











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Summoner |
| Level / Exp | 14 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by elven mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 10:29 / 77Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 17:38 Killed by skeleton mage at level 6 on the 1st Mirth 122nd year of Ascendancy at 13:12 Killed by skeleton mage at level 6 on the 1st Mirth 122nd year of Ascendancy at 15:43 Killed by dreaming giant venus flytrap at level 8 on the 26th Dusk 122nd year of Ascendancy at 12:38 Killed by gwelgoroth at level 14 on the 77th Dusk 122nd year of Ascendancy at 00:48 Killed by storm drake hatchling at level 14 on the 79th Dusk 122nd year of Ascendancy at 06:40 Killed by storm drake at level 14 on the 79th Dusk 122nd year of Ascendancy at 06:52 Killed by storm drake hatchling at level 14 on the 79th Dusk 122nd year of Ascendancy at 07:42 Killed by wretchling at level 14 on the 79th Dusk 122nd year of Ascendancy at 07:53 Killed by Ivegana the xaren at level 14 on the 79th Dusk 122nd year of Ascendancy at 17:34 Killed by Ivegana the xaren at level 14 on the 79th Dusk 122nd year of Ascendancy at 17:44 Killed by Urkis, the High Tempest at level 14 on the 79th Dusk 122nd year of Ascendancy at 20:01 Killed by Urkis, the High Tempest at level 14 on the 79th Dusk 122nd year of Ascendancy at 20:14 Killed by Urkis, the High Tempest at level 14 on the 79th Dusk 122nd year of Ascendancy at 20:26 Killed by Urkis, the High Tempest at level 14 on the 79th Dusk 122nd year of Ascendancy at 20:33 Killed by Urkis, the High Tempest at level 14 on the 79th Dusk 122nd year of Ascendancy at 20:42 Killed by Urkis, the High Tempest at level 14 on the 79th Dusk 122nd year of Ascendancy at 20:49 Killed by Urkis, the High Tempest at level 14 on the 79th Dusk 122nd year of Ascendancy at 21:00 Killed by Urkis, the High Tempest at level 14 on the 79th Dusk 122nd year of Ascendancy at 21:37 Killed by Urkis, the High Tempest at level 14 on the 79th Dusk 122nd year of Ascendancy at 21:40 Killed by Urkis, the High Tempest at level 14 on the 79th Dusk 122nd year of Ascendancy at 21:49 Killed by Urkis, the High Tempest at level 14 on the 79th Dusk 122nd year of Ascendancy at 22:21 Killed by Urkis, the High Tempest at level 14 on the 79th Dusk 122nd year of Ascendancy at 22:28 Killed by Urkis, the High Tempest at level 14 on the 79th Dusk 122nd year of Ascendancy at 22:40 Killed by Urkis, the High Tempest at level 14 on the 79th Dusk 122nd year of Ascendancy at 22:52 Killed by Urkis, the High Tempest at level 14 on the 79th Dusk 122nd year of Ascendancy at 23:29 Killed by Urkis, the High Tempest at level 14 on the 79th Dusk 122nd year of Ascendancy at 23:41 Killed by Urkis, the High Tempest at level 14 on the 79th Dusk 122nd year of Ascendancy at 23:50 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:05 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 03:07 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 03:23 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 04:47 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 04:58 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 05:15 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 05:25 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:25 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:43 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:59 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:14 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:22 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:28 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:44 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:51 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:01 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:03 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:10 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:16 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:24 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:35 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:41 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:53 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:08 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:15 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:24 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:32 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:40 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:45 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:50 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:56 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 12:11 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 12:23 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:06 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:58 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 18:05 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 18:08 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 18:13 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:27 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:33 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:53 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 22:55 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:05 Killed by Urkis, the High Tempest at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:45 Killed by Urkis, the High Tempest at level 14 on the 1st Haze 122nd year of Ascendancy at 01:07 Killed by Urkis, the High Tempest at level 14 on the 1st Haze 122nd year of Ascendancy at 01:40 Killed by Urkis, the High Tempest at level 14 on the 1st Haze 122nd year of Ascendancy at 06:47 Killed by teasum at level 14 on the 1st Haze 122nd year of Ascendancy at 06:51 |
Primary Stats
| Strength | 14 (base 16) |
| Dexterity | 12 (base 11) |
| Constitution | 18 (base 18) |
| Magic | 14 (base 10) |
| Willpower | 40 (base 24) |
| Cunning | 39 (base 29) |
Resources
| Life | 274/274 |
| Equilibrium | 0 |
| Healing Factor | 1.1711363549267 |
| Regeneration | 0.29278408873168 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -58.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 46.004149834542 |
| See Invisible | 45.004149834542 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 27 |
| Crit Chance | 11% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 27 |
| Crit Chance | 11% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Light | +10% |
| Temporal | +6% |
| Darkness | +3% |
| Cold | +10% |
| Mind | +2% |
