| Psionic / Action at a distance | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10.4
Steam cost: 10
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Condensate hot steam around your foes in radius -2, burning them for 38.40 fire damage and applying the wet effect for 4 turns, halving their stun resistances.
The damage will increase with your Mindpower. Condensate
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10.4
Steam cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You concentrate your will in a cone in front of you, condensing the air into a tangible, solid form.
Any creatures caught inside take 51.79 physical damage.
Any places with no creatures will be filled with solid air, blocking the way for -22 turns.
The damage will increase with your Mindpower. Solidify Air
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10.4
Steam cost: 10
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Call a streak of lightning on your target, dealing 18.04 to 54.12 lightning damage.
If it is wet the lightning propagates to all foes in radius -2, doing the same damage to each.
All affected foes are seared for 4 turns, reducing their fire resistance by 0% and and mind save by 0.
The damage will increase with your Mindpower. Superconduction
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 50
Drains steam: 2
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Any time your deal damage with a psionic ability you incur a negative biofeedback in your foes, stacking up to 0 times for 5 turns.
Each stack reduces their physical save by 0, defense and armour by 0.
This effect may only occur once per turn. Negative Biofeedback
| 0/5 |
| Celestial / Guardian | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Infuse your shield with light, healing you for 0.99 each time you take damage at the expense of up to 2 positive energy.
If you do not have any positive energy, the effect will not trigger.
Additionally, once per turn successful melee attacks will trigger a bonus attack with your shield dealing 10% light damage.
The healing done will increase with your Spellpower. Shield of Light
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 25.5
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Hits the target with your weapon doing 100% damage, and with a shield strike doing 100% damage. If the shield strike connects, your shield will explode in a burst of light that inflicts 22.82 light damage on all targets except yourself within radius 0 of the target, and light up all tiles in that radius.
The light damage will increase with your Spellpower. Brandish
| 0/5 |
Effective talent level: 1.3
Use mode: Sustained
Sustain positive energy cost: 20
Range: 2
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Retribution negates half of all damage you take while it is active. Once Retribution has negated 159.22 damage, your shield will explode in a burst of light, inflicting damage equal to the amount negated in a radius of 2 and deactivating the talent.
The amount absorbed will increase with your Spellpower.
Retribution
| 1/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -7.1
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You strike your foe with your two handed weapon, dealing 110% weapon damage.
If the attack hits, all foes in radius 2 will have their light resistance reduced by 0% and their damage reduced by 0% for 5 turns. Absorption Strike
| 0/5 |
Effective talent level: 1.3
Use mode: Activated
Positive energy cost: 20.4
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You mark a target with light for 5 turns, causing all melee hits you deal to it to heal you for 19% of the damage done. Mark of Light
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 20
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: While wielding a two handed weapon, your critical strike chance is increased by 0%, and your melee criticals instill you with righteous strength, increasing all physical and light damage you deal by 0%, stacking up to 3 times.
In addition, your melee critical strikes leave a lasting lightburn on the target, dealing 12.23 light damage over 5 turns and reducing opponents armour by 0.
The damage increases with your Spellpower. Righteous Strength
| 0/5 |
| 0/5 |
| Steamtech / Psytech gunnery | 1.30 |
Effective talent level: 2.6
Use mode: Activated
Psi cost: 4.2
Steam cost: 5
Range: 6
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Increases Physical Power by 26 and increases weapon damage by 36% when using steamguns.
When your bullets hit a target your instinctively reach out to the impact and use the kinetic force to project a mindstar attack doing 200% damage (guaranteed hit), if you wield one in the offhand.
This projection requires a pure mindstar, it will no work if extended into a psiblade.
Also activable for a shoot that deals 162% weapon damage as mind damage. Psyshot
| 2/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 15.6
Steam cost: 25
Range: 6
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Using psionic energies you overheat your shot, making it deal 141% damage.
If the shot hits a wet foe it will vaporize, removing the wet effect and dealing 279.49 fire damage in a radius 4. Boiling Shot
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15.6
Steam cost: 25
Range: 6
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Fire a relatively low-powered shot at a foe doing 50% weapon damage, if it hits a cone-shaped shockwave of radius 4 emanates from the impact, stunning it and all creatures caught inside for 0 turns. Blunt Shot
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10.4
Steam cost: 10
Range: 6
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Attach a psionic steam device to a shot doing 110% weapon damage.
When it hits a foe the device activates, violently sucking all the air nearby, pulling in all creatures in radius 0. Vacuum Shot
| 0/5 |
| Psionic / Psionic fog | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Sustain psi cost: 18
Drains steam: 1
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power and a mind power
Description: You concentrate your will to psychoport some of the steam of your generator to a remote location. Each turn steam accumulates there, up to 3 charges.
