












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 17 / 90% |
| Size | big |
| Lifes / Deaths | Killed by Yvytta the Guardian at level 17 on the 30th Shortage 122nd year of Ascendancy at 17:57 / 1 |
Primary Stats
| Strength | 53 (base 44) |
| Dexterity | 20 (base 12) |
| Constitution | 56 (base 37) |
| Magic | 12 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -49/752 |
| Stamina | 44/168 |
| Healing Factor | 1.3100460901467 |
| Regeneration | 5.5676958831235 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 4 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 84 |
| Accuracy | 43 |
| Crit Chance | 16% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Acid | +5% |
| Light | +6% |
| Cold | +14% |
| Mind | +9% |
| Physical | +6% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Physical | +25% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 54.08934837382 (81.151787968034%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 34 |
| Physical Save | 36 |
| Spell Save | 28 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 63%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 20%( 70%) |
| Fire | + 55%( 70%) |
| Lightning | + 19%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Pinning Resistance | 19% |
| Disarm Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 623% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 78 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Borerab (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +20 (+6 eff.) Dmg.mod +6% physical Res.pen +10% physical ----- def ----- Armour +8 Fatigue +3% Resists +7% acid +7% fire +6% lightning +8% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Prismwake1.0 T3 lite [Rare] Master While equipped: Stats +5 Str +2 Wil +4 Con dps ---------- Dmg.mod +6% light Melee Ret 4 mind ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Burnclash' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex dps ---------- Mind.crit +4% Crit.mult +20.00% Res.pen +10% fire ----- def ----- Armour +4 Fatigue +4% Resists +12% darkness +6% fire ---------- misc Psi/ret +0.12 Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Charshaper the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Melee+ 7 acid Dmg.mod +5% acid Res.pen +10% mind Melee Ret 6 fire ----- def ----- Armour +2 Fatigue +3% Resists +5% acid +9% fire Mind.save +9 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Splendourrip [power 170] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +1 Mag +3 Wil dps ---------- Dmg.mod +9% mind ----- def ----- Resists +3% light Mind.save +3 (+1 eff.) ---------- misc See.Invis +9 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 180 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Lightningshear0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +6% lightning +14% cold Res.pen +15% physical Acc +10 (+4 eff.) Melee Ret 8 acid ----- def ----- Resists +28% cold Die.at -40.00 life Rings make your fingers look great! |
| On fingers | wizard's copper ring of tenacity0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Max.HP +21.00 Disarm- +21% Pinning- +20% Knockbk- +21% Rings make your fingers look great! |
| Around neck | stralite amulet 'Eclipseedge'0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +6 Cun +7 Con dps ---------- Mov.spd +10% Melee Ret 10 darkness ----- def ----- Fatigue -6% Resists +3% blight +3% fire +6% light +3% temporal Spell.save +3 (+1 eff.) HP.reg +4.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
| In main hand | Yvivena the Firekin (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Psionic Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 acid +12 darkness Against +16% Living On Hit.r1 +12 fire On Crit.r2 +12 fire On Hit: * 20% chance to reduce armor by 16% While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 16% ----- def ----- Resists +12% acid One-handed war axes. |
| Around waist | grounding rough leather belt of the giants1.0 T1 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +5% lightning +6% temporal Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | dwarven-steel shield 'Chilloblivion' (0 def, 18 armour, 34-41 power, 83 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 34.5 - 41.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +83 While equipped: dps ---------- Melee Ret 4 cold ----- def ----- Armour +18 Fatigue +8% Resists +6% acid +20% cold +3% temporal Silence- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Chillblast' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Melee Ret 6 arcane ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane +3% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel plate armour 'Hellwither' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% fire Res.pen +10% fire Melee Ret 4 fire On Hit (Melee): * 20% chance to slow global speed by 42% ----- def ----- Armour +11 Fatigue +22% Resists +26% fire A suit of armour made of metal plates. |
Inventory
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 160 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune (range 4; phase 13; cd 12)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 216; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 216 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Elilaith0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +1 Dex +4 Con dps ---------- Phys.crit +1.0% ----- def ----- Armour +2 Phys.save +12 (+5 eff.) ---------- misc See.Invis +6 Amulets make your neck look great! |
copper amulet of soulsearing0.1 T1 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +11.00% Spell.pwr +5 (+5 eff.) Dmg.mod +6% blight +5% fire Amulets make your neck look great! |
insulating steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% fire +10% cold Amulets make your neck look great! |
copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +21% ---------- misc Infravis +4 See.Stealth +6 See.Invis +5 Rings make your fingers look great! |
steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
