









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Necromancer |
| Level / Exp | 50 / 684% |
| Size | medium |
| Lifes / Deaths | Killed by necro at level 21 on the 64th Regrowth 123rd year of Ascendancy at 12:17 / 147Killed by Urkis, the High Tempest at level 24 on the 3rd Pyre 123rd year of Ascendancy at 03:49 Killed by Urkis, the High Tempest at level 24 on the 3rd Pyre 123rd year of Ascendancy at 06:09 Killed by Urkis, the High Tempest at level 24 on the 3rd Pyre 123rd year of Ascendancy at 06:27 Killed by Urkis, the High Tempest at level 24 on the 3rd Pyre 123rd year of Ascendancy at 15:50 Killed by Urkis, the High Tempest at level 24 on the 3rd Pyre 123rd year of Ascendancy at 15:58 Killed by Urkis, the High Tempest at level 24 on the 3rd Pyre 123rd year of Ascendancy at 16:10 Killed by Grand Corruptor at level 24 on the 25th Pyre 123rd year of Ascendancy at 19:54 Killed by Grand Corruptor at level 24 on the 25th Pyre 123rd year of Ascendancy at 20:11 Killed by Grand Corruptor at level 24 on the 25th Pyre 123rd year of Ascendancy at 20:52 Killed by Kabhi the giant at level 24 on the 26th Pyre 123rd year of Ascendancy at 18:51 Killed by Vzonen the dwarf at level 24 on the 26th Pyre 123rd year of Ascendancy at 19:10 Killed by Dozing Glorogalaith at level 25 on the 29th Pyre 123rd year of Ascendancy at 00:48 Killed by Sleeping Xanotta at level 25 on the 29th Pyre 123rd year of Ascendancy at 01:48 Killed by Xeratta the skeleton warrior at level 25 on the 30th Pyre 123rd year of Ascendancy at 02:56 Killed by worm that walks at level 26 on the 31st Pyre 123rd year of Ascendancy at 16:36 Killed by Genne the master vampire at level 26 on the 32nd Pyre 123rd year of Ascendancy at 12:39 Killed by forge-giant at level 27 on the 34th Pyre 123rd year of Ascendancy at 12:41 Killed by forge-giant at level 27 on the 34th Pyre 123rd year of Ascendancy at 14:37 Killed by forge-giant at level 27 on the 34th Pyre 123rd year of Ascendancy at 14:45 Killed by forge-giant at level 27 on the 34th Pyre 123rd year of Ascendancy at 15:04 Killed by Ce'Nemiwyn the ghoul at level 28 on the 37th Pyre 123rd year of Ascendancy at 13:13 Killed by Ce'Nemiwyn the ghoul at level 28 on the 37th Pyre 123rd year of Ascendancy at 13:35 Killed by The Master at level 28 on the 37th Pyre 123rd year of Ascendancy at 19:35 Killed by ghast at level 28 on the 37th Pyre 123rd year of Ascendancy at 19:46 Killed by The Master at level 28 on the 37th Pyre 123rd year of Ascendancy at 20:04 Killed by ghoulking at level 28 on the 37th Pyre 123rd year of Ascendancy at 20:51 Killed by skeleton mage at level 28 on the 37th Pyre 123rd year of Ascendancy at 21:09 Killed by The Master at level 28 on the 37th Pyre 123rd year of Ascendancy at 21:44 Killed by ghoul at level 28 on the 37th Pyre 123rd year of Ascendancy at 22:03 Killed by Lord of Skulls (warrior) at level 28 on the 37th Pyre 123rd year of Ascendancy at 23:04 Killed by Lord of Skulls (warrior) at level 28 on the 37th Pyre 123rd year of Ascendancy at 23:17 Killed by Lord of Skulls (warrior) at level 28 on the 37th Pyre 123rd year of Ascendancy at 23:29 Killed by The Master at level 28 on the 37th Pyre 123rd year of Ascendancy at 23:59 Killed by heavy bone giant at level 28 on the 38th Pyre 123rd year of Ascendancy at 00:48 Killed by skeleton mage at level 28 on the 38th Pyre 123rd year of Ascendancy at 01:41 Killed by ghoul at level 28 on the 38th Pyre 123rd year of Ascendancy at 01:49 Killed by Lord of Skulls (mage) at level 28 on the 38th Pyre 123rd year of Ascendancy at 01:57 Killed by The Master at level 28 on the 38th Pyre 123rd year of Ascendancy at 02:05 Killed by elder vampire at level 28 on the 38th Pyre 123rd year of Ascendancy at 02:11 Killed by skeleton master archer at level 28 on the 38th Pyre 123rd year of Ascendancy at 02:27 Killed by elven cultist at level 28 on the 43rd Pyre 123rd year of Ascendancy at 13:26 Killed by elven cultist at level 28 on the 43rd Pyre 123rd year of Ascendancy at 13:35 Killed by elven cultist at level 28 on the 43rd Pyre 123rd year of Ascendancy at 13:49 Killed by Urkis, the High Tempest at level 29 on the 27th Dusk 123rd year of Ascendancy at 05:06 Killed by Urkis, the High Tempest at level 29 on the 27th Dusk 123rd year of Ascendancy at 07:15 Killed by Urkis, the High Tempest at level 29 on the 27th Dusk 123rd year of Ascendancy at 07:31 Killed by fire wyrm at level 29 on the 5th Haze 123rd year of Ascendancy at 14:35 Killed by fire drake at level 29 on the 5th Haze 123rd year of Ascendancy at 15:00 Killed by Edyru the shalore at level 29 on the 10th Haze 123rd year of Ascendancy at 09:42 Killed by Orranai the human at level 29 on the 10th Haze 123rd year of Ascendancy at 10:29 Killed by Unorci the halfling at level 29 on the 12nd Haze 123rd year of Ascendancy at 13:50 Killed by Mayassra the