















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 38 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by sunwall archer at level 10 on the 18th Retaking 124th year of Ascendancy at 10:33 / 116Killed by Outpost Leader John at level 11 on the 21st Retaking 124th year of Ascendancy at 19:00 Killed by Xolrabrewen the ritch larva at level 17 on the 6th Revenge 124th year of Ascendancy at 01:58 Killed by Liseth the ritch hive mother at level 17 on the 6th Revenge 124th year of Ascendancy at 04:02 Killed by Eleth the ritch hunter at level 17 on the 6th Revenge 124th year of Ascendancy at 09:38 Killed by Silobeth the ritch larva at level 18 on the 6th Revenge 124th year of Ascendancy at 11:06 Killed by shadow at level 18 on the 6th Revenge 124th year of Ascendancy at 14:52 Killed by Velubretira the ritch hunter at level 19 on the 7th Revenge 124th year of Ascendancy at 03:07 Killed by Arissra the ritch hive mother at level 19 on the 7th Revenge 124th year of Ascendancy at 05:00 Killed by Islamima the ritch hive mother at level 19 on the 7th Revenge 124th year of Ascendancy at 19:59 Killed by Isevena the ritch hive mother at level 20 on the 8th Revenge 124th year of Ascendancy at 03:13 Killed by Isevena the ritch hive mother at level 20 on the 8th Revenge 124th year of Ascendancy at 05:05 Killed by Cyromira the ritch larva at level 21 on the 8th Revenge 124th year of Ascendancy at 10:04 Killed by Isludatta the ritch hive mother at level 22 on the 8th Revenge 124th year of Ascendancy at 16:02 Killed by Elorada the ritch hunter at level 24 on the 9th Revenge 124th year of Ascendancy at 10:51 Killed by Emerina the whitehoof ghoul at level 27 on the 26th Revenge 124th year of Ascendancy at 13:56 Killed by Eilinonne the whitehoof hailstorm at level 27 on the 26th Revenge 124th year of Ascendancy at 16:17 Killed by Eilinonne the whitehoof hailstorm at level 27 on the 26th Revenge 124th year of Ascendancy at 16:45 Killed by Isyth the whitehoof ghoul at level 27 on the 26th Revenge 124th year of Ascendancy at 17:23 Killed by Isyth the whitehoof ghoul at level 27 on the 26th Revenge 124th year of Ascendancy at 18:15 Killed by Eilinerekira the whitehoof ghoul at level 27 on the 26th Revenge 124th year of Ascendancy at 20:28 Killed by Eilinerekira the whitehoof ghoul at level 27 on the 26th Revenge 124th year of Ascendancy at 21:05 Killed by Eilinumivena the whitehoof ghoul at level 27 on the 26th Revenge 124th year of Ascendancy at 21:40 Killed by Eilinerekira the whitehoof ghoul at level 27 on the 26th Revenge 124th year of Ascendancy at 23:06 Killed by Eilinerekira the whitehoof ghoul at level 27 on the 26th Revenge 124th year of Ascendancy at 23:41 Killed by Eilinerekira the whitehoof ghoul at level 27 on the 27th Revenge 124th year of Ascendancy at 00:48 Killed by Eilinerekira the whitehoof ghoul at level 27 on the 27th Revenge 124th year of Ascendancy at 02:11 Killed by storm drake at level 27 on the 29th Revenge 124th year of Ascendancy at 01:14 Killed by Ce'Nuribretha the undead wyrm at level 29 on the 30th Revenge 124th year of Ascendancy at 05:10 Killed by Ce'Nuribretha the undead wyrm at level 29 on the 30th Revenge 124th year of Ascendancy at 05:46 Killed by Ce'Nuribretha the undead wyrm at level 29 on the 30th Revenge 124th year of Ascendancy at 06:22 Killed by Eliwyn the cold drake at level 29 on the 30th Revenge 124th year of Ascendancy at 07:22 Killed by Eliwyn the cold drake at level 29 on the 30th Revenge 124th year of Ascendancy at 08:29 Killed by Eliwyn the cold drake at level 29 on the 30th Revenge 124th year of Ascendancy at 09:04 Killed by Aeryvena the undead drake at level 29 on the 30th Revenge 124th year of Ascendancy at 10:15 Killed by Emelogalle the storm drake at level 29 on the 30th Revenge 124th year of Ascendancy at 13:12 Killed by Eilinowen the storm drake hatchling at level 29 on the 30th Revenge 124th year of Ascendancy at 17:10 Killed by Islama the undead drake at level 29 on the 30th Revenge 124th year of Ascendancy at 19:41 Killed by Islama the undead drake at level 29 on the 30th Revenge 124th year of Ascendancy at 20:31 Killed by Islama the undead drake at level 29 on the 30th Revenge 124th year of Ascendancy at 21:30 Killed by Islama the undead drake at level 29 on the 30th Revenge 124th year of Ascendancy at 22:34 Killed by Cyreba the storm drake at level 30 on the 31st Revenge 124th year of Ascendancy at 02:22 Killed by Ce'Nulewe the storm wyrm at level 30 on the 31st Revenge 124th year of Ascendancy at 08:15 Killed by Ce'Nulewe the storm wyrm at level 30 on the 31st Revenge 124th year of Ascendancy at 09:17 Killed by Veloldamira the multi-hued drake hatchling at level 30 on the 31st Revenge 124th year of Ascendancy at 10:23 Killed by Veloldamira the multi-hued drake hatchling at level 30 on the 31st Revenge 124th year of Ascendancy at 10:43 Killed by Veliressra the multi-hued drake hatchling