Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.2.4Official Expansion!Items Vault 1.3.0Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 12 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by Fuzzy at level 12 on the 74th Pyre 122nd year of Ascendancy at 23:28 / 1 |
Primary Stats
| Strength | 14 (base 16) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 16 (base 14) |
| Willpower | 13 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | -12/264 |
| Positive | 0/83 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 9 |
| Accuracy | 5 |
| Crit Chance | 1% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.5 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 10.62 (59.10447761194%) |
| Defense | 6.35 |
| Ranged Defense | 10.35 |
| Fatigue | 18 |
| Physical Save | 8.4 |
| Spell Save | 10.15 |
| Mental Save | 8.4 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is asphyxiating, preventing breathing and making it suffocate. Asphyxiating |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In off hand | iron shield (4 def, 2 armour, 10.5-12.6 power, 19.5 block) iron shield (4 def, 2 armour, 10.5-12.6 power, 19.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.5 - 12.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | iron mace (11.5-16.1 power, 2 apr) iron mace (11.5-16.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
Inventory
heat beam rune (40 fire damage) heat beam rune (40 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel greatmaul (44.5-66.75 power, 2 apr)inquisitor's dwarven-steel greatmaul (44.5-66.75 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 27 arcane resource burn On weapon crit: * burns latent spell energy Massive two-handed mauls. |
iron greatsword (13-20.8 power, 1 apr) iron greatsword (13-20.8 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.0 - 20.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Willowterror the voratun longsword (44-61.6 power, 7 apr)Willowterror the voratun longsword (44-61.6 power, 7 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% Damage (Melee): +60 insidious poison Burst (radius 2) on crit: +30 ice When wielded/worn: Accuracy: +12 (+12 eff.) Armour: +15 Defense: +15 (+14 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 physical Changes resistances: +2% physical Changes resistances penetration: +15% cold / +15% physical Maximum encumbrance: +20 Disarm immunity: +50% Maximum stamina: +25.00 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel longsword of purging (20-28 power, 4 apr)balanced dwarven-steel longsword of purging (20-28 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +14 nature When wielded/worn: Accuracy: +11 (+11 eff.) Defense: +11 (+11 eff.) Disarm immunity: +33% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr)insidious dwarven-steel longsword of the leech (23.5-32.9 power, 4 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 14% * leeches stamina from the target Damage (Melee): +34 insidious poison When wielded/worn: Damage when hit (Melee): 14 nature slow Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. insidious steel mace of shearing (15.5-21.7 power, 3 apr)insidious steel mace of shearing (15.5-21.7 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +30 insidious poison When wielded/worn: Armour penetration: +9 Changes resistances penetration: +9% physical Changes damage: +8% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite mace (37.5-52.5 power, 5 apr)quick stralite mace (37.5-52.5 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 111% When wielded/worn: Accuracy: +13 (+13 eff.) Changes stats: +5 Dex Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. hungering mossy mindstar (3-3.3 power, 12 apr, mind damage)hungering mossy mindstar (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +2.00 Psi per kill: +2.00 Mindpower: +2 (+2 eff.) Mental crit. chance: +1% It can be used to inflict 24.20 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar of frost (12.5-13.75 power, 32 apr, nature damage)nature's pulsing mindstar of frost (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Damage when hit (Melee): 15 ice Changes resistances: +8% blight / +12% cold Changes resistances penetration: +16% cold Changes damage: +9% nature / +17% cold Disease immunity: +22% Mindpower: +8 (+7 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of channeling (25-30 power, 5 apr, darkness element)elven-wood