killed by Argoniel at level 48 on the 6th Flare 124th year of Ascendancy at 19:49 Killed by dolleg at level 48 on the 6th Flare 124th year of Ascendancy at 20:49 Killed by Elandar at level 48 on the 6th Flare 124th year of Ascendancy at 22:08 Killed by Elandar at level 48 on the 6th Flare 124th year of Ascendancy at 23:02 Killed by Emmett at level 50 on the 7th Flare 124th year of Ascendancy at 00:40 |
Primary Stats
| Strength | 49 (base 31) |
| Dexterity | 88 (base 60) |
| Constitution | 51 (base 42) |
| Magic | 49 (base 10) |
| Willpower | 35 (base 13) |
| Cunning | 114 (base 60) |
Resources
| Life | 794/1253 |
| Stamina | 321/338 |
| Steam | 100/100 |
| Healing Factor | 1.3840316950178 |
| Regeneration | 7.8982597092692 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 7 |
| See Stealth | 82.395706305701 |
| See Invisible | 82.395706305701 |
Offense: Mainhand
| Damage | 161 |
| Accuracy | 74 |
| Crit Chance | 64% |
| APR | 18 |
| Speed | 0.90 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +45% |
| Lightning | +35% |
| Light | +25% |
| Temporal | +20% |
| Cold | +47% |
| Arcane | +35% |
| Fire | +55% |
| All | +10% |
Offense: Damage Penetration
| Lightning | +25% |
| Light | +10% |
| Physical | +15% |
| Cold | +25% |
| Arcane | +25% |
| Fire | +40% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 47 (69.687909656376%) |
| Defense | 73 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 65 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 41%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 49%( 70%) |
| Temporal | + 38%( 80%) |
| Fire | + 30%( 70%) |
| Physical | + 21%( 70%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Confusion Resistance | 40% |
| Fear Resistance | 0% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 776 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 274 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Agility | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Emmett. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by cold drake. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 8 of Dreadfell. Escort: lost tinker (level 8 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the repented thief from death by giant venus flytrap. Escort: repented thief (level 1 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Emmett. Escort: worried loremaster (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed vial of fire wyrm saliva. * You've found the needed warg claw. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | dreamer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +4 Wil ----- def ----- Armour +5 Phys.save +8 (+3 eff.) Spell.save +9 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Stam/turn +0.90 Max.stam +29.00 A pair of boots made of leather. |
| Quiver | barbed pouch of voratun shots (7/23, 62-74 power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 61.5 - 73.8 Physical Uses 70% Dex, 50% Cun Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +6 Crit +15.0% Capacity 23 On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(90 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+4 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
| On hands | scouring drakeskin leather gloves of dexterity (+2) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Disrupt/Master While equipped: Stats +2 Dex dps ---------- Acc +15 (+4 eff.) On Melee Ret: * 22 arcane resource burn ----- def ----- Armour +3 Spell.save +18 (+4 eff.) Disease- +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. It was changed by the digestive sack. |
| Tool | Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 2297.56 You won the Ring of Blood trial, and this is your reward. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around neck | Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
| In main hand | Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 5.2 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 222% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 42 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Khelyndil (0 def, 27 armour, 74-89 power, 277.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 74.0 - 88.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +278 Melee+ +4 mind On Hit: * Deal physical damage equal to your armor (47) While equipped: Stats +3 Con ----- def ----- Armour +27 Fatigue +8% Resists +18% lightning +9% temporal +12% cold +5% arcane +6% acid Phys.save +8 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+3 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+7 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Spell/Divination +0.10 Chronomancy/Chronomancy See the Threads: Level 1.1 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
| Main armor | Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+2 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+4 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Celestial/Sunlight +0.10 Spell/Wildfire +0.10 Spell/Fire Blastwave: Level 4.4 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 131.86 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
