











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 40 / 12% |
| Size | big |
| Lifes / Deaths | Killed by Aegon the Invoker at level 16 on the 38th Dearth 122nd year of Ascendancy at 12:49 / 69Killed by Horned Horror at level 18 on the 4th Loss 122nd year of Ascendancy at 11:26 Killed by Tariemat the thalore at level 19 on the 13rd Loss 122nd year of Ascendancy at 15:21 Killed by Imndimae the shalore at level 19 on the 21st Loss 122nd year of Ascendancy at 12:47 Killed by Imndimae the shalore at level 19 on the 21st Loss 122nd year of Ascendancy at 14:05 Killed by Imndimae the shalore at level 19 on the 21st Loss 122nd year of Ascendancy at 15:08 Killed by snow giant boulder thrower at level 20 on the 10th Iron 123rd year of Ascendancy at 21:52 Killed by skeleton magus at level 20 on the 12nd Iron 123rd year of Ascendancy at 08:44 Killed by Mayibeth the skeleton mage at level 20 on the 12nd Iron 123rd year of Ascendancy at 09:12 Killed by Mayibeth the skeleton mage at level 20 on the 12nd Iron 123rd year of Ascendancy at 10:07 Killed by Mayibeth the skeleton mage at level 20 on the 12nd Iron 123rd year of Ascendancy at 11:06 Killed by snow giant boulder thrower at level 21 on the 13rd Iron 123rd year of Ascendancy at 06:40 Killed by Glorelaith the ultimate telugoroth at level 21 on the 14th Iron 123rd year of Ascendancy at 09:19 Killed by Gliwen the void horror at level 21 on the 15th Iron 123rd year of Ascendancy at 04:36 Killed by Chronolith Clone at level 22 on the 15th Iron 123rd year of Ascendancy at 17:13 Killed by Burb the snow giant champion at level 22 on the 16th Iron 123rd year of Ascendancy at 11:16 Killed by Isludaba the poison ivy at level 24 on the 1st Steel 123rd year of Ascendancy at 11:36 Killed by Mayuldann the skeleton master archer at level 25 on the 13rd Steel 123rd year of Ascendancy at 09:47 Killed by elven mage at level 27 on the 33rd Steel 123rd year of Ascendancy at 01:23 Killed by Lisurin the elven guard at level 27 on the 33rd Steel 123rd year of Ascendancy at 02:41 Killed by Salyna the elven blood mage at level 28 on the 33rd Steel 123rd year of Ascendancy at 20:53 Killed by ogre pounder at level 28 on the 34th Steel 123rd year of Ascendancy at 09:19 Killed by ogre rune-spinner at level 28 on the 34th Steel 123rd year of Ascendancy at 18:28 Killed by Xeruwyn the elven cultist at level 28 on the 34th Steel 123rd year of Ascendancy at 19:51 Killed by Belita the elven warrior at level 28 on the 35th Steel 123rd year of Ascendancy at 08:53 Killed by Kryl-Feijan at level 28 on the 36th Steel 123rd year of Ascendancy at 02:44 Killed by Xanurin the elven cultist at level 30 on the 6th Stralite 123rd year of Ascendancy at 12:42 Killed by Grand Corruptor at level 30 on the 7th Stralite 123rd year of Ascendancy at 03:52 Killed by Celia at level 30 on the 3rd Voratun 123rd year of Ascendancy at 13:44 Killed by archlich at level 31 on the 34th Profit 123rd year of Ascendancy at 00:06 Killed by armoured skeleton warrior at level 31 on the 34th Profit 123rd year of Ascendancy at 01:23 Killed by Gydhemina the multi-hued drake hatchling at level 32 on the 37th Profit 123rd year of Ascendancy at 21:53 Killed by shadow at level 33 on the 39th Profit 123rd year of Ascendancy at 10:54 Killed by Emeleth the vampire lord at level 33 on the 40th Profit 123rd year of Ascendancy at 00:46 Killed by Emeleth the vampire lord at level 33 on the 40th Profit 123rd year of Ascendancy at 01:43 Killed by skeleton magus at level 33 on the 42nd Profit 123rd year of Ascendancy at 08:27 Killed by Layoda the fiery orc wyrmic at level 33 on the 42nd Profit 123rd year of Ascendancy at 21:12 Killed by Layoda the fiery orc wyrmic at level 33 on the 42nd Profit 123rd year of Ascendancy at 21:59 Killed by Layoda the fiery orc wyrmic at level 33 on the 42nd Profit 123rd year of Ascendancy at 23:08 Killed by Saletira the forest wight at level 33 on the 42nd Profit 123rd year of Ascendancy at 23:56 Killed by The Master at level 33 on the 43rd Profit 123rd year of Ascendancy at 03:13 Killed by The Master at level 33 on the 43rd Profit 123rd year of Ascendancy at 03:53 Killed by The Master at level 33 on the 43rd Profit 123rd year of Ascendancy at 04:39 Killed by Lord of Skulls (mage) at level 33 on the 43rd Profit 123rd year of Ascendancy at 05:16 Killed by multi-hued drake at level 34 on the 43rd Profit 123rd year of Ascendancy at 23:15 Killed by Mayyth the armoured skeleton warrior at level 34 on the 44th Profit 123rd year of Ascendancy at 07:11 Killed by Iselaith the bloated horror at level 35 on the 20th Wealth 123rd year of Ascendancy at 20:43 Killed by Iselaith the bloated horror at level 35 on the 20th Wealth 123rd year of Ascendancy at 22:44 Killed by Eilineriatira the Guardian at level 36 on the 29th Dearth 123rd year of Ascendancy at 22:24 Killed by Ak'Gishil at level 36 on the 30th Dearth 123rd year of Ascendancy at 03:16 Killed by orc cryomancer at level 36 on the 30th Dearth 123rd year of