











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 17 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by sick giant venus flytrap at level 7 on the 79th Pyre 122nd year of Ascendancy at 01:02 / 87Killed by sick giant venus flytrap at level 7 on the 79th Pyre 122nd year of Ascendancy at 02:43 Killed by Wrathroot at level 11 on the 37th Dusk 122nd year of Ascendancy at 18:48 Killed by Ivylaith the electric eel at level 12 on the 38th Dusk 122nd year of Ascendancy at 20:37 Killed by bloated horror at level 12 on the 39th Dusk 122nd year of Ascendancy at 00:02 Killed by blade horror at level 12 on the 39th Dusk 122nd year of Ascendancy at 00:35 Killed by devourer at level 12 on the 39th Dusk 122nd year of Ascendancy at 01:03 Killed by devourer at level 12 on the 39th Dusk 122nd year of Ascendancy at 01:16 Killed by worm that walks at level 12 on the 39th Dusk 122nd year of Ascendancy at 04:38 Killed by worm that walks at level 12 on the 39th Dusk 122nd year of Ascendancy at 04:50 Killed by worm that walks at level 12 on the 39th Dusk 122nd year of Ascendancy at 05:01 Killed by worm that walks at level 12 on the 39th Dusk 122nd year of Ascendancy at 05:12 Killed by worm that walks at level 12 on the 39th Dusk 122nd year of Ascendancy at 05:22 Killed by worm that walks at level 12 on the 39th Dusk 122nd year of Ascendancy at 05:31 Killed by worm that walks at level 12 on the 39th Dusk 122nd year of Ascendancy at 05:41 Killed by worm that walks at level 12 on the 39th Dusk 122nd year of Ascendancy at 05:52 Killed by worm that walks at level 12 on the 39th Dusk 122nd year of Ascendancy at 06:02 Killed by worm that walks at level 12 on the 39th Dusk 122nd year of Ascendancy at 06:13 Killed by worm that walks at level 12 on the 39th Dusk 122nd year of Ascendancy at 06:24 Killed by worm that walks at level 12 on the 39th Dusk 122nd year of Ascendancy at 08:25 Killed by worm that walks at level 12 on the 39th Dusk 122nd year of Ascendancy at 09:09 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 09:46 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 09:55 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 10:55 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 11:57 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 12:07 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 13:16 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 13:26 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 13:34 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 13:44 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 13:55 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 14:06 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 14:23 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 14:33 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 14:41 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 14:51 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 15:00 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 15:11 Killed by worm that walks at level 13 on the 39th Dusk 122nd year of Ascendancy at 19:56 Killed by Dylan at level 13 on the 49th Dusk 122nd year of Ascendancy at 14:06 Killed by Betiwe the yellow ooze at level 13 on the 49th Dusk 122nd year of Ascendancy at 15:41 Killed by Dylan at level 13 on the 50th Dusk 122nd year of Ascendancy at 00:55 Killed by Dylan at level 13 on the 50th Dusk 122nd year of Ascendancy at 01:33 Killed by Bethoda the yellow ooze at level 13 on the 50th Dusk 122nd year of Ascendancy at 02:27 Killed by Bethoda the yellow ooze at level 13 on the 50th Dusk 122nd year of Ascendancy at 02:41 Killed by gigantic sandworm tunneler at level 13 on the 50th Dusk 122nd year of Ascendancy at 05:14 Killed by gigantic corrosive tunneler at level 14 on the 50th Dusk 122nd year of Ascendancy at 07:30 Killed by snow giant boulder thrower at level 14 on the 9th Haze 122nd year of Ascendancy at 05:36 Killed by Porira the degenerated skeleton warrior at level 14 on the 9th Haze 122nd year of Ascendancy at 08:01 Killed by Porira the degenerated skeleton warrior at level 14 on the 9th Haze 122nd year of Ascendancy at 08:32 Killed by snow giant boulder thrower at level 14 on the 9th Haze 122nd year of Ascendancy at 09:16 Killed by gwelgoroth at level 14 on the 9th Haze 122nd year of Ascendancy at 10:02 Killed by snow giant thunderer at level 14 on the 9th Haze 122nd year of Ascendancy at 13:50 Killed by snow giant boulder thrower at level 14 on the 9th Haze 122nd year of Ascendancy at 13:58 Killed by Vorovea the snow giant chieftain at level 14 on the 9th Haze 122nd year of Ascendancy at 15:00 Killed by Vorovea the snow giant chieftain at level 15 on the 9th Haze 122nd year of Ascendancy at 15:14 Killed by Vorovea the snow giant chieftain at level 15 on the 9th Haze 122nd year of Ascendancy at 15:33 Killed by snow giant boulder thrower at level 15 on the 9th Haze 122nd year of Ascendancy at 15:41 Killed by Vorovea the snow giant chieftain at level 15 on the 9th Haze 122nd year of Ascendancy at 15:50 Killed by Vorovea the snow giant chieftain at level 15 on the 9th Haze 122nd year of Ascendancy at 16:07 Killed by Vorovea the snow giant chieftain at level 15 on the 9th Haze 122nd year of Ascendancy at 16:17 Killed by snow giant thunderer at level 15 on the 9th