giant lightning ant at level 29 on the 21st Regrowth 124th year of Ascendancy at 22:53 Killed by Gyrawe the maulotaur at level 29 on the 22nd Regrowth 124th year of Ascendancy at 00:58 Killed by Porotha the bone giant at level 29 on the 22nd Regrowth 124th year of Ascendancy at 03:49 Killed by Porotha the bone giant at level 29 on the 22nd Regrowth 124th year of Ascendancy at 05:01 Killed by Belagavea the forest troll at level 29 on the 22nd Regrowth 124th year of Ascendancy at 06:10 Killed by Arythra the wolf at level 29 on the 22nd Regrowth 124th year of Ascendancy at 06:25 Killed by Xanariawyn the orc assassin at level 29 on the 22nd Regrowth 124th year of Ascendancy at 06:32 Killed by Xanariawyn the orc assassin at level 29 on the 22nd Regrowth 124th year of Ascendancy at 07:50 Killed by Xanariawyn the orc assassin at level 29 on the 22nd Regrowth 124th year of Ascendancy at 08:19 Killed by skeleton master archer at level 29 on the 57th Regrowth 124th year of Ascendancy at 03:33 Killed by armoured skeleton warrior at level 29 on the 57th Regrowth 124th year of Ascendancy at 03:45 Killed by armoured skeleton warrior at level 29 on the 57th Regrowth 124th year of Ascendancy at 04:33 Killed by ghoulking at level 29 on the 57th Regrowth 124th year of Ascendancy at 04:43 Killed by armoured skeleton warrior at level 29 on the 57th Regrowth 124th year of Ascendancy at 05:12 Killed by Lord of Skulls (mage) at level 29 on the 57th Regrowth 124th year of Ascendancy at 05:25 Killed by The Master at level 29 on the 57th Regrowth 124th year of Ascendancy at 06:14 Killed by ghoul at level 29 on the 57th Regrowth 124th year of Ascendancy at 07:10 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 39th Pyre 124th year of Ascendancy at 15:43 Killed by Xanema the spire dragon at level 37 on the 3rd Flare 124th year of Ascendancy at 04:42 Killed by Glorabeth the Herald at level 38 on the 4th Flare 124th year of Ascendancy at 12:33 Killed by Betida the Storm Terror at level 38 on the 4th Flare 124th year of Ascendancy at 12:45 Killed by Beastmaster Mayelrama at level 38 on the 4th Flare 124th year of Ascendancy at 13:04 Killed by Poresemina the Frozen Terror at level 38 on the 4th Flare 124th year of Ascendancy at 15:26 Killed by Betida the Storm Terror at level 38 on the 4th Flare 124th year of Ascendancy at 16:58 Killed by Lisatira the Herald at level 38 on the 4th Flare 124th year of Ascendancy at 18:33 Killed by Poresemina the Frozen Terror at level 38 on the 4th Flare 124th year of Ascendancy at 18:42 Killed by Betida the Storm Terror at level 38 on the 4th Flare 124th year of Ascendancy at 20:23 Killed by Betida the Storm Terror at level 38 on the 4th Flare 124th year of Ascendancy at 21:36 Killed by Poresemina the Frozen Terror at level 38 on the 4th Flare 124th year of Ascendancy at 22:23 Killed by Betida the Storm Terror at level 38 on the 4th Flare 124th year of Ascendancy at 23:46 Killed by Poresemina the Frozen Terror at level 38 on the 5th Flare 124th year of Ascendancy at 01:31 Killed by Glorabeth the Herald at level 38 on the 5th Flare 124th year of Ascendancy at 03:07 Killed by Betida the Storm Terror at level 38 on the 5th Flare 124th year of Ascendancy at 04:32 Killed by Poresemina the Frozen Terror at level 38 on the 5th Flare 124th year of Ascendancy at 06:02 Killed by Poresemina the Frozen Terror at level 38 on the 5th Flare 124th year of Ascendancy at 06:10 Killed by Betida the Storm Terror at level 38 on the 5th Flare 124th year of Ascendancy at 06:18 Killed by Poresemina the Frozen Terror at level 38 on the 5th Flare 124th year of Ascendancy at 06:26 Killed by Poresemina the Frozen Terror at level 38 on the 5th Flare 124th year of Ascendancy at 07:54 Killed by Betida the Storm Terror at level 38 on the 5th Flare 124th year of Ascendancy at 09:22 Killed by Poresemina the Frozen Terror at level 38 on the 5th Flare 124th year of Ascendancy at 10:06 Killed by Betida the Storm Terror at level 38 on the 5th Flare 124th year of Ascendancy at 11:33 Killed by Poresemina the Frozen Terror at level 38 on the 5th Flare 124th year of Ascendancy at 11:43 Killed by Beastmaster Belavea at level 38 on the 5th Flare 124th year of Ascendancy at 13:20 Killed by Emelywen the Caustic Terror at level 38 on the 5th Flare 124th year of Ascendancy at 13:44 Killed by Zuboyalaith the Herald at level 38 on the 5th Flare 124th year of Ascendancy at 15:08 Killed by Emelywen the Caustic Terror at level 38 on the 5th Flare 124th year of Ascendancy at 17:07 Killed by Xadhessra the Flame Terror at level 38 on the 5th Flare 124th year of Ascendancy at 18:27 Killed by Zuboyalaith the Herald at level 38 on the 5th Flare 124th year of Ascendancy at 18:35 Killed by sand-drake at level 38 on the 4th Dusk 124th year of Ascendancy at 23:29 Killed by daelach at level 38 on the 5th Dusk 