dorf the level 15 Dwarf Stone Warden by paythel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.1
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDwarf
ClassStone Warden
Level / Exp15 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength55 (base 38)
Dexterity18 (base 10)
Constitution18 (base 10)
Magic24 (base 23)
Willpower34 (base 23)
Cunning11 (base 10)

Resources

Life471/471
Mana273/274
Equilibrium0
Healing Factor1.313829787234
Regeneration0.3284574468085

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth24.805239081272
See Invisible27.805239081272

Offense: Mainhand

Damage76
Accuracy37
Crit Chance5%
APR4
Speed1.00

Offense: Offhand

Damage33
Accuracy37
Crit Chance4%
APR4
Speed1.00

Offense: Spell

Spellpower24
Crit Chance3%
Speed1

Offense: Mind

Mindpower26
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)18.060445977331 (30%)
Defense22
Ranged Defense27
Fatigue23
Physical Save32
Spell Save23
Mental Save16

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
1/5
0/5
0/5
0/5
Spell / Earth1.20
1/5
1/5
0/5
0/5
Wild-gift / Earthen power1.30
5/5
3/5
0/5
0/5
Wild-gift / Earthen vines1.30
0/5
0/5
0/5
0/5
Wild-gift / Dwarven nature1.30
5/5
4/5
2/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
4/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
5/5
0/5
4/5
0/5
0/5

Effects

talent

Quests

done
done
done
active
done
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By dorf the Dwarf Stone Warden level 11
7th Wealth 122nd year of Ascendancy at 13:27
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By dorf the Dwarf Stone Warden level 10
27th Profit 122nd year of Ascendancy at 01:40
see stats
Rescuer of the lost (Insane (Roguelike) difficulty) Rescued the merchant from the assassin lord.
By dorf the Dwarf Stone Warden level 10
28th Profit 122nd year of Ascendancy at 10:38
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By dorf the Dwarf Stone Warden level 7
29th Voratun 122nd year of Ascendancy at 01:56
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By dorf the Dwarf Stone Warden level 14
26th Wealth 122nd year of Ascendancy at 14:25
see stats

Log

You gain 0.83 gold from the transmogrification of enveloping linen cloak (8 def, 0 armour).
You gain 11.28 gold from the transmogrification of
Flashwish (1 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 12.60 gold from the transmogrification of
Kilnmortal.
You gain 2.45 gold from the transmogrification of
flaming iron waraxe of phasing (100% power, 7 apr).
You gain 1.11 gold from the transmogrification of
rough leather sling of lightning.
You gain 1.22 gold from the transmogrification of
nature's mossy mindstar (72% power, 12 apr, mind damage).
You gain 1.96 gold from the transmogrification of
horrifying vined mindstar of balance (81% power, 18 apr, nature damage).
You gain 1.60 gold from the transmogrification of
horrifying mossy mindstar of slime (72% power, 12 apr, nature damage).
You gain 1.81 gold from the transmogrification of
iron mace of daylight (104% power, 2 apr).
You gain 1.05 gold from the transmogrification of
fungal elm longbow.
You gain 5.66 gold from the transmogrification of
Xurewyn the steel greatmaul (144% power, 11 apr).
You gain 1.24 gold from the transmogrification of
slime-covered iron battleaxe (105% power, 1 apr).
You gain 0.70 gold from the transmogrification of
copper amulet of dexterity (+3).
There is a ladder to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Dorf deactivates Stone Skin.