movement infusion (speed 812%; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Botanical Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fatal Attractor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Sentry0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+0 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Sulfurwreck the voratun battleaxe (76-115 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 76.5 - 114.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +23 nature On Hit: * 23% chance to slow global speed by 57% While equipped: dps ---------- Dmg.mod +15% cold ----- def ----- Resists +12% lightning +18% nature +6% arcane +12% darkness ---------- misc See.Invis +18 Massive two-handed battleaxes. |
slime-covered voratun battleaxe of enduring (60-89 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Disrupt Power 59.5 - 89.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 19% chance to slow global speed by 57% While equipped: Stats +19 Con +21 Wil ----- def ----- Max.HP +94.00 Massive two-handed battleaxes. |
truestriking voratun battleaxe (56-83 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 55.5 - 83.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +17% physical Acc +26 (+6 eff.) Apr +19 Massive two-handed battleaxes. |
chilling voratun dagger of daylight (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +18 light +24 cold Against +23% Undead Sharp, short and deadly. |
truestriking voratun dagger of paradox (36-47 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 36.0 - 46.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +15 temporal While equipped: dps ---------- Res.pen +8% physical Acc +17 (+4 eff.) Apr +12 ----- def ----- Resists +16% temporal Sharp, short and deadly. |
inquisitor's voratun greatsword of disruption (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Disrupt Power 64.0 - 102.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Against +37% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Deals 81 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed swords. |
enhanced voratun mace of enduring (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +10 Str +11 Dex +10 Mag +18 Wil +8 Cun +21 Con ----- def ----- Max.HP +71.00 Blunt and deadly. |
Cracklewyrd the living mindstar (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +23 lightning On Crit.r2 +12 lightning While equipped: dps ---------- Phys.crit +9.1% Mind.crit +5% Mind.pwr +10 (+3 eff.) Apr +3 ----- def ----- Resists +9% lightning +3% physical Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -90.51 life ---------- misc Equi/ret +2.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hare-Skin Sling4.0 T3 sling 1H weapon [Unique] Nature Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+7 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 143/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
lifebinding dragonbone magestaff of invocation (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego++] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +5% Spell.pwr +33 (+5 eff.) S.pwr/crit +9 Dmg.mod +30% cold ----- def ----- HP.reg +1.50 Heal.mod +28% ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 34.27 to 41.13 cold damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
caustic voratun steamgun of enduring4.0 T5 steamgun 1H weapon [Ego++] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +22 acid +45 nature Uses 2.0 Steam While equipped: Stats +15 Con +13 Wil dps ---------- Res.pen +20% acid +20% nature Apr +11 ----- def ----- Max.HP +106.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
insulating drakeskin leather belt of recklessness1.0 T5 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +9.00% Phys.pwr +4 (+1 eff.) ----- def ----- Resists +8% cold +6% fire A belt that goes around your waist. |
dispeller's elven-silk robe of protection (5 def, 4 armour)2.0 T5 cloth armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +9% lightning +11% darkness +12% light +10% blight +12% fire +12% cold +15% all Phys.save +43 (+14 eff.) Spell.save +39 (+9 eff.) Mind.save +17 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +4% Resists +15% lightning +9% temporal ---------- misc Stam/turn +1.30 Max.stam +31.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gunumadir the Duskrune (10 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +3 Con dps ---------- Crit.mult +10.00% Dmg.mod +9% physical Res.pen +5% darkness Acc +7 (+2 eff.) ----- def ----- Armour +2 Defense +10 (+3 eff.) Resists +2% physical Phys.save +6 (+2 eff.) Mind.save +7 (+2 eff.) Disarm- +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cleansing elven-silk wizard hat of nature (+37%) (3 def, 0 armour)2.0 T5 head armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +17% nature ----- def ----- Defense +3 (+1 eff.) Resists +37% nature +13% blight A pointy cloth hat, very wizardly... |