124th year of Ascendancy at 07:05 Killed by daelach at level 38 on the 5th Dusk 124th year of Ascendancy at 10:53 Killed by orc high cryomancer at level 40 on the 12nd Dusk 124th year of Ascendancy at 09:33 Killed by orc high cryomancer at level 40 on the 13rd Dusk 124th year of Ascendancy at 15:37 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 14th Dusk 124th year of Ascendancy at 12:36 Killed by Polodavena the orc high pyromancer at level 41 on the 14th Dusk 124th year of Ascendancy at 13:02 Killed by Polodavena the orc high pyromancer at level 41 on the 14th Dusk 124th year of Ascendancy at 14:30 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 14th Dusk 124th year of Ascendancy at 15:41 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 14th Dusk 124th year of Ascendancy at 19:23 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 14th Dusk 124th year of Ascendancy at 21:15 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 14th Dusk 124th year of Ascendancy at 22:51 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 15th Dusk 124th year of Ascendancy at 00:09 Killed by faerlhing at level 41 on the 16th Dusk 124th year of Ascendancy at 00:01 Killed by armoured skeleton warrior at level 42 on the 26th Dusk 124th year of Ascendancy at 19:36 Killed by Rgoormur the Crusher at level 43 on the 39th Dusk 124th year of Ascendancy at 19:40 Killed by ghoulking at level 43 on the 59th Dusk 124th year of Ascendancy at 19:45 Killed by Betoyatha the orc necromancer at level 44 on the 60th Dusk 124th year of Ascendancy at 23:07 Killed by ghoul at level 44 on the 61st Dusk 124th year of Ascendancy at 06:51 Killed by Giwyn the orc corruptor at level 44 on the 63rd Dusk 124th year of Ascendancy at 00:21 Killed by skeleton mage at level 44 on the 65th Dusk 124th year of Ascendancy at 01:18 Killed by Rak'shor, Grand Necromancer of the Pride at level 44 on the 65th Dusk 124th year of Ascendancy at 05:29 Killed by armoured skeleton warrior at level 44 on the 65th Dusk 124th year of Ascendancy at 09:04 Killed by armoured skeleton warrior at level 45 on the 4th Haze 124th year of Ascendancy at 02:40 Killed by armoured skeleton warrior at level 45 on the 4th Haze 124th year of Ascendancy at 16:25 Killed by Emotira the orc pyromancer at level 45 on the 41st Haze 124th year of Ascendancy at 13:33 Killed by Emotira the orc pyromancer at level 45 on the 41st Haze 124th year of Ascendancy at 15:42 Killed by thaurhereg at level 45 on the 41st Haze 124th year of Ascendancy at 18:04 Killed by Xanadhekira the bone giant at level 47 on the 48th Haze 124th year of Ascendancy at 09:22 Killed by Xegatha the nightmare horror at level 47 on the 52nd Haze 124th year of Ascendancy at 22:41 Killed by Xegatha the nightmare horror at level 47 on the 53rd Haze 124th year of Ascendancy at 02:43 Killed by Xegatha the nightmare horror at level 47 on the 53rd Haze 124th year of Ascendancy at 05:53 Killed by war hound at level 47 on the 53rd Haze 124th year of Ascendancy at 09:18 Killed by Xegatha the nightmare horror at level 47 on the 53rd Haze 124th year of Ascendancy at 11:48 Killed by Xegatha the nightmare horror at level 47 on the 53rd Haze 124th year of Ascendancy at 14:45 Killed by Argoniel at level 48 on the 59th Haze 124th year of Ascendancy at 02:52 Killed by Elandar at level 48 on the 59th Haze 124th year of Ascendancy at 06:07 Killed by Argoniel at level 48 on the 59th Haze 124th year of Ascendancy at 09:06 Killed by Argoniel at level 48 on the 59th Haze 124th year of Ascendancy at 12:11 Killed by Elandar at level 48 on the 59th Haze 124th year of Ascendancy at 14:59 Killed by Argoniel at level 48 on the 59th Haze 124th year of Ascendancy at 17:47 Killed by Elandar at level 48 on the 59th Haze 124th year of Ascendancy at 19:41 Killed by Elandar at level 48 on the 59th Haze 124th year of Ascendancy at 21:50 Killed by Elandar at level 48 on the 60th Haze 124th year of Ascendancy at 00:09 Killed by Elandar at level 48 on the 60th Haze 124th year of Ascendancy at 03:02 Killed by Argoniel at level 48 on the 60th Haze 124th year of Ascendancy at 05:44 Killed by necro at level 50 on the 60th Haze 124th year of Ascendancy at 10:10 |
Primary Stats
| Strength | 17 (base 13) |
| Dexterity | 42 (base 25) |
| Constitution | 60 (base 60) |
| Magic | 102 (base 60) |
| Willpower | 77 (base 59) |
| Cunning | 40 (base 12) |
Resources
| Life | 7/742 |
| Mana | 590/930 |
| Soul | 6/15 |
| Healing Factor | 1.3300507772246 |
| Regeneration | 0.33251269430615 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 17 |
| Infravision | 5 |
| See Stealth | 30.359939435378 |
| See Invisible | 40.359939435378 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 30 |
| Crit Chance | 27% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +21% |
| Darkness | +60% |
| Blight | +11% |
