Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 30 / 7% |
| Size | big |
| Lifes / Deaths | Killed by skeleton warrior at level 30 on the 78th Pyre 122nd year of Ascendancy at 08:59 / 1 |
Primary Stats
| Strength | 27.252931520016 (base 10) |
| Dexterity | 19.252931520016 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 69 (base 60) |
| Willpower | 55 (base 49) |
| Cunning | 24 (base 20) |
Resources
| Life | -33/462 |
| Mana | 200/280 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 19 |
| Crit Chance | 9% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53.797274418317 |
| Crit Chance | 19% |
| Speed | 1 |
| Cooldown Reduction | 6.6666666666667 |
Offense: Mind
| Mindpower | 34.05 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +15% |
| Cold | +21% |
| Lightning | +35% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 15.238526032005 |
| Ranged Defense | 15.238526032005 |
| Fatigue | 5 |
| Physical Save | 15.138526032005 |
| Spell Save | 31.7 |
| Mental Save | 26.825 |
Defense: Resistances
| Lightning | + 5%( 70%) |
| Fire | + 6%( 70%) |
| Physical | + 9%( 70%) |
| Cold | + 39%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1388% over 10 turns and instantly restoring 69 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1275% over 10 turns and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Power |
| talent | Spellcraft |
| talent | Quicken Spells |
| talent | Arcane Shield |
| talent | Shielding |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | scholar's pair of drakeskin leather boots of massiveness (0 def, 5 armour) scholar's pair of drakeskin leather boots of massiveness (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +6 Con Changes damage: +7% physical Spellpower: +5 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | eldritch linen wizard hat of balance (1 def, 0 armour) eldritch linen wizard hat of balance (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Mana each turn: +0.90 Mana when hit: +0.80 Equilibrium when hit: +0.90 Psi when hit: +0.90 Hate when hit: +0.90 Maximum mana: +42.00 Spellpower: +6 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | void elven-wood wand of conjuration [power 271] (6 cooldown) void elven-wood wand of conjuration [power 271] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +2 Void Blast It can be used to fire a bolt of a random element (dam 136-271), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | rogue's gold ring of frost (+24%) rogue's gold ring of frost (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 Changes stats: +4 Cun Changes resistances: +24% cold Changes damage: +12% cold Rings can have magical properties. |
| On fingers | marksman's copper ring of sensing marksman's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Blindness immunity: +22% See stealth: +6 See invisible: +6 Rings can have magical properties. |
| Around neck | warrior's stralite amulet of magic (+3) warrior's stralite amulet of magic (+3)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Mag Changes resistances: +9% physical Stamina each turn: +0.30 Amulets can have magical properties. |
| In main hand | elven-wood magestaff of might (25-30 power, 5 apr, lightning damage) elven-wood magestaff of might (25-30 power, 5 apr, lightning damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
| Main armor | stormlord's silk robe (3 def, 0 armour) stormlord's silk robe (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +5% lightning / +9% cold Changes damage: +8% physical / +10% lightning / +9% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | insulating rough leather belt of the mystic insulating rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold Mental save: +6 Spellpower: +3 A belt that goes around your waist. |
Inventory
warrior's gold amulet warrior's gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +9% physical Stamina each turn: +0.20 Amulets can have magical properties. |
voratun greatmaul (66.5-99.75 power, 4 apr) voratun greatmaul (66.5-99.75 power, 4 apr)Requires: - Strength 48 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Massive two-handed maul. |
dragonbone longbow dragonbone longbowRequires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Longbows are used to shoot arrows at your foes. |
elven-wood magestaff of illumination (25-30 power, 5 apr, arcane damage) elven-wood magestaff of illumination (25-30 power, 5 apr, arcane damage)Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +9 Damage when the wearer hits(melee): 12 blinding light Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 102.99 light damage. Staves designed for wielders of magic, by the greats of the art. |
potent yew starstaff of fate (22-26.4 power, 4 apr, physical damage) potent yew starstaff of fate (22-26.4 power, 4 apr, physical damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 22.0 - 26.4 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +22% physical Talent granted: +1 Command Staff Physical save: +7 Spell save: +7 Mental save: +5 Spellpower: +12 Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
spellwoven cashmere robe of chaos (2 def, 0 armour) spellwoven cashmere robe of chaos (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +9% physical / -8% arcane / +9% fire / -8% cold / -7% nature / +8% blight Changes resistances penetration: +5% physical / +9% fire / +10% blight Spell save: +22 Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +2 Spell crit. chance: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe of protection (2 def, 2 armour) spellwoven woollen robe of protection (2 def, 2 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Defense: +2 Physical save: +18 Spell save: +17 Spellpower: +3 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
246 alchemist agate 246 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
striking dragonbone wand of detection [power 10] (15 cooldown) striking dragonbone wand of detection [power 10] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +5 Strike It can be used to detect the presence of creatures around you (rad 10), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void elven-wood wand of trap destruction [power 85] (15 cooldown) void elven-wood wand of trap destruction [power 85] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to try to disarm traps in a line (disarm power 85), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded elven-wood wand of lightning [power 192] (6 cooldown) warded elven-wood wand of lightning [power 192] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +2 fire / +1 cold / +3 lightning / +1 blight / +2 temporal Talent granted: +1 Ward It can be used to fire a beam of lightning (dam 64-192), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Fulista the Skeleton Archmage level 18
75th Pyre 122nd year of Ascendancy at 23:20 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Fulista the Skeleton Archmage level 10
74th Pyre 122nd year of Ascendancy at 21:30 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Fulista the Skeleton Archmage level 20
76th Pyre 122nd year of Ascendancy at 06:30 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Fulista the Skeleton Archmage level 30
78th Pyre 122nd year of Ascendancy at 07:06 see stats
XXX the Destroyer (Nightmare (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By Fulista the Skeleton Archmage level 29
78th Pyre 122nd year of Ascendancy at 04:40 see stats
Log
Skeleton warrior hits Fulista for (113 absorbed), 0 lightning, (100 absorbed), 51 physical (51 total damage).
Fulista casts Lightning.
Fulista's spell attains critical power!
Fulista hits Drem for 100 lightning damage.
Fulista hits Emperor wight for 60 lightning damage.
Fulista hits Skeleton warrior for 100 lightning damage.
Emperor wight casts Mind Disruption.
Fulista wanders around!.
Emperor wight hits Fulista for 32 lightning damage.
Emperor wight hits Skeleton warrior for 48 lightning damage.
Skeleton warrior hits Fulista for 80 lightning, 107 physical (187 total damage).
Fulista is no longer out of phase.
Fulista casts Phase Door.
Emperor wight hits Fulista for 15 lightning damage.
Emperor wight hits Fulista for 24 lightning damage.
Emperor wight hits Drem for 28 lightning damage.
Emperor wight hits Fulista for 27 lightning damage.
Emperor wight hits Skeleton warrior for 28 lightning damage.
Drem hits Fulista for 44 physical damage.
Emperor wight hits Skeleton warrior for 27 lightning damage.
Emperor wight hits Fulista for 26 lightning damage.
Fulista seems more focused.
Fulista is not stunned anymore.
Skeleton warrior hits Fulista for 58 lightning damage.
Fulista the level 30 skeleton archmage was zapped to death by a skeleton warrior on level 43 of The Arena.
Skeleton warrior killed Fulista!
