









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Brawler |
| Level / Exp | 15 / 79% |
| Size | small |
| Lifes / Deaths | Killed by venom drake hatchling at level 6 on the 1st Mirth 122nd year of Ascendancy at 02:33 0 / 6Killed by orc grand master assassin at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:25 Killed by Betibrera the dredge at level 13 on the 60th Dusk 122nd year of Ascendancy at 17:18 Killed by Voryrin the grannor'vor at level 14 on the 62nd Dusk 122nd year of Ascendancy at 16:21 Killed by Horned Horror at level 14 on the 64th Dusk 122nd year of Ascendancy at 04:44 Killed by orc corruptor at level 15 on the 70th Dusk 122nd year of Ascendancy at 08:32 |
| Antimagic | Follower |
Primary Stats
| Strength | 28 (base 13) |
| Dexterity | 33 (base 30) |
| Constitution | 32 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 51 (base 41) |
Resources
| Life | -11/587 |
| Stamina | 3/142 |
| Healing Factor | 1.2924420161895 |
| Regeneration | 6.7853205849948 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 10 |
| Infravision | 6 |
| See Invisible | 6 |
Offense: Barehand
| Damage | 62 |
| Accuracy | 32 |
| Crit Chance | 17% |
| APR | 18 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +5% |
| Fire | +5% |
Offense: Damage Penetration
| Acid | +5% |
| Mind | +15% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 10 |
| Physical Save | 26 |
| Spell Save | 7 |
| Mental Save | 21 |
Defense: Resistances
| Blight | + 8%( 70%) |
| Cold | + 36%( 70%) |
| All | 0%( 70%) |
| Darkness | + 6%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 6%( 70%) |
| Lightning | + 25%( 70%) |
| Mind | + 3%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Bleed Resistance | 10% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
| Poison Resistance | 31% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Pugilism | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Unarmed discipline | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Shinegrind the pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +4 Cun Changes resistances: +6% fire / +3% light / +6% cold Critical mult.: +10.00% Mental crit. chance: +1% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | hardened leather gloves 'Urodunalerek' (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to slow global speed by 41% Damage (Melee): 7 fire Changes resistances: +6% temporal / +6% fire / +3% light / +6% darkness Changes resistances penetration: +5% mind Changes damage: +5% fire When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 125% When this weapon hits: Fire Breath (10% chance level 3). Damage (radius 2) on crit: +7 fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Kindlebreaker the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 2 mind / 4 light Changes stats: +3 Con Changes resistances: +6% nature Changes resistances penetration: +5% mind Critical mult.: +15.00% Light radius: +3 A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | treant's steel ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% nature / +8% blight Poison immunity: +11% Disease immunity: +16% Life regen: +5.00 Maximum life: +49.00 Healing mod.: +12% Rings make your fingers look great! |
| On fingers | Ulodugrim the MagmaseverCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Damage when hit (Melee): 6 acid Changes stats: +3 Str Changes resistances: +3% mind / +6% fire Changes resistances penetration: +5% mind / +5% acid Rings make your fingers look great! |
| Around neck | grounding steel amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% lightning Blindness immunity: +15% Stun/Freeze immunity: +20% Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets make your neck look great! |
| Main armor | cured leather armour 'Sunslicer' (6 def, 10 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +6 (+3 eff.) Fatigue: +7% Changes resistances: +3% light / +18% cold Physical save: +3 (+2 eff.) Poison immunity: +20% Cut immunity: +10% Knockback immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of leather. |
| Light source | brass lantern 'Undeathvice'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Reduces incoming crit damage: 5.00% Physical save: +9 (+5 eff.) Teleport immunity: +10% Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Morningsmasher (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +3 Cun Changes resistances: +12% lightning / +12% cold Light radius: +3 Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Boradan the RadiancepulverizerInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +3% fire Changes resistances penetration: +10% temporal Maximum life: +33.00 Light radius: +1 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
Inventory
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By 369 the Halfling Brawler level 13
37th Dusk 122nd year of Ascendancy at 17:56 see stats
Level 10
Got a character to level 10.By 369 the Halfling Brawler level 10
8th Mirth 122nd year of Ascendancy at 21:48 see stats
The secret city
Discovered the truth about mages.By 369 the Halfling Brawler level 13
4th Dusk 122nd year of Ascendancy at 11:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By 369 the Halfling Brawler level 15
70th Dusk 122nd year of Ascendancy at 05:59 see stats
Log
369 starts regenerating health quickly.
Talent Double Strike is ready to use.
You pickup 0.65 gold pieces.
You pickup 0.85 gold pieces.
Orc corruptor casts Blood Spray.
Orc corruptor hits 369 for (12 flat reduction), 75 blight (75 total damage).
Orc corruptor speeds up.
Orc corruptor casts Curse of Vulnerability.
369 is cursed.
369 throws two quick punches.
369 performs a melee critical strike against Orc corruptor!
Orc corruptor slows down.
369 hits Orc corruptor for (91 to bones), 0 physical, 7 fire, 7 fire, 56 physical, 7 fire (76 total damage).
Orc corruptor casts Blood Grasp.
369 speeds up.
Orc corruptor's Blood Grasp hits 369 for (12 flat reduction), 124 blight (124 total damage).
Orc corruptor receives 26 healing from Orc corruptor's Blood Grasp.
369 slows down.
369 hits Orc corruptor for 55 physical, 7 fire (62 total damage).
369 hits Orc corruptor for 60 physical, 7 fire (67 total damage).
Orc corruptor casts Soul Rot.
Orc corruptor's spell attains critical power!
369 speeds up.
Orc corruptor roars triumphantly.
Orc corruptor's Soul Rot hits 369 for (12 flat reduction), 274 blight (274 total damage).
369 the level 15 halfling brawler was debilitated by noxious blight before falling to death by an orc corruptor on level 1 of Zigur.
































































