











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Reaver |
| Level / Exp | 22 / 1% |
| Size | big |
| Lifes / Deaths | Killed by Salolaith the bandit at level 12 on the 1st Flare 122nd year of Ascendancy at 22:54 0 / 7Killed by Saliwen the sick giant venus flytrap at level 17 on the 29th Haze 122nd year of Ascendancy at 17:18 Killed by worm that walks at level 18 on the 42nd Haze 122nd year of Ascendancy at 05:28 Killed by Elytira the hummerhorn at level 19 on the 44th Haze 122nd year of Ascendancy at 21:23 Killed by Tirion Fordring's Inner Demon at level 21 on the 59th Haze 122nd year of Ascendancy at 08:21 Killed by Aryra the gigantic sandworm tunneler at level 21 on the 59th Haze 122nd year of Ascendancy at 17:26 Killed by Poragawyn the sandworm at level 22 on the 59th Haze 122nd year of Ascendancy at 19:14 |
Primary Stats
| Strength | 45 (base 36) |
| Dexterity | 14 (base 11) |
| Constitution | 26 (base 15) |
| Magic | 62 (base 50) |
| Willpower | 19 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | -165/642 |
| Vim | 103/261 |
| Healing Factor | 1.5516586254954 |
| Regeneration | 10.318529859545 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 48 |
| Crit Chance | 5% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 48 |
| Crit Chance | 6% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +24% |
| Blight | +21% |
| Arcane | +5% |
| Cold | +9% |
| All | 0% |
| Darkness | +3% |
| Physical | +8% |
| Lightning | +6% |
| Mind | +9% |
| Fire | +3% |
| Nature | +24% |
Offense: Damage Penetration
| Lightning | +16% |
| Acid | +21% |
| Blight | +61% |
| Physical | +13% |
| Cold | +11% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 32.08934837382 (81.151787968034%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 15 |
| Physical Save | 43 |
| Spell Save | 34 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Blight | + 12%( 70%) |
| Physical | + 1%( 70%) |
| Cold | + 17%( 70%) |
| All | 0%( 70%) |
| Darkness | + 12%( 70%) |
| Lightning | + 6%( 70%) |
| Mind | + 6%( 70%) |
| Fire | + 3%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Bleed Resistance | 20% |
| Confusion Resistance | 27% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 298 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 234 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 648% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the repented thief from death by electric eel. Escort: repented thief (level 2 of Trollmire) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed red crystal shard. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed sandworm tooth. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed black mamba head. * You've found the needed minotaur nose. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Equipment
| On feet | Vorariawyn (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- S.pwr/crit +6 Res.pen +25% blight ----- def ----- Armour +3 Fatigue -7% Phys.save +15 (+5 eff.) ---------- misc Max.enc +23 Max.vim +50.00 A pair of boots made of leather. |
| Light source | Gorurain the Stokewrack2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% blight +3% fire Melee Ret 2 fire ----- def ----- Resists +12% blight +3% fire ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Siloriann the Ravennoon (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% nature +12% blight Melee Ret 8 darkness ----- def ----- Defense +2 (+1 eff.) Resists +6% cold +19% nature +12% darkness A pointy cloth hat, very wizardly... |
| On hands | hardened leather gloves 'Beritar' (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +15% acid +5% arcane +9% mind +3% blight Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Urthalabar the elm wand of shielding [power 116] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Armour +4 Defense +25 (+12 eff.) ---------- misc See.Invis +6 Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 24% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | steel opal ring0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +11 Con dps ---------- Dmg.mod +9% acid Res.pen +15% acid On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Phys.save +18 (+6 eff.) Mind.save +9 (+5 eff.) Confus- +27% Rings make your fingers look great! |
| Around neck | Strikeshaper the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +3 Wil dps ---------- Dmg.mod +3% nature Res.pen +5% lightning Amulets make your neck look great! |
| In main hand | Darkminister the iron waraxe (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 mind On Hit: * 20% chance to slow global speed by 38% * 11% chance to reduce all saves and defense by 13 While equipped: Stats +2 Cun +2 Wil dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 11% ----- def ----- Resists +6% lightning ---------- misc Max.hate +2.00 Max.psi +10.00 One-handed war axes. |
| Around waist | hardened leather belt 'Belydar'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Resists +1% physical Die.at -40.00 life Max.HP +20.00 HP.reg +1.40 Heal.mod +10% Cut- +20% Knockbk- +20% ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
| In off hand | Quenchshear (12-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 nature On Hit.r1 +4 blight While equipped: dps ---------- Dmg.mod +9% cold Res.pen +15% blight +7% physical +6% all Acc +20 (+7 eff.) Apr +11 One-handed war axes. |
| Cloak | linen cloak 'Eclipsehunter' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +3% blight Res.pen +15% blight Melee Ret 10 darkness 4 fire ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+2 eff.) Mind.save +5 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Layiwyn the Airsteel (0 def, 12 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +5% lightning +5% cold Melee Ret 6 lightning ----- def ----- Armour +12 Fatigue +22% Resists +7% acid +11% cold +6% mind Mind.save +11 (+6 eff.) Max.HP +26.00 HP.reg +2.00 Heal.mod +12% ---------- misc Breathe water A suit of armour made of metal plates. |