Ascendancy at 08:31 Killed by Gekira the luminous horror at level 36 on the 30th Dearth 123rd year of Ascendancy at 10:28 Killed by Gekira the luminous horror at level 36 on the 30th Dearth 123rd year of Ascendancy at 11:11 Killed by mountain troll thunderer at level 37 on the 23rd Steel 124th year of Ascendancy at 10:25 Killed by Gloroyath the patchwork troll at level 37 on the 23rd Steel 124th year of Ascendancy at 11:45 Killed by Eleriawen the patchwork troll at level 37 on the 23rd Steel 124th year of Ascendancy at 15:19 Killed by Emurin the patchwork troll at level 37 on the 23rd Steel 124th year of Ascendancy at 22:02 Killed by Eilinibeth the orc archer at level 37 on the 24th Steel 124th year of Ascendancy at 10:31 Killed by Pologata the orc warrior at level 37 on the 24th Steel 124th year of Ascendancy at 14:07 Killed by Silulrawen the forest troll at level 37 on the 25th Steel 124th year of Ascendancy at 12:30 Killed by Golbug the Destroyer at level 38 on the 26th Steel 124th year of Ascendancy at 01:27 Killed by orc necromancer at level 39 on the 26th Stralite 124th year of Ascendancy at 14:13 Killed by orc high cryomancer at level 39 on the 26th Stralite 124th year of Ascendancy at 15:45 Killed by Ivenne the orc warrior at level 39 on the 7th Voratun 124th year of Ascendancy at 02:14 Killed by Adoredhema the orc mage-hunter at level 39 on the 15th Voratun 124th year of Ascendancy at 01:33 Killed by giant spider at level 39 on the 29th Voratun 124th year of Ascendancy at 14:21 Killed by faerlhing at level 39 on the 34th Profit 124th year of Ascendancy at 14:36 Killed by faerlhing at level 39 on the 34th Profit 124th year of Ascendancy at 17:55 Killed by Mayekira the large brown snake at level 39 on the 35th Profit 124th year of Ascendancy at 10:56 |
Primary Stats
| Strength | 73 (base 51) |
| Dexterity | 67 (base 51) |
| Constitution | 65 (base 44) |
| Magic | 23 (base 10) |
| Willpower | 20 (base 17) |
| Cunning | 33 (base 10) |
Resources
| Life | 1678/1678 |
| Stamina | 277/277 |
| Equilibrium | 0 |
| Healing Factor | 1.3541355335884 |
| Regeneration | 18.878888920632 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 2 |
| Infravision | 12 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 133 |
| Accuracy | 62 |
| Crit Chance | 15% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +25% |
| Fire | +25% |
| Darkness | +24% |
| Arcane | +25% |
| Cold | +25% |
| All | 0% |
Offense: Damage Penetration
| Nature | +20% |
| Lightning | +25% |
| Light | +10% |
| Cold | +60% |
| Darkness | +10% |
| Arcane | +25% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 112.07020327831 (100%) |
| Defense | 65 |
| Ranged Defense | 67 |
| Fatigue | 53 |
| Physical Save | 68 |
| Spell Save | 65 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 20%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 25%( 70%) |
| Fire | + 38%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 81% |
| Confusion Resistance | 31% |
| Silence Resistance | 32% |
| Knockback Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield Wall |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by orc corruptor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the lost defiler from death by Bethenor the ghast. Escort: lost defiler (level 8 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Vorugassra the venom drake hatchling. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by gigantic gravity worm. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by umbral horror. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by grave wight. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by forest wight. Escort: repented thief (level 6 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 260. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Runydar the pair of dwarven-steel boots (30 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +30 (+8 eff.) Armour: +4 Defense: +30 (+7 eff.) Fatigue: +3% Effects on melee hit: * 20% chance to reduce all saves and defense by 16 Damage when hit (Melee): 8 blight Changes stats: +3 Str Silence immunity: +32% Confusion immunity: +31% Stun/Freeze immunity: +31% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | Curesun (20 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +4 Defense: +20 (+5 eff.) Fatigue: +4% Effects on melee hit: * 20% chance to slow global speed by 41% Changes stats: +5 Dex Changes resistances: +6% light Physical save: +9 (+2 eff.) Stamina each turn: +3.00 Maximum stamina: +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Rotbrawn the rough leather gloves (0 def, 13 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +13 Changes resistances: +5% arcane Changes resistances penetration: +20% nature Life regen: +6.00 Stamina each turn: +0.60 Maximum stamina: +14.