vilestaff of channeling (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Mana each turn: +0.25 Spellpower: +28 (+16 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Woevagrant (33-46.2 power, 5 apr)Woevagrant (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 19% chance to daze * 25% chance to remove a magical effect Damage (Melee): +34 nature Burst (radius 1) on hit: +4 mind When wielded/worn: Changes stats: +4 Str / +3 Dex / +4 Mag / +5 Wil / +3 Cun / +4 Con Changes resistances: +6% darkness Changes resistances penetration: +13% lightning Changes damage: +6% darkness / +3% mind Mental save: +9 (+9 eff.) Equilibrium when hit: +0.04 Psi when hit: +0.04 Maximum hate: +12.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel waraxe of projection (22-30.8 power, 4 apr)elemental dwarven-steel waraxe of projection (22-30.8 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +13 mind When wielded/worn: Changes resistances penetration: +13% acid / +13% fire / +13% cold / +13% lightning It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel waraxe of massacre (32.5-45.5 power, 4 apr)thunderous dwarven-steel waraxe of massacre (32.5-45.5 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 11% chance to daze When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +11% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Ce'Noreriama the FurnacegrindCe'Noreriama the Furnacegrind Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn Damage when hit (Melee): 4 fire / 8 temporal Changes stats: +6 Con Changes resistances: +6% temporal Changes resistances penetration: +5% blight / +5% fire Changes damage: +9% blight / +3% fire Reduced damage from: +45% Summoned Mental save: +15 (+13 eff.) Life regen: +3.60 Mindpower: +10 (+8 eff.) Healing mod.: +30% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe (5 def, 0 armour)stormwoven elven-silk robe (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +8 Str / +8 Mag / +8 Wil Changes resistances: +11% lightning / +15% cold Changes damage: +20% lightning / +15% physical / +20% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. champion's dwarven-steel helm (0 def, 4 armour)champion's dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str / +4 Wil Mental save: +10 (+10 eff.) Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of thunder (4 def, 8 armour)enlightening stralite mail armour of thunder (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +9.0% Physical power: +20 (+13 eff.) Armour: +8 Defense: +4 (+4 eff.) Fatigue: +16% Changes stats: +9 Str / +7 Mag / +16 Wil / +8 Cun Changes resistances: +18% lightning Mental save: +17 (+14 eff.) Spellpower: +20 (+12 eff.) Spell crit. chance: +9% Mindpower: +22 (+14 eff.) Mental crit. chance: +9% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour 'Drovon' (4 def, 8 armour)stralite mail armour 'Drovon' (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+4 eff.) Fatigue: +16% Damage (Melee): 20 acid / 20 fire Damage when hit (Melee): 13 acid / 15 fire / 8 arcane Changes resistances: +26% acid / +26% fire Critical mult.: +15.00% Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +2.00 Maximum psi: +20.00 Mindpower: +6 (+6 eff.) Mental crit. chance: +4% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. tempestuous drakeskin leather armour of the wind (37 def, 8 armour)tempestuous drakeskin leather armour of the wind (37 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Physical crit. chance: +5.0% Armour: +8 Defense: +37 (+25 eff.) Ranged Defense: +14 (+12 eff.) Fatigue: +8% Damage (Melee): 10 lightning Damage (Ranged): 10 lightning Changes resistances: +29% lightning / +29% cold Stamina each turn: +1.50 Chance to avoid any damage: +11% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide cured leather armour of Toknor (2 def, 4 armour)troll-hide cured leather armour of Toknor (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+6 eff.) Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Critical mult.: +13.00% Life regen: +7.80 Healing mod.: +18% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide hardened leather armour of Eyal (3 def, 6 armour)troll-hide hardened leather armour of Eyal (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Life regen: +12.80 Maximum life: +76.00 Healing mod.: +43% A suit of armour made of leather. |