| Cold | +30% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +59% |
| Mind | +44% |
| All | +34% |
Defense: Base
| Armour (hardiness) | 26 (45%) |
| Defense | 80 |
| Ranged Defense | 80 |
| Fatigue | 6 |
| Physical Save | 36 |
| Spell Save | 52 |
| Mental Save | 46 |
Defense: Resistances
| Blight | + 20%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 64%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 57%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 38%( 70%) |
| Mind | + 17%( 70%) |
| Fire | + 28%( 70%) |
| Lightning | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Bleed Resistance | 24% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
| Poison Resistance | 25% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 701 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 106 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 369.72 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost defiler from death by skeleton warrior. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed vial of greater demon bile. * You've found the needed ice ant stinger. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+0 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 80 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| Light source | EmelyweCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Defense: +11 (+2 eff.) Changes stats: +2 Cun / +5 Wil Changes resistances: +3% blight Changes resistances penetration: +9% all Physical save: +15 (+6 eff.) Spell save: +15 (+5 eff.) Mental save: +20 (+6 eff.) Light radius: +12 Infravision radius: +1 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | eldritch elven-silk wizard hat of knowledge (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +5 Cun / +4 Wil Mana each turn: +2.10 Mana when hit: +2.40 Maximum mana: +72.00 Spellpower: +7 (+2 eff.) Mindpower: +4 (+1 eff.) It can be used to activate talent Manaflow, placing all other charms into a 34 cooldown : Effective talent level: 2.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | overpowered elven-wood wand of shielding [power 692] (22 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 795 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 22 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| On fingers | Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| Around waist | drakeskin leather belt of containmentPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Maximum life: +50.00 Maximum mana: +80.00 Maximum stamina: +63.00 Maximum hate: +14.00 Maximum psi: +28.00 Maximum vim: +35.00 Maximum pos.energy: +32.00 Maximum neg.energy: +21.00 Reduces paradox anomalies(equivalent to willpower): +18 A belt that goes around your waist. |
| In main hand | dragonbone vilestaff 'Polekira' (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +51 (+10 eff.) Changes stats: +5 Cun Changes resistances: +18% fire / +6% mind / +6% darkness Changes resistances penetration: +10% mind Changes damage: +30% darkness Talent granted: +1 Command Staff Mental save: +6 (+2 eff.) Confusion immunity: +20% Spellpower: +21 (+5 eff.) Spell crit. chance: +5% Damage Shield penetration: +26% Damage Shield Power: +15% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Cyryminne (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 11 blight Changes stats: +5 Dex Changes resistances: +7% blight / +5% arcane / +6% light Changes damage: +11% blight Reduces incoming crit damage: 15.00% Knockback immunity: +20% Maximum life: +100.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+3 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 34, based on Cunning and Magic) for 10 turns Activation costs 43 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
| Cloak | Arivor the Coalbore (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 31 * 20% chance to reduce damage dealt by 23% Damage when hit (Melee): 10 blight / 4 darkness Changes stats: +5 Mag / +6 Wil Changes resistances: +6% darkness Changes resistances penetration: +25% lightning Changes damage: +21% lightning Spell crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 51 power out of 40/60. The evilness of undeath radiates from this amulet. |
Inventory
Primal Infusion (affinity 17%; reduction 3; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of FocusInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional class talent points. A vial of clear, steaming fluid. |