miner's drakeskin leather hat of absorption (0 def, 9 armour)2.0 T5 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +9 Fatigue +5% ---------- misc Stam/ret +2.70 Equi/ret +2.30 Infravis +4 A hat made of leather. Very stylish. |
voratun mail armour of natural resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Disrupt While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +13% nature +19% blight D.Red.from +6% Unnatural A suit of armour made of mail. |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+3 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
searing voratun plate armour of acid resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 23 acid 19 fire Melee Ret 16 acid 13 fire ----- def ----- Armour +16 Fatigue +22% Resists +52% acid +18% fire A suit of armour made of metal plates. |
wrathful voratun shield of shrapnel (0 def, 10 armour, 64-77 power, 202.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 64.0 - 76.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 On Crit.r2 +40 light +39 fire While equipped: dps ---------- On shield block: * Deals 64 light and fire damage to each enemy blocked * Cause enemies within radius 6 to bleed for 185 physical damage over 5 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% Resists +12% light +12% fire ---------- misc Talents +1 Block Handheld deflection devices. |
psychokinetic quiver of dragonbone arrows of corruption (21/21, 53-74 power, 18 apr)3.0 T5 arrow ammo [Ego++] Arcane/Psionic Power 53.0 - 74.2 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Ranged+ +60 physical On Hit: 20% Curse of Defenselessness 5 On Hit: * 20% chance to knock the target back 3 spaces and deal 189 physical damage Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (22/22, 12-17 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 12.0 - 16.8 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 22 Arrows are used with bows to pierce your foes to death. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
150 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
dwarven lantern1.0 T5 lite [Normal] While equipped: ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
survivor's dwarven lantern of illusion1.0 T5 lite [Ego+] Nature/Psionic While equipped: ----- def ----- Defense +10 (+3 eff.) Phys.save +23 (+8 eff.) Spell.save +17 (+4 eff.) Mind.save +14 (+4 eff.) Heal.mod +16% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
17 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of stralite shots of crippling (20/20, 44-53 power, 5 apr)3.0 T4 shot ammo [Ego+] Master Power 44.5 - 53.4 Physical Uses 70% Dex, 50% Cun Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +5 Crit +18.5% Capacity 20 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
sentry's pouch of voratun shots of crippling (50/50, 58-69 power, 15 apr)3.0 T5 shot ammo [Ego++] Arcane/Master Power 57.5 - 69.0 Physical Uses 50% Cun, 70% Dex Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +15 Crit +22.0% Capacity 50 Rld cld 3 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
overpowered stralite torque of clear mind [power 4] (35 cooldown)2.0 T4 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 35 cooldown Torques are made by powerful psionics to store psionic powers. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+3 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 86 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
13 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Emmett the Halfling Archer level 34
13rd Regrowth 124th year of Ascendancy at 17:18 see stats
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Emmett the Halfling Archer level 24
55th Regrowth 123rd year of Ascendancy at 19:46 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Emmett the Halfling Archer level 43
32nd Pyre 124th year of Ascendancy at 19:25 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Emmett the Halfling Archer level 33
9th Decay 123rd year of Ascendancy at 18:11 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Emmett the Halfling Archer level 41
28th Pyre 124th year of Ascendancy at 08:12 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Emmett the Halfling Archer level 32
7th Decay 123rd year of Ascendancy at 12:27 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Emmett the Halfling Archer level 46
1st Flare 124th year of Ascendancy at 02:56 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Emmett the Halfling Archer level 7
7th Haze 122nd year of Ascendancy at 23:22 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Emmett the Halfling Archer level 31
11st Haze 123rd year of Ascendancy at 05:51 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Emmett the Halfling Archer level 38
59th Regrowth 124th year of Ascendancy at 05:30 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Emmett the Halfling Archer level 19
20th Regrowth 123rd year of Ascendancy at 01:17 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Emmett the Halfling Archer level 28
