
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Opt-in Adventurers Parties 1.0.1 Ignore Race/Class Locks 1.0.1 Stone Wardens DLC Class 1.0.3 Auto-Transmo Gems 1.0.1 Inventory Show All Tabs By Default 1.0.1 Adjustable Exp 1.0.4 Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 10 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by guardian of reality at level 10 on the 75th Pyre 122nd year of Ascendancy at 01:21 0 / 5Killed by guardian of reality at level 10 on the 75th Pyre 122nd year of Ascendancy at 10:16 Killed by guardian of reality at level 10 on the 75th Pyre 122nd year of Ascendancy at 11:44 Killed by guardian of reality at level 10 on the 75th Pyre 122nd year of Ascendancy at 13:34 Killed by guardian of reality at level 10 on the 75th Pyre 122nd year of Ascendancy at 15:26 |
Primary Stats
| Strength | 34 (base 34) |
| Dexterity | 34 (base 34) |
| Constitution | 34 (base 34) |
| Magic | 34 (base 34) |
| Willpower | 34 (base 34) |
| Cunning | 34 (base 34) |
Resources
| Life | -248/254 |
| Paradox | 275 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 24 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28.5 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.7 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 8.4 |
| Ranged Defense | 8.4 |
| Fatigue | 0 |
| Physical Save | 21.9 |
| Spell Save | 21.9 |
| Mental Save | 21.9 |
Defense: Resistances
| Temporal | + 7%( 70%) |
| Physical | + 17%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Chronomancy / Speed Control | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Paradox | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Age Manipulation | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Time Travel | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Matter | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Gravity | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Energy | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Carbon Spikes |
| talent | Energy Decomposition |
| talent | Spacetime Tuning |
| talent | Entropic Field |
Quests
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | elm magestaff (10-12 power, 2 apr, lightning damage) elm magestaff (10-12 power, 2 apr, lightning damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% lightning Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion of the psychic (heal 136)healing infusion of the psychic (heal 136) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 136 life. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. flaming iron longsword (7.5-10.5 power, 2 apr)flaming iron longsword (7.5-10.5 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +6 fire Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Shard of Crystalized TimeShard of Crystalized Time Powered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping track with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 114 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10
Got a character to level 10.By The Barbed Wire Queen the Cornac Paradox Mage level 10
75th Pyre 122nd year of Ascendancy at 01:06 see stats
Size matters
Did over 600 damage in one attack.By The Barbed Wire Queen the Cornac Paradox Mage level 8
75th Pyre 122nd year of Ascendancy at 00:50 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By The Barbed Wire Queen the Cornac Paradox Mage level 8
75th Pyre 122nd year of Ascendancy at 01:06 see stats
Log
Saving game...
Talent Spacetime Tuning is ready to use.
The Barbed Wire Queen activates Spacetime Tuning.
Talent Energy Decomposition is ready to use.
Talent Entropic Field is ready to use.
The Barbed Wire Queen activates Entropic Field.
The Barbed Wire Queen deactivates Spacetime Tuning.
Your current failure chance is 2%, your current anomaly chance is 0%, and your current backfire chance is 0%.
The Barbed Wire Queen activates Energy Decomposition.
Talent Carbon Spikes is ready to use.
The Barbed Wire Queen activates Carbon Spikes.
Talent Spacetime Tuning is ready to use.
The Barbed Wire Queen activates Spacetime Tuning.
You are sent back to the material plane!
Guardian of reality's Dust to Dust has been disrupted by anti-magic forces!
Guardian of reality casts Dust to Dust.
The Barbed Wire Queen casts Dimensional Step.
You do not have line of sight.
Guardian of reality casts Dust to Dust.
Saving done.
Saving done.
Saving game...