Shieldsmaiden (5 def, 20 armour, 48-57.6 power, 150 block) Shieldsmaiden (5 def, 20 armour, 48-57.6 power, 150 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Ice Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +8.0% Block value: +150 When this weapon hits: Ice Shards (15% chance level 3). When wielded/worn: Armour: +20 Defense: +5 (+5 eff.) Ranged Defense: +12 (+11 eff.) Fatigue: +10% Changes resistances: +25% fire / +25% cold Talents granted: +1 Shieldsmaiden Aura +4 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
This item will automatically be transmogrified when you leave the level. corrosive voratun shield of physical resistance (+20%) (12 def, 3 armour, 66-79.2 power, 209 block)corrosive voratun shield of physical resistance (+20%) (12 def, 3 armour, 66-79.2 power, 209 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.0 - 79.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +209 Damage (Melee): +20 acid When wielded/worn: Armour: +3 Defense: +12 (+12 eff.) Ranged Defense: +12 (+11 eff.) Fatigue: +14% Effects when hit in melee: * 20% chance to corrode armour Changes stats: +6 Con Changes resistances: +20% acid / +20% physical Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel shield of radiance (8 def, 2 armour, 32.5-39 power, 83.5 block)flaming dwarven-steel shield of radiance (8 def, 2 armour, 32.5-39 power, 83.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.5 - 39.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +84 Damage (Melee): +16 light Burst (radius 1) on hit: +15 fire When wielded/worn: Armour: +2 Defense: +8 (+8 eff.) Ranged Defense: +8 (+8 eff.) Fatigue: +12% Damage (Melee): 8 fire Effects when hit in melee: * 28% chance to blind Damage when hit (Melee): 16 fire Changes stats: +6 Con / +4 Mag Changes resistances: +16% light Talent granted: +3 Block Handheld deflection devices. |
145 alchemist agate 145 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Shimmerspire (23/23, 32.5-39 power, 3 apr)Shimmerspire (23/23, 32.5-39 power, 3 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 23 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +8 lightning / +36 physical / +16 blight / +12 arcane / +28 acid Burst (radius 2) on crit: +4 lightning / +12 acid Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Lustreravager [power 301] (6 cooldown)Lustreravager [power 301] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 45% chance to blind Changes resistances: +2% physical / +9% light / +3% nature Physical save: +3 (+3 eff.) Stamina each turn: +0.60 Maximum stamina: +10.00 It can be used to fire a blast of psionic energies in a range 6 beam (dam 150-301), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Fuzzy the Shalore Sun Paladin level 10
74th Pyre 122nd year of Ascendancy at 13:06 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Fuzzy picks up (h.): stralite mail armour 'Drovon' (4 def, 8 armour).
Fuzzy picks up (k.): 67 alchemist agate.
Fuzzy picks up (p.): Shimmerspire (23/23, 32.5-39 power, 3 apr).
Fuzzy picks up (q.): Lustreravager [power 301] (6 cooldown).
Fuzzy picks up (k.): flaming dwarven-steel shield of radiance (8 def, 2 armour, 32.5-39 power, 83.5 block).
Fuzzy picks up (f.): elemental dwarven-steel waraxe of projection (22-30.8 power, 4 apr).
Fuzzy picks up (e.): quick stralite mace (37.5-52.5 power, 5 apr).
Fuzzy picks up (i.): Ce'Noreriama the Furnacegrind.
Fuzzy picks up (k.): enlightening stralite mail armour of thunder (4 def, 8 armour).
Fuzzy picks up (o.): corrosive voratun shield of physical resistance (+20%) (12 def, 3 armour, 66-79.2 power, 209 block).
Fuzzy picks up (e.): insidious steel mace of shearing (15.5-21.7 power, 3 apr).
Fuzzy picks up (b.): inquisitor's dwarven-steel greatmaul (44.5-66.75 power, 2 apr).
Fuzzy picks up (d.): Willowterror the voratun longsword (44-61.6 power, 7 apr).
Fuzzy picks up (i.): elven-wood vilestaff of channeling (25-30 power, 5 apr, darkness element).
Fuzzy picks up (r.): troll-hide cured leather armour of Toknor (2 def, 4 armour).
Fuzzy picks up (s.): troll-hide hardened leather armour of Eyal (3 def, 6 armour).
Fuzzy picks up (w.): 78 alchemist agate.
Fuzzy picks up (n.): stormwoven elven-silk robe (5 def, 0 armour).
Fuzzy picks up (i.): hungering mossy mindstar (3-3.3 power, 12 apr, mind damage).
Fuzzy picks up (j.): nature's pulsing mindstar of frost (12.5-13.75 power, 32 apr, nature damage).
There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).
You don't see how to get there...
Fuzzy is asphyxiating!
Saving game...
