









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 50 / 59% |
| Size | big |
| Lifes / Deaths | Killed by elven cultist at level 10 on the 58th Haze 122nd year of Ascendancy at 18:23 / 45Killed by Linirron the human at level 15 on the 28th Regrowth 123rd year of Ascendancy at 23:43 Killed by worm that walks at level 19 on the 53rd Regrowth 123rd year of Ascendancy at 13:17 Killed by Arydatha the greater teluvorta at level 22 on the 4th Pyre 123rd year of Ascendancy at 01:38 Killed by The Master at level 30 on the 23rd Dusk 123rd year of Ascendancy at 02:50 Killed by ghast at level 30 on the 23rd Dusk 123rd year of Ascendancy at 04:28 Killed by Grand Corruptor at level 32 on the 48th Dusk 123rd year of Ascendancy at 01:31 Killed by Glulebeth the devourer at level 32 on the 53rd Dusk 123rd year of Ascendancy at 23:16 Killed by minotaur at level 32 on the 54th Dusk 123rd year of Ascendancy at 00:42 Killed by Layytta the copperhead snake at level 32 on the 68th Dusk 123rd year of Ascendancy at 18:56 Killed by Mayuyassra the water imp at level 35 on the 5th Regrowth 124th year of Ascendancy at 00:45 Killed by orc corruptor at level 36 on the 15th Regrowth 124th year of Ascendancy at 21:09 Killed by Emeludheba the orc necromancer at level 36 on the 16th Regrowth 124th year of Ascendancy at 01:55 Killed by Gloruba the orc necromancer at level 36 on the 16th Regrowth 124th year of Ascendancy at 02:20 Killed by skeleton warrior at level 36 on the 16th Regrowth 124th year of Ascendancy at 02:44 Killed by Emeludheba the orc necromancer at level 36 on the 16th Regrowth 124th year of Ascendancy at 03:30 Killed by sanguine horror at level 36 on the 17th Regrowth 124th year of Ascendancy at 09:01 Killed by orc necromancer at level 36 on the 17th Regrowth 124th year of Ascendancy at 09:29 Killed by orc blood mage at level 37 on the 18th Regrowth 124th year of Ascendancy at 06:44 Killed by greater multi-hued wyrm at level 37 on the 19th Regrowth 124th year of Ascendancy at 05:43 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 19th Regrowth 124th year of Ascendancy at 11:10 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 19th Regrowth 124th year of Ascendancy at 11:48 Killed by Dozing Aerumina at level 39 on the 63rd Regrowth 124th year of Ascendancy at 14:01 Killed by black jelly at level 39 on the 63rd Regrowth 124th year of Ascendancy at 14:45 Killed by stone golem at level 39 on the 63rd Regrowth 124th year of Ascendancy at 16:15 Killed by Sleeping Velaba at level 39 on the 63rd Regrowth 124th year of Ascendancy at 16:45 Killed by Dozing Emelimida at level 39 on the 63rd Regrowth 124th year of Ascendancy at 17:47 Killed by multi-hued drake at level 40 on the 76th Regrowth 124th year of Ascendancy at 21:30 Killed by multi-hued drake at level 40 on the 76th Regrowth 124th year of Ascendancy at 21:52 Killed by overpowered greater multi-hued wyrm at level 40 on the 76th Regrowth 124th year of Ascendancy at 21:58 Killed by overpowered greater multi-hued wyrm at level 40 on the 76th Regrowth 124th year of Ascendancy at 22:15 Killed by overpowered greater multi-hued wyrm at level 40 on the 76th Regrowth 124th year of Ascendancy at 23:05 Killed by overpowered greater multi-hued wyrm at level 40 on the 77th Regrowth 124th year of Ascendancy at 00:11 Killed by overpowered greater multi-hued wyrm at level 41 on the 77th Regrowth 124th year of Ascendancy at 01:29 Killed by Salythra the orc pyromancer at level 44 on the 7th Pyre 124th year of Ascendancy at 02:30 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 7th Pyre 124th year of Ascendancy at 06:01 Killed by orc high pyromancer at level 44 on the 7th Pyre 124th year of Ascendancy at 06:38 Killed by orc high pyromancer at level 44 on the 7th Pyre 124th year of Ascendancy at 07:46 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 7th Pyre 124th year of Ascendancy at 07:57 Killed by lava floor at level 44 on the 7th Pyre 124th year of Ascendancy at 09:07 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 7th Pyre 124th year of Ascendancy at 10:35 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 7th Pyre 124th year of Ascendancy at 12:01 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 7th Pyre 124th year of Ascendancy at 12:20 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 7th Pyre 124th year of Ascendancy at 13:43 Killed by rimebark at level 47 on the 25th Pyre 124th year of Ascendancy at 14:25 |
Primary Stats
| Strength | 72 (base 60) |
| Dexterity | 60 (base 51) |
| Constitution | 87 (base 60) |
| Magic | 17 (base 11) |
| Willpower | 50 (base 31) |
| Cunning | 50 (base 23) |
Resources
| Life | 2128/2128 |
| Stamina | 327/327 |
| Healing Factor | 1.48987046281 |
| Regeneration | 98.858007478564 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 9 |
| See Stealth | 63.130263235346 |
| See Invisible | 63.130263235346 |
Offense: Mainhand
| Damage | 216 |
| Accuracy | 63 |
| Crit Chance | 58% |
| APR | 37 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| All | 0% |
Offense: Damage Penetration
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 97.235359554753 (100%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 49 |
| Physical Save | 75 |
| Spell Save | 46 |
| Mental Save | 41 |
Defense: Resistances
| Lightning | + 25%( 70%) |
| Light | + 25%( 70%) |
| Nature | + 32%( 70%) |
| Cold | + 26%( 70%) |
