
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Possessor |
| Level / Exp | 7 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by orc warrior at level 1 on the 16th Voratun 122nd year of Ascendancy at 15:52 / 36Killed by drem at level 5 on the 19th Voratun 122nd year of Ascendancy at 03:42 Killed by drem at level 5 on the 19th Voratun 122nd year of Ascendancy at 04:21 Killed by dremling at level 5 on the 19th Voratun 122nd year of Ascendancy at 13:01 Killed by Xyriwyn the dremling at level 5 on the 19th Voratun 122nd year of Ascendancy at 14:46 Killed by Xyriwyn the dremling at level 5 on the 19th Voratun 122nd year of Ascendancy at 15:03 Killed by Roye the Bringer of Doom at level 6 on the 10th Profit 122nd year of Ascendancy at 14:31 Killed by Roye the Bringer of Doom at level 6 on the 10th Profit 122nd year of Ascendancy at 14:51 Killed by Roye the Bringer of Doom at level 6 on the 10th Profit 122nd year of Ascendancy at 15:09 Killed by Roye the Bringer of Doom's temporal clone at level 6 on the 10th Profit 122nd year of Ascendancy at 15:27 Killed by Roye the Bringer of Doom at level 6 on the 10th Profit 122nd year of Ascendancy at 15:42 Killed by Roye the Bringer of Doom's temporal clone at level 6 on the 10th Profit 122nd year of Ascendancy at 16:04 Killed by Roye the Bringer of Doom at level 6 on the 10th Profit 122nd year of Ascendancy at 20:13 Killed by Roye the Bringer of Doom at level 6 on the 10th Profit 122nd year of Ascendancy at 20:34 Killed by Roye the Bringer of Doom at level 6 on the 10th Profit 122nd year of Ascendancy at 21:15 Killed by Roye the Bringer of Doom at level 6 on the 10th Profit 122nd year of Ascendancy at 21:27 Killed by Roye the Bringer of Doom at level 6 on the 10th Profit 122nd year of Ascendancy at 22:10 Killed by Roye the Bringer of Doom at level 6 on the 10th Profit 122nd year of Ascendancy at 22:42 Killed by Roye the Bringer of Doom at level 6 on the 10th Profit 122nd year of Ascendancy at 22:56 Killed by Roye the Bringer of Doom at level 6 on the 10th Profit 122nd year of Ascendancy at 23:23 Killed by worm that walks at level 7 on the 11st Profit 122nd year of Ascendancy at 05:04 Killed by worm that walks at level 7 on the 11st Profit 122nd year of Ascendancy at 05:16 Killed by worm that walks at level 7 on the 11st Profit 122nd year of Ascendancy at 05:25 Killed by worm that walks at level 7 on the 11st Profit 122nd year of Ascendancy at 05:32 Killed by worm that walks at level 7 on the 11st Profit 122nd year of Ascendancy at 05:43 Killed by worm that walks at level 7 on the 11st Profit 122nd year of Ascendancy at 05:49 Killed by worm that walks at level 7 on the 11st Profit 122nd year of Ascendancy at 05:59 Killed by worm that walks at level 7 on the 11st Profit 122nd year of Ascendancy at 06:08 Killed by worm that walks at level 7 on the 11st Profit 122nd year of Ascendancy at 06:20 Killed by worm that walks at level 7 on the 11st Profit 122nd year of Ascendancy at 06:35 Killed by worm that walks at level 7 on the 11st Profit 122nd year of Ascendancy at 06:40 Killed by worm that walks at level 7 on the 11st Profit 122nd year of Ascendancy at 06:49 Killed by worm that walks at level 7 on the 11st Profit 122nd year of Ascendancy at 06:57 Killed by worm that walks at level 7 on the 11st Profit 122nd year of Ascendancy at 07:04 Killed by worm that walks at level 7 on the 11st Profit 122nd year of Ascendancy at 07:15 Killed by enthralled slave at level 7 on the 4th Dearth 122nd year of Ascendancy at 09:56 |
Primary Stats
| Strength | 19 (base 12) |
| Dexterity | 10 (base 12) |
| Constitution | 18 (base 13) |
| Magic | 17 (base 19) |
| Willpower | 23 (base 20) |
| Cunning | 16 (base 14) |
Resources
| Life | 155/155 |
| Psi | 156/156 |
| Healing Factor | 1.4911363549267 |
| Regeneration | 5.8899886019604 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 18.815289237657 |
| See Invisible | 18.815289237657 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 28 |
| Crit Chance | 4% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 28 |
| Crit Chance | 4% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8.5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +12% |
| Arcane | +3% |
Defense: Base
| Armour (hardiness) | 11.5 (43.579428603723%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 12 |
| Spell Save | 21 |
| Mental Save | 13 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Nature | + 15%( 70%) |
| Blight | + 18%( 70%) |