Inventory
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
insulating gold amulet of mastery (0.12 Corruption / Reaving combat)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +13% fire +13% cold ---------- misc Masteries +0.12 Corruption/Reaving combat Amulets make your neck look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.56 cold and 10.46 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
Elyranne (54-70 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Master Power 53.5 - 69.5 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Phasing +30% While equipped: Stats +5 Con dps ---------- Phys.crit +10.0% Crit.mult +27.00% Phys.pwr +15 (+5 eff.) Dmg.mod +6% physical Res.pen +9% physical Apr +11 ----- def ----- Defense +20 (+10 eff.) Disarm- +35% Sharp, short and deadly. |
Obliterator (48-72 power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 45 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Yvoletta the Fogdream (26-41 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Nature Power 25.5 - 40.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 nature On Crit.r2 +8 darkness While equipped: Stats +2 Cun dps ---------- Dmg.mod +6% darkness Res.pen +20% darkness Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 13 Massive two-handed swords. |
Isluda (12-17 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% acid On Hit (Melee): * 10% chance to reduce armor by 31% Sharp, long, and deadly. |
truestriking steel mace of shearing (16-22 power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all +7% physical Acc +11 (+4 eff.) Apr +13 Blunt and deadly. |
ash vilestaff of might (15-18 power, 3 apr, acid element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +6 (+2 eff.) Dmg.mod +15% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Aroratta1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Cun ----- def ----- Resists +11% lightning +7% temporal +6% nature +6% acid Spell.save +12 (+6 eff.) Heal.mod +20% Disarm- +20% A belt that goes around your waist. |
Frozensnake (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +12.00% Res.pen +15% lightning +5% cold Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Resists +3% acid +12% cold +9% all ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chargewarden (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +15% lightning Melee Ret 6 lightning ----- def ----- Armour +4 Fatigue +3% Resists +12% acid +8% fire +11% cold +5% arcane +21% lightning Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Rainworm the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str +5 Dex +9 Lck dps ---------- Res.pen +15% physical +5% cold ----- def ----- Armour +3 Resists +3% lightning +5% arcane +12% light Stealth +10 A pair of boots made of leather. |
Emavea the Glimmerguile (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Dex +2 Cun +1 Con dps ---------- Dmg.mod +3% light ----- def ----- Armour +3 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 97.3 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +4 Wil ----- def ----- Armour +3 Fatigue +3% Resists +8% blight Mind.save +8 (+4 eff.) A cap made of leather. |
radiant dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +16% blight +13% darkness ---------- misc Light +1 A suit of armour made of mail. |
Scaldking the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: dps ---------- Melee Ret 10 fire On Hit (Melee): * 10% chance to slow global speed by 38% * 20% chance to reduce damage dealt by 11% ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +3% nature Spell.save +6 (+3 eff.) Max.HP +32.00 A suit of armour made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xanilrana the Fogshear [power 240] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Str dps ---------- Crit.mult +10.00% Apr +2 On Hit (Melee): * 20% chance to reduce damage dealt by 11% ----- def ----- Armour +2 Phys.save +9 (+3 eff.) Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 259 physical damage Puts all charms on 15 cooldown 100% to reduce fatigue by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
evasive dwarven-steel torque of gale force [power 245] (15 cooldown)2.0 T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 265 physical damage Puts all charms on 15 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of stinging 'Islekira' [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +3% mind Max.HP +20.00 Heal.mod +15% Sting an enemy dealing 144 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
piercing elm totem of healing [power 110] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Tirion Fordring the Ogre Reaver level 14
17th Haze 122nd year of Ascendancy at 16:08 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Tirion Fordring the Ogre Reaver level 20
54th Haze 122nd year of Ascendancy at 04:39 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Tirion Fordring the Ogre Reaver level 10
1st Summertide 122nd year of Ascendancy at 17:26 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Tirion Fordring the Ogre Reaver level 20
44th Haze 122nd year of Ascendancy at 23:05 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Tirion Fordring the Ogre Reaver level 8
8th Mirth 122nd year of Ascendancy at 03:56 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Tirion Fordring the Ogre Reaver level 21
55th Haze 122nd year of Ascendancy at 22:44 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Tirion Fordring the Ogre Reaver level 14
24th Haze 122nd year of Ascendancy at 22:19 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Tirion Fordring the Ogre Reaver level 21
59th Haze 122nd year of Ascendancy at 17:27 see stats
Log
Deep Wound from Poragawyn the sandworm hits Tirion Fordring for 35 physical damage.
