









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Doombringer |
| Level / Exp | 20 / 99% |
| Size | small |
| Lifes / Deaths | Killed by investigator at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:24 / 29Killed by Iviwen the warg at level 5 on the 77th Pyre 122nd year of Ascendancy at 03:01 Killed by devourer at level 8 on the 2nd Mirth 122nd year of Ascendancy at 10:08 Killed by Bill the Stone Troll at level 11 on the 1st Summertide 122nd year of Ascendancy at 12:43 Killed by The Possessed at level 13 on the 2nd Flare 122nd year of Ascendancy at 04:07 Killed by The Possessed at level 13 on the 2nd Flare 122nd year of Ascendancy at 04:54 Killed by thief at level 13 on the 4th Flare 122nd year of Ascendancy at 23:19 Killed by Isywen the shadowblade at level 13 on the 6th Flare 122nd year of Ascendancy at 01:00 Killed by Silebrenn the blue jelly at level 14 on the 7th Flare 122nd year of Ascendancy at 09:54 Killed by bandit lord at level 14 on the 7th Flare 122nd year of Ascendancy at 13:57 Killed by multi-hued crystal at level 15 on the 8th Dusk 122nd year of Ascendancy at 05:03 Killed by Forest Troll Hedge-Wizard at level 15 on the 8th Dusk 122nd year of Ascendancy at 16:43 Killed by multi-hued crystal at level 17 on the 9th Dusk 122nd year of Ascendancy at 01:09 Killed by snow giant chieftain at level 17 on the 20th Dusk 122nd year of Ascendancy at 12:18 Killed by Burb the snow giant champion at level 17 on the 20th Dusk 122nd year of Ascendancy at 14:05 Killed by Zubalaith the lesser vampire at level 18 on the 21st Dusk 122nd year of Ascendancy at 05:27 Killed by Zubalaith the lesser vampire at level 18 on the 21st Dusk 122nd year of Ascendancy at 06:24 Killed by Siletha the elder vampire at level 19 on the 21st Dusk 122nd year of Ascendancy at 08:06 Killed by Hanza the quasit squad leader at level 19 on the 22nd Dusk 122nd year of Ascendancy at 18:18 Killed by Hanza the quasit squad leader at level 19 on the 22nd Dusk 122nd year of Ascendancy at 19:27 Killed by Hanza the quasit squad leader at level 19 on the 22nd Dusk 122nd year of Ascendancy at 20:32 Killed by Hanza the quasit squad leader at level 19 on the 22nd Dusk 122nd year of Ascendancy at 22:01 Killed by Hanza the quasit squad leader at level 19 on the 22nd Dusk 122nd year of Ascendancy at 23:16 Killed by Hanza the quasit squad leader at level 19 on the 23rd Dusk 122nd year of Ascendancy at 00:25 Killed by thaurhereg at level 19 on the 23rd Dusk 122nd year of Ascendancy at 10:50 Killed by wretchling at level 20 on the 24th Dusk 122nd year of Ascendancy at 07:15 Killed by dúathedlen at level 20 on the 24th Dusk 122nd year of Ascendancy at 19:58 Killed by Barlad the krog at level 20 on the 33rd Dusk 122nd year of Ascendancy at 09:39 Killed by Izsabez at level 20 on the 33rd Dusk 122nd year of Ascendancy at 09:43 |
Primary Stats
| Strength | 44 (base 41) |
| Dexterity | 15 (base 10) |
| Constitution | 15 (base 12) |
| Magic | 56 (base 45) |
| Willpower | 16 (base 10) |
| Cunning | 35 (base 11) |
Resources
| Life | 461/461 |
| Stamina | 172/172 |
| Vim | 201/221 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 0.26150778048544 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -62.5% |
| Spell | 0% |
| Global | +112.58159546285% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Stealth | 35 |
| See Invisible | 35 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 26 |
| Crit Chance | 15% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Lightning | +15% |
| Arcane | +5% |
| All | 0% |
Offense: Damage Penetration
| Acid | +14% |
| Mind | +15% |
| Physical | +7% |
| Cold | +5% |
| Nature | +14% |
Defense: Base
| Armour (hardiness) | 20.883307766991 (81.151787968034%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 18 |
| Physical Save | 32 |
| Spell Save | 22 |
| Mental Save | 26 |
Defense: Resistances
| Physical | + 13%( 70%) |
| Acid | + 25%( 70%) |
| Light | + 13%( 70%) |
| Lightning | + 15%( 70%) |
| Darkness | + 16%( 70%) |
| Arcane | + 10%( 70%) |
| Fire | + 28%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 41% |
| Confusion Resistance | 55% |
| Silence Resistance | 20% |
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
| On feet | The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+2 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Light source | Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
| On head | prismatic rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +10% light +10% darkness A cap made of leather. |
| Tool | Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
| On fingers | Polymina0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+6 eff.) Max.HP +60.00 Blind- +10% Stun/Frz- +10% Rings make your fingers look great! |