| Darkness | + 10%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Psionic / Possession | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the lost defiler from death by war bear. Escort: lost defiler (level 1 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bear paw. | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| On feet | miner's pair of iron boots of speed (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Infravision radius: +1 Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | mindwoven linen wizard hat of nature (+15%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +15% nature Changes damage: +10% nature Psi each turn: +0.11 Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
| Tool | miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Rings make your fingers look great! |
| On fingers | copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
| Around waist | rough leather belt 'Fulezor'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 19 Damage when hit (Melee): 6 mind Changes damage: +3% arcane Life regen: +0.70 Healing mod.: +12% A belt that goes around your waist. |
| In main hand | nature's mossy mindstar (2-2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +2% nature Talent granted: +1 Attune Mindstar Disease immunity: +10% Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | rough leather gloves of butchering (0 def, 1 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +6 Physical power: +5 (+3 eff.) Armour: +1 Changes resistances: +5% blight Spell save: +9 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | mossy mindstar (2-3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
clarifying copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +12% mind Confusion immunity: +20% Amulets make your neck look great! |
Star (10-13 power, 0 apr) =kk=Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
arcing iron mace of massacre (20-27 power, 2 apr) =kk=Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Blunt and deadly. |
Frigidkiller the steel waraxe (16-22 power, 3 apr) =kk=Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +1 Wil Changes resistances penetration: +10% cold One-handed war axes. |
mindwoven linen robe of fire (+15%) (0 def, 0 armour) =xx=Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all / +15% fire Changes damage: +10% fire Mental save: +16 (+11 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +6% fire Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb =kk=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) =kk=Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Bonk! the Dwarf Possessor level 6
10th Profit 122nd year of Ascendancy at 23:29 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Bonk! the Dwarf Possessor level 5
18th Voratun 122nd year of Ascendancy at 09:20 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Bonk! the Dwarf Possessor level 5
19th Voratun 122nd year of Ascendancy at 04:06 see stats
Log
Grappled from Enthralled slave hits Bonk! for 18 to psi, 23 physical (41 total damage).
You are unable to move!
You are unable to move!
Bonk! hits Enthralled slave for (8 flat reduction), 0 mind, (10 flat reduction), 0 nature (0 total damage).
Bonk! converts some damage to Psi!
Grappled from Enthralled slave hits Bonk! for 18 to psi, 23 physical (41 total damage).
Slaver casts Lightning.
Bonk! converts some damage to Psi!
Slaver hits Enthralled slave for (13 flat reduction), 103 lightning (103 total damage).
Slaver hits Bonk! for 50 to psi, 61 lightning (111 total damage).
Grappling hits Bonk! for 7 to psi, 9 physical (16 total damage).
Bonk! performs a melee critical strike against Enthralled slave!
Bonk! hits Enthralled slave for (13 flat reduction), 0 mind, (10 flat reduction), 0 nature (0 total damage).
Enthralled slave throws two quick punches.
Bonk! converts some damage to Psi!
Enthralled slave hits Bonk! for 11 to psi, 13 physical, 10 to psi, 12 physical (46 total damage).
Melee retaliation hits Enthralled slave for (5 flat reduction), 0 mind, (5 flat reduction), 0 mind (0 total damage).
Bonk! converts some damage to Psi!
Grappled from Enthralled slave hits Bonk! for 18 to psi, 23 physical (41 total damage).
Bonk! the level 7 dwarf possessor was struck to death by an enthralled slave on level 1 of Ring of Blood.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Grappled from Enthralled slave killed Bonk!!
Bonk! hits Enthralled slave for (4 flat reduction), 0 mind, (11 flat reduction), 0 nature (0 total damage).
Ran for 2 turns (stop reason: saving).
Saving game...
Saving done.







