Tirion Fordring casts Worm Walk.
Poragawyn the sandworm is weakened by the darkness!
Tirion Fordring performs a melee critical strike against Poragawyn the sandworm!
Poragawyn the sandworm's armor corrodes!
Tirion Fordring hits Poragawyn the sandworm for (14 to psi shield), 22 blight, (1 to psi shield), 2 mind, (13 to psi shield), 20 blight, 9 nature, (2 to psi shield), 3 blight (56 total damage).
Tirion Fordring receives 154 healing.
Poragawyn the sandworm uses Telekinetic Smash.
Melee retaliation hits Poragawyn the sandworm for (3 to psi shield), 4 lightning, (7 to psi shield), 11 darkness, (2 to psi shield), 3 fire, 7 acid, (3 to psi shield), 4 lightning, (7 to psi shield), 11 darkness, (2 to psi shield), 3 fire, 7 acid (50 total damage).
Poragawyn the sandworm hits Tirion Fordring for 47 physical, 21 physical, 19 lightning, 61 physical, 21 physical, 19 lightning (189 total damage).
Carrion worm mass's wormblight area effect hits Poragawyn the sandworm for (6 to psi shield), 10 blight (10 total damage).
Tirion Fordring receives 8 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Poragawyn the sandworm for (6 to psi shield), 10 blight (10 total damage).
Tirion Fordring receives 8 healing from Carrion worm mass's wormblight area effect.
Poragawyn the sandworm's Beyond the Flesh performs a melee critical strike against Tirion Fordring!
The powerful blow energizes Tirion Fordring reducing their cooldowns!
Tirion Fordring is crippled.
Melee retaliation hits Poragawyn the sandworm for (3 to psi shield), 4 lightning, (7 to psi shield), 11 darkness, (2 to psi shield), 3 fire, 7 acid (25 total damage).
Poragawyn the sandworm's Beyond the Flesh hits Tirion Fordring for 77 physical, 21 physical, 19 lightning (118 total damage).
Talent Dark Portal is ready to use.
Deep Wound from Poragawyn the sandworm hits Tirion Fordring for 31 physical damage.
Tirion Fordring casts Dark Portal.
Poragawyn the sandworm deactivates Charged Aura.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 26.
The powerful blow energizes Tirion Fordring reducing their cooldowns!
Carrion worm mass's wormblight area effect hits Poragawyn the sandworm for (6 to psi shield), 10 blight (10 total damage).
Poragawyn the sandworm hits Tirion Fordring for 144 lightning damage.
Carrion worm mass's wormblight area effect hits Poragawyn the sandworm for (6 to psi shield), 10 blight (10 total damage).
Tirion Fordring the level 22 ogre reaver was shocked to death by Poragawyn the sandworm on level 3 of Sandworm lair.




























































