at level 30 on the 31st Revenge 124th year of Ascendancy at 13:18 Killed by Veliressra the multi-hued drake hatchling at level 30 on the 31st Revenge 124th year of Ascendancy at 13:55 Killed by Veliressra the multi-hued drake hatchling at level 30 on the 31st Revenge 124th year of Ascendancy at 15:26 Killed by Veliressra the multi-hued drake hatchling at level 30 on the 31st Revenge 124th year of Ascendancy at 16:36 Killed by Veliressra the multi-hued drake hatchling at level 30 on the 31st Revenge 124th year of Ascendancy at 17:31 Killed by Veliressra the multi-hued drake hatchling at level 30 on the 31st Revenge 124th year of Ascendancy at 18:45 Killed by Veliressra the multi-hued drake hatchling at level 30 on the 31st Revenge 124th year of Ascendancy at 19:50 Killed by Branairy the human at level 30 on the 5th Pain 124th year of Ascendancy at 05:40 Killed by Branairy the human at level 30 on the 5th Pain 124th year of Ascendancy at 05:58 Killed by Malth the human at level 30 on the 15th Pain 124th year of Ascendancy at 02:37 Killed by Nonara the human at level 30 on the 15th Pain 124th year of Ascendancy at 20:27 Killed by dreaming horror at level 32 on the 38th Pain 124th year of Ascendancy at 23:28 Killed by rrrr's Inner Demon at level 32 on the 39th Pain 124th year of Ascendancy at 02:57 Killed by Grgglck the Devouring Darkness at level 32 on the 39th Pain 124th year of Ascendancy at 04:16 Killed by Grgglck the Devouring Darkness at level 32 on the 39th Pain 124th year of Ascendancy at 06:05 Killed by Eilinerekira the whitehoof ghoul at level 32 on the 50th Pain 124th year of Ascendancy at 08:54 Killed by Eilinerekira the whitehoof ghoul at level 32 on the 50th Pain 124th year of Ascendancy at 10:25 Killed by Eilinerekira the whitehoof ghoul at level 32 on the 50th Pain 124th year of Ascendancy at 11:33 Killed by Eilinerekira the whitehoof ghoul at level 32 on the 50th Pain 124th year of Ascendancy at 12:52 Killed by Eilinerekira the whitehoof ghoul at level 32 on the 50th Pain 124th year of Ascendancy at 14:08 Killed by Eilinerekira the whitehoof ghoul at level 32 on the 50th Pain 124th year of Ascendancy at 15:45 Killed by Eilinerekira the whitehoof ghoul at level 32 on the 50th Pain 124th year of Ascendancy at 17:04 Killed by Eilinerekira the whitehoof ghoul at level 32 on the 50th Pain 124th year of Ascendancy at 18:39 Killed by Eilinerekira the whitehoof ghoul at level 32 on the 50th Pain 124th year of Ascendancy at 19:49 Killed by Eilinerekira the whitehoof ghoul at level 32 on the 50th Pain 124th year of Ascendancy at 21:15 Killed by Eilinerekira the whitehoof ghoul at level 32 on the 50th Pain 124th year of Ascendancy at 22:40 Killed by rrrr at level 32 on the 9th Dearth 124th year of Ascendancy at 02:35 Killed by Salowyn the wolf at level 32 on the 14th Dearth 124th year of Ascendancy at 18:17 Killed by Salowyn the wolf at level 32 on the 14th Dearth 124th year of Ascendancy at 19:36 Killed by Islorinne the cave bear at level 33 on the 15th Dearth 124th year of Ascendancy at 01:16 Killed by Eilineramina the brown bear at level 33 on the 15th Dearth 124th year of Ascendancy at 09:15 Killed by Eilineramina the brown bear at level 33 on the 15th Dearth 124th year of Ascendancy at 12:38 Killed by Polamida the warg at level 33 on the 15th Dearth 124th year of Ascendancy at 19:05 Killed by Salytira the panther at level 33 on the 16th Dearth 124th year of Ascendancy at 00:41 Killed by Betoldama the sabertooth tiger at level 33 on the 16th Dearth 124th year of Ascendancy at 05:47 Killed by Velotta the white wolf at level 34 on the 16th Dearth 124th year of Ascendancy at 10:06 Killed by Nerobreyabeth the great wolf at level 34 on the 16th Dearth 124th year of Ascendancy at 11:26 Killed by Xanywen the wolf at level 34 on the 16th Dearth 124th year of Ascendancy at 13:19 Killed by Adamithra the brown bear at level 34 on the 16th Dearth 124th year of Ascendancy at 14:36 Killed by Eilinurin the brown bear at level 34 on the 17th Dearth 124th year of Ascendancy at 03:55 Killed by minotaur at level 34 on the 17th Dearth 124th year of Ascendancy at 06:13 Killed by Xadheda the sunwall guard at level 34 on the 17th Dearth 124th year of Ascendancy at 08:53 Killed by Xadheda the sunwall guard at level 34 on the 17th Dearth 124th year of Ascendancy at 09:58 Killed by war hound at level 34 on the 17th Dearth 124th year of Ascendancy at 13:03 Killed by Emelyta the sunwall guard at level 34 on the 17th Dearth 124th year of Ascendancy at 18:49 Killed by Eilinerekira the whitehoof ghoul at level 35 on the 28th Dearth 124th year of Ascendancy at 22:39 Killed by Eilinerekira the whitehoof ghoul at level 35 on the 29th Dearth 124th year of Ascendancy at 03:06 Killed by Eilinerekira the whitehoof ghoul at level 35 on the 29th Dearth 124th year of Ascendancy at 04:58 Killed by Eilinerekira the whitehoof ghoul at level 35 on the 33rd Dearth 124th year