| Arcane | + 28%( 70%) |
| Fire | + 24%( 70%) |
| All | + 20%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 435 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 234 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -598 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 598 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Two-handed assault | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.60 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Berserker's strength | 1.60 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Bloodthirst | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.60 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat techniques | 1.60 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Conditioning | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| detrimental effect | The target has a 20% chance to fail any spell it casts and a chance each turn to lose spell sustains. Spell Disruption |
| beneficial effect | The thrill of combat improves the target's maximum life by 16%, life regeneration by 32.91, and stamina regeneration by 6.58. Bloodbath |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by orc master assassin. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by giant lightning ant. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 463. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of voratun boots 'Yvyldathra' (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +3% lightning / +6% light / +5% fire / +3% nature / +7% cold Life regen: +3.00 Healing mod.: +24% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Emelyralaith the WeeptouchInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% lightning / +12% nature / +5% arcane Reduces incoming crit damage: 15.00% Physical save: +7 (+2 eff.) Only die when reaching: -40.00 life Maximum life: +40.00 Light radius: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | voratun helm 'Sleetstone' (8 def, 14 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +14 Defense: +8 (+3 eff.) Fatigue: +5% Changes stats: +14 Lck Changes resistances: +5% arcane / +5% all Changes resistances penetration: +15% cold Physical save: +35 (+8 eff.) Silence immunity: +20% Life regen: +2.00 Spell crit. chance: +4% Mental crit. chance: +8% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | powerful dragonbone totem of healing [power 392] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 392 Activation puts all charms on cooldown for 9 turns. When used: * Increase all damage by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Life regen: +15.00 Maximum life: +81.00 Mindpower: +8 (+3 eff.) Healing mod.: +18% Rings make your fingers look great! |
| Around waist | monstrous hardened leather belt of valianceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Str / +3 Wil / +4 Con Physical save: +7 (+2 eff.) Mental save: +8 (+3 eff.) Maximum life: +64.00 Size category: +1 A belt that goes around your waist. |
| In main hand | Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 5 * Blasts creatures in a radius 1 shockwave around your target for 159.04 to 477.12 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 381.92 to 763.84 physical damage (based on Strength) to each Activation costs 30 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
| On hands | heroic voratun gauntlets of regeneration (0 def, 7 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Fatigue: +5% Mental save: +9 (+3 eff.) Life regen: +4.30 Stamina each turn: +1.00 Psi each turn: +0.24 Maximum life: +69.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+10 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 15 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
| Cloak | resilient elven-silk cloak of implacability (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Physical save: +9 (+2 eff.) Mental save: +8 (+3 eff.) Only die when reaching: -50.00 life Maximum life: +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 21 power out of 35/35) : Effective talent level: 2.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 233 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
heroism infusion (die at -549; dur 6; cd 30)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -549 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 549 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; mental; dur 4; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune (power 16; resist 24%; move 61%; dur 5; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 24% all resistance, you move 61% faster, and you are invisible (power 16). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 187; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 187 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
FlashonslaughtPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Mag Changes resistances: +9% acid / +18% fire Changes damage: +27% fire Spell save: +18 (+6 eff.) Maximum life: +60.00 Healing mod.: +20% Amulets make your neck look great! |
Hedragen the PitchwaspInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+7 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 22% Damage when hit (Melee): 2 arcane Changes stats: +19 Lck / +13 Wil Changes resistances: +5% arcane / +9% darkness Changes damage: +12% darkness Mental save: +15 (+5 eff.) Confusion immunity: +21% Mindpower: +10 (+4 eff.) Reduce all damage from unseen attackers: 17% Amulets make your neck look great! |