| Fire | +5% |
Offense: Damage Penetration
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 7 |
| Physical Save | 28 |
| Spell Save | 23 |
| Mental Save | 30 |
Defense: Resistances
| Lightning | + 10%( 70%) |
| Light | + 30%( 70%) |
| Cold | + 10%( 70%) |
| Physical | + 11%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Heart of the Gloom. Escort: lost defiler (level 2 of Heart of the Gloom)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed giant spider spinneret. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed chunk of ghoul flesh. * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed snow giant kidney. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
Equipment
| On feet | pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(96 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 37.25 to 111.76 lightning damage (74.51 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 49.63 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | focusing elm wand of clairvoyance [power 9] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 38 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +23% ---------- misc Infravis +4 See.Stealth +6 See.Invis +5 Rings make your fingers look great! |
| On fingers | rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | gifted mossy mindstar (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +8 (+4 eff.) Stealth +6 A belt that goes around your waist. |
| In off hand | horrifying mossy mindstar of balance (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 mind 4 darkness Dmg.mod +2% mind +3% darkness ----- def ----- Phys.save +2 (+1 eff.) Spell.save +3 (+2 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | spellcowled linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+3 eff.) ---------- misc Max.mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Relgiderin the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Dmg.mod +6% temporal Res.pen +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +11% physical Phys.save +24 (+12 eff.) Mind.save +11 (+5 eff.) A suit of armour made of leather. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Prismatic Rune (6 turns; temporal, physical, blight, cold, mind, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 temporal, 4 physical, 4 blight, 4 cold, 4 mind, 4 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
titan's steel ring of perseverance0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+5 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Stormfront (30-45 power, 15 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
steel battleaxe (24-35 power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Normal] Power 23.5 - 35.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
steel dagger (14-18 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Normal] Power 13.5 - 17.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
acidic steel greatsword of massacre (40-64 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane/Master Power 40.0 - 64.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3 Massive two-handed swords. |
arcing steel greatsword of erosion (27-43 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane/Nature Power 27.0 - 43.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed swords. |
steel greatsword (26-42 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Normal] Power 26.0 - 41.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
Mayenn (22-31 power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Rare] Master Power 22.5 - 31.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: ----- def ----- Armour +4 Resists +9% acid Mind.save +9 (+4 eff.) Heal.mod +20% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, long, and deadly. |
mossy mindstar (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: dps ---------- Acc +5 (+5 eff.) ----- def ----- Armour +1 Phys.save +5 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cleansing cured leather armour of lightning resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +12% blight +11% nature +15% lightning A suit of armour made of leather. |
rejuvenating cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% HP.reg +2.20 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
Fogbane (0 def, 16 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +5% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +16 Fatigue +22% Resists +5% arcane +9% temporal Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of metal plates. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By teasum the Shalore Summoner level 10
30th Dusk 122nd year of Ascendancy at 19:14 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By teasum the Shalore Summoner level 5
78th Pyre 122nd year of Ascendancy at 10:28 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By teasum the Shalore Summoner level 14
79th Dusk 122nd year of Ascendancy at 01:41 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By teasum the Shalore Summoner level 14
1st Haze 122nd year of Ascendancy at 06:51 see stats
Log
Teasum is encased in ice!
Stone golem is encased in ice!
Urkis, the High Tempest hits Stone golem for 115 cold damage.
Urkis, the High Tempest hits teasum for (82 absorbed), 24 cold (24 total damage).
Urkis, the High Tempest casts Lightning.
Stone golem resists!
Teasum resists!
Urkis, the High Tempest hits teasum for (72 to ice), 108 lightning (108 total damage).
Urkis, the High Tempest hits Stone golem for (75 to ice), 113 lightning (113 total damage).
Teasum resists!
Urkis, the High Tempest's spell attains critical power!
Teasum resists!
Thunderstorm hits teasum for (12 to ice), 18 lightning, (17 to ice), 25 lightning (43 total damage).
Thunderstorm hits Stone golem for (13 to ice), 19 lightning, (17 to ice), 25 lightning (44 total damage).
Thunderstorm killed Stone golem!
Teasum summons a Minotaur!
teasum hits Iceblock for 27 nature, 5 darkness, 10 mind, 29 nature, 5 darkness, 10 mind (83 total damage).
Urkis, the High Tempest casts Freeze.
Urkis, the High Tempest hits teasum for (78 to ice), 117 cold (117 total damage).
teasum the level 14 shalore summoner was frozen to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.
Teasum is free from the ice.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Urkis, the High Tempest killed teasum!
Ran for 2 turns (stop reason: saving).
Saving game...
Saving done.
New Achievement: Utterly Destroyed (Exploration mode)!



































































