Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.2.4Official Expansion!Items Vault 1.3.0Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 9 / 43% |
| Size | medium |
| Lifes / Deaths | Killed by Fuzzy at level 9 on the 75th Pyre 122nd year of Ascendancy at 01:18 / 1 |
Primary Stats
| Strength | 14 (base 16) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 16 (base 14) |
| Willpower | 13 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | -10/219 |
| Positive | 0/74 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 5 |
| Crit Chance | 1% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.5 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 10.62 (59.10447761194%) |
| Defense | 6.35 |
| Ranged Defense | 10.35 |
| Fatigue | 18 |
| Physical Save | 8.4 |
| Spell Save | 10.15 |
| Mental Save | 8.4 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is asphyxiating, preventing breathing and making it suffocate. Asphyxiating |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In off hand | iron shield (4 def, 2 armour, 10-12 power, 17 block) iron shield (4 def, 2 armour, 10-12 power, 17 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +17 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | iron mace (12-16.8 power, 2 apr) iron mace (12-16.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
Inventory
heat beam rune (40 fire damage) heat beam rune (40 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. caustic iron battleaxe of crippling (12.5-18.75 power, 1 apr)caustic iron battleaxe of crippling (12.5-18.75 power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 12.5 - 18.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 16% chance to corrode armour On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Changes resistances penetration: +10% acid Life regen: +1.26 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. hateful steel battleaxe of disruption (21-31.5 power, 2 apr)hateful steel battleaxe of disruption (21-31.5 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage (Melee): +16 darkness Damage against: +16% Living / +21% Unnatural Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel dagger of disruption (18.5-24.05 power, 7 apr)quick dwarven-steel dagger of disruption (18.5-24.05 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 111% On weapon hit: * disrupts spell-casting Damage against: +16% Unnatural When wielded/worn: Accuracy: +9 (+9 eff.) Changes stats: +4 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel greatmaul of paradox (42-63 power, 2 apr)warbringer's dwarven-steel greatmaul of paradox (42-63 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +12 temporal When wielded/worn: Physical power: +16 (+11 eff.) Damage when hit (Melee): 16 temporal Changes stats: +7 Con Changes resistances: +16% temporal Changes resistances penetration: +16% physical Disarm immunity: +35% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. TempesttrialTempesttrial Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * 20% chance to daze * 53% chance to corrode armour Damage (Ranged): +21 lightning Burst (radius 1) on hit: +2 acid When wielded/worn: Changes resistances: +9% lightning Changes resistances penetration: +10% acid Changes damage: +22% lightning Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Blade of Distorted Time (40-56 power, 10 apr)Blade of Distorted Time (40-56 power, 10 apr) Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 41.46 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar 'Blindraptor' (13-14.3 power, 32 apr, nature damage)pulsing mindstar 'Blindraptor' (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural mindstar calls for a summoner. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +16 light Burst (radius 2) on crit: +4 light When wielded/worn: Changes stats: +6 Wil Changes resistances: +9% lightning Changes resistances penetration: +6% acid / +9% fire / +9% physical / +9% cold Changes damage: +13% acid / +12% fire / +12% physical / +13% cold Reduces incoming crit damage: 15.00% Mindpower: +8 (+7 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Emelosebeth the BarkkillerEmelosebeth the Barkkiller Requires: - Dexterity 35 - Talent Shoot Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon hit: * Slows global speed by 40% * 40% chance to cause random gloom On weapon crit: * silences the target Damage (Ranged): +17 cold / +21 nature When wielded/worn: Physical power: +13 (+10 eff.) Armour: +13 Changes stats: +6 Str / +1 Wil / +1 Cun / +2 Con Changes resistances: +9% mind Changes resistances penetration: +18% nature / +11% cold Changes damage: +6% nature Light radius: +3 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. magewarrior's short elven-wood starstaff of greater warding (25-30 power, 5 apr, darkness element)magewarrior's short elven-wood starstaff of greater warding (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+12 eff.) Physical crit. chance: +9.0% Physical power: +13 (+10 eff.) Armour: +11 Defense: +10 (+10 eff.) Maximum wards: +3 darkness Changes damage: +25% darkness Talents granted: +1 Command Staff +5 Ward Critical mult.: +13.00% Spellpower: +21 (+12 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel waraxe of torment (20-28 power, 4 apr)quick