Honmel Lin'Gu the level 7 Thalore Wyrmic by notkbf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.1
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceThalore
ClassWyrmic
Level / Exp7 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 19)
Dexterity13 (base 10)
Constitution17 (base 16)
Magic8 (base 10)
Willpower31 (base 25)
Cunning10 (base 10)

Resources

Life257/257
Equilibrium45
Healing Factor1
Regeneration1.75

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage26
Accuracy26
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower22.85
Crit Chance1%
Speed1

Offense: Damage Bonus

Temporal+3%
Mind+6%
All0%

Defense: Base

Armour (hardiness)16.946776457975 (56.923076923077%)
Defense11.05
Ranged Defense11.05
Fatigue7
Physical Save14
Spell Save17.65
Mental Save14.35

Defense: Resistances

Acid+ 2%( 70%)
Temporal+ 5%( 70%)
Fire+ 4%( 70%)
Physical+ 1%( 70%)
Cold+ 2%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
4/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
1/5
1/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
2/5
1/5
0/5

Effects

talent
talent

Quests

done
done
failed
done
active
active

Equipment

Around neck
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log

Talent Corrosive Mist is ready to use.

You pickup 0.55 gold pieces.

Honmel Lin'Gu stops regenerating health quickly.


Talent Swallow is ready to use.

Resting starts...

Rested for 48 turns (stop reason: all resources and life at maximum).


Honmel Lin'Gu picks up (g.):
surging ash starstaff of might (15-18 power, 3 apr, physical damage).
Honmel Lin'Gu picks up (a.):
insidious poison infusion of the duelist (14 nature damage, 23% healing reduction).
Honmel Lin'Gu picks up (a.):
healing infusion (heal 40).
Honmel Lin'Gu picks up (d.):
phase door rune (range 5; power 15; dur 4).
Honmel Lin'Gu picks up (c.):
regeneration infusion (heal 63 over 5 turns).
Honmel Lin'Gu picks up (b.):
insidious poison infusion (12 nature damage, 21% healing reduction).
Honmel Lin'Gu picks up (l.):
shimmering elm magestaff of might (10-12 power, 2 apr, arcane damage).
There is a next level here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).