














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 27 / 47% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 12 on the 20th Dusk 122nd year of Ascendancy at 11:39 / 104Killed by Salydawe the cutpurse at level 14 on the 28th Dusk 122nd year of Ascendancy at 07:23 Killed by Ivuriatta the cutpurse at level 15 on the 30th Dusk 122nd year of Ascendancy at 00:59 Killed by Horned Horror at level 15 on the 31st Dusk 122nd year of Ascendancy at 10:03 Killed by Ghth the human at level 16 on the 36th Dusk 122nd year of Ascendancy at 01:18 Killed by Necrod at level 18 on the 41st Dusk 122nd year of Ascendancy at 18:23 Killed by Grand Corruptor at level 18 on the 11st Haze 122nd year of Ascendancy at 09:34 Killed by Grand Corruptor at level 18 on the 11st Haze 122nd year of Ascendancy at 11:49 Killed by Grand Corruptor at level 18 on the 11st Haze 122nd year of Ascendancy at 12:34 Killed by elven tempest at level 18 on the 11st Haze 122nd year of Ascendancy at 15:09 Killed by Uroma the krog at level 18 on the 13rd Haze 122nd year of Ascendancy at 13:40 Killed by rogue at level 18 on the 32nd Haze 122nd year of Ascendancy at 15:23 Killed by bandit at level 18 on the 32nd Haze 122nd year of Ascendancy at 16:28 Killed by Burb the snow giant champion at level 19 on the 48th Haze 122nd year of Ascendancy at 16:28 Killed by snow giant boulder thrower at level 20 on the 49th Haze 122nd year of Ascendancy at 01:45 Killed by Glalrathra the snow giant chieftain at level 20 on the 49th Haze 122nd year of Ascendancy at 03:39 Killed by dreaming horror at level 20 on the 49th Haze 122nd year of Ascendancy at 21:05 Killed by faeros at level 21 on the 50th Haze 122nd year of Ascendancy at 16:44 Killed by Bethawen the snow giant boulder thrower at level 21 on the 51st Haze 122nd year of Ascendancy at 12:52 Killed by Islarethra the faeros at level 22 on the 52nd Haze 122nd year of Ascendancy at 19:34 Killed by Islarethra the faeros at level 22 on the 52nd Haze 122nd year of Ascendancy at 20:49 Killed by Voreyann the snow giant thunderer at level 22 on the 53rd Haze 122nd year of Ascendancy at 11:07 Killed by Loshela the human at level 22 on the 69th Haze 122nd year of Ascendancy at 04:25 Killed by Barbo the dwarf at level 22 on the 78th Haze 122nd year of Ascendancy at 07:33 Killed by Notron the human at level 22 on the 10th Decay 122nd year of Ascendancy at 11:02 Killed by Eilinyth the Guardian at level 22 on the 2nd Wintertide 123rd year of Ascendancy at 20:03 Killed by Lisybrewyn the Guardian at level 22 on the 1st Allure 123rd year of Ascendancy at 07:21 Killed by freezing trap at level 22 on the 1st Allure 123rd year of Ascendancy at 21:38 Killed by Saleselaith the lesser vampire at level 22 on the 1st Allure 123rd year of Ascendancy at 23:54 Killed by Saleselaith the lesser vampire at level 22 on the 2nd Allure 123rd year of Ascendancy at 01:00 Killed by Vorylrathra the Guardian at level 22 on the 2nd Allure 123rd year of Ascendancy at 11:52 Killed by Yvodhetta the bone giant at level 23 on the 3rd Allure 123rd year of Ascendancy at 06:02 Killed by Yvodhetta the bone giant at level 23 on the 3rd Allure 123rd year of Ascendancy at 08:13 Killed by Yvodhetta the bone giant at level 23 on the 3rd Allure 123rd year of Ascendancy at 09:14 Killed by Yvodhetta the bone giant at level 23 on the 3rd Allure 123rd year of Ascendancy at 10:55 Killed by Glirevea the lesser vampire at level 23 on the 6th Regrowth 123rd year of Ascendancy at 06:53 Killed by Xeriba the elder vampire at level 23 on the 6th Regrowth 123rd year of Ascendancy at 07:28 Killed by Celia at level 23 on the 6th Regrowth 123rd year of Ascendancy at 08:00 Killed by Celia at level 23 on the 6th Regrowth 123rd year of Ascendancy at 08:38 Killed by Glirevea the lesser vampire at level 23 on the 6th Regrowth 123rd year of Ascendancy at 08:59 Killed by Celia at level 23 on the 6th Regrowth 123rd year of Ascendancy at 10:04 Killed by ghoulking at level 23 on the 11st Regrowth 123rd year of Ascendancy at 01:23 Killed by dredge at level 23 on the 11st Regrowth 123rd year of Ascendancy at 05:52 Killed by luminous horror at level 23 on the 11st Regrowth 123rd year of Ascendancy at 21:05 Killed by skeleton warrior at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 02:39 Killed by poison spore at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 04:35 Killed by poison spore at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 10:21 Killed by poison spore at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 23:06 Killed by Hessumri the wretchling at level 24 on the 13rd Regrowth 123rd year of Ascendancy at 10:21 Killed by armoured skeleton warrior at level 24 on the 16th Regrowth 123rd year of Ascendancy at 21:04 Killed by armoured skeleton warrior at level 24 on the 16th Regrowth 123rd year of Ascendancy at 22:39 Killed by