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | yew totem of healing 'Bleakwar' [power 314] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 14% Damage when hit (Melee): 8 darkness / 4 light Changes resistances: +6% light Changes resistances penetration: +10% darkness / +20% cold Changes damage: +24% darkness It can be used to heal yourself and all friendly characters within 10 spaces for 314 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +8 Dex / +6 Mag / +17 Cun / +4 Con Changes resistances penetration: +15% cold Spell save: +15 (+4 eff.) Mental save: +9 (+3 eff.) Maximum stamina: +21.00 Maximum hate: +2.00 Spellpower: +10 (+5 eff.) Mental crit. chance: +2% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | serendipitous stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +9 (+2 eff.) Changes stats: +13 Lck Blindness immunity: +29% Infravision radius: +5 Sight radius: +2 See invisible: +9 Reduce all damage from unseen attackers: 15% Amulets make your neck look great! |
| In main hand | Lisatta the stralite longsword (48-68 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 48.5 - 67.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +13 fire When wielded/worn: Changes stats: +3 Str / +7 Con Physical save: +12 (+3 eff.) Only die when reaching: -80.00 life Sharp, long, and deadly. |
| Around waist | Beludhemina the GlowviceCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 16 Changes stats: +4 Str / +2 Dex / +3 Mag Changes resistances penetration: +10% light Reduces incoming crit damage: 5.00% Spell save: +8 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 48-58 power, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+5 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | wyrmwaxed cashmere cloak of the guardian (7 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Changes resistances: +7% acid / +7% fire / +6% lightning / +6% cold Physical save: +12 (+3 eff.) Spell save: +13 (+3 eff.) Mental save: +13 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+2 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 22.06 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
regeneration infusion of the warrior (heal 379; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 379 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 308; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 308 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (230.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 230.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 6; phase 18; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Lisewyn the DuathelwitchCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +9 Dex Changes resistances penetration: +15% darkness Physical save: +14 (+4 eff.) Spell save: +14 (+4 eff.) Mental save: +23 (+8 eff.) Mindpower: +15 (+8 eff.) Amulets make your neck look great! |
BrightrageInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +50% acid Changes resistances penetration: +15% fire Changes damage: +43% acid / +21% fire Rings make your fingers look great! |
Stokeworm the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +13% acid / +29% fire / +14% lightning / +16% cold Changes resistances penetration: +20% acid Changes damage: +18% fire Critical mult.: +10.00% Rings make your fingers look great! |
gladiator's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +6 Str / +5 Con Stun/Freeze immunity: +21% Life regen: +3.00 Rings make your fingers look great! |
The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Star (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
acidic voratun dagger of torment (37-48 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9 Sharp, short and deadly. |
Colaryem (48-77 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
caustic voratun greatsword of ruin (60-97 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +41 acid / +61 nature When wielded/worn: Armour penetration: +32 Physical crit. chance: +14.0% Changes resistances penetration: +19% acid / +26% nature Critical mult.: +27.00% Massive two-handed swords. |
Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+2 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
gunslinger's voratun steamgun of true flightRequires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +9.0% Changes damage: +15% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Steampower: +8 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Vorura the BlazebreakCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +30 (+7 eff.) Damage when hit (Melee): 10 lightning Changes stats: +6 Dex Changes resistances: +10% fire / +7% cold Changes damage: +9% physical A belt that goes around your waist. |
linen cloak 'Urthekhad' (11 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +1.0% Armour: +2 Defense: +11 (+3 eff.) Changes stats: +1 Dex / +2 Con Spell save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Maximum stamina: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of backstabbing (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Defense: +2 (+0 eff.) Changes resistances: +14% darkness Changes resistances penetration: +6% darkness Changes damage: +8% darkness Critical mult.: +15.00% Stealth bonus: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+4 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+6 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
