Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 22 / 89% |
| Size | big |
| Lifes / Deaths | Killed by Stalefal the halfling at level 22 on the 40th Stralite 123rd year of Ascendancy at 00:09 / 1 |
Primary Stats
| Strength | 76 (base 51) |
| Dexterity | 15 (base 17) |
| Constitution | 59 (base 40) |
| Magic | 8 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | -38/810 |
| Stamina | 146/168 |
| Healing Factor | 1.4735877268668 |
| Regeneration | 19.569245012792 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 129 |
| Accuracy | 43 |
| Crit Chance | 29% |
| APR | 12 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.6 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +3% |
| Physical | +39% |
| Nature | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +25% |
| Light | +25% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 49.92 (69%) |
| Defense | 15.75 |
| Ranged Defense | 15.75 |
| Fatigue | 34 |
| Physical Save | 50.155539636528 |
| Spell Save | 37.708309454792 |
| Mental Save | 45.75 |
Defense: Resistances
| Lightning | + 21%( 70%) |
| Mind | + 13%( 70%) |
| Darkness | + 13%( 70%) |
| Blight | + 18%( 70%) |
| All | 0%( 70%) |
| Cold | + 10%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 24% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 32% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 16% for 4 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 373 life. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 79 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.47 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| talent | Chant of Fortitude |
| detrimental effect | The target is on fire, taking 35.13 fire damage per turn. Burning |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| beneficial effect | The target is recovering 11 life each turn and its healing modifier has been increased by 27%. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 105. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed hummerhorn wing. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed skeleton mage skull. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed giant spider spinneret. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Kindleclamor (0 def, 3 armour) Kindleclamor (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when the wearer is hit: 8 light / 12 blight Changes resistances penetration: +10% light Light radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Polera PoleraInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances penetration: +15% temporal Changes damage: +3% temporal Mental save: +9 Maximum life: +53.00 Light radius: +5 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 9 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| Tool | Blastwinnow of illumination [power 5] (5 cooldown) Blastwinnow of illumination [power 5] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 6 lightning Damage when the wearer is hit: 16 mind Changes resistances: +21% lightning It can be used to light the area (rad 5), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Noongrinder NoongrinderCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Con Changes resistances penetration: +15% light Critical mult.: +15.00% Life regen: +0.60 Rings can have magical properties. |
| Around waist | monstrous rough leather belt of unlife monstrous rough leather belt of unlifePowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +5 Changes stats: +3 Str / +3 Con Changes resistances: +5% blight Physical save: +5 Size category: +1 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | Voryriwen the Stormlace (47.5-76 power, 3 apr) Voryriwen the Stormlace (47.5-76 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +8 lightning When wielded/worn: Accuracy: +14 Armour penetration: +9 Physical power: +11 Changes stats: +4 Str / +3 Con Damage when the wearer hits(melee): 4 lightning Damage when the wearer is hit: 4 mind Changes resistances penetration: +25% physical Changes damage: +22% physical Disarm immunity: +24% Stamina when hit: +2.00 Massive two-handed swords. |
| On hands | sand iron gauntlets of strength (+3) (0 def, 7 armour) sand iron gauntlets of strength (+3) (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 Armour: +7 Changes stats: +3 Str Damage when the wearer hits(melee): 7 physical Changes damage: +3% physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | radiant dwarven-steel plate armour of command (12 def, 16 armour) radiant dwarven-steel plate armour of command (12 def, 16 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +12 Fatigue: +24% Changes stats: +1 Cun / +3 Wil Damage when the wearer is hit: 5 light Changes resistances: +13% darkness / +13% blight Mental save: +15 Light radius: +1 A suit of armour made of metal plates. |