voratun amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 15 light / 12 darkness Effects when hit in melee: * 12% chance to reduce damage dealt by 22% * 12% chance to blind Changes damage: +8% light / +11% darkness Amulets make your neck look great! |
stralite fire opal ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +6 Cun / +5 Mag Changes damage: +10% all Spellpower: +10 (+7 eff.) Spell crit. chance: +5% Mental crit. chance: +5% Rings make your fingers look great! |
titan's voratun ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +16 Defense: +13 (+5 eff.) Changes stats: +4 Con Physical save: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 80% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun battleaxe 'Hyrig' (57-86 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (Melee): +4 acid / +12 arcane Damage (radius 1) on hit: +7 fire Damage (radius 2) on crit: +4 acid When wielded/worn: Armour penetration: +19 Physical crit. chance: +17.0% Damage when hit (Melee): 6 acid Changes resistances penetration: +15% acid Changes damage: +3% acid Critical mult.: +27.00% Massive two-handed battleaxes. |
Icy Kill (35-46 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Geriann the voratun greatmaul (66-98 power, 4 apr)Requires: - Strength 48 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.5 - 98.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +23 darkness / +12 physical Damage (radius 1) on hit: +20 physical Damage against: +19% Living When wielded/worn: Damage when hit (Melee): 10 physical Changes stats: +3 Dex Changes damage: +15% physical Reduces incoming crit damage: 15.00% Physical save: +9 (+2 eff.) See invisible: +9 Massive two-handed mauls. |
enhanced voratun greatmaul of projection (64-95 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 63.5 - 95.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Changes stats: +14 Str / +10 Dex / +9 Mag / +10 Wil / +13 Cun / +7 Con Massive two-handed mauls. |
quick voratun greatmaul of enduring (68-101 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +24 (+6 eff.) Changes stats: +6 Dex / +14 Wil / +21 Con Maximum life: +55.00 Combat speed: +10% Massive two-handed mauls. |
blazebringer's voratun greatsword of torment (60-96 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 2) on crit: +111 fire When wielded/worn: Changes resistances penetration: +16% fire Global speed: +8% Massive two-handed swords. |
quick voratun greatsword of crippling (63-101 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +24 (+6 eff.) Physical crit. chance: +16.0% Changes stats: +6 Dex Combat speed: +10% Massive two-handed swords. |
stormbringer's voratun greatsword of evisceration (65-104 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +19 lightning / +48 cold When wielded/worn: Physical crit. chance: +14.0% Physical power: +20 (+5 eff.) Changes resistances penetration: +21% lightning / +20% cold Movement speed: +42% Massive two-handed swords. |
Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+10 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+23 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 57 to 114 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
blazebringer's dragonbone longbow of piercingRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +128 fire When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +15 Changes resistances penetration: +20% all / +26% fire Global speed: +9% Longbows are used to shoot arrows at your foes. |
caustic elven-wood longbow of enduringRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (radius 2) on crit: +33 acid / +38 nature When wielded/worn: Armour penetration: +15 Changes stats: +15 Con / +15 Wil Changes resistances penetration: +20% acid / +26% nature Maximum life: +63.00 Longbows are used to shoot arrows at your foes. |
keeper's dragonbone longbow of piercingRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +12 Changes resistances penetration: +12% physical / +15% temporal / +15% all Changes damage: +17% physical / +24% temporal Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 8.50 arcane and 8.50 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+20 eff.) Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
elemental voratun longsword of torment (42-59 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 15 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +18% lightning Changes damage: +19% lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.enhanced voratun longsword (42-58 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +12 Str / +13 Dex / +6 Mag / +6 Wil / +8 Cun / +11 Con Sharp, long, and deadly. |
elemental voratun mace of enduring (46-65 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 lightning damage (1/turn) When wielded/worn: Changes stats: +11 Con / +10 Wil Changes resistances penetration: +18% lightning Changes damage: +15% lightning Maximum life: +47.00 Blunt and deadly. |
voratun mace 'Corpseblow' (60-84 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 60.0 - 84.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +20 light Damage against: +19% Undead When wielded/worn: Accuracy: +18 (+5 eff.) Effects on melee hit: * 20% chance to slow global speed by 54% * 10% chance to reduce damage dealt by 22% Damage when hit (Melee): 4 nature Changes stats: +10 Str Changes resistances: +6% nature / +6% darkness Changes damage: +12% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.living mindstar of disruption (18-19 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +23% Unnatural When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