pair of hardened leather boots 'Belildil' (0 def, 11 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Changes stats: +4 Cun / +4 Wil Changes resistances: +6% light / +9% cold Physical save: +10 (+3 eff.) Spell save: +25 (+6 eff.) Mental save: +11 (+4 eff.) Confusion immunity: +20% Life regen: +4.00 Maximum life: +20.00 A pair of boots made of leather. |
stealthy pair of drakeskin leather boots of tirelessness (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +11 Lck / +5 Dex Stealth bonus: +12 Stamina each turn: +0.80 Maximum stamina: +26.00 A pair of boots made of leather. |
undeterred pair of hardened leather boots of rushing (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Str / +2 Con Silence immunity: +20% Confusion immunity: +32% Stun/Freeze immunity: +25% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Wil / +5 Mag Changes resistances: +12% mind / +6% blight Changes damage: +19% blight / +11% arcane Mental save: +15 (+5 eff.) Confusion immunity: +29% Maximum vim: +25.00 Spell crit. chance: +3% See invisible: +3 It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 7% and all saves by 12, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
elven-silk wizard hat 'Baryregolin' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +30 (+8 eff.) Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 16 Changes stats: +9 Cun / +9 Wil Changes resistances: +8% lightning / +8% temporal / +7% light / +7% fire / +7% nature / +8% acid / +8% blight / +7% cold / +8% darkness Changes damage: +20% arcane Critical mult.: +10.00% Mental save: +28 (+10 eff.) Maximum mana: +29.00 Mental crit. chance: +7% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 74 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Ce'Nurirera the stralite mail armour (29 def, 20 armour)Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +20 Defense: +29 (+7 eff.) Fatigue: +4% Changes stats: +7 Str / +4 Mag Physical save: +13 (+3 eff.) Mana each turn: +0.08 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +60.00 A suit of armour made of mail. |
Willownail the reinforced leather armour (16 def, 13 armour)Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Armour: +13 Defense: +16 (+4 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to slow global speed by 41% Damage when hit (Melee): 6 mind Changes stats: +6 Cun / +5 Dex Changes resistances: +7% arcane / +6% nature Changes resistances penetration: +15% nature Changes damage: +3% mind Critical mult.: +14.00% Spell save: +16 (+4 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour of Eyal (20 def, 8 armour)Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +6 Cun / +5 Wil Mental save: +10 (+4 eff.) Life regen: +1.00 Maximum life: +66.00 Healing mod.: +13% A suit of armour made of leather. |
nimble drakeskin leather armour of command (43 def, 13 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +43 (+11 eff.) Fatigue: +8% Changes stats: +3 Cun / +5 Dex Mental save: +14 (+5 eff.) Movement speed: +20% A suit of armour made of leather. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
277 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scorchstun the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 6 acid Changes resistances: +9% fire Changes resistances penetration: +15% acid / +10% lightning Changes damage: +27% acid / +12% fire Maximum life: +53.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+5 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 209 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
preserving alchemist's lamp of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +7% blight / +3% all Spell save: +7 (+2 eff.) Life regen: +4.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Boltwarden [power 206] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Changes resistances: +5% arcane / +6% mind Changes resistances penetration: +25% lightning Changes damage: +6% lightning Reduces incoming crit damage: 10.00% Spell save: +12 (+3 eff.) Mental save: +6 (+2 eff.) It can be used to sting an enemy dealing 206 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
Glolle [power 302] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Defense: +20 (+5 eff.) Changes stats: +2 Str / +2 Dex Changes resistances: +4% physical Critical mult.: +15.00% Maximum stamina: +20.00 It can be used to heal yourself and all friendly characters within 10 spaces for 302 Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 35% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered ash totem of healing [power 284] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 284 Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Belesenor the yew wand of shielding [power 320] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum wards: +4 lightning / +5 fire / +4 nature / +4 blight Changes resistances penetration: +15% arcane Changes damage: +24% blight Talent granted: +1 Ward Critical mult.: +15.00% Vim when firing critical spell: +2.00 Maximum vim: +50.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By thePSOLS the Dwarf Bulwark level 35
