arza the level 5 Higher Doombringer by minastra

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassDoombringer
Level / Exp5 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 21)
Dexterity14 (base 13)
Constitution15 (base 15)
Magic13 (base 12)
Willpower11 (base 10)
Cunning11 (base 11)

Resources

Life206/206
Stamina114/114
Vim116/116
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage41
Accuracy23
Crit Chance8%
APR6
Speed1.00

Offense: Spell

Spellpower13
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense4
Ranged Defense4
Fatigue12
Physical Save12
Spell Save8
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Heart of Fire1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Torture1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Corruption / Brutality1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Demonic strength1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5
Corruption / Oppression1.30
4/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! Escaped the Searing Halls.
By arza the Higher Doombringer level 5
76th Pyre 122nd year of Ascendancy at 22:20
see stats

Log

Ran for 3 turns (stop reason: interesting terrain).

You gain 0.10 gold from the transmogrification of
quiver of elm arrows (21/21, 14-20 power, 5 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Talent Infusion: Regeneration is ready to use.
Ran for 5 turns (stop reason: didn't move).


Saving done.

Ran for 2 turns (stop reason: didn't move).


Talent Infusion: Wild is ready to use.

Resting starts...

Talent Wraithform is ready to use.
Talent Wrath of the Highborn is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Ran for 2 turns (stop reason: didn't move).


Ran for 16 turns (stop reason: didn't move).