









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 12 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:08 / 44Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:30 Killed by skeleton archer at level 2 on the 78th Pyre 122nd year of Ascendancy at 13:56 Killed by skeleton master archer at level 2 on the 78th Pyre 122nd year of Ascendancy at 14:18 Killed by degenerated skeleton warrior at level 3 on the 78th Pyre 122nd year of Ascendancy at 16:46 Killed by orc warrior at level 3 on the 78th Pyre 122nd year of Ascendancy at 22:28 Killed by orc warrior at level 3 on the 78th Pyre 122nd year of Ascendancy at 22:52 Killed by The Shade at level 4 on the 1st Mirth 122nd year of Ascendancy at 16:34 Killed by The Shade at level 4 on the 1st Mirth 122nd year of Ascendancy at 18:11 Killed by Bill the Stone Troll at level 8 on the 6th Mirth 122nd year of Ascendancy at 07:11 Killed by minotaur at level 9 on the 9th Mirth 122nd year of Ascendancy at 22:45 Killed by Nerota the minotaur at level 9 on the 10th Mirth 122nd year of Ascendancy at 13:24 Killed by minotaur at level 9 on the 1st Summertide 122nd year of Ascendancy at 00:13 Killed by Minotaur of the Labyrinth at level 9 on the 2nd Summertide 122nd year of Ascendancy at 21:45 Killed by Minotaur of the Labyrinth at level 9 on the 2nd Summertide 122nd year of Ascendancy at 21:55 Killed by Aerutira the minotaur at level 10 on the 3rd Summertide 122nd year of Ascendancy at 21:38 Killed by Polisethra the cutpurse at level 10 on the 1st Flare 122nd year of Ascendancy at 01:00 Killed by Polisethra the cutpurse at level 10 on the 1st Flare 122nd year of Ascendancy at 01:15 Killed by Tanor the halfling at level 10 on the 21st Dusk 122nd year of Ascendancy at 02:50 Killed by Tanor the halfling at level 10 on the 21st Dusk 122nd year of Ascendancy at 02:58 Killed by Ronbovosm the dwarf at level 11 on the 21st Dusk 122nd year of Ascendancy at 03:17 Killed by Lisama the green jelly at level 11 on the 22nd Dusk 122nd year of Ascendancy at 12:48 Killed by Emelikira the gelatinous cube at level 11 on the 22nd Dusk 122nd year of Ascendancy at 13:01 Killed by shadow at level 11 on the 22nd Dusk 122nd year of Ascendancy at 13:14 Killed by Emelikira the gelatinous cube at level 11 on the 22nd Dusk 122nd year of Ascendancy at 13:25 Killed by Neroth the sandworm at level 11 on the 22nd Dusk 122nd year of Ascendancy at 15:01 Killed by dasdadsadsa at level 11 on the 22nd Dusk 122nd year of Ascendancy at 17:07 Killed by ritch flamespitter at level 11 on the 22nd Dusk 122nd year of Ascendancy at 18:52 Killed by Nerovea the broken golem at level 11 on the 38th Dusk 122nd year of Ascendancy at 19:37 Killed by Salinor the broken golem at level 11 on the 38th Dusk 122nd year of Ascendancy at 23:01 Killed by Salinor the broken golem at level 11 on the 38th Dusk 122nd year of Ascendancy at 23:21 Killed by Salinor the broken golem at level 11 on the 38th Dusk 122nd year of Ascendancy at 23:32 Killed by Dehanenc the human at level 11 on the 41st Dusk 122nd year of Ascendancy at 01:54 Killed by Ysarci the halfling at level 11 on the 41st Dusk 122nd year of Ascendancy at 02:02 Killed by Dehanenc the human at level 11 on the 41st Dusk 122nd year of Ascendancy at 02:11 Killed by Araavsim the shalore at level 11 on the 41st Dusk 122nd year of Ascendancy at 03:05 Killed by skeleton archer at level 11 on the 50th Dusk 122nd year of Ascendancy at 16:39 Killed by ghoulking at level 12 on the 51st Dusk 122nd year of Ascendancy at 07:21 Killed by Voredassra the green jelly at level 12 on the 51st Dusk 122nd year of Ascendancy at 11:19 Killed by Voredassra the green jelly at level 12 on the 51st Dusk 122nd year of Ascendancy at 11:31 Killed by orc fighter at level 12 on the 51st Dusk 122nd year of Ascendancy at 14:59 Killed by orc fighter at level 12 on the 51st Dusk 122nd year of Ascendancy at 15:16 Killed by ghoul at level 12 on the 51st Dusk 122nd year of Ascendancy at 15:26 Killed by dasdadsadsa at level 12 on the 51st Dusk 122nd year of Ascendancy at 15:32 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 28 (base 18) |
| Magic | 40 (base 33) |
| Willpower | 26 (base 20) |
| Cunning | 12 (base 11) |
Resources
| Life | 232/232 |
| Mana | 257/257 |
| Healing Factor | 1.2556298990388 |
| Regeneration | 1.067285414183 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 26 |
| Crit Chance | 3% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +35% |
| Acid | +6% |
| Blight | +11% |
| Cold | +6% |
| Fire | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 21 |
| Mental Save | 20 |
Defense: Resistances
| Lightning | + 64%( 70%) |
| Nature | + 16%( 70%) |
| Blight | + 21%( 70%) |
| Cold | + 23%( 70%) |
| Fire | + 30%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 24% |
| Poison Resistance | 25% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -268 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 268 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by dasdadsadsa. Escort: repented thief (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 1 wormhole(s). | active |
Equipment
| Light source | brass lantern 'Isliralle'Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Changes damage: +6% acid Mana when firing critical spell: +2.00 Light radius: +3 Damage Shield penetration: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of blight (+11%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +11% blight Changes damage: +11% blight A pointy cloth hat, very wizardly... |
| On fingers | marksman's copper ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Changes resistances: +20% lightning Changes damage: +10% lightning Rings make your fingers look great! |
| On fingers | titan's copper ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% lightning Changes damage: +11% lightning Physical save: +6 (+4 eff.) Rings make your fingers look great! |
| Around waist | rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +7 (+3 eff.) Spellpower: +3 (+0 eff.) A belt that goes around your waist. |