Haze 122nd year of Ascendancy at 16:24 Killed by snow giant thunderer at level 15 on the 9th Haze 122nd year of Ascendancy at 16:32 Killed by snow giant thunderer at level 15 on the 9th Haze 122nd year of Ascendancy at 16:47 Killed by snow giant thunderer at level 15 on the 9th Haze 122nd year of Ascendancy at 16:55 Killed by snow giant thunderer at level 15 on the 9th Haze 122nd year of Ascendancy at 17:05 Killed by snow giant thunderer at level 15 on the 9th Haze 122nd year of Ascendancy at 17:19 Killed by snow giant thunderer at level 15 on the 9th Haze 122nd year of Ascendancy at 17:32 Killed by snow giant boulder thrower at level 15 on the 9th Haze 122nd year of Ascendancy at 18:04 Killed by snow giant thunderer at level 15 on the 9th Haze 122nd year of Ascendancy at 19:57 Killed by snow giant thunderer at level 15 on the 10th Haze 122nd year of Ascendancy at 04:24 Killed by Aressra the xorn at level 15 on the 10th Haze 122nd year of Ascendancy at 04:41 Killed by Islena the giant yellow ant at level 15 on the 10th Haze 122nd year of Ascendancy at 06:57 Killed by storm drake hatchling at level 15 on the 10th Haze 122nd year of Ascendancy at 17:11 Killed by snow giant at level 15 on the 10th Haze 122nd year of Ascendancy at 17:50 Killed by cold drake at level 15 on the 10th Haze 122nd year of Ascendancy at 21:51 Killed by snow giant boulder thrower at level 15 on the 10th Haze 122nd year of Ascendancy at 22:29 Killed by snow giant thunderer at level 15 on the 10th Haze 122nd year of Ascendancy at 22:39 Killed by snow giant thunderer at level 16 on the 10th Haze 122nd year of Ascendancy at 22:56 Killed by snow giant thunderer at level 16 on the 10th Haze 122nd year of Ascendancy at 23:13 Killed by fire drake at level 16 on the 11st Haze 122nd year of Ascendancy at 00:27 Killed by snow giant boulder thrower at level 16 on the 11st Haze 122nd year of Ascendancy at 05:46 Killed by Rantha the Worm at level 16 on the 11st Haze 122nd year of Ascendancy at 19:04 Killed by Rantha the Worm at level 16 on the 11st Haze 122nd year of Ascendancy at 19:23 Killed by ritch flamespitter at level 16 on the 11st Haze 122nd year of Ascendancy at 19:44 Killed by snow giant thunderer at level 16 on the 11st Haze 122nd year of Ascendancy at 20:30 Killed by ultimate gwelgoroth at level 16 on the 16th Haze 122nd year of Ascendancy at 16:23 |
Primary Stats
| Strength | 22 (base 12) |
| Dexterity | 47 (base 44) |
| Constitution | 41 (base 32) |
| Magic | 8 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 14 (base 12) |
Resources
| Life | 469/469 |
| Stamina | 192/192 |
| Healing Factor | 1.2281403954778 |
| Regeneration | 0.30703509886944 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 38.549391208114 |
| See Invisible | 35.549391208114 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 55 |
| Crit Chance | 12% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Light | +6% |
| Nature | +20% |
| Physical | +14% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Cold | +20% |
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 15 |
| Mental Save | 19 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 14%( 70%) |
| Physical | + 14%( 70%) |
| Cold | + 18%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 26%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 21%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Silence Resistance | 24% |
| Poison Resistance | 26% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Marksmanship | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Dylan. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by sick giant venus flytrap. Escort: repented thief (level 2 of Heart of the Gloom) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed black mamba head. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | grounding pair of rough leather boots of tirelessness (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% lightning / +7% temporal Stamina each turn: +0.40 Maximum stamina: +11.00 A pair of boots made of leather. |
| Quiver | quiver of yew arrows 'Ulfavor' (17/17, 42-59 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 42.0 - 58.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 17 Travel speed: +200% When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
| On hands | Getorand (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour penetration: +4 Physical power: +13 (+4 eff.) Armour: +2 Changes stats: +3 Str Changes resistances: +6% blight / +6% temporal Only die when reaching: -40.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 25.31 to 75.94 lightning damage (50.63 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | cleansing iron torque of clear mind [power 1] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | savior's steel ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Physical save: +6 (+3 eff.) Spell save: +9 (+7 eff.) Mental save: +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | rogue's copper ring of arcana (+0.10/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Silence immunity: +24% Mana each turn: +0.10 Rings make your fingers look great! |
| Around waist | LisimiraInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+3 eff.) Changes damage: +9% physical Critical mult.: +5.00% Physical save: +5 (+3 eff.) Maximum stamina: +30.00 Mindpower: +7 (+3 eff.) A belt that goes around your waist. |
