Boner the level 6 Skeleton Berserker by jakubek

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassBerserker
Level / Exp6 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength37 (base 27)
Dexterity24 (base 11)
Constitution16 (base 16)
Magic10 (base 10)
Willpower18 (base 10)
Cunning11 (base 10)

Resources

Life255/255
Stamina125/125
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth6
See Invisible6

Offense: Mainhand

Damage50
Accuracy28
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)23.317011280365 (72.903125182002%)
Defense11
Ranged Defense11
Fatigue18
Physical Save20
Spell Save9
Mental Save19

Defense: Resistances

Acid+ 9%( 70%)
Temporal+ 9%( 70%)
Cold+ 6%( 70%)
Lightning+ 5%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
2/5
0/5
0/5
Technique / Two-handed assault1.30
3/5
2/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

failed
done
active
active
done

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

There is a ladder to the previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.31 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, arcane element).
You gain 1.11 gold from the transmogrification of
rough leather sling of acid.
You gain 1.01 gold from the transmogrification of
mossy mindstar of life (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (13-18 power, 2 apr).
You gain 1.96 gold from the transmogrification of
thought-forged iron dagger of massacre (16-21 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 20%; physical; dur 4; cd 14).
You gain 1.20 gold from the transmogrification of
regeneration infusion of the warrior (heal 193; 12 cd).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.