Firssal the level 11 Thalore Summoner by carect

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceThalore
ClassSummoner
Level / Exp11 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity20 (base 11)
Constitution13 (base 10)
Magic8 (base 10)
Willpower38 (base 30)
Cunning39 (base 31)

Resources

Life254/268
Equilibrium0
Healing Factor1.1
Regeneration1.485

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision7
See Stealth10
See Invisible10

Offense: Mainhand

Damage10
Accuracy33
Crit Chance13%
APR18
Speed1.00

Offense: Offhand

Damage8
Accuracy33
Crit Chance13%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance11%
Speed1

Offense: Mind

Mindpower39
Crit Chance14%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save17
Spell Save22
Mental Save28

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
1/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
1/5
1/5
0/5
Wild-gift / Summoning (augmentation)1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
2/5
0/5
0/5
Cunning / Survival1.00
3/5
1/5
2/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
done
done
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Firssal the Thalore Summoner level 10
10th Mirth 122nd year of Ascendancy at 12:51
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Firssal the Thalore Summoner level 7
3rd Mirth 122nd year of Ascendancy at 09:37
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 70 turns (stop reason: at exit).


Firssal wears (replacing
mossy mindstar of life (3-3.3 power, 12 apr, nature damage)): creative mossy mindstar of life (3-3.3 power, 12 apr, nature damage).

Firssal wears (replacing
Olayafast the Radiancefoe (2.5-2.75 power, 12 apr, mind damage)): vined mindstar of life (5.5-6.05 power, 18 apr, mind damage).

You gain 3.39 gold from the transmogrification of
Olayafast the Radiancefoe (2.5-2.75 power, 12 apr, mind damage).
You gain 1.10 gold from the transmogrification of
mossy mindstar of life (3-3.3 power, 12 apr, nature damage).
You gain 1.23 gold from the transmogrification of
pouch of iron shots of erosion (17/17, 15.5-18.6 power, 1 apr).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 37 turns).
You gain 1.66 gold from the transmogrification of
flaming iron shield of mind resistance (+10%) (4 def, 2 armour, 19 block).
You gain 2.94 gold from the transmogrification of
cured leather armour of Eyal (2 def, 4 armour).
You gain 5.46 gold from the transmogrification of
restful rough leather gloves of strength (+2) (0 def, 1 armour).
You gain 1.38 gold from the transmogrification of
slimy woollen robe of protection (3 def, 3 armour).
You gain 2.93 gold from the transmogrification of
cruel elm starstaff of might (10-12 power, 2 apr, light element).
You gain 2.67 gold from the transmogrification of
fungal ash longbow of dampening.
You gain 12.50 gold from the transmogrification of
Umbral Razor (25-32.5 power, 10 apr).
You gain 1.65 gold from the transmogrification of
shielding rune of the sneak (absorb 164 for 3 turns).
You gain 1.86 gold from the transmogrification of
biting gale rune of the titan (81 cold damage; 28 apply power).
You gain 1.29 gold from the transmogrification of
biting gale rune (44 cold damage; 20 apply power).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (resist 13%; cure mental).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 11%; cure mental).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 3; dispells darkness).
You gain 1.76 gold from the transmogrification of
movement infusion (347% speed; 5 turns).
You gain 1.09 gold from the transmogrification of
healing infusion of the titan (heal 61).
There is a way to the previous level here (press '' or right click to use).