| In main hand | lifebinding elm magestaff of invocation (10-12 power, 2 apr, lightning element)Requires: - Magic 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Con Changes damage: +10% lightning Talent granted: +1 Command Staff Life regen: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +13 (+2 eff.) Spell crit. chance: +1% Healing mod.: +11% It can be used to conjure elemental energy in a radius 2 cone, dealing 13.25 to 15.90 lightning damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | storm hardened leather gloves of dexterity (+2) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +2 Damage (Melee): 7 lightning Changes stats: +2 Dex Changes resistances: +5% lightning Changes damage: +4% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | cashmere robe 'Scabrune' (0 def, 0 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Effects when hit in melee: * 4% chance to slow global speed by 40% * 5 arcane resource burn Damage when hit (Melee): 2 nature Changes stats: +4 Con Changes resistances: +3% cold / +15% fire / +6% nature / +11% all Changes damage: +10% fire / +5% nature / +6% cold Poison immunity: +25% Disease immunity: +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | thick linen cloak of backstabbing (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +6 Armour: +5 Defense: +1 (+1 eff.) Changes resistances: +11% cold Critical mult.: +11.00% Stealth bonus: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +12% lightning Stun/Freeze immunity: +24% Amulets make your neck look great! |
Inventory
regeneration infusion (heal 61; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 61 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.Lisiba the Burnhunger (20-26 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 3). Damage (Melee): +8 physical When wielded/worn: Physical crit. chance: +5.0% Armour: +8 Changes stats: +2 Dex Changes resistances: +5% arcane / +6% fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.steel dagger (12-15 power, 6 apr) Requires: - Dexterity 16 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.arcing steel greatsword of massacre (33-53 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 33.0 - 52.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 27 damage Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.yew longbow Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.arcing steel longsword of erosion (15-21 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 27 damage Damage (Melee): +8 nature Sharp, long, and deadly. |
ash magestaff (15-18 power, 3 apr, cold element)Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% cold Talent granted: +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
surging ash starstaff of fate (15-18 power, 3 apr, physical element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% physical Talent granted: +1 Command Staff Physical save: +6 (+4 eff.) Spell save: +7 (+4 eff.) Mental save: +8 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.yew magestaff 'Phlegmnaught' (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +1 Wil / +5 Con Changes resistances: +3% nature / +3% light Changes damage: +20% lightning Talent granted: +1 Command Staff Critical mult.: +15.00% Disease immunity: +20% Life regen: +1.30 Spellpower: +13 (+2 eff.) Spell crit. chance: +3% Healing mod.: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.dwarven-steel gauntlets (0 def, 2 armour) Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.hardened leather gloves (0 def, 2 armour) 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.cured leather armour (6 def, 4 armour) Requires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.steel shield (0 def, 4 armour, 42 block) Requires: - Shield usage training - Strength 16 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.ash totem of healing [power 206] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 206 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.cleansing ash wand of lightning storm [power 170] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 45 lightning damage and will be dazed for 1 turn (229 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By dasdadsadsa the Shalore Archmage level 10
2nd Summertide 122nd year of Ascendancy at 22:05 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By dasdadsadsa the Shalore Archmage level 11
22nd Dusk 122nd year of Ascendancy at 13:24 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By dasdadsadsa the Shalore Archmage level 12
51st Dusk 122nd year of Ascendancy at 15:32 see stats
Log
Orc fighter hits dasdadsadsa for 68 physical damage.
Melee retaliation hits Orc fighter for 0 arcane, 2 nature, 8 fire (10 total damage).
Weaver young retunes the fabric of spacetime.
Ghoul performs a diseased attack against dasdadsadsa.
Dasdadsadsa is afflicted by a rotting disease!
Ghoul hits dasdadsadsa for 26 physical damage.
Melee retaliation hits Ghoul for 0 arcane, 2 nature, 10 fire (12 total damage).
Rotting Disease from Ghoul hits dasdadsadsa for 22 blight damage.
Burning from Dasdadsadsa hits Ghoul for 14 fire damage.
Orc fighter hits dasdadsadsa for 55 physical damage.
Melee retaliation hits Orc fighter for 0 arcane, 2 nature, 8 fire (10 total damage).
dasdadsadsa hits Orc fighter for 12 physical, 11 lightning (23 total damage).
Ghoul bites poison into dasdadsadsa.
Dasdadsadsa is poisoned!
Ghoul hits dasdadsadsa for 27 nature damage.
Melee retaliation hits Ghoul for 0 arcane, 2 nature, 10 fire (12 total damage).
Ghoul stops burning.
Orc fighter is no longer inspired.
Rotting Disease from Ghoul hits dasdadsadsa for 22 blight damage.
Poison from Ghoul hits dasdadsadsa for 27 nature damage.
dasdadsadsa the level 12 shalore archmage was plagued to death by a ghoul on level 1 of Dreadfell.
Dasdadsadsa casts Chain Lightning.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Poison from Ghoul killed dasdadsadsa!
Saving game...
Saving done.
New Achievement: Utterly Destroyed (Exploration mode)!








































































