Furry A. Attacker the level 12 Yeek Summoner by Spion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp12 / 72%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity14 (base 11)
Constitution10 (base 10)
Magic10 (base 10)
Willpower43 (base 29)
Cunning39 (base 32)

Resources

Life228/228
Equilibrium20
Healing Factor1.1200003099961
Regeneration4.7600013174834

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth30.004149834542
See Invisible30.004149834542

Offense: Mainhand

Damage22
Accuracy41
Crit Chance11%
APR15
Speed1.00

Offense: Offhand

Damage21
Accuracy41
Crit Chance11%
APR15
Speed1.00

Offense: Spell

Spellpower15
Crit Chance10%
Speed1

Offense: Mind

Mindpower40
Crit Chance12%
Speed1

Offense: Damage Bonus

Physical+12%
Lightning+3%
Cold+21%
All0%

Offense: Damage Penetration

Fire+20%
Cold+8%

Defense: Base

Armour (hardiness)2 (30%)
Defense16
Ranged Defense16
Fatigue0
Physical Save19
Spell Save18
Mental Save32

Defense: Resistances

Acid+ 10%( 70%)
Physical+ 14%( 70%)
Cold+ 50%( 70%)
Blight+ 21%( 70%)
Arcane+ 12%( 70%)
Fire+ 18%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance10%
Silence Resistance20%
Instadeath Resistance100%
Confusion Resistance55%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
1/5
1/5
1/5
Wild-gift / Summoning (advanced)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
3/5
1/5
1/5
1/5

Generic Talents

Wild-gift / Call of the wild1.30
3/5
1/5
1/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
1/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
2/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Furry A. Attacker the Yeek Summoner level 10
32nd Dusk 122nd year of Ascendancy at 13:24
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Furry A. Attacker the Yeek Summoner level 11
35th Dusk 122nd year of Ascendancy at 18:09
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 3.26 gold from the transmogrification of
scorching brass lantern of focus.
You gain 1.10 gold from the transmogrification of
iron pickaxe of endurance (dig speed 36 turns).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 8.57 gold from the transmogrification of
iron helm 'Flashzephyr' (0 def, 5 armour).
You gain 3.71 gold from the transmogrification of
traveler's pair of iron boots of tirelessness (0 def, 3 armour).
You gain 9.75 gold from the transmogrification of
Balildir the Greenscar (0 def, 1 armour).
You gain 7.79 gold from the transmogrification of
linen cloak 'Oleyabar' (1 def, 0 armour).
You gain 2.27 gold from the transmogrification of
grounding rough leather belt of the giants.
You gain 3.55 gold from the transmogrification of
Stormlash (17-19 power, 7 apr).
You gain 3.28 gold from the transmogrification of
swiftstrike rough leather sling of dampening.
You gain 3.21 gold from the transmogrification of
inquisitor's iron mace of erosion (12-17 power, 2 apr).
You gain 3.39 gold from the transmogrification of
mighty elm longbow of lightning.
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.87 gold from the transmogrification of
regeneration infusion (heal 126; 12 cd).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Space around you starts to dissolve...


Resting starts...

Your summoned black jelly disappears.
You are yanked out of this place!

Rested for 40 turns (stop reason: saving).

There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.