of Ascendancy at 20:11 Killed by whitehoof ghoul at level 35 on the 34th Dearth 124th year of Ascendancy at 09:52 Killed by shadow at level 35 on the 34th Dearth 124th year of Ascendancy at 13:36 Killed by Galaith the whitehoof ghoul at level 35 on the 34th Dearth 124th year of Ascendancy at 16:51 Killed by Nektosh the One-Horned at level 36 on the 35th Dearth 124th year of Ascendancy at 00:38 Killed by Nektosh the One-Horned at level 36 on the 35th Dearth 124th year of Ascendancy at 02:23 Killed by Arynor the steam giant gunslinger at level 37 on the 7th Loss 124th year of Ascendancy at 05:04 Killed by Arynor the steam giant gunslinger at level 37 on the 7th Loss 124th year of Ascendancy at 06:32 Killed by Salurann the hethugoroth at level 37 on the 14th Loss 124th year of Ascendancy at 13:08 Killed by Salurann the hethugoroth at level 37 on the 14th Loss 124th year of Ascendancy at 14:18 Killed by Gywe the steam giant yeti rider at level 37 on the 14th Loss 124th year of Ascendancy at 16:50 Killed by Betarewe the hethugoroth at level 38 on the 15th Loss 124th year of Ascendancy at 02:20 Killed by Betarewe the hethugoroth at level 38 on the 15th Loss 124th year of Ascendancy at 03:51 Killed by Betarewe the hethugoroth at level 38 on the 15th Loss 124th year of Ascendancy at 04:38 Killed by Betarewe the hethugoroth at level 38 on the 15th Loss 124th year of Ascendancy at 05:43 Killed by Betarewe the hethugoroth at level 38 on the 15th Loss 124th year of Ascendancy at 06:52 Killed by Betarewe the hethugoroth at level 38 on the 15th Loss 124th year of Ascendancy at 07:58 Killed by Betarewe the hethugoroth at level 38 on the 15th Loss 124th year of Ascendancy at 09:10 Killed by Betarewe the hethugoroth at level 38 on the 15th Loss 124th year of Ascendancy at 10:16 Killed by Betarewe the hethugoroth at level 38 on the 15th Loss 124th year of Ascendancy at 11:24 Killed by Betarewe the hethugoroth at level 38 on the 15th Loss 124th year of Ascendancy at 12:30 Killed by Xerorarin the mecharachnid warrior at level 38 on the 15th Loss 124th year of Ascendancy at 14:35 |
Primary Stats
| Strength | 34 (base 16) |
| Dexterity | 56 (base 51) |
| Constitution | 67 (base 60) |
| Magic | 18 (base 10) |
| Willpower | 32 (base 10) |
| Cunning | 57 (base 36) |
Resources
| Life | -21/1013 |
| Steam | 34/100 |
| Healing Factor | 1.7335014349578 |
| Regeneration | 133.26915415548 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
| See Stealth | 8 |
| See Invisible | 24 |
| ESP Range | 20 |
| ESP Kinds | dragon, horror |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 58 |
| Crit Chance | 49% |
| APR | 30 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 61 |
| Accuracy | 58 |
| Crit Chance | 49% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +27% |
| Arcane | +6% |
| Mind | +24% |
| All | 0% |
| Lightning | +6% |
| Light | +6% |
| Physical | +9% |
| Fire | +15% |
| Nature | +15% |
Offense: Damage Penetration
| Acid | +37% |
| Temporal | +25% |
| Physical | +6% |
| Arcane | +20% |
| Mind | +10% |
| Nature | +9% |
Defense: Base
| Armour (hardiness) | 50.623158894785 (97.262055219398%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 22 |
| Physical Save | 1 |
| Spell Save | -26 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 29%( 70%) |
| Physical | + 21%( 70%) |
| Cold | + 60%( 70%) |
| All | -4%( 70%) |
| Lightning | + 17%( 70%) |
| Light | -20%( 45%) |
| Temporal | + 12%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 15% |
| Disarm Resistance | 100% |
| Confusion Resistance | 80% |
| Knockback Resistance | 95% |
| Stun Resistance | 87% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.9 steam per turn. Can be activated for an instant burst of 39 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 153% efficiency and cooldown mod of 70%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 127% efficiency and cooldown mod of 78%. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.7 steam per turn. Can be activated for an instant burst of 53 steam. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Willpower stat. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Steamtech / Bullets mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Automation | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Evasive Shots |
| talent | Automated Cloak Tessellation |
| detrimental effect | Cold resistance reduced by 27%, movement speed reduced by 65%. Hoarfrost |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | Damage from necrotic minions increased by 45%. Black Ice |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| beneficial effect | The target has 67 increased life regeneration. Recovery |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Elenathad the Gleambane (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 10% chance to reduce all saves and defense by 24 Changes resistances: +7% fire / +6% light / +10% cold Changes resistances penetration: +10% mind Changes damage: +6% lightning / +24% mind Physical save: +9 (+9 eff.) Pinning immunity: +15% Knockback immunity: +15% Teleport immunity: +100% Light radius: +2 A pair of boots made of leather. |