44th Pyre 123rd year of Ascendancy at 18:33 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Emmett the Halfling Archer level 26
31st Pyre 123rd year of Ascendancy at 02:09 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Emmett the Halfling Archer level 45
1st Summertide 124th year of Ascendancy at 17:12 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Emmett the Halfling Archer level 19
9th Allure 123rd year of Ascendancy at 11:50 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Emmett the Halfling Archer level 39
1st Pyre 124th year of Ascendancy at 02:03 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Emmett the Halfling Archer level 31
72nd Dusk 123rd year of Ascendancy at 10:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Emmett the Halfling Archer level 10
20th Haze 122nd year of Ascendancy at 10:36 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Emmett the Halfling Archer level 20
20th Regrowth 123rd year of Ascendancy at 02:50 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Emmett the Halfling Archer level 30
67th Dusk 123rd year of Ascendancy at 09:25 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Emmett the Halfling Archer level 40
12nd Pyre 124th year of Ascendancy at 14:57 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Emmett the Halfling Archer level 50
6th Flare 124th year of Ascendancy at 23:12 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Emmett the Halfling Archer level 45
75th Pyre 124th year of Ascendancy at 22:11 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Emmett the Halfling Archer level 27
31st Pyre 123rd year of Ascendancy at 23:22 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Emmett the Halfling Archer level 50
7th Flare 124th year of Ascendancy at 00:40 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Emmett the Halfling Archer level 41
27th Pyre 124th year of Ascendancy at 17:14 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Emmett the Halfling Archer level 25
26th Pyre 123rd year of Ascendancy at 09:09 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Emmett the Halfling Archer level 32
11st Haze 123rd year of Ascendancy at 07:53 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Emmett the Halfling Archer level 50
7th Flare 124th year of Ascendancy at 00:39 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Emmett the Halfling Archer level 25
25th Pyre 123rd year of Ascendancy at 06:16 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Emmett the Halfling Archer level 10
20th Haze 122nd year of Ascendancy at 10:38 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Emmett the Halfling Archer level 44
45th Pyre 124th year of Ascendancy at 19:27 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Emmett the Halfling Archer level 42
30th Pyre 124th year of Ascendancy at 16:34 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Emmett the Halfling Archer level 27
42nd Pyre 123rd year of Ascendancy at 06:33 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Emmett the Halfling Archer level 18
8th Allure 123rd year of Ascendancy at 16:31 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Emmett the Halfling Archer level 28
71st Pyre 123rd year of Ascendancy at 18:23 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Emmett the Halfling Archer level 29
14th Dusk 123rd year of Ascendancy at 10:09 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Emmett the Halfling Archer level 15
68th Haze 122nd year of Ascendancy at 02:07 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Emmett the Halfling Archer level 23
54th Regrowth 123rd year of Ascendancy at 03:32 see stats
Log
Deep Wound from Emmett hits Argoniel for 80 physical damage.
Emmett receives 3 healing from Bloodcaller.
Emmett's Vital Shot performs a ranged critical strike against Argoniel!
Argoniel shrugs off the effect 'Cripple'!
Emmett receives 1 healing from Bloodcaller.
Emmett's Vital Shot hits Argoniel for (1214 to bones), 0 physical, 36 fire, 12 light (48 total damage).
Argoniel casts Empathic Hex.
Emmett resists the effect 'Empathic Hex'!
Emmett shoots!
Burning from Greater multi-hued wyrm hits Umber hulk for 44 fire damage.
Deep Wound from Emmett hits Greater multi-hued wyrm for 85 physical damage.
Deep Wound from Emmett hits Ureslak the Prismatic for 82 physical damage.
Bloodcaller hits Emmett for 3 healing, 3 healing (0 total damage) [6 healing].
Argoniel stops regenerating health quickly.
Emmett's Shoot performs a ranged critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Deep Wound from Emmett hits Argoniel for 80 physical damage.
Emmett's Shoot hits Argoniel for 471 physical damage.
Bloodcaller hits Emmett for 3 healing, 16 healing (0 total damage) [19 healing].
Emmett's Shoot killed Argoniel!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.























































































































