| On fingers | gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Rings make your fingers look great! |
| Around waist | rough leather belt 'Unraruitir'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Str +2 Dex +3 Mag dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Resists +5% arcane Crit.chn- 10.00% Mind.save +6 (+3 eff.) ---------- misc Light +3 A belt that goes around your waist. |
| In main hand | dwarven-steel greatsword 'Bokochik' (50-81 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Nature/Master Power 50.5 - 80.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +16 acid +28 nature While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +14% acid +7% physical +14% nature Apr +9 ----- def ----- Resists +9% acid +6% fire +6% darkness Disarm- +21% Def/telep +5 Res/telep +5% Dur/telep +5% Massive two-handed swords. |
| On hands | steady dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +5% arcane Acc +5 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | searing steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 9 acid 10 fire Melee Ret 8 acid 9 fire ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +13% acid +10% fire A suit of armour made of mail. |
| Cloak | Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.2 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 100.16 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Zubymita the Tidemark0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +1% Res.pen +15% mind +5% cold ----- def ----- Resists +3% acid +8% physical +3% light +12% fire +5% arcane ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Inventory
warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +23% Rings make your fingers look great! |
wizard's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Blind- +20% ---------- misc Infravis +4 See.Stealth +6 See.Invis +7 Rings make your fingers look great! |
elemental steel battleaxe of massacre (27-40 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Arcane/Master Power 27.0 - 40.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 87 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +9% acid Res.pen +10% acid Massive two-handed battleaxes. |
flaming iron greatmaul (15-22 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Arcane Power 15.0 - 22.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit.r1 +9 fire Massive two-handed mauls. |
enveloping linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+7 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
searing dwarven-steel mail armour of implacability (3 def, 15 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 9 acid 8 fire Melee Ret 11 acid 10 fire ----- def ----- Armour +15 Defense +3 (+3 eff.) Fatigue +6% Resists +12% acid +10% fire Phys.save +7 (+3 eff.) A suit of armour made of mail. |
rough leather armour of stability (3 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +6% physical Phys.save +10 (+5 eff.) A suit of armour made of leather. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
brass lantern of the zealot2.0 T1 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of focus2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind Melee Ret 10 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Izsabez is free from the ice.
Izsabez is stunned!
Izsabez shrugs off the effect 'Slow movement'!
Izsabez resists the pinning!
Izsabez hits Iceblock for 78 physical, 8 acid, 9 fire (93 total damage).
Melee retaliation hits Iceblock for 7 acid, 8 fire (14 total damage).
Dobpaek the halfling's pinning nature area effect hits Izsabez for 8 nature damage.
Barlad the krog's manaburn arcane area effect hits Barlad the krog for 0 arcane damage.
Barlad the krog's manaburn arcane area effect hits Izsabez for 27 arcane damage.
Izsabez is free from the acid.
Izsabez is not silenced anymore.
Barlad the krog attunes to the damage.
Barlad the krog's Beyond the Flesh hits Izsabez for 45 physical, 4 light, 23 fire, 5 fire, 10 physical (87 total damage).
Melee retaliation hits Barlad the krog for (2 to psi shield), 3 acid, 3 fire (5 total damage).
Barlad the krog uses Telekinetic Smash.
Izsabez shrugs off the effect 'Stunned'!
Barlad the krog hits Izsabez for 68 physical damage.
Melee retaliation hits Barlad the krog for (1 to psi shield), 2 acid, 3 fire, (1 to psi shield), 2 acid, 3 fire (10 total damage).
Izsabez the level 20 yeek doombringer was crushed to death by Barlad the krog on level 1 of Ambush!.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Barlad the krog killed Izsabez!
Saving game...
Talent Fiery Torment is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Abduction is ready to use.
Izsabez activates Horrifying Blows.
Saving done.


















































































