Nnney the level 15 Yeek Summoner by screwdriver

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp15 / 11%
Sizesmall
Lifes / Deaths

Primary Stats

Strength15 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower50 (base 38)
Cunning43 (base 32)

Resources

Life260/260
Equilibrium20
Healing Factor1.4
Regeneration1.05

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage13
Accuracy36
Crit Chance14%
APR18
Speed1.00

Offense: Offhand

Damage13
Accuracy36
Crit Chance14%
APR18
Speed1.00

Offense: Spell

Spellpower16
Crit Chance12%
Speed1

Offense: Mind

Mindpower44.066666666667
Crit Chance23%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense9.65
Ranged Defense9.65
Fatigue0
Physical Save13.875
Spell Save20.9375
Mental Save45.475

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Confusion Resistance95%
Silence Resistance60%
Knockback Resistance10%
Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (advanced)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
4/5
1/5
1/5
1/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
1/5
1/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
1/5
1/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
5/5
1/5
0/5
Cunning / Survival1.20
1/5
1/5
1/5
0/5
Race / Yeek1.00
1/5
5/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Nnney the Yeek Summoner level 10
8th Mirth 122nd year of Ascendancy at 13:56
see stats

Log

Resting starts...
Talent Frantic Summoning is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Talent Earth's Eyes is ready to use.
Talent Meditation is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 21 turns (stop reason: dialog is displayed).


You gain 1.40 gold from the transmogrification of
pouch of iron shots of wind (17/17, 16-19.2 power, 1 apr).
You gain 2.42 gold from the transmogrification of
barbed quiver of elm arrows of vileness (23/23, 15.5-21.7 power, 5 apr).
You gain 0.92 gold from the transmogrification of
iron plate armour of fire resistance (3 def, 7 armour).
You gain 3.03 gold from the transmogrification of
cruel elm vilestaff of might (10-12 power, 2 apr, blight element).
You gain 1.11 gold from the transmogrification of
rough leather sling of acid.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.35 gold from the transmogrification of
iron longsword of erosion (12-16.8 power, 2 apr).
You gain 1.56 gold from the transmogrification of
ash longbow of power.
You gain 5.22 gold from the transmogrification of
thought-forged steel battleaxe of vileness (22.5-33.75 power, 2 apr).
You gain 15.96 gold from the transmogrification of
Salugakira the steel battleaxe (18-27 power, 2 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Nnney deactivates Master Summoner.