runic reinforced leather sling of piercingRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 4). When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +9 Changes stats: +5 Mag Changes resistances penetration: +9% all Changes damage: +13% arcane Spellpower: +13 (+10 eff.) Slings are used to hurl stones or metal shots at your foes. |
ethereal elven-wood vilestaff of breaching (25-30 power, 5 apr, acid element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +17 (+6 eff.) Changes resistances penetration: +12% acid Changes damage: +25% acid Talent granted: +1 Command Staff Spellpower: +17 (+14 eff.) Spell crit. chance: +4% Damage Shield penetration: +20% Damage Shield Power: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.lifebinding dragonbone magestaff of illumination (30-36 power, 6 apr, cold element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +5 Con Changes damage: +30% cold Talent granted: +1 Command Staff Life regen: +1.20 Spellpower: +22 (+19 eff.) Spell crit. chance: +5% Light radius: +4 Healing mod.: +23% It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 26.19 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+6 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 36 power out of 150/150) : Effective talent level: 3.0 Power cost: 36 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 64.80. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
AerodugornInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +5 Str / +5 Dex / +6 Wil / +6 Cun Changes resistances: +12% mind / +6% temporal Physical save: +42 (+9 eff.) Spell save: +18 (+6 eff.) Mental save: +20 (+7 eff.) Cut immunity: +10% Disarm immunity: +10% Life regen: +3.00 Maximum life: +40.00 Healing mod.: +27% A belt that goes around your waist. |
drakeskin leather belt 'Stormwhisper'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +6 Str / +10 Mag / +5 Con Changes resistances: +12% fire / +13% cold Changes damage: +9% lightning Maximum encumbrance: +48 Mana each turn: +0.60 Maximum mana: +56.00 Infravision radius: +3 A belt that goes around your waist. |
noble's drakeskin leather belt of dampeningInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Wil Changes resistances: +8% acid / +7% fire / +8% lightning / +7% cold Damage against: +26% Summoned Reduced damage from: +37% Summoned A belt that goes around your waist. |
noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +6% blight Damage against: +17% Summoned Reduced damage from: +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
ravager's drakeskin leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Dex / +5 Cun / +8 Lck Changes resistances penetration: +15% physical Changes damage: +23% physical Trap disarming bonus: +28 Stealth bonus: +10 Infravision radius: +5 A belt that goes around your waist. |
Noonsweep (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Cun / +4 Dex Changes resistances: +18% light / +9% cold Changes resistances penetration: +15% mind Changes damage: +12% mind Reduces incoming crit damage: 15.00% Physical save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient elven-silk robe of Linaniil (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +1 Mag Changes resistances: +15% all Changes resistances penetration: +10% temporal / +10% physical Changes damage: +20% temporal / +17% physical Mana each turn: +0.16 Maximum mana: +72.00 Spellpower: +24 (+20 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Furnaceworth' (20 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour penetration: +4 Defense: +20 (+7 eff.) Changes resistances: +15% fire / +15% temporal / +13% all Changes resistances penetration: +25% blight Critical mult.: +20.00% Spell save: +23 (+8 eff.) Spellpower: +6 (+3 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +2 Cun Changes resistances: +13% all Changes damage: +17% darkness / +19% light / +17% all Spellpower: +22 (+19 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Quenchquell the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 6 mind Changes stats: +4 Cun Changes resistances: +14% lightning / +15% temporal / +21% cold Changes damage: +15% blight Equilibrium when hit: +0.20 Hate when firing a critical mind attack: +5.00 Mental crit. chance: +3% Damage Shield penetration: +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of drakeskin leather boots of rushing (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -9% Changes stats: +2 Str / +3 Con Stamina each turn: +0.60 Maximum life: +54.00 Movement speed: +10% It can be used to activate talent Rush, placing all other charms into a 15 cooldown : Effective talent level: 4.8 Power cost: 15 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of drakeskin leather boots 'Bolthacker' (5 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+2 eff.) Damage when hit (Melee): 6 lightning Changes stats: +3 Cun / +5 Con Changes resistances: +25% cold / +30% fire / +1% physical Changes damage: +3% lightning Physical save: +23 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: +25 (+8 eff.) Stun/Freeze immunity: +10% A pair of boots made of leather. |