fire wyrm at level 24 on the 17th Regrowth 123rd year of Ascendancy at 16:30 Killed by fire wyrm at level 24 on the 17th Regrowth 123rd year of Ascendancy at 23:27 Killed by fire drake at level 24 on the 18th Regrowth 123rd year of Ascendancy at 05:35 Killed by fire wyrm at level 25 on the 18th Regrowth 123rd year of Ascendancy at 09:51 Killed by fire wyrm at level 25 on the 18th Regrowth 123rd year of Ascendancy at 13:05 Killed by Polulranor the ghoul at level 25 on the 21st Regrowth 123rd year of Ascendancy at 18:30 Killed by Bethutha the ghoul at level 25 on the 21st Regrowth 123rd year of Ascendancy at 19:36 Killed by Celia at level 25 on the 21st Regrowth 123rd year of Ascendancy at 21:05 Killed by Nerytira the elder vampire at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 00:09 Killed by Celia at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 02:02 Killed by Glirevea the lesser vampire at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 02:46 Killed by Celia at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 04:33 Killed by skeleton master archer at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 05:07 Killed by elder vampire at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 08:48 Killed by Elowe the vampire at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 10:29 Killed by armoured skeleton warrior at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 12:35 Killed by skeleton mage at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 14:43 Killed by Ce'Numa the lesser vampire at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 19:08 Killed by armoured skeleton warrior at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 20:08 Killed by skeleton master archer at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 21:12 Killed by armoured skeleton warrior at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 22:20 Killed by Celia at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 23:56 Killed by Celia at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 02:10 Killed by Ce'Numa the lesser vampire at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 21:18 Killed by armoured skeleton warrior at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 22:08 Killed by Celia at level 25 on the 24th Regrowth 123rd year of Ascendancy at 00:08 Killed by Celia at level 25 on the 24th Regrowth 123rd year of Ascendancy at 02:16 Killed by Celia at level 25 on the 24th Regrowth 123rd year of Ascendancy at 03:55 Killed by Ce'Numa the lesser vampire at level 25 on the 24th Regrowth 123rd year of Ascendancy at 05:55 Killed by Xerabeth the ghoul at level 25 on the 24th Regrowth 123rd year of Ascendancy at 08:20 Killed by Ce'Nidawen the blade horror at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 21:01 Killed by devourer at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 22:06 Killed by Locohou the human at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 04:44 Killed by Roloyn the human at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 04:57 Killed by Roloyn the human at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 06:22 Killed by Isewe the large brown snake at level 26 on the 79th Regrowth 123rd year of Ascendancy at 22:25 Killed by Poryriara the vampire lord at level 26 on the 80th Regrowth 123rd year of Ascendancy at 02:12 Killed by Beloba the armoured skeleton warrior at level 26 on the 80th Regrowth 123rd year of Ascendancy at 12:01 Killed by Neretta the skeleton warrior at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 20:18 Killed by Zubydara the vampire lord at level 27 on the 1st Pyre 123rd year of Ascendancy at 11:51 Killed by Zubydara the vampire lord at level 27 on the 1st Pyre 123rd year of Ascendancy at 15:00 Killed by Zubydara the vampire lord at level 27 on the 1st Pyre 123rd year of Ascendancy at 17:45 Killed by armoured skeleton warrior at level 27 on the 1st Pyre 123rd year of Ascendancy at 20:29 Killed by Vorimira the skeleton warrior at level 27 on the 1st Pyre 123rd year of Ascendancy at 21:25 Killed by armoured skeleton warrior at level 27 on the 1st Pyre 123rd year of Ascendancy at 22:55 Killed by Lord of Skulls (warrior) at level 27 on the 2nd Pyre 123rd year of Ascendancy at 00:34 Killed by armoured skeleton warrior at level 27 on the 2nd Pyre 123rd year of Ascendancy at 02:45 Killed by skeleton master archer at level 27 on the 2nd Pyre 123rd year of Ascendancy at 04:33 Killed by dread at level 27 on the 3rd Pyre 123rd year of Ascendancy at 08:24 Killed by Polann the armoured skeleton warrior at level 27 on the 3rd Pyre 123rd year of Ascendancy at 09:38 Killed by Polann the armoured skeleton warrior at level 27 on the 3rd Pyre 123rd year of Ascendancy at 11:27 Killed by Polann the armoured skeleton warrior at level 27 on the 3rd Pyre 123rd year of Ascendancy at 12:18 Killed by Mayovena the skeleton magus at level 27 on the 3rd Pyre 123rd year of Ascendancy at 14:53 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 111 (base 58) |