When you deactivate the effect you release the accumulated psionic and steam energies, instantly switching places with the target location and releasing the charges in a fiery explosion of hot wet steam in radius 4.
The explosion will do 105.91 fire damage, multiplied by 33% (diminutive) for each charge and apply the wet effect.
The effect will fizzle is the charged grid is currently occupied by a creature or not in sight.
The damage will increase with your Steampower. Vaporous Step
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When you deactivate Vaporous Step, if the psychoport succeeds you inhale some of the vapours, regenerating 0 steam and 35 life.
The effects will be multiplied by 33% (diminutive) for each charge of Vaporous Step.
The healing done will increase with your Mindpower. Inhale Vapours
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10.4
Steam cost: 30
Range: 8
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Using the steam of your generators you shape it into a psionic fog that lasts 0 turns. Any foes caught inside will take 8.23 damage per turn and be seared, reducing their fire resistance by 0% and and mind save by 0.
The damage will increase with your Mindpower. Psionic Fog
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
Effective talent level: 2.6
Use mode: Activated
Positive energy cost: -16.3
Range: 7
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Calls forth a ray of light from the Sun, doing 203.4 Light damage to the target.
At level 3 the ray will be so intense it will also blind the target and everyone in a radius 2 around it for 2 turns.
The damage dealt will increase with your Spellpower. Sun Ray
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -20.4
Range: 34
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: A path of sunlight appears in front of you for 5 turns. All foes standing inside take 6.6 Light damage per turn.
While standing in the path, your movement takes no time and can not trigger traps.
The damage done will increase with your Spellpower. Path of the Sun
| 0/5 |
Effective talent level: 1.3
Use mode: Passive
Description: Infuse yourself with the raging fury of the Sun, increasing your physical and spell critical chance by 3%.
Each time you crit with a physical attack or a spell you have 38% chance to gain Sun's Vengeance for 2 turns.
While affected by Sun's Vengeance, your Sun Ray will take no time to use and will deal 25% more damage.
If Sun Ray was on cooldown, the remaining turns are reduced by one instead.
This effect can only happen once per turn. Sun's Vengeance
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -15.3
Range: 10
Fixed Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You wrap yourself in a cloak of sunlight that empowers your magic and protects you for 6 turns.
While the cloak is active, your spell casting speed is increased by 1%, your spell cooldowns are reduced by 0%, and you cannot take more than 99% of your maximum life from a single blow.
The effects will increase with your Spellpower. Suncloak
| 0/5 |
| Technique / Two-handed assault | 1.10 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 8.2
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Hits the target with your weapon, doing 100% damage. If the attack hits, the target is stunned for 0 turns.
The stun chance increases with your Physical Power. Stunning Blow
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 30.6
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Spin around, extending your weapon and damaging all targets around you for 140% weapon damage.
At level 3 all damage done will also make the targets bleed for an additional 0% damage over 5 turns Death Dance
| 0/5 |
| 1/5 |
| Steamtech / Thoughts of iron | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Drains steam: 4
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Using psionic energies you temporarily alter your blood, turning it into molten iron.
When affected by molten blood all creatures that hit you in melee take 4.47 fire damage, all your resistances are increased by -3% and all new detrimental effects on you have their duration reduced by -12%.
Damage increases with your Steampower.
Molten Iron Blood
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 30
Range: 10
Cooldown: 12
Travel Speed: 200% of base
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Melding psionics with steamtech you create 5 mind drones at your sides that fly towards your target.
If they encounter a creature they will latch on it and bore into its skull for 6 turns, disrupting its thoughts.
Disrupted creatures have 8% chances to fail to use talents and suffer a -115% reduction to fear and sleep immunity. Mind Drones
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 30
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: You cleanse your mind of 0 mental debuffs.
Cleansed effects will be randomly sent to closeby foes (range 5, subject to a mental save). Psionic Mirror
| 0/5 |
| 0/5 |
| Steamtech / Mechstar | 1.30 |
Effective talent level: 2.6
Use mode: Activated
Psi cost: 6.2
Steam cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Quickly aggregate particles of metal around your mindstar and focus psionic energies into it.
The metal explodes like shrapnel, knocking back (3 away) and dazing (7 duration) all foes in radius 5. Metalstar
| 2/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When you fire your metalstar, your also establish a psionic bloodlink with the shrapnel still inside for 0 turns.
Each turn the victims are drained for 4.98 physical damage, half of which heals you (each additional victim healing is reduced by half).
If the victim move more than twice away from the radius of Metalstar (currently 10) the effect stops.
This damage does not break daze and increases with your Steampower. Bloodstar
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your bloodstar effect also burns part of your victim's flesh, dealing 4.98 fire damage.