dwarven-steel waraxe of torment (20-28 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 111% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +11 (+11 eff.) Changes stats: +4 Dex Changes resistances penetration: +11% mind / +11% darkness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. shimmering silk robe of Linaniil (3 def, 0 armour)shimmering silk robe of Linaniil (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes damage: +18% arcane Mana each turn: +0.34 Maximum mana: +162.00 Spellpower: +27 (+16 eff.) Spell crit. chance: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. heroic drakeskin leather gloves of dexterity (+6) (0 def, 9 armour)heroic drakeskin leather gloves of dexterity (+6) (0 def, 9 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 (+20 eff.) Armour: +9 Changes stats: +6 Dex Mental save: +15 (+13 eff.) Maximum life: +66.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of cold resistance (4 def, 7 armour)prismatic reinforced leather armour of cold resistance (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+4 eff.) Fatigue: +8% Changes resistances: +26% cold / +17% light / +18% darkness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather armour of command (8 def, 7 armour)rough leather armour of command (8 def, 7 armour) Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +7 Defense: +8 (+8 eff.) Fatigue: +6% Changes stats: +2 Cun Mental save: +13 (+12 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Ashwilder the stralite shield (10 def, 2 armour, 45-54 power, 138 block)Ashwilder the stralite shield (10 def, 2 armour, 45-54 power, 138 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.0 - 54.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +138 On weapon hit: * 53% chance to gain 10% of a turn Damage (Melee): +12 blight Burst (radius 1) on hit: +8 blight When wielded/worn: Armour: +2 Defense: +10 (+10 eff.) Ranged Defense: +10 (+10 eff.) Fatigue: +14% Changes resistances: +18% nature / +18% blight Changes resistances penetration: +10% blight / +10% fire Changes damage: +3% fire / +12% temporal Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Burnrune (12 def, 9 armour, 66.5-79.8 power, 216 block)Burnrune (12 def, 9 armour, 66.5-79.8 power, 216 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.5 - 79.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +216 Damage (Melee): +20 cold Burst (radius 1) on hit: +4 fire When wielded/worn: Armour: +9 Defense: +12 (+12 eff.) Ranged Defense: +12 (+11 eff.) Fatigue: +14% Damage (Melee): 9 cold Effects when hit in melee: * 70% chance to reduce powers by 20% * 62 arcane resource burn Damage when hit (Melee): 19 ice Changes stats: +4 Dex / +14 Con Changes resistances: +33% acid / +39% nature / +3% mind Talent granted: +5 Block Stun/Freeze immunity: +10% Light radius: +2 Infravision radius: +1 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living dwarven-steel shield of earthen fury (8 def, 13 armour, 27.5-33 power, 73.5 block)living dwarven-steel shield of earthen fury (8 def, 13 armour, 27.5-33 power, 73.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.5 - 33.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +74 On weapon hit: * deal bonus physical damage equal to your armor Damage (Melee): +16 nature When wielded/worn: Armour: +13 Armour Hardiness: +7% Defense: +8 (+8 eff.) Ranged Defense: +8 (+8 eff.) Fatigue: +12% Damage when hit (Melee): 16 nature Changes resistances: +16% blight / +16% physical / +16% nature Talent granted: +3 Block Maximum life: +82.00 Handheld deflection devices. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of iron shots of accuracy (18/18, 13-15.6 power, 1 apr)plaguebringer's pouch of iron shots of accuracy (18/18, 13-15.6 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.0 - 15.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 18 When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 8% chance to disease Damage (Ranged): +8 blight Shots are used with slings to pummel your foes to death. |
Achievements
Log
Fuzzy picks up (b.): hateful steel battleaxe of disruption (21-31.5 power, 2 apr).
Fuzzy picks up (g.): quick dwarven-steel waraxe of torment (20-28 power, 4 apr).
Fuzzy picks up (g.): magewarrior's short elven-wood starstaff of greater warding (25-30 power, 5 apr, darkness element).
Fuzzy picks up (e.): Blade of Distorted Time (40-56 power, 10 apr).
Fuzzy picks up (n.): Burnrune (12 def, 9 armour, 66.5-79.8 power, 216 block).
Fuzzy picks up (o.): living dwarven-steel shield of earthen fury (8 def, 13 armour, 27.5-33 power, 73.5 block).
Fuzzy picks up (s.): plaguebringer's pouch of iron shots of accuracy (18/18, 13-15.6 power, 1 apr).
Fuzzy picks up (l.): prismatic reinforced leather armour of cold resistance (4 def, 7 armour).
Fuzzy picks up (b.): caustic iron battleaxe of crippling (12.5-18.75 power, 1 apr).
Lore found: Blade of Distorted Time
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 4 turns (stop reason: dialog is displayed).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Fuzzy picks up (f.): Tempesttrial.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Ran for 43 turns (stop reason: didn't move).
Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Fuzzy is asphyxiating!
Saving game...