Brandwing the dwarven-steel mace (27-38 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Nature Power 27.5 - 38.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit.r2 +32 fire While equipped: Stats +5 Wil dps ---------- Mind.pwr +20 (+10 eff.) All.spd +2% Dmg.mod +9% mind +6% fire Res.pen +9% fire Blunt and deadly. |
elemental iron mace of projection (13-18 power, 2 apr)3.0 T1 mace 1H weapon [Ego++] Arcane/Psionic Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * Create an explosion dealing 15 cold damage (1/turn) * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +8% cold Res.pen +6% cold Blunt and deadly. |
regal linen cloak of protection (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +10 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Salolebeth the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +7 Cun +7 Lck ----- def ----- Armour +3 Resists +12% lightning +5% arcane Spell.save +12 (+6 eff.) Stealth +8 A pair of boots made of leather. |
blood-soaked pair of rough leather boots of evasion (2 def, 1 armour)2.0 T1 feet armor [Ego++] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Apr +4 ----- def ----- Armour +1 Defense +2 (+2 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Zubovena (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +3 Cun dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +12% mind On Hit (Melee): * 20% chance to slow global speed by 42% ----- def ----- Armour +2 ---------- misc Psi/ret +0.04 Max.hate +6.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
polar dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 cold Dmg.mod +6% cold Acc +10 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Bleaknail the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid Res.pen +25% darkness Melee Ret 6 acid 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Defense +2 (+2 eff.) Resists +8% fire +7% cold A pointy cloth hat, very wizardly... |
Xomiwen the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Mag +2 Wil +3 Cun dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +5% blight +25% mind Melee Ret 2 blight ----- def ----- Armour +3 Fatigue +5% Resists +3% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gunirak (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +10.00% ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +3% acid +7% mind +3% darkness +3% blight Spell.save +3 (+1 eff.) Mind.save +10 (+5 eff.) ---------- misc Hate/m.crit +1.00 A suit of armour made of mail. |
iron mail armour of command (7 def, 8 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +1 Cun ----- def ----- Armour +8 Defense +7 (+6 eff.) Fatigue +12% Mind.save +11 (+5 eff.) A suit of armour made of mail. |
iron mail armour of the deep (2 def, 5 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +5 Defense +2 (+2 eff.) Fatigue +12% Resists +6% acid +5% cold ---------- misc Breathe water A suit of armour made of mail. |
cured leather armour of clarity (6 def, 4 armour)9.0 T2 light armor [Ego] Psionic While equipped: ----- def ----- Armour +4 Defense +6 (+5 eff.) Fatigue +7% Resists +5% mind Mind.save +10 (+5 eff.) A suit of armour made of leather. |
troll-hide cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+5 eff.) Fatigue +7% Max.HP +38.00 HP.reg +4.20 Heal.mod +11% A suit of armour made of leather. |
dwarven-steel plate armour 'Bregokaltholen' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +1 Mag +6 Wil dps ---------- S.pwr/crit +8 Dmg.mod +6% blight ----- def ----- Armour +11 Fatigue +22% Resists +17% cold ---------- misc Mana/turn +0.08 A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+6 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
steel shield of shrapnel (0 def, 4 armour, 14-17 power, 39.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 14.5 - 17.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +39 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 218 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
38 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(65 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Bud the Dwarf Bulwark level 16
8th Shortage 122nd year of Ascendancy at 17:32 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Bud the Dwarf Bulwark level 11
35th Profit 122nd year of Ascendancy at 09:40 see stats
Level 10 (Roguelike)
Got a character to level 10.By Bud the Dwarf Bulwark level 10
20th Profit 122nd year of Ascendancy at 15:15 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Bud the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 09:28 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Bud the Dwarf Bulwark level 8
16th Profit 122nd year of Ascendancy at 23:46 see stats
Log
Bud hits Yvytta the Guardian for 82 physical, 4 acid, 159 physical, 4 acid (250 total damage).
Melee retaliation hits Bud for 6 blight, 0 fire, 6 blight, 0 fire (14 total damage).
Yvytta the Guardian casts Sun Ray.
Bud loses sight!
Something HEALS from blight damage!
Something hits Bud for 113 light, 25 light, 17 blight, 61 acid (218 total damage).
Something hits Something for 1 blight, 2 healing (1 total damage) [2 healing].
Something hits Bud for 3 blight damage.
Bud is free from the epidemic.
Bud uses Repulsion.
Bud misses Something.
Something hits Bud for 3 blight damage.
Bud is afflicted by a terrible worm rot!
Worm Rot from Yvytta the Guardian hits Bud for 28 blight, 19 acid (48 total damage).
Something hits Bud for 4 blight damage.
Something hits Bud for 183 blight damage.
Bud's skin returns to normal.
Bud recovers sight.
Bud has recovered!
Worm Rot from Yvytta the Guardian hits Bud for 28 blight, 19 acid (48 total damage).
Bud deactivates Last Stand.
Bud uses Infusion: Movement.
Bud is moving at extreme speed!
Yvytta the Guardian uses Blindside.
Yvytta the Guardian hits Bud for 24 physical, 25 light (50 total damage).
Melee retaliation hits Yvytta the Guardian for 2 acid, 2 mind, 10 darkness, 4 cold, 6 arcane, 15 fire (40 total damage).
Bud the level 17 dwarf bulwark was sun baked to death by Yvytta the Guardian on level 1 of Ruined Dungeon.























































