| Quiver | pouch of voratun shots 'Zereleg' (20/22, 72-87 power, 15 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 72.5 - 87.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +30.0% Capacity: 22 Turns elapse between self-loadings: 2 On weapon crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +20 blight / +20 mind When wielded/worn: Talent granted: +4 Saw Shell Shots are used with slings to pummel your foes to death. |
| Light source | scorching alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 15 fire Changes resistances: +7% fire Mental save: +6 (+3 eff.) Light radius: +4 See stealth: +8 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Tarrikhad the Snowwitch (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Cun / +5 Str Changes resistances: +9% acid / +6% cold / +15% temporal Changes resistances penetration: +20% acid / +25% temporal Mental save: +9 (+4 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A hat made of leather. Very stylish. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Talent granted: +5 Iron Grip Disarm immunity: +140% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | ash totem of stinging [power 176] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to sting an enemy dealing 202 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Yarichik the BrightlashPowered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +12% blight / +3% light Changes resistances penetration: +20% arcane Changes damage: +12% blight / +6% light / +6% arcane Life regen: +7.00 Maximum life: +44.00 Mindpower: +9 (+4 eff.) Healing mod.: +12% Rings make your fingers look great! |
| On fingers | Isymina the gold ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +9 Mag / +7 Wil / +2 Con Mental save: +8 (+4 eff.) Confusion immunity: +30% Stun/Freeze immunity: +32% Life regen: +3.00 Spellpower: +9 (+5 eff.) See invisible: +15 Rings make your fingers look great! |
| Around neck | Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 3.5 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
| In main hand | Glacia Requires: - Dexterity 28 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Attack speed: 100% Dam. multiplier: 130% Firing range: +7 On weapon hit: * deal cold damage equal to 100 + the higher of your steam or spellpower, and attempt to freeze the target (20% chance). Travel speed: +1000% Damage (radius 1) on hit: +80 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Ice block penetration: +20% Strange coils encircle this extremely cold gun. |
| Around waist | Girdle of the Calm Waters |
| In off hand | stralite steamgun 'Isenor' Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 Travel speed: +600% Damage (radius 1) on hit: +80 20% chance of physical repulsion Damage (radius 2) on crit: +31 acid / +36 nature Attacks use: 2.0 Steam When wielded/worn: Armour penetration: +12 Physical power: +10 (+4 eff.) Armour: +2 Defense: +5 (+3 eff.) Changes stats: +5 Cun / +5 Str Changes resistances: +6% acid / +3% physical Changes resistances penetration: +17% acid / +6% physical / +9% nature Only die when reaching: -40.00 life Healing mod.: +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Brandspiker the cashmere cloak (2 def, 8 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +3 Physical crit. chance: +2.0% Armour: +8 Defense: +2 (+1 eff.) Damage when hit (Melee): 6 fire Changes stats: +4 Dex Changes resistances: +1% physical / +15% nature / +32% cold Changes damage: +9% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (10 def, 17 armour) Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Armour Hardiness: +20% Defense: +10 (+5 eff.) Fatigue: +19% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
blink rune (range 6; phase 17; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal PlatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection FieldRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic SentryRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
gold amulet 'Chamoyon'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +7% physical Changes damage: +12% blight Cut immunity: +60% Life regen: +2.00 Stamina each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +2.00 Healing mod.: +14% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 4.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 303 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
mindweaver's steel amulet of willpower (+5)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Mental save: +5 (+3 eff.) Confusion immunity: +12% Mindpower: +6 (+3 eff.) Amulets make your neck look great! |