4th Wealth 123rd year of Ascendancy at 05:11 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By thePSOLS the Dwarf Bulwark level 40
36th Profit 124th year of Ascendancy at 09:32 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By thePSOLS the Dwarf Bulwark level 39
15th Gold 124th year of Ascendancy at 01:47 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By thePSOLS the Dwarf Bulwark level 16
38th Dearth 122nd year of Ascendancy at 13:38 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By thePSOLS the Dwarf Bulwark level 19
14th Loss 122nd year of Ascendancy at 22:33 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By thePSOLS the Dwarf Bulwark level 38
26th Steel 124th year of Ascendancy at 03:00 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By thePSOLS the Dwarf Bulwark level 37
25th Steel 124th year of Ascendancy at 05:47 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By thePSOLS the Dwarf Bulwark level 21
13rd Iron 123rd year of Ascendancy at 11:09 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By thePSOLS the Dwarf Bulwark level 31
24th Profit 123rd year of Ascendancy at 00:51 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By thePSOLS the Dwarf Bulwark level 33
39th Profit 123rd year of Ascendancy at 05:09 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By thePSOLS the Dwarf Bulwark level 30
41st Steel 123rd year of Ascendancy at 21:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By thePSOLS the Dwarf Bulwark level 10
18th Profit 122nd year of Ascendancy at 22:22 see stats
Level 20 (Exploration mode)
Got a character to level 20.By thePSOLS the Dwarf Bulwark level 20
19th Shortage 122nd year of Ascendancy at 07:00 see stats
Level 30 (Exploration mode)
Got a character to level 30.By thePSOLS the Dwarf Bulwark level 30
41st Steel 123rd year of Ascendancy at 21:10 see stats
Level 40 (Exploration mode)
Got a character to level 40.By thePSOLS the Dwarf Bulwark level 40
36th Profit 124th year of Ascendancy at 03:59 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By thePSOLS the Dwarf Bulwark level 28
35th Steel 123rd year of Ascendancy at 01:07 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By thePSOLS the Dwarf Bulwark level 38
26th Steel 124th year of Ascendancy at 18:11 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By thePSOLS the Dwarf Bulwark level 6
19th Voratun 122nd year of Ascendancy at 04:23 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By thePSOLS the Dwarf Bulwark level 21
13rd Iron 123rd year of Ascendancy at 06:38 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By thePSOLS the Dwarf Bulwark level 20
12nd Iron 123rd year of Ascendancy at 09:10 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By thePSOLS the Dwarf Bulwark level 17
40th Dearth 122nd year of Ascendancy at 23:28 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By thePSOLS the Dwarf Bulwark level 13
25th Profit 122nd year of Ascendancy at 07:36 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By thePSOLS the Dwarf Bulwark level 17
40th Dearth 122nd year of Ascendancy at 11:37 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By thePSOLS the Dwarf Bulwark level 26
16th Steel 123rd year of Ascendancy at 18:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By thePSOLS the Dwarf Bulwark level 18
2nd Loss 122nd year of Ascendancy at 06:53 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By thePSOLS the Dwarf Bulwark level 33
43rd Profit 123rd year of Ascendancy at 06:28 see stats
Log
ThePSOLS recovers sight.
ThePSOLS is caught in a web!
ThePSOLS resists the effect 'Pinned to the ground'!
ThePSOLS picks up (r.): dwarven-steel mace 'Fogborn' (27-38 power, 4 apr).
Resting starts...
Talent Resilience of the Dwarves is ready to use.
Talent Rush is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 7 turns (stop reason: interesting terrain).
There is a Portal back to the Gates of Morning here (press '' or right click to use).
You gain 25.00 gold from the transmogrification of dwarven-steel mace 'Fogborn' (27-38 power, 4 apr).
You gain 25.00 gold from the transmogrification of Unruredor the Barkvalor.
You gain 9.21 gold from the transmogrification of plaguebringer's stralite greatsword of crippling (48-77 power, 3 apr).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Ran for 3 turns (stop reason: interesting character).
Quest 'Eight legs of wonder' is done! (Press 'j' to see the quest log)
New Achievement: Arachnophobia (Exploration mode)!
Option unlocked: New Class: Sun Paladin (Celestial)




















































































































