Ghee the level 5 Cornac Wanderer by Deebna

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWanderer
Level / Exp5 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity14 (base 14)
Constitution16 (base 16)
Magic16 (base 14)
Willpower12 (base 12)
Cunning15 (base 15)

Resources

Life181/181
Mana134/134
Hate24/100
Healing Factor1.1545771506545
Regeneration0.28864428766362

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage11
Accuracy28
Crit Chance9%
APR2
Speed1.00

Offense: Spell

Spellpower16
Crit Chance4%
Speed1

Offense: Mind

Mindpower14
Crit Chance4%
Speed1

Offense: Damage Bonus

Darkness+10%
Light+13%
Arcane+4%

Defense: Base

Armour (hardiness)4 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save18
Spell Save10
Mental Save10

Defense: Resistances

Darkness+ 21%( 70%)
Light+ 40%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Explosive admixtures1.00
0/5
0/5
0/5
0/5
Spell / Phantasm1.00
2/5
0/5
0/5
0/5
Cursed / Rampage1.00
3/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.00
0/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.00
0/5
0/5
0/5
0/5
Cunning / Lethality1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Stone troll stops bleeding.
Stone troll uses
Knockback.
Stone troll misses Ghee.

Ghee can not wear (in off hand):
iron shield of cold resistance (+15%) (0 def, 2 armour, 21 block) (missing Shield usage training).
You collect a new ingredient:
length of troll intestine (1).
Ghee hits Stone troll for 9 physical, 7 light, 17 light (33 total damage).
Ghee killed Stone troll!

You pickup 0.70 gold pieces.


Talent Illuminate is ready to use.

Space around you starts to dissolve...


Resting starts...

Rested for 17 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 23 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.


There is a Ruins of Kor'Pul here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).