| Cloak | thick cashmere cloak of protection (2 def, 7 armour) thick cashmere cloak of protection (2 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes resistances: +10% cold Spell save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying steel amulet of mastery (0.17 Technique / Conditioning) clarifying steel amulet of mastery (0.17 Technique / Conditioning)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% mind Talent mastery: +0.17 Technique / Conditioning Confusion immunity: +22% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. balanced steel greatsword of crippling (19.5-31.2 power, 2 apr)balanced steel greatsword of crippling (19.5-31.2 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 19.5 - 31.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +9 Physical crit. chance: +8.0% Defense: +9 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. rejuvenating dwarven-steel mail armour of Eyal (3 def, 8 armour)rejuvenating dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Life regen: +1.80 Stamina each turn: +0.50 Maximum life: +40.00 Healing mod.: +10% A suit of armour made of mail. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. forcefull ash totem of cure poisons [power 2] (20 cooldown)forcefull ash totem of cure poisons [power 2] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to removes up to 2 poisons from the target, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Theokoles the Dwarf Berserker level 7
5th Profit 122nd year of Ascendancy at 00:28 see stats
Exterminator
Killed 1000 creatures.By Theokoles the Dwarf Berserker level 16
18th Iron 123rd year of Ascendancy at 06:14 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Theokoles the Dwarf Berserker level 15
27th Shortage 122nd year of Ascendancy at 00:46 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Theokoles the Dwarf Berserker level 19
27th Iron 123rd year of Ascendancy at 00:47 see stats
Level 10
Got a character to level 10.By Theokoles the Dwarf Berserker level 10
39th Profit 122nd year of Ascendancy at 17:43 see stats
Level 20
Got a character to level 20.By Theokoles the Dwarf Berserker level 20
15th Steel 123rd year of Ascendancy at 18:41 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Theokoles the Dwarf Berserker level 12
39th Dearth 122nd year of Ascendancy at 10:12 see stats
Size matters
Did over 600 damage in one attack.By Theokoles the Dwarf Berserker level 20
29th Steel 123rd year of Ascendancy at 12:38 see stats
The Arena
Unlocked Arena mode.By Theokoles the Dwarf Berserker level 11
20th Wealth 122nd year of Ascendancy at 09:05 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Theokoles the Dwarf Berserker level 22
11st Stralite 123rd year of Ascendancy at 03:04 see stats
The secret city
Discovered the truth about mages.By Theokoles the Dwarf Berserker level 10
43rd Profit 122nd year of Ascendancy at 10:45 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Theokoles the Dwarf Berserker level 22
10th Stralite 123rd year of Ascendancy at 19:08 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Theokoles the Dwarf Berserker level 19
14th Steel 123rd year of Ascendancy at 18:31 see stats
Log
Stalefal the halfling casts Time Prison.
Theokoles resists the time prison.
Ran for 5 turns (stop reason: hostile spotted to the west (Stalefal the halfling)).
Stalefal the halfling casts Lightning.
Stalefal the halfling hits Theokoles for 173 lightning damage.
Stalefal the halfling casts Flame.
Theokoles is on fire!
Stalefal the halfling hits Theokoles for 106 fire, 36 fire damage (total 140.53).
Stalefal the halfling casts Aether Beam.
Stalefal the halfling hits Theokoles for 36 fire damage.
Stalefal the halfling hits Theokoles for 9 arcane damage.
Stalefal the halfling hits Theokoles for 9 arcane damage.
Stalefal the halfling hits Theokoles for 9 arcane damage.
Stalefal the halfling hits Theokoles for 9 arcane damage.
Stalefal the halfling hits Theokoles for 9 arcane damage.
Stalefal the halfling hits Theokoles for 9 arcane damage.
Theokoles is recovering from the damage!
Theokoles resists!
Stalefal the halfling hits Theokoles for 90 arcane damage.
Stalefal the halfling casts Lightning.
Talent Rush is ready to use.
Theokoles is silenced!
Stalefal the halfling hits Theokoles for 168 lightning, 36 fire, 90 arcane damage (total 292.94).
Saving done.
Saving done.
Saving game...