wanderer's pair of voratun boots of rushing (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Str / +4 Cun / +6 Con Physical save: +15 (+4 eff.) Mental save: +18 (+6 eff.) It can be used to activate talent Rush, placing all other charms into a 15 cooldown : Effective talent level: 4.8 Power cost: 15 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hand of the World-Shaper (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+7 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 18 power out of 30/30) : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 11.57 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
brawler's voratun gauntlets of spellstriking (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 12 arcane Changes stats: +4 Str / +4 Dex / +3 Mag / +6 Wil / +4 Cun Changes resistances: +6% arcane Changes damage: +10% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+2 eff.) Spellpower: +8 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.searing voratun mail armour of lightning resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Damage (Melee): 23 acid / 20 fire Damage when hit (Melee): 13 acid / 13 fire Changes resistances: +16% acid / +17% fire / +22% lightning A suit of armour made of mail. |
drakeskin leather armour 'Glaciertooth' (50 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +50 (+16 eff.) Fatigue: +8% Changes resistances: +12% lightning / +9% cold / +5% physical Changes resistances penetration: +25% cold Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Life regen: +4.00 Maximum life: +56.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.hardened leather armour of the void (9 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Damage (Melee): 7 darkness Damage (Ranged): 8 darkness Changes resistances: +17% darkness / +17% temporal Defense after a teleport: +12 Resist all after a teleport: +18% New effects duration reduction after a teleport: +15% It can be used to blink to a nearby random location (rad 11) Activation puts all charms on cooldown for 15 turns. A suit of armour made of leather. |
Blightstopper (18 def, 12 armour, 240 block)Requires: - Shield usage training - Strength 35 Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +12 Defense: +18 (+6 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +22% Damage when hit (Melee): 15 nature Changes resistances: +35% blight / +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +1 Block Spell save: +24 (+8 eff.) Disease immunity: +60% It can be used to purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns Activation costs 15 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Temporal Rift (8 def, 4 armour, 325 block)Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Ranged Defense: +10 (+4 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+7 eff.) Spellpower: +12 (+9 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
This item will automatically be transmogrified when you leave the level.wrathful voratun shield (0 def, 10 armour, 208 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Deals 15 light and fire damage to each enemy blocked Changes resistances: +7% light / +13% fire Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Goedalath Rock Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-8 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+13 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 18 power out of 30/30) : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 11.57 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ethereal dwarven lantern of the moonsPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +11% light Changes damage: +11% darkness Damage affinity(heal): +5% darkness Spellpower: +8 (+5 eff.) Light radius: +7 Infravision radius: +2 It can be used to activate talent Moonlight Ray, placing all other charms into a 5 cooldown : Effective talent level: 4.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 29.10 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 18 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Takeo-Explore the Cornac Berserker level 31
25th Dusk 123rd year of Ascendancy at 17:49 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Takeo-Explore the Cornac Berserker level 44
7th Pyre 124th year of Ascendancy at 19:29 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Takeo-Explore the Cornac Berserker level 31
23rd Dusk 123rd year of Ascendancy at 21:20 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Takeo-Explore the Cornac Berserker level 40
72nd Regrowth 124th year of Ascendancy at 07:55 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Takeo-Explore the Cornac Berserker level 40
76th Regrowth 124th year of Ascendancy at 21:30 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Takeo-Explore the Cornac Berserker level 35
6th Allure 124th year of Ascendancy at 12:17 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Takeo-Explore the Cornac Berserker level 20
63rd Regrowth 123rd year of Ascendancy at 07:13 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Takeo-Explore the Cornac Berserker level 48
49th Pyre 124th year of Ascendancy at 17:46 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Takeo-Explore the Cornac Berserker level 10
38th Haze 122nd year of Ascendancy at 13:40 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Takeo-Explore the Cornac Berserker level 34