| Main armor | verdant woollen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +9% all Changes damage: +9% nature Poison immunity: +26% Disease immunity: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Alaldil the GleamstreakRequires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +20 acid Damage (radius 1) on hit: +16 acid When wielded/worn: Effects on ranged hit: * 10% chance to reduce armor by 18% Changes stats: +5 Con Changes damage: +6% light Talent mastery: +0.15 Wild-gift / Fungus It can be used to regenerate 98 life over 5 turns Activation puts all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
| Cloak | Wrap of Stone (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+6 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 50.56 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Light source | EclipsecastInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 39% * 20% chance to reduce damage dealt by 12% Changes resistances: +3% acid / +3% light / +3% lightning Changes resistances penetration: +15% darkness / +20% cold Mental save: +5 (+3 eff.) Light radius: +4 See stealth: +13 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Longbows are used to shoot arrows at your foes. |
elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Longbows are used to shoot arrows at your foes. |
nature's mossy mindstar (2-3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +3% nature Talent granted: +1 Attune Mindstar Disease immunity: +10% Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 A belt that goes around your waist. |
enveloping linen cloak of the Shaloren (6 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +1 Mag / +1 Wil Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
timebroken cashmere robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes resistances: +11% all Changes damage: +16% arcane / +7% temporal Maximum mana: +18.00 Spellpower: +4 (+4 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 A pair of boots made of leather. |
steady hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +2 Changes stats: +1 Cun / +1 Mag Changes resistances: +5% light / +7% darkness Physical save: +6 (+3 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +25% Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 32.05 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. |
cleansing cured leather armour of clarity (6 def, 4 armour)Requires: - Strength 14 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes resistances: +11% blight / +11% nature / +6% mind Mental save: +11 (+6 eff.) A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% A suit of armour made of leather. |
psychokinetic quiver of elm arrows of erosion (15/15, 12-18 power, 5 apr)Requires: - Dexterity 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 15 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 67 physical damage Damage (Ranged): +9 nature / +11 physical Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (17/17, 15-21 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 17 Arrows are used with bows to pierce your foes to death. |
self-loading quiver of ash arrows (17/17, 24-33 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 23.5 - 32.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 17 Turns elapse between self-loadings: 3 Arrows are used with bows to pierce your foes to death. |
storming quiver of elm arrows of wind (15/15, 16-22 power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.5 - 21.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 15 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 130 physical damage Travel speed: +200% Damage (Ranged): +17 lightning Damage (radius 2) on crit: +9 lightning Arrows are used with bows to pierce your foes to death. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
62 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ce'Nirema the yew totem of stinging [power 254] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +9% acid / +2% physical / +3% light / +3% mind Cut immunity: +10% Knockback immunity: +10% It can be used to sting an enemy dealing 305 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Dylan the Thalore Archer level 10
36th Dusk 122nd year of Ascendancy at 11:58 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Dylan the Thalore Archer level 15
10th Haze 122nd year of Ascendancy at 05:00 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Dylan the Thalore Archer level 8
15th Dusk 122nd year of Ascendancy at 01:26 see stats
Log
Ran for 2 turns (stop reason: didn't move).
Lore found: Rules of the Ziguranth
You can read all your collected lore in the game menu, by pressing Escape.
Option unlocked: New birth power: Ziguranth Sacrifice
Ran for 3 turns (stop reason: learnt lore).
Ran for 4 turns (stop reason: didn't move).
Today is the 24th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 11 turns (stop reason: didn't move).
Ran for 11 turns (stop reason: didn't move).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 3 turns (stop reason: interesting character).
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Saving game...
Saving done.

















































