The intensity of the fire generates steam which you psionically absorb through gestalt, providing 0 steam each turn (each additional victim steam generation is reduced by 66%).
This damage does not break daze and increases with your Steampower. Steamstar
| 0/5 |
| 0/5 |
| Steamtech / Dread | 1.30 |
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10.4
Steam cost: 10
Range: 6
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power and a mind power
Description: Fire a powerful shot at a foe doing 150% weapon damage.
If the creature, or any creatures in radius 3, was affected by a fear or nightmare effect it violently wakes up, shaking it off only to find itself disoriented, unable to discern friends from foes for 0 turns. Lucid Shot
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15.6
Steam cost: 10
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power and a mind power
Description: Fire a psionic-enhanced shot at a foe doing 50% mind weapon damage and infecting it with a psy worm for 8 turns.
Each turn the worm will do 5.89 mind damage and restore 1 psi to you, double if stunned or feared.
Also each turn the worm has 25% chances to spread to a nearby foe in radius 3.
When a creature infected by Psy Worm dies it spreads to all enemies in a radius of 3. Psy Worm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 52
Range: 10
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power and a mind power
Description: Entering the mind of your foe you manipulate it to make it loose hope of defeating you, reducing all its damage by 40% for 0 turns. No Hope
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Drains steam: 3
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: You tessellate your cloak with small pieces of metal, providing 2 damage reduction against all attacks.
The myriad metal scraps also help against incoming projectiles, providing a 12% chance of deflecting them to a nearby spot. Automated Cloak Tessellation
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: With a gesture of your cloak, you drop a small incendiary device in front of you, creating a wall of thick steam of 3 length that burns creatures passing it for 22.87 fire damage and blocks sight for 5 turns.
At level 5 the action is so perfect that your foes even lose track of you entirely.
Damage increases with your steampower. Cloak Gesture
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Drains steam: 2
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Your cloak is lined with an automated health system that activate when no enemies are visible.
When it triggers, you will be healed for 14 life.
At talent level 3, it will also remove one detrimental physical effect.
The system can only trigger once every 13 turns. Embedded Restoration Systems
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 45
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Trigger an array of small mirrors to appear all over your cloak.
The mirrors are positioned to reflect all light shining on you, granting 7 stealth power for 10 turns.
Stealth power increases with your steampower. Cloaking Device
| 0/5 |
| Celestial / Combat | 1.30 |
Effective talent level: 2.6
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Infuse your weapon with the power of the Sun, adding 44.7 light damage on each melee hit.
Additionally, if you have a temporary damage shield active, melee attacks will increase its power by 11.
If the same shield is refreshed 20 times it will become unstable and explode, removing it.
The damage dealt and shield bonus will increase with your Spellpower. Weapon of Light
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 15.3
Range: 9
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: In a pure display of power, you project a ranged melee attack, doing 90% weapon damage.
If the target is outside of melee range, you have a chance to project a second attack against it for 24% weapon damage.
The second strike chance (which increases with distance) is -1.1% at range 2 and -1.1% at the maximum range of 9.
The range will increase with your Strength. Wave of Power
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 10
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Your weapon attacks burn with righteous fury, dealing -620% of your lost HP as additional Fire damage (up to 21, Current: 0).
Targets struck are also afflicted with a Martyrdom effect that causes them to take -6% of all damage they deal for 4 turns. Weapon of Wrath
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Any attack that would drop you below 1 hit point instead triggers Second Life, deactivating the talent, setting your hit points to 1, then healing you for -116. Second Life
| 0/5 |
| Technique / Combat techniques | 1.10 |
Effective talent level: 1.1
Use mode: Activated
Stamina cost: 22.4
Range: 6
Cooldown: 36
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Rush toward a target spot with incredible speed.
If the spot is reached and occupied, you will perform a free melee attack against the target there.
This attack does 120% weapon damage and can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away. Rush
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: You focus your strikes, reducing your attack speed by 10% and increasing your Accuracy by 4 and critical chance by 0%.
The effects will increase with your Dexterity. Precise Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10.2
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned to focus your blows to hit your target, granting +14 accuracy and allowing you to attack creatures you cannot see without penalty for the next 0 turns. Perfect Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25.5
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 1% for 5 turns. Blinding Speed
| 0/5 |
| Technique / Shield offense | 1.10 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 8.2
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Shield (100% of a turn)
Description: Hits the target with two shield strikes, doing 100% and 120% shield damage. If it hits a second time, it stuns the target for 0 turns.
The stun chance increases with your Accuracy and your Strength. Shield Pummel
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 16.3
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Shield (100% of a turn)
Description: Hits the target with your shield, doing 100% damage. If it hits, you follow up with two