







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Deathknight Vanilla 1.7.6Adds a new warrior subclass with bulwark, arcane blade and necromancer abilities. Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 5 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by manaworm at level 5 on the 75th Pyre 122nd year of Ascendancy at 07:38 0 / 4Killed by skeleton master archer at level 5 on the 79th Pyre 122nd year of Ascendancy at 17:17 Killed by skeleton master archer at level 5 on the 79th Pyre 122nd year of Ascendancy at 17:30 Killed by skeleton master archer at level 5 on the 2nd Mirth 122nd year of Ascendancy at 06:36 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 15 (base 15) |
| Magic | 27 (base 25) |
| Willpower | 18 (base 13) |
| Cunning | 12 (base 11) |
Resources
| Life | -3/134 |
| Mana | 158/168 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 0.26150778048544 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 9 |
| Accuracy | 5 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 8 |
| Spell Save | 15 |
| Mental Save | 16 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 3 |
| 1 |
| 0 |
| 0 |
| Spell / Phantasm | 1.30 |
| 2 |
| 0 |
| 0 |
| 0 |
| Spell / Earth | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Fire | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Water | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Temporal | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Air | 1.30 |
| 3 |
| 1 |
| 0 |
| 0 |
Generic Talents
| Spell / Aegis | 1.30 |
| 3 |
| 0 |
| 0 |
| 0 |
| Spell / Divination | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Race / Shalore | 1.00 |
| 1 |
| 0 |
| 0 |
| 0 |
| Spell / Conveyance | 1.30 |
| 2 |
| 0 |
| 0 |
| 0 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
Equipment
| Main armor | linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | regal linen cloak (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil Mental save: +6 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | elm vilestaff (10-12 power, 2 apr, darkness element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Orbituary
Stabilized the Abashed Expanse to maintain it in orbit.By Honkalorp the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 03:48 see stats
Log
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
You gain 2.58 gold from the transmogrification of storming pouch of iron shots of erosion (13/13, 14-17 power, 1 apr).
You gain 0.75 gold from the transmogrification of prismatic iron plate armour (0 def, 7 armour).
You gain 0.25 gold from the transmogrification of elm magestaff (10-12 power, 2 apr, cold element).
You gain 4.47 gold from the transmogrification of balanced iron battleaxe of phasing (14-22 power, 8 apr).
You gain 0.62 gold from the transmogrification of healing infusion (heal 42; cd 12).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Talent Arcane Power is ready to use.
Saving done.
You have no more inscription slots.
You are now inscribed with Rune: Shatter Afflictions.
Ran for 3 turns (stop reason: hostile spotted to the north (skeleton master archer)).
Skeleton master archer uses Pinning Shot.
Honkalorp is pinned to the ground.
Skeleton master archer's Pinning Shot hits Honkalorp for 44 physical, 8 light, 8 fire (61 total damage).
You are unable to move!
You are unable to move!
You are unable to move!
Honkalorp casts Manathrust.
Honkalorp hits Skeleton master archer for 78 arcane damage.
Skeleton master archer uses Crippling Shot.
Honkalorp slows down.
Skeleton master archer's Crippling Shot hits Honkalorp for 63 physical, 8 light (71 total damage).
Honkalorp the level 5 shalore archmage was jerkied to death by a skeleton master archer on level 1 of Rhaloren Camp.




















