| Willpower | 73 (base 51) |
| Cunning | 26 (base 11) |
Resources
| Life | 285/285 |
| Mana | 624/624 |
| Soul | 18/18 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 0.26150778048545 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 29 |
| Crit Chance | 13% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 77 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +6% |
| Acid | +20% |
| Light | +15% |
| Temporal | +8% |
| Cold | +17% |
| Arcane | +8% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 13 |
| Spell Save | 63 |
| Mental Save | 45 |
Defense: Resistances
| Cold | + 50%( 70%) |
| Darkness | + 27%( 70%) |
| Light | + 15%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 299 damage for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 188 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (631 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Spell / Master of bones | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Spell / Master of flesh | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Glacial waste | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Lich | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Necrosis | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You failed to protect the lone alchemist from death by dreaming horror. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Nerusekira the red crystal. Escort: lone alchemist (level 3 of Scintillating Caves) | failed |
You failed to protect the lost defiler from death by icy orc wyrmic. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 47. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed red crystal shard. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of hardened leather boots of evasion (10 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +10 (+5 eff.) Spellpower: +4 (+1 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 18% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Ashmarrow the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +7 Changes damage: +18% fire / +6% physical Physical save: +3 (+3 eff.) Maximum life: +50.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | shielding cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +8 Mag / +4 Wil Spell save: +11 (+2 eff.) Spellpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
| Tool | Huroregoldil [power 170] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +6 Dex Spell save: +12 (+3 eff.) Spellpower: +10 (+2 eff.) Damage Shield penetration: +30% It can be used to fire a magical bolt dealing 199 cold damage Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Emokira the CinderransomPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +20 (+10 eff.) Armour penetration: +2 Damage (Melee): 20 light Damage (Ranged): 19 light Damage when hit (Melee): 4 fire Changes stats: +6 Str / +5 Mag Changes resistances penetration: +10% physical Changes damage: +12% light Mana when firing critical spell: +2.00 Spellpower: +30 (+6 eff.) Rings make your fingers look great! |
| On fingers | wizard's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag Spell save: +10 (+2 eff.) Rings make your fingers look great! |
| Around waist | blurring rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+5 eff.) Stealth bonus: +5 Mental save: +6 (+2 eff.) Spellpower: +3 (+1 eff.) A belt that goes around your waist. |
| In main hand | blighted yew vilestaff of channeling (20-24 power, 4 apr, acid element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% acid Talent granted: +1 Command Staff Mana each turn: +0.19 Vim when firing critical spell: +3.00 Maximum vim: +20.00 Spellpower: +23 (+5 eff.) Spell crit. chance: +11% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | radiant hardened leather gloves of war-making (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Armour: +2 Damage (Melee): 9 light Changes resistances: +7% light Changes damage: +3% light Critical mult.: +7.00% Spell crit. chance: +7% Mental crit. chance: +9% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | timebroken woollen robe of frost (+25%) (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes resistances: +9% all / +25% cold Changes damage: +8% temporal / +8% arcane / +17% cold Maximum mana: +27.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | murderer's cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+3 eff.) Armour penetration: +3 Defense: +2 (+1 eff.) Changes stats: +3 Dex / +3 Mag / +3 Wil / +3 Cun Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of magic (+2)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Amulets make your neck look great! |
Inventory
copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+5 eff.) Spellpower: +5 (+1 eff.) Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+1 eff.) Rings make your fingers look great! |
Eye of Winter (8-9 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
ethereal yew starstaff of invocation (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +13 (+7 eff.) Changes damage: +20% physical Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +20 (+4 eff.) Spell crit. chance: +3% Damage Shield penetration: +14% Damage Shield Power: +7% It can be used to conjure elemental energy in a radius 6 cone, dealing 38.77 to 46.52 physical damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.resilient cashmere cloak of backstabbing (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +7 Defense: +2 (+1 eff.) Critical mult.: +18.00% Stealth bonus: +8 Maximum life: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +4 Mag / +3 Wil Psi each turn: +0.12 Spellpower: +4 (+1 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
55 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul Activation costs 75 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Persistent WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+3 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
supercharged ash totem of healing [power 224] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 224 Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Earth Master (Exploration mode)
Killed Harkor'Zun.By Necrod the Cornac Necromancer level 20
50th Haze 122nd year of Ascendancy at 04:39 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Necrod the Cornac Necromancer level 18
9th Haze 122nd year of Ascendancy at 21:51 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Necrod the Cornac Necromancer level 25
55th Regrowth 123rd year of Ascendancy at 09:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Necrod the Cornac Necromancer level 10
5th Mirth 122nd year of Ascendancy at 19:00 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Necrod the Cornac Necromancer level 20
48th Haze 122nd year of Ascendancy at 17:33 see stats
Lichform (Exploration mode)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Necrod the Lich Necromancer level 25
72nd Regrowth 123rd year of Ascendancy at 04:44 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Necrod the Cornac Necromancer level 19
33rd Haze 122nd year of Ascendancy at 00:27 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Necrod the Cornac Necromancer level 25
22nd Regrowth 123rd year of Ascendancy at 00:08 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Necrod the Cornac Necromancer level 6
77th Pyre 122nd year of Ascendancy at 12:03 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Necrod the Cornac Necromancer level 18
50th Dusk 122nd year of Ascendancy at 15:17 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Necrod the Cornac Necromancer level 24
14th Regrowth 123rd year of Ascendancy at 19:30 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Necrod the Cornac Necromancer level 16
32nd Dusk 122nd year of Ascendancy at 23:31 see stats
Log
Melee retaliation hits Armoured skeleton warrior for 12 lightning damage.
Polann the armoured skeleton warrior hits Armoured skeleton warrior for 12 acid, 9 nature (21 total damage).
Polann the armoured skeleton warrior hits Ghoul for 12 acid, 11 nature (22 total damage).
Polann the armoured skeleton warrior hits Necrod for 299 physical, 11 acid, 8 nature (318 total damage).
Armoured skeleton warrior hits Ghoul for 113 physical damage.
Impending Doom from Necrod hits Mayovena the skeleton magus for 12 cold, 11 darkness (24 total damage).
Bleeding from Necrod hits Ghoul for 15 physical damage.
Melee retaliation hits Polann the armoured skeleton warrior for 3 arcane, 2 fire (6 total damage).
Bleeding from Necrod hits Polann the armoured skeleton warrior for 17 physical damage.
Bleeding from Necrod hits Mayovena the skeleton magus for 15 physical damage.
Armoured skeleton warrior is no longer out of phase.
Burning from Mayovena the skeleton magus hits Necrod for 23 fire damage.
Necrod the level 27 lich necromancer was slowly cooked to death by Mayovena the skeleton magus on level 9 of Dreadfell.
Armoured skeleton warrior is no longer out of phase.
Armoured skeleton warrior is free from the hex.
Armoured skeleton warrior is no longer out of phase.
Ghoul is free from the hex.
Ghoul overcomes the gloom
Ghoul overcomes the gloom
Ghoul stops burning.
Dreadmaster deactivates Blur Sight.
Armoured skeleton warrior is no longer out of phase.
Armoured skeleton warrior is no longer out of phase.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Burning from Mayovena the skeleton magus killed Necrod!
Saving game...
Saving done.
Interface unlocked, mouse disabled on the map
Interface locked, mouse enabled on the map




















































