steel amulet 'Herak'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +3.0% Armour: +4 Fatigue: -5% Changes stats: +2 Dex / +6 Mag Changes damage: +6% physical Reduces incoming crit damage: 15.00% Physical save: +6 (+6 eff.) Life regen: +2.00 Amulets make your neck look great! |
gladiator's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +5 Str / +5 Con Stun/Freeze immunity: +24% Life regen: +3.00 Rings make your fingers look great! |
mule's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Maximum encumbrance: +22 Rings make your fingers look great! |
warrior's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Stun/Freeze immunity: +21% Life regen: +2.00 Rings make your fingers look great! |
Talosis' CounterpointRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
enhanced stralite steamgun of enduringRequires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +7 Str / +4 Dex / +6 Mag / +16 Wil / +6 Cun / +16 Con Maximum life: +67.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
overgrown iron steamgun of acidRequires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Powered by arcane forces Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 When this weapon hits: Overgrowth (10% chance level 1). Travel speed: +600% Damage (Ranged): +6 acid Attacks use: 2.0 Steam When wielded/worn: Changes damage: +8% acid Life regen: +0.60 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
ranger's stralite steamgun of recursionRequires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +1 Dex Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
warden's dwarven-steel steamgun of coldRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +7 cold Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +1 Changes stats: +2 Mag Changes resistances penetration: +5% temporal / +10% physical Changes damage: +11% physical / +7% temporal / +11% cold Talent mastery: +0.20 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-6 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
enlightening drakeskin leather armour of command (30 def, 15 armour)Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +30 (+11 eff.) Fatigue: +8% Changes stats: +10 Cun / +6 Wil Mental save: +39 (+14 eff.) A suit of armour made of leather. |
117 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
32 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
Woereek (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 20% Changes stats: +2 Str Changes resistances: +7% darkness / +6% blight / +7% fire / +5% arcane / +3% cold Spell save: +3 (+3 eff.) Teleport immunity: +10% Life regen: +4.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
27 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
great frost salve [power 27] great frost salve [power 27]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 153% efficiency and 70% cooldown modifier. Activating this item is instant. It can be used to remove 2 physical effects and grants a frost aura (27% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
powerful fiery salve [power 24] powerful fiery salve [power 24]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 153% efficiency and 70% cooldown modifier. Activating this item is instant. It can be used to remove 2 magical effects and grants a fiery aura (24% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
powerful frost salve [power 24] powerful frost salve [power 24]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 153% efficiency and 70% cooldown modifier. Activating this item is instant. It can be used to remove 2 physical effects and grants a frost aura (24% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
powerful water salve [power 24] powerful water salve [power 24]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 153% efficiency and 70% cooldown modifier. Activating this item is instant. It can be used to remove 2 mental effects and grants a water aura (24% blight, mind and acid affinity). Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple frost salve [power 16] simple frost salve [power 16]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 153% efficiency and 70% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (16% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 198] simple healing salve [power 198]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 153% efficiency and 70% cooldown modifier. It can be used to heal 198 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Chalileg (19/19, 40-49 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 40.5 - 48.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 19 Damage Shield penetration (this weapon only): +30% Damage (Ranged): +16 mind / +16 physical Damage (radius 2) on crit: +20 physical When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
Frozen Shards (25/25, 32-38 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud When wielded/worn: In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
