David the level 10 Cornac Skirmisher by GEPGUN

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassSkirmisher
Level / Exp10 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity39 (base 29)
Constitution10 (base 10)
Magic14 (base 10)
Willpower15 (base 11)
Cunning30 (base 23)

Resources

Life276/276
Stamina140/140
Healing Factor1.1200003099961
Regeneration2.5200006974913

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth30.004149834542
See Invisible30.004149834542

Offense: Mainhand

Damage48
Accuracy47
Crit Chance12%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance8%
Speed1

Offense: Mind

Mindpower24
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+9%
Cold+9%
Nature+5%

Defense: Base

Armour (hardiness)20.719009130622 (66.439381135396%)
Defense46
Ranged Defense46
Fatigue0
Physical Save23
Spell Save11
Mental Save16

Defense: Resistances

Darkness+ 11%( 70%)
Light+ 10%( 70%)
Temporal+ 10%( 70%)
Nature+ 10%( 70%)
Fire+ 10%( 70%)
Cold+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance21%
Instadeath Resistance100%
Pinning Resistance23%
Poison Resistance20%
Knockback Resistance30%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
2/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
4/5
1/5
1/5
0/5
Technique / Tireless Combatant1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
2/5
3/5
0/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5

Effects

Quests

done
done
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By David the Cornac Skirmisher level 10
2nd Mirth 122nd year of Ascendancy at 15:55
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By David the Cornac Skirmisher level 10
7th Mirth 122nd year of Ascendancy at 23:53
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
cleansing elm wand of lightning storm [power 122] (15 cooldown).
You gain 5.00 gold from the transmogrification of
elm totem of healing [power 116] (15 cooldown).
You gain 16.00 gold from the transmogrification of
Eye of the Dreaming One.
You gain 10.00 gold from the transmogrification of
Summertide Phial.
You gain 0.87 gold from the transmogrification of
rough leather armour of acid resistance (3 def, 2 armour).
You gain 1.69 gold from the transmogrification of
prismatic cured leather armour of lightning resistance (6 def, 4 armour).
You gain 0.95 gold from the transmogrification of
mindwoven linen wizard hat (1 def, 0 armour).
You gain 1.10 gold from the transmogrification of
insulating linen wizard hat of the mind (+6%) (1 def, 0 armour).
You gain 8.43 gold from the transmogrification of
Isoldann the linen wizard hat (1 def, 0 armour).
You gain 2.70 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 21.57 gold from the transmogrification of
Betynor the pair of iron boots (0 def, 3 armour).
You gain 1.53 gold from the transmogrification of
enveloping linen cloak of Iron Throne (6 def, 0 armour).
You gain 2.59 gold from the transmogrification of
cruel elm starstaff of might (100% power, 2 apr, temporal element).
You gain 1.76 gold from the transmogrification of
nature's mossy mindstar of balance (75% power, 12 apr, nature damage).
You gain 1.76 gold from the transmogrification of
nature's mossy mindstar of balance (75% power, 12 apr, nature damage).
You gain 1.66 gold from the transmogrification of
slime-covered steel mace of massacre (117% power, 3 apr).
You gain 0.95 gold from the transmogrification of
arcing iron mace of massacre (116% power, 2 apr).
You gain 2.40 gold from the transmogrification of
balanced iron longsword (105% power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 3.75 gold from the transmogrification of
hateful steel greatsword of daylight (122% power, 2 apr).
You gain 2.76 gold from the transmogrification of
arcing steel greatsword of daylight (130% power, 2 apr).
You gain 1.75 gold from the transmogrification of
iron dagger of phasing (100% power, 10 apr).
You gain 1.88 gold from the transmogrification of
clarifying steel amulet of dexterity (+3).
There is a previous level here (press '' or right click to use).