









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 11 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by Polodawe the king cobra at level 7 on the 79th Pyre 122nd year of Ascendancy at 05:27 / 2Killed by ritch flamespitter at level 11 on the 65th Dusk 122nd year of Ascendancy at 20:03 |
Primary Stats
| Strength | 13 (base 13) |
| Dexterity | 17 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 37 (base 36) |
| Willpower | 12 (base 10) |
| Cunning | 31 (base 23) |
Resources
| Life | -69/407 |
| Mana | 86/170 |
| Stamina | 79/135 |
| Healing Factor | 1.1291526171258 |
| Regeneration | 8.1863564741617 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 26.878701826468 |
| See Invisible | 26.878701826468 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 29 |
| Crit Chance | 9% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +4% |
| Lightning | +16% |
| Fire | +12% |
| Arcane | +9% |
Offense: Damage Penetration
| Nature | +25% |
| Arcane | +15% |
Defense: Base
| Armour (hardiness) | 8 (35.65183292883%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 8 |
| Spell Save | 17 |
| Mental Save | 15 |
Defense: Resistances
| Lightning | + 18%( 70%) |
| Acid | + 3%( 70%) |
| Light | + 11%( 70%) |
| Darkness | + 11%( 70%) |
| Cold | + 5%( 70%) |
| Arcane | + 10%( 70%) |
| Fire | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Pinning Resistance | 50% |
| Poison Resistance | 50% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 198 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 176 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Satyr's kiss (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +1 Mag dps ---------- Res.pen +25% nature ----- def ----- Armour +1 Resists +6% fire +5% cold Crit.chn- 5.00% A pair of boots made of leather. |
| On hands | Bregygohell the Undeathgasher (0 def, 6 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Dex +2 Wil +1 Cun +2 Con dps ---------- Melee+ 7 physical Dmg.mod +4% physical On Hit (Melee): * 10% chance to slow global speed by 39% ----- def ----- Armour +6 Fatigue +1% ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Crackleglamour the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +9% arcane Res.pen +15% arcane ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning +11% light +11% darkness +5% arcane A cap made of leather. |
| Tool | Branuregochak the Scorchnight [power 105] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Cun +1 Dex dps ---------- Dmg.mod +12% fire Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of life0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +44.00 HP.reg +7.00 Heal.mod +11% Rings make your fingers look great! |
| Around waist | Bokebers the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +2 Dex dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane Max.HP +33.00 A belt that goes around your waist. |
| Main armor | Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 22 out of 23/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 35.95 to 107.85 lightning damage (71.90 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| In main hand | elm magestaff of illumination (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Ego] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ----- def ----- Defense +5 (+3 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 75.21 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| Cloak | linen cloak 'Xidavena' (6 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +6 (+3 eff.) Resists +3% acid +9% fire Die.at -20.00 life Max.HP +30.00 Teleport- +10% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
shielding rune of the psychic (absorb 92; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 92 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daimevor (18-27 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Psionic Power 18.0 - 27.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 mind On Hit: * 14% chance to reduce all saves and defense by 14 While equipped: Stats +1 Str +4 Wil +2 Cun +3 Con Massive two-handed mauls. |
iron greatsword 'Tulizilahell' (15-24 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Arcane Power 15.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 light Against +9% Undead While equipped: dps ---------- Spell.crit +1% S.pwr/crit +4 Dmg.mod +15% blight ----- def ----- Spell.save +3 (+3 eff.) Massive two-handed swords. |
Baruyagas (10-12 power, 2 apr, blight element)5.0 T1 staff 2H weapon [Rare] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Wil dps ---------- Spell.crit +1% Spell.pwr +8 (+4 eff.) Dmg.mod +10% blight ----- def ----- Resists +6% blight Crit.chn- 5.00% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Camudulin1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Str +2 Mag +1 Wil +1 Cun dps ---------- On Hit (Melee): * 10% chance to reduce armor by 27% ----- def ----- Resists +6% fire +6% cold A belt that goes around your waist. |
Cracklerazor the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun +2 Str dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +1 Fatigue +1% Resists +1% physical +11% light +12% darkness Crit.chn- 5.00% Die.at -20.00 life ---------- misc Max.stam +10.00 A cap made of leather. |
stabilizing linen wizard hat of darkness (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +1 (+1 eff.) Resists +16% darkness Phys.save +6 (+6 eff.) A pointy cloth hat, very wizardly... |
Amyromifast (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +17% acid +6% temporal Mind.save +12 (+8 eff.) Max.HP +23.00 Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of mail. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Connard the Cornac Arcane Blade level 10
3rd Mirth 122nd year of Ascendancy at 09:43 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Connard the Cornac Arcane Blade level 10
7th Mirth 122nd year of Ascendancy at 19:27 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Connard the Cornac Arcane Blade level 10
6th Mirth 122nd year of Ascendancy at 01:28 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Connard the Cornac Arcane Blade level 7
79th Pyre 122nd year of Ascendancy at 05:27 see stats
Log
Connard feels pain again.
Talent Lightning is ready to use.
Ritch flamespitter spits flames!
Fire drake's devouring flames area effect drains life from Connard!
Ritch flamespitter hits Connard for 36 fire damage.
Fire drake's devouring flames area effect hits Connard for 5 fire damage.
Connard is lost in despair!
Connard is confused and fails to use Teleport.
3-headed hydra breathes poison!
3-headed hydra hits Connard for 15 nature damage.
Adoyavena the sick wolf uses Blindside.
Adoyavena the sick wolf performs a melee critical strike against Connard!
Glorita the sick honey tree uses Summon.
Glorita the sick honey tree summons Sick brown bear!
Sick brown bear receives 11 healing from Glorita the sick honey tree.
Glorita the sick honey tree receives 6 healing (6 psi heal).
Glorebrelrawe the gloomy giant venus flytrap receives 10 healing from Glorita the sick honey tree.
Adoyavena the sick wolf hits Connard for 62 physical, 65 physical (126 total damage).
Talent Arcane Strike is ready to use.
Fire drake's devouring flames area effect drains life from Adoyavena the sick wolf!
Fire drake's devouring flames area effect drains life from Connard!
Fire drake's devouring flames area effect hits Connard for 5 fire damage.
Fire drake's devouring flames area effect hits Adoyavena the sick wolf for 7 fire damage.
Adoyavena the sick wolf performs a melee critical strike against Connard!
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Connard for 52 fire damage.
Adoyavena the sick wolf hits Connard for 46 physical, 26 physical (72 total damage).
Connard the level 11 cornac arcane blade was slowly cooked to death by a ritch flamespitter on level 2 of Heart of the Gloom.





































































