












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Summoner |
| Level / Exp | 10 / 26% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 15 (base 11) |
| Constitution | 17 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 32 (base 25) |
| Cunning | 43 (base 33) |
Resources
| Life | 274/307 |
| Equilibrium | 38 |
| Healing Factor | 1.5361069222171 |
| Regeneration | 42.16613501486 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 31.388749514228 |
| See Invisible | 31.388749514228 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 23 |
| Crit Chance | 16% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 23 |
| Crit Chance | 15% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Light | +10% |
| Acid | +11% |
| Fire | +18% |
| Nature | +6% |
Offense: Damage Penetration
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 3 |
| Physical Save | 17 |
| Spell Save | 20 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 49%( 70%) |
| Blight | + 5%( 70%) |
| Cold | + 27%( 70%) |
| All | 0%( 70%) |
| Lightning | + 9%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 3%( 70%) |
| Mind | + 10%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 169 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 113 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
| talent | Meditation |
| beneficial effect | Increases the effectiveness of all healing the target receives by 25%. Gift of the Woods |
| beneficial effect | A flow of life spins around the target, regenerating 25.20 life per turn. Regeneration |
Quests
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved Cunning by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of iron boots 'Flamenight' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+2 eff.) Dmg.mod +15% fire Apr +9 ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | linen wizard hat 'Strikeworm' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +9% lightning Res.pen +5% acid ----- def ----- Defense +1 (+1 eff.) Resists +19% acid +3% nature +9% lightning A pointy cloth hat, very wizardly... |
| On fingers | Xurama0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str ----- def ----- Resists +12% acid +3% cold Phys.save +7 (+5 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+3 eff.) ---------- misc Stam/turn +1.00 Rings make your fingers look great! |
| On fingers | Urufang the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Fatigue -5% Resists +12% acid +3% temporal +3% cold ---------- misc Max.enc +21 Rings make your fingers look great! |
| Around neck | Gunurim the Stokehash0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Melee Ret 2 fire ----- def ----- Resists +10% mind Confus- +23% ---------- misc Infravis +3 Amulets make your neck look great! |
| In main hand | nature's vined mindstar (4-5 power, 22 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 4.5 - 5.0 Mind Uses 72% Wil, 43% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +22 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+3 eff.) Dmg.mod +4% nature ----- def ----- Resists +3% blight Disease- +11% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Baluhir the Frozenusher1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Resists +6% nature +6% cold Max.HP +35.00 A belt that goes around your waist. |
| In off hand | mossy mindstar 'Batir' (2-2 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.0 - 2.2 Nature Uses 72% Wil, 43% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +2.5% Atk.spd 100% On Crit.r2 +16 acid While equipped: dps ---------- Mind.crit +1% Mind.pwr +3 (+1 eff.) Dmg.mod +2% nature Melee Ret 6 acid ----- def ----- Resists +2% blight +6% acid Crit.chn- 5.00% Disease- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Cuthulin' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex +1 Wil +6 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating rough leather armour of cold resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +15% cold HP.reg +2.00 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
Inventory
acidic iron greatmaul (17-26 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Arcane Power 17.0 - 25.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed mauls. |
Burnhunter (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +4 Wil dps ---------- Dmg.mod +3% fire Melee Ret 4 temporal ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal ---------- misc Light +1 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +1 Mag +1 Wil ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arthalavor (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Dmg.mod +9% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Resists +6% blight +6% fire +6% cold A pair of boots made of leather. |
Xyth (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +12% temporal ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Light +1 Breathe water A cap made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
powerful iron torque of gale force [power 110] (13 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 55 physical damage Puts all charms on 13 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sacha the Thalore Summoner level 10
6th Mirth 122nd year of Ascendancy at 08:56 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Sacha the Thalore Summoner level 8
3rd Mirth 122nd year of Ascendancy at 16:07 see stats
Log
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
3-headed hydra breathes acid!
Ritch flamespitter hits War hound for (23 to ice), 35 fire (35 total damage).
Rimebark's ice area effect hits Ritch flamespitter for 11 cold damage.
Rimebark's ice area effect hits War hound for (4 to ice), 7 cold (7 total damage).
Rimebark's ice area effect hits 3-headed hydra for (4 to ice), 7 cold (7 total damage).
Rimebark's ice area effect hits Minotaur for 11 cold damage.
Rimebark's ice area effect hits Ritch flamespitter for (4 to ice), 6 cold (6 total damage).
Rimebark's ice area effect hits Belydhevea the giant eel for 7 cold damage.
Rimebark's ice area effect killed War hound!
Talent Jelly is ready to use.
Ritch flamespitter is free from the ice.
Ritch flamespitter spits flames!
Ritch flamespitter hits Sacha for 32 fire damage.
Belydhevea the giant eel is no longer evading attacks.
Belydhevea the giant eel summons a Jelly!
War hound hits Stone troll for 12 physical damage.
Minotaur hits Belydhevea the giant eel for 22 physical damage.
3-headed hydra is free from the ice.
3-headed hydra misses Stone troll.
War hound hits Stone troll for 12 physical damage.
Talent Rimebark is ready to use.
Ritch flamespitter spits flames!
Ritch flamespitter hits Ritch flamespitter for 15 fire damage.
Black jelly absorbs some damage. Belydhevea the giant eel is closer to nature.
Minotaur hits Black jelly for 7 lightning damage.
Minotaur hits Belydhevea the giant eel for 32 physical, 8 lightning (40 total damage).



























