Prismatic Rune (6 turns; physical, fire, mind, nature)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 3 fire, 4 mind, 5 nature It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (458.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 458.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 7; phase 22; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the duelist (power 15; resist 23%; move 33%; dur 5; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 23% all resistance, you move 33% faster, and you are invisible (power 15). Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1079% over 10 turns; mana 53; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1079% for 10 turns (280 total) and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Defense: +6 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes damage: +8% all Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Spell crit. chance: +4% Mental crit. chance: +4% Amulets make your neck look great! |
Toradesta the stralite amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +12 (+6 eff.) Defense: +13 (+2 eff.) Fatigue: -7% Changes stats: +7 Dex / +3 Mag / +7 Cun / +6 Con / +10 Lck Changes resistances: +3% blight / +18% acid Changes damage: +5% acid / +6% fire / +6% cold / +8% lightning Stun/Freeze immunity: +10% Life regen: +4.00 Stamina each turn: +0.70 Maximum life: +20.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Movement speed: +10% Reduce all damage from unseen attackers: 13% Amulets make your neck look great! |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 23.09 cold and 17.76 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 51 power out of 60/60. This azure ring seems to be always moist to the touch. |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 186.66 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
marksman's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +18 (+9 eff.) Armour penetration: +10 Defense: +12 (+2 eff.) Changes stats: +4 Dex It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 127% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
painweaver's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +12 (+6 eff.) Changes damage: +4% all Spellpower: +18 (+4 eff.) Mindpower: +18 (+6 eff.) Rings make your fingers look great! |
psionicist's steel ring of lightning (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +22% lightning Changes damage: +11% lightning Mental save: +8 (+2 eff.) Rings make your fingers look great! |
psionicist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Wil Mental save: +8 (+2 eff.) Life regen: +16.00 Maximum life: +84.00 Healing mod.: +16% Rings make your fingers look great! |
solipsist's gold ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +5 Wil Life regen: +10.00 Maximum life: +58.00 Mindpower: +8 (+3 eff.) Healing mod.: +13% Rings make your fingers look great! |
stralite ring 'Deepsnigh'Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+4 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 23% Changes stats: +5 Mag / +6 Wil Changes resistances: +9% darkness / +5% arcane Changes damage: +12% darkness Blindness immunity: +38% Spellpower: +18 (+4 eff.) Mindpower: +9 (+3 eff.) Infravision radius: +3 See stealth: +8 See invisible: +14 Rings make your fingers look great! |
treant's gold ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 28 Damage (Melee): 11 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 28 Damage (Ranged): 15 physical Changes stats: +2 Cun Changes resistances: +7% nature / +7% blight Poison immunity: +12% Disease immunity: +14% Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 4.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
warrior's voratun ring of frost (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Changes stats: +7 Str Changes resistances: +28% cold Changes damage: +14% cold Rings make your fingers look great! |
Champion's Will (67-107 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 20% Con, 114% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 68 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 26 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Spectral Blade (26-41 power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
This item will automatically be transmogrified when you leave the level.voratun waraxe of amnesia (39-54 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) One-handed war axes. |
thick elven-silk cloak of implacability (3 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+0 eff.) Changes resistances: +23% cold Physical save: +14 (+6 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Defense: +6 (+1 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+7 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+3 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+3 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
elven-silk robe of alchemy (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +17% acid / +14% physical / +17% fire / +14% cold / +15% all Changes damage: +22% acid / +18% physical / +16% fire / +6% cold Talent cooldown: Refit Golem (-4 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.fleetfooted pair of voratun boots of tirelessness (9 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +9 (+2 eff.) Fatigue: +4% Changes stats: +13 Dex Stamina each turn: +0.90 Maximum stamina: +32.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather cap of the depths (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +19% cold Allows you to breathe in: water A cap made of leather. |
Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+3 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+4 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 11 power out of 16/16) : Effective talent level: 4.0 Power cost: 11 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 174.73 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 43 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
299 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe of Reknor (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +6% darkness / +8% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2026 Little GemsPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 3 When carried: Light radius: +2 It can be used to explode a sphere Activation costs 1 power out of 2026/2026. A set of 2026 tiny explosive spheres. |
10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(132 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
bright alchemist's lamp of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +5 (+2 eff.) Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +12 Defense: +12 (+2 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 16 power out of 35/35) : Effective talent level: 2.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
12 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 608.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 22 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
extending stralite torque of clear mind [power 3] (22 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
innervating iron torque of gale force [power 100] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Activation puts all charms on cooldown for 13 turns. When used: * Reduce fatigue by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
piercing dwarven-steel torque of clear mind [power 2] (22 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
yew totem of healing 'Emegawyn' [power 290] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes resistances penetration: +20% blight Changes damage: +24% arcane Mana when firing critical spell: +2.00 Spell crit. chance: +5% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to heal yourself and all friendly characters within 10 spaces for 290 Activation puts all charms on cooldown for 13 turns. When used: * Heal for 78. Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 93 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 30 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 202.00 temporal and 323.20 darkness damage (based on Magic) Activation costs 17 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
overpowered dragonbone wand of conjuration [power 670] (19 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a magical bolt dealing 810 lightning damage Activation puts all charms on cooldown for 19 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of lightning storm [power 266] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 64 lightning damage and will be dazed for 1 turn (321 total damage) Activation puts all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
18 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By necro the Shalore Necromancer level 30
62nd Regrowth 124th year of Ascendancy at 09:16 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By necro the Shalore Necromancer level 41
15th Dusk 124th year of Ascendancy at 05:07 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By necro the Shalore Necromancer level 24
25th Pyre 123rd year of Ascendancy at 06:26 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By necro the Shalore Necromancer level 33
13rd Pyre 124th year of Ascendancy at 11:35 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By necro the Shalore Necromancer level 32
9th Pyre 124th year of Ascendancy at 04:01 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By necro the Shalore Necromancer level 46
46th Haze 124th year of Ascendancy at 10:09 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By necro the Shalore Necromancer level 42
26th Dusk 124th year of Ascendancy at 21:12 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By necro the Shalore Necromancer level 11
13rd Haze 122nd year of Ascendancy at 20:58 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By necro the Shalore Necromancer level 31
67th Regrowth 124th year of Ascendancy at 14:44 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By necro the Shalore Necromancer level 40
12nd Dusk 124th year of Ascendancy at 08:57 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By necro the Shalore Necromancer level 28
