Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 9 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Fuzzy at level 9 on the 74th Pyre 122nd year of Ascendancy at 22:36 / 1 |
Primary Stats
| Strength | 23 (base 23) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 33 (base 33) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -10/229 |
| Positive | 18/74 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 4 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 14.62 (59.10447761194%) |
| Defense | 6 |
| Ranged Defense | 10 |
| Fatigue | 22 |
| Physical Save | 11 |
| Spell Save | 23 |
| Mental Save | 18 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Celestial / Combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is asphyxiating, preventing breathing and making it suffocate. Asphyxiating |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | iron mace (12.5-17.5 power, 2 apr) iron mace (12.5-17.5 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
| In off hand | iron shield (4 def, 2 armour, 9-10.8 power, 20.5 block) iron shield (4 def, 2 armour, 9-10.8 power, 20.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
| On head | dwarven-steel helm of sanctity (0 def, 4 armour) dwarven-steel helm of sanctity (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +10% blight / +11% darkness Spell save: +11 (+5 eff.) Mental save: +11 (+6 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Cyremirin the Gleamobeisance (32-48 power, 2 apr) Cyremirin the Gleamobeisance (32-48 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +20 lightning When wielded/worn: Damage when hit (Melee): 4 light Changes resistances: +12% light / +3% fire Changes resistances penetration: +10% light / +10% acid Changes damage: +6% acid Light radius: +3 Massive two-handed battleaxes. |
plaguebringer's dwarven-steel greatsword of rage (38.5-61.6 power, 2 apr) plaguebringer's dwarven-steel greatsword of rage (38.5-61.6 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 19% chance to disease Damage (Melee): +20 blight When wielded/worn: Accuracy: +16 (+15 eff.) Changes stats: +7 Str Changes damage: +16% physical Disease immunity: +27% Stamina when hit: +3.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Shockkin the elven-wood longbowShockkin the elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Burst (radius 2) on crit: +2 lightning When wielded/worn: Changes resistances: +3% light Changes resistances penetration: +20% lightning / +20% physical Changes damage: +6% lightning / +20% physical / +27% light Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. yew longbow 'Turudunahell'yew longbow 'Turudunahell' Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 On weapon hit: * 40% chance to gain 10% of a turn * 51% chance to corrode armour Damage (Ranged): +13 cold Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +2 temporal When wielded/worn: Changes damage: +17% cold Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Galoyon (16-17.6 power, 40 apr, mind damage)Galoyon (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. This purifying mindstar will cleanse other mindstars. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +6 (+3 eff.) Armour: +10 Effects on melee hit: * 15% chance to corrode armour Effects when hit in melee: * 20 arcane resource burn Damage when hit (Melee): 19 ice / 9 darkness / 10 mind Changes resistances: +9% arcane / +17% cold Changes resistances penetration: +20% acid / +20% cold / +7% arcane Changes damage: +10% mind / +20% cold / +10% darkness / +9% arcane Physical save: +20 (+14 eff.) Maximum stamina: +15.00 Mindpower: +10 (+9 eff.) Mental crit. chance: +5% Activating this item is instant. It can be used to activate talent Destroy Magic, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 70%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. NedigNedig Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Changes stats: +4 Cun / +6 Con Changes resistances: +6% light Changes resistances penetration: +20% mind Talent mastery: +0.20 Wild-gift / Fungus Equilibrium when hit: +0.12 Maximum psi: +20.00 It can be used to regenerate 156 life over 5 turns, putting all charms on cooldown for 20 turns. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. gunslinger's stralite steamgun of lightninggunslinger's stralite steamgun of lightning Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Damage (Ranged): +17 lightning Attacks use: 2.0 Steam When wielded/worn: Changes damage: +18% lightning / +19% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. penetrating dwarven-steel steamgun of acidpenetrating dwarven-steel steamgun of acid Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +14 acid Attacks use: 2.0 Steam When wielded/worn: Changes resistances penetration: +12% physical Changes damage: +17% acid Damage Shield penetration: +40% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. cashmere cloak of implacability (2 def, 0 armour)cashmere cloak of implacability (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +10 (+9 eff.) Mental save: +11 (+6 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. starseer's cashmere wizard hat of darkness (+24%) (2 def, 0 armour)starseer's cashmere wizard hat of darkness (+24%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +24% darkness Changes damage: +6% physical / +11% temporal / +8% light / +25% darkness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour of command (13 def, 13 armour)radiant dwarven-steel mail armour of command (13 def, 13 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +13 (+13 eff.) Fatigue: +16% Damage when hit (Melee): 9 light Changes stats: +4 Cun / +4 Wil Changes resistances: +22% blight / +21% darkness Mental save: +19 (+10 eff.) Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Furnaceblow the quiver of elven-wood arrows (23/23, 45.5-63.7 power, 14 apr)Furnaceblow the quiver of elven-wood arrows (23/23, 45.5-63.7 power, 14 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.5 - 63.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 23 On weapon hit: * 51% chance to corrode armour Damage (Ranged): +27 cold / +4 temporal Burst (radius 1) on hit: +4 temporal / +12 fire Burst (radius 2) on crit: +13 cold / +4 fire Arrows are used with bows to pierce your foes to death. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. hateful pouch of stralite shots of crippling (23/23, 42.5-51 power, 5 apr)hateful pouch of stralite shots of crippling (23/23, 42.5-51 power, 5 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +18.5% Capacity: 23 On weapon crit: * cripple the target Damage (Ranged): +25 darkness Damage against: +17% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots 'Ivybremina' (18/18, 34-40.8 power, 3 apr)pouch of dwarven-steel shots 'Ivybremina' (18/18, 34-40.8 power, 3 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 34.0 - 40.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 18 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +12 acid / +8 temporal / +36 physical Burst (radius 1) on hit: +8 acid / +4 temporal Burst (radius 2) on crit: +4 acid / +8 temporal Shots are used with slings to pummel your foes to death. |
telekinetic stralite torque of kinetic psionic shield [power 121] (10/20 cooldown) telekinetic stralite torque of kinetic psionic shield [power 121] (10/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +5 Telekinetic Blast It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 121 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Log
Fuzzy picks up (e.): Galoyon (16-17.6 power, 40 apr, mind damage).
Fuzzy picks up (c.): plaguebringer's dwarven-steel greatsword of rage (38.5-61.6 power, 2 apr).
Fuzzy picks up (g.): dwarven-steel helm of sanctity (0 def, 4 armour).
Fuzzy picks up (k.): hateful pouch of stralite shots of crippling (23/23, 42.5-51 power, 5 apr).
Fuzzy picks up (l.): telekinetic stralite torque of kinetic psionic shield [power 121] (20 cooldown).
Fuzzy picks up (h.): starseer's cashmere wizard hat of darkness (+24%) (2 def, 0 armour).
Fuzzy picks up (g.): cashmere cloak of implacability (2 def, 0 armour).
Fuzzy picks up (j.): radiant dwarven-steel mail armour of command (13 def, 13 armour).
Fuzzy picks up (g.): gunslinger's stralite steamgun of lightning.
Fuzzy picks up (h.): penetrating dwarven-steel steamgun of acid.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Fuzzy picks up (g.): Nedig.
Fuzzy picks up (r.): pouch of dwarven-steel shots 'Ivybremina' (18/18, 34-40.8 power, 3 apr).
Fuzzy picks up (b.): Cyremirin the Gleamobeisance (32-48 power, 2 apr).
Fuzzy picks up (o.): Furnaceblow the quiver of elven-wood arrows (23/23, 45.5-63.7 power, 14 apr).
There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).
You gain 0.25 gold from the transmogrification of iron greatsword (17.5-28 power, 1 apr).
Fuzzy can not wear (main armor): radiant dwarven-steel mail armour of command (13 def, 13 armour) (not enough stat).
Fuzzy wears: dwarven-steel helm of sanctity (0 def, 4 armour).
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Fuzzy is asphyxiating!
Saving game...