pouch of iron shots (1/14, 16-19 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.5 - 18.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 14 Shots are used with slings to pummel your foes to death. |
pouch of iron shots (15/15, 14-17 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 15 Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of annihilation (19/19, 53-64 power, 13 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 53.0 - 63.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +12.5% Capacity: 19 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 150 physical damage Travel speed: +200% Damage (Ranged): +14 physical When wielded/worn: Shots are used with slings to pummel your foes to death. |
thought-forged pouch of steel shots (17/17, 18-22 power, 2 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.5 - 22.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 17 Turns elapse between self-loadings: 6 On weapon hit: * 14% chance to reduce all saves and defense by 24 Damage (Ranged): +6 mind Shots are used with slings to pummel your foes to death. |
tundral pouch of steel shots of accuracy (20/20, 22-27 power, 2 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.5 - 27.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 20 Damage (Ranged): +10 cold Damage (radius 2) on crit: +6 cold Shots are used with slings to pummel your foes to death. |
Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
crude focus lensPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Infravision radius: +5 Sight radius: +1 See stealth: +5 See invisible: +5 Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel crystal edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Critical mult.: +9.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel crystal edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Critical mult.: +9.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
good flash powderPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Talent granted: +2 Flash Powder Tinkers can be attached to normal items to improve them with steam power! |
good focus lensPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Infravision radius: +6 Sight radius: +1 See stealth: +10 See invisible: +10 Tinkers can be attached to normal items to improve them with steam power! |
stralite deflection fieldPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Defense: +8 (+4 eff.) Slows Projectiles: +20% Tinkers can be attached to normal items to improve them with steam power! |
Ragoderab the steel torque of gale force [power 180] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Mag / +3 Cun Changes resistances penetration: +5% acid Infravision radius: +2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 196 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 14% for 2 turns. * Reduce 2 talent cooldowns by 2. * Increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of conjuration 'Poxmight' [power 180] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +12% acid / +12% nature / +15% cold / +5% arcane / +12% lightning Spell save: +9 (+9 eff.) Light radius: +2 It can be used to fire a magical bolt dealing 191 lightning damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By rrrr the Orc Gunslinger level 35
23rd Dearth 124th year of Ascendancy at 00:21 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By rrrr the Orc Gunslinger level 11
21st Retaking 124th year of Ascendancy at 20:39 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By rrrr the Orc Gunslinger level 31
38th Pain 124th year of Ascendancy at 00:49 see stats
I did not want that! (Exploration mode)
Tricked Nektosh into killing one of his own people.By rrrr the Orc Gunslinger level 36
34th Dearth 124th year of Ascendancy at 22:03 see stats
Level 10 (Exploration mode)
Got a character to level 10.By rrrr the Orc Gunslinger level 10
17th Retaking 124th year of Ascendancy at 17:03 see stats
Level 20 (Exploration mode)
Got a character to level 20.By rrrr the Orc Gunslinger level 20
8th Revenge 124th year of Ascendancy at 01:35 see stats
Level 30 (Exploration mode)
Got a character to level 30.By rrrr the Orc Gunslinger level 30
30th Revenge 124th year of Ascendancy at 22:40 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By rrrr the Orc Gunslinger level 34
16th Dearth 124th year of Ascendancy at 21:25 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By rrrr the Orc Gunslinger level 27
26th Revenge 124th year of Ascendancy at 17:22 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By rrrr the Orc Gunslinger level 21
8th Revenge 124th year of Ascendancy at 09:28 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By rrrr the Orc Gunslinger level 35
18th Dearth 124th year of Ascendancy at 07:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By rrrr the Orc Gunslinger level 19
7th Revenge 124th year of Ascendancy at 14:36 see stats
Log
Cauterize hits Ultimate hethugoroth for 14 fire damage.
