John Paladin the level 6 Dwarf Sun Paladin by Boykat64

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp6 / 48%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 20)
Dexterity8 (base 10)
Constitution18 (base 10)
Magic25 (base 27)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life-13/238
Positive17/65
Stamina96/122
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage42
Accuracy2
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower22
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)13.118138619369 (56.297102139833%)
Defense6
Ranged Defense6
Fatigue17
Physical Save20
Spell Save13
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
4/5
1/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
3/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
1/5
0/5

Effects

Quests

active
active
done
active

Equipment

On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By John Paladin the Dwarf Sun Paladin level 5
18th Voratun 122nd year of Ascendancy at 21:22
see stats

Log

John Paladin receives 54 healing from Infusion: Healing.
John Paladin uses
Infusion: Regeneration.
John Paladin starts regenerating health quickly.

Melee retaliation hits Storm drake hatchling for
8 light damage.
Melee retaliation hits Storm drake hatchling for
8 light damage.
Melee retaliation hits Storm drake hatchling for
8 light damage.
Storm drake hatchling hits John Paladin for 33 physical damage.
Storm drake hatchling hits John Paladin for 32 physical damage.
Storm drake hatchling hits John Paladin for 18 physical damage.

John Paladin uses
Resilience of the Dwarves.
John Paladin's skin turns to stone.

John Paladin casts
Sun Ray.
John Paladin hits Storm drake hatchling for 50 light damage.
Melee retaliation hits Storm drake hatchling for
8 light damage.
Melee retaliation hits Storm drake hatchling for
8 light damage.
Melee retaliation hits Storm drake hatchling for
8 light damage.
Storm drake hatchling hits John Paladin for 32 physical damage.
Storm drake hatchling hits John Paladin for 35 physical damage.
Storm drake hatchling hits John Paladin for 18 physical damage.

John Paladin casts
Wave of Power.
John Paladin misses Storm drake hatchling.
Melee retaliation hits Storm drake hatchling for
8 light damage.
Melee retaliation hits Storm drake hatchling for
8 light damage.
Melee retaliation hits Storm drake hatchling for
8 light damage.
Storm drake hatchling hits John Paladin for 30 physical damage.
Storm drake hatchling hits John Paladin for 36 physical damage.
Storm drake hatchling hits John Paladin for 18 physical damage.
John Paladin the level 6 dwarf sun paladin was stabbed to death by a storm drake hatchling on level 3 of Scintillating Caves.