gloin the level 6 Dwarf Bulwark by vprox11

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBulwark
Level / Exp6 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 24)
Dexterity12 (base 13)
Constitution26 (base 20)
Magic8 (base 10)
Willpower17 (base 10)
Cunning14 (base 10)

Resources

Life231/304
Stamina14/132
Healing Factor1.1316586254954
Regeneration23.097152546362

Speed

Mental+10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage35
Accuracy24
Crit Chance11%
APR2
Speed0.91

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+5%
All0%

Defense: Base

Armour (hardiness)13.522593642275 (62.32946707186%)
Defense3
Ranged Defense3
Fatigue20
Physical Save18
Spell Save8
Mental Save10

Defense: Resistances

Acid+ 9%( 70%)
Nature+ 14%( 70%)
Mind+ 15%( 70%)
Cold+ 9%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
1/5
0/5
0/5
Technique / Shield defense1.30
3/5
2/5
0/5
0/5
Technique / Shield offense1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.30
1/5
2/5
0/5
1/5
2/5
0/5

Effects

detrimental effect
beneficial effect

Quests

failed
failed
active
active
done

Equipment

Tool
Around neck
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By gloin the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 00:17
see stats

Log

Green worm mass uses Multiply.

You do not have enough Stamina to use Rush.

Gloin deactivates
Shield Wall.
Green worm mass uses
Multiply.
Skeleton mage casts
Flame.

You do not have enough Stamina to use Repulsion.

You do not have enough Stamina to use Repulsion.

Gloin deactivates
Precise Strikes.
Gloin is on fire!

Skeleton mage's Flame hits
gloin for 42 fire damage.

Burning from Skeleton mage hits
gloin for 14 fire damage.

Burning from Skeleton mage hits
gloin for 14 fire damage.

Ran for 2 turns (stop reason: taken damage).

Burning from Skeleton mage hits
gloin for 14 fire damage.

Gloin stops burning.

Ran for 2 turns (stop reason: hostile spotted to the east (green worm mass)).


Green worm mass uses
Multiply.

Gloin uses
Infusion: Regeneration.
Gloin starts regenerating health quickly.

You are yanked out of this place!

There is a A path into the Old Forest here (press '' or right click to use).
You feel very confident walking into this place.