4th Haze 123rd year of Ascendancy at 00:57 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Takeo-Explore the Cornac Berserker level 43
6th Pyre 124th year of Ascendancy at 02:12 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Takeo-Explore the Cornac Berserker level 23
12nd Pyre 123rd year of Ascendancy at 08:17 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Takeo-Explore the Cornac Berserker level 17
51st Regrowth 123rd year of Ascendancy at 12:22 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Takeo-Explore the Cornac Berserker level 24
15th Pyre 123rd year of Ascendancy at 12:56 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Takeo-Explore the Cornac Berserker level 39
58th Regrowth 124th year of Ascendancy at 13:25 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Takeo-Explore the Cornac Berserker level 20
55th Regrowth 123rd year of Ascendancy at 17:28 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Takeo-Explore the Cornac Berserker level 42
77th Regrowth 124th year of Ascendancy at 02:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Takeo-Explore the Cornac Berserker level 10
38th Haze 122nd year of Ascendancy at 13:39 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Takeo-Explore the Cornac Berserker level 20
55th Regrowth 123rd year of Ascendancy at 16:03 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Takeo-Explore the Cornac Berserker level 30
22nd Dusk 123rd year of Ascendancy at 04:47 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Takeo-Explore the Cornac Berserker level 40
71st Regrowth 124th year of Ascendancy at 10:42 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Takeo-Explore the Cornac Berserker level 50
2nd Dusk 124th year of Ascendancy at 05:16 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Takeo-Explore the Cornac Berserker level 32
69th Dusk 123rd year of Ascendancy at 08:59 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Takeo-Explore the Cornac Berserker level 20
63rd Regrowth 123rd year of Ascendancy at 03:50 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Takeo-Explore the Cornac Berserker level 34
4th Haze 123rd year of Ascendancy at 02:32 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Takeo-Explore the Cornac Berserker level 20
55th Regrowth 123rd year of Ascendancy at 18:06 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Takeo-Explore the Cornac Berserker level 30
23rd Dusk 123rd year of Ascendancy at 02:45 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Takeo-Explore the Cornac Berserker level 7
77th Pyre 122nd year of Ascendancy at 23:17 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Takeo-Explore the Cornac Berserker level 21
3rd Pyre 123rd year of Ascendancy at 07:48 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Takeo-Explore the Cornac Berserker level 24
76th Pyre 123rd year of Ascendancy at 07:58 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Takeo-Explore the Cornac Berserker level 9
28th Haze 122nd year of Ascendancy at 03:00 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Takeo-Explore the Cornac Berserker level 24
75th Pyre 123rd year of Ascendancy at 16:12 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Takeo-Explore the Cornac Berserker level 27
3rd Dusk 123rd year of Ascendancy at 19:03 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Takeo-Explore the Cornac Berserker level 20
57th Regrowth 123rd year of Ascendancy at 08:10 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Takeo-Explore the Cornac Berserker level 30
23rd Dusk 123rd year of Ascendancy at 05:59 see stats
Log
Grushnak, Battlemaster of the Pride uses Assault.
Grushnak, Battlemaster of the Pride performs a melee critical strike against Takeo-Explore!
Grushnak, Battlemaster of the Pride performs a melee critical strike against Takeo-Explore!
Takeo-Explore shrugs off Grushnak, Battlemaster of the Pride's 'Spell Disruption'!
Melee retaliation hits Grushnak, Battlemaster of the Pride for 42 healing, 42 healing, 42 healing (0 total damage) [125 healing].
Grushnak, Battlemaster of the Pride hits Takeo-Explore for 23 fire, 92 physical, 11 darkness, 88 physical, 11 darkness (226 total damage).
Takeo-Explore misses Grushnak, Battlemaster of the Pride.
Takeo-Explore has finished recovering.
Grushnak, Battlemaster of the Pride uses Infusion: Wild.
Grushnak, Battlemaster of the Pride uses Shield Pummel.
Takeo-Explore is stunned!
Melee retaliation hits Grushnak, Battlemaster of the Pride for 42 healing, 42 healing (0 total damage) [84 healing].
Grushnak, Battlemaster of the Pride hits Takeo-Explore for 23 fire, 23 fire (46 total damage).
Grushnak, Battlemaster of the Pride is free from the illness.
Takeo-Explore's Blighted Maul shakes the ground with its impact!
Melee retaliation hits Takeo-Explore for 18 physical, 11 fire (28 total damage).
Takeo-Explore hits Grushnak, Battlemaster of the Pride for 9 blight, 30 physical (39 total damage).
Takeo-Explore is not stunned anymore.
Takeo-Explore has recovered!
Talent Battle Shout is ready to use.
Talent Fearless Cleave is ready to use.
Talent Rush is ready to use.
Grushnak, Battlemaster of the Pride uses Greater Weapon Focus.
Grushnak, Battlemaster of the Pride uses Block.
Saving game...
Saving done.
Takeo-Explore no longer revels in blood quite so much.






































































