78th Pyre 123rd year of Ascendancy at 02:28 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By necro the Shalore Necromancer level 17
18th Regrowth 123rd year of Ascendancy at 09:25 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By necro the Shalore Necromancer level 29
28th Dusk 123rd year of Ascendancy at 09:46 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By necro the Shalore Necromancer level 45
4th Haze 124th year of Ascendancy at 16:12 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By necro the Shalore Necromancer level 35
9th Mirth 124th year of Ascendancy at 12:43 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By necro the Shalore Necromancer level 23
77th Regrowth 123rd year of Ascendancy at 23:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By necro the Shalore Necromancer level 10
33rd Dusk 122nd year of Ascendancy at 23:20 see stats
Level 20 (Exploration mode)
Got a character to level 20.By necro the Shalore Necromancer level 20
48th Regrowth 123rd year of Ascendancy at 04:22 see stats
Level 30 (Exploration mode)
Got a character to level 30.By necro the Shalore Necromancer level 30
57th Regrowth 124th year of Ascendancy at 08:06 see stats
Level 40 (Exploration mode)
Got a character to level 40.By necro the Shalore Necromancer level 40
11st Dusk 124th year of Ascendancy at 00:39 see stats
Level 50 (Exploration mode)
Got a character to level 50.By necro the Shalore Necromancer level 50
60th Haze 124th year of Ascendancy at 08:58 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By necro the Shalore Necromancer level 14
1st Wintertide 123rd year of Ascendancy at 13:23 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By necro the Shalore Necromancer level 44
65th Dusk 124th year of Ascendancy at 12:35 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By necro the Shalore Necromancer level 29
22nd Dusk 123rd year of Ascendancy at 08:16 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By necro the Shalore Necromancer level 50
60th Haze 124th year of Ascendancy at 10:10 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By necro the Shalore Necromancer level 20
49th Regrowth 123rd year of Ascendancy at 21:32 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By necro the Shalore Necromancer level 32
67th Regrowth 124th year of Ascendancy at 20:17 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By necro the Shalore Necromancer level 50
60th Haze 124th year of Ascendancy at 10:08 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By necro the Shalore Necromancer level 3
76th Pyre 122nd year of Ascendancy at 17:27 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By necro the Shalore Necromancer level 10
35th Dusk 122nd year of Ascendancy at 04:42 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By necro the Shalore Necromancer level 42
37th Dusk 124th year of Ascendancy at 03:50 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By necro the Shalore Necromancer level 24
3rd Pyre 123rd year of Ascendancy at 12:17 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By necro the Shalore Necromancer level 5
5th Mirth 122nd year of Ascendancy at 07:22 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By necro the Shalore Necromancer level 27
35th Pyre 123rd year of Ascendancy at 10:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By necro the Shalore Necromancer level 17
40th Regrowth 123rd year of Ascendancy at 15:32 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By necro the Shalore Necromancer level 29
57th Regrowth 124th year of Ascendancy at 08:06 see stats
Log
Necro casts Invoke Darkness.
Necro's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
necro hits Elandar for 381 darkness damage.
necro killed Elandar!
Ghast is knocked back!
Elandar's Strike hits Ghast for 195 physical damage.
Ghast slows down.
Ghast slows down.
Ghoulking slows down.
Talent Ghost Walk is ready to use.
Ghoulking receives 95 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 68 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 34 healing from Ghast's purging blight area effect.
Lord of Skulls (bone giant) receives 35 healing from Ghast's purging blight area effect.
Ghast receives 95 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 34 healing from Ghast's purging blight area effect.
Ghast receives 95 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 34 healing from Ghast's purging blight area effect.
Ghast receives 95 healing from Ghast's purging blight area effect.
Ghast receives 95 healing from Ghast's purging blight area effect.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.

























































































































