Bleeding from Rrrr hits Gysetta the steam giant berserker for 26 physical damage.
Deep Wound from Rrrr hits Gysetta the steam giant berserker for 19 physical damage.
Gysetta the steam giant berserker hits rrrr for (22 flat reduction), 151 cold (151 total damage).
Rime Wraith from Gysetta the steam giant berserker hits rrrr for (22 flat reduction), 19 cold (19 total damage).
Armoured skeleton warrior receives 61 healing from Rime Wraith from Gysetta the steam giant berserker.
Rrrr shoots!
Option unlocked: New Class: Annihilator (Tinker)
Quest 'Research. Tinker. Annihilate.' is done! (Press 'j' to see the quest log)
Quest 'Research. Tinker. Annihilate.' status updated! (Press 'j' to see the quest log)
Rrrr's Shoot hits Ultimate hethugoroth for 247 physical, 30 blight, 30 mind, 174 cold (481 total damage).
Rrrr's Shoot killed Ultimate hethugoroth!
Armoured skeleton warrior uses Overpower.
Rrrr is recovering from the damage!
Rrrr resists the knockback!
Armoured skeleton warrior hits rrrr for (22 flat reduction), 191 cold, (22 flat reduction), 0 cold, (10 flat reduction), 0 cold, (22 flat reduction), 31 cold, (16 flat reduction), 0 cold, (22 flat reduction), 6 cold, (22 flat reduction), 46 cold, (22 flat reduction), 41 cold, (16 flat reduction), 0 cold, (22 flat reduction), 6 cold, (22 flat reduction), 46 cold (366 total damage).
Rime Wraith from Gysetta the steam giant berserker hits rrrr for (22 flat reduction), 60 cold (60 total damage).
Gysetta the steam giant berserker receives 37 healing from Rime Wraith from Gysetta the steam giant berserker.
Armoured skeleton warrior hits rrrr for (22 flat reduction), 145 cold, (22 flat reduction), 5 cold (151 total damage).
Melee retaliation hits Armoured skeleton warrior for (9 absorbed), 0 fire (0 total damage).
Melee retaliation hits Armoured skeleton warrior for (16 absorbed), 0 fire, (16 absorbed), 0 fire, (16 absorbed), 0 fire (0 total damage).
Gysetta the steam giant berserker casts Gelid Host.
Gysetta the steam giant berserker hits rrrr for (22 flat reduction), 150 cold (150 total damage).
Armoured skeleton warrior receives 61 healing from Rime Wraith from Gysetta the steam giant berserker.
Rime Wraith from Gysetta the steam giant berserker hits rrrr for (22 flat reduction), 60 cold (60 total damage).
Bleeding from Rrrr hits Gysetta the steam giant berserker for 26 physical damage.
Deep Wound from Rrrr hits Gysetta the steam giant berserker for 19 physical damage.
Saving game...
Saving done.














































































































