Elric the level 5 Shalore Shadowblade by Mante

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassShadowblade
Level / Exp5 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity20 (base 14)
Constitution13 (base 10)
Magic20 (base 18)
Willpower13 (base 10)
Cunning23 (base 20)

Resources

Life154/154
Mana89/89
Stamina109/109
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth23.074207531484
See Invisible23.074207531484

Offense: Mainhand

Damage25
Accuracy34
Crit Chance7%
APR25
Speed1.00

Offense: Offhand

Damage12
Accuracy34
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower22
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+20%

Defense: Base

Armour (hardiness)6 (44.574340358689%)
Defense26
Ranged Defense26
Fatigue0
Physical Save8
Spell Save11
Mental Save26

Defense: Resistances

Cold+ 22%( 70%)
Physical+ 25%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.00
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
5/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Shadow magic1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
2/5
1/5
0/5
1/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On fingers
On fingers
On head
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Elric activates Shadow Combat.

Resting starts...

Talent Rune: Shatter Afflictions is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.


You are yanked out of this place!


You gain 1.60 gold from the transmogrification of
deadly pouch of iron shots of wind (12/12, 21-25 power, 1 apr).
You gain 3.83 gold from the transmogrification of
bright brass lantern of clarity.
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.64 gold from the transmogrification of
insulating pair of iron boots (0 def, 3 armour).
You gain 4.45 gold from the transmogrification of
balanced iron battleaxe of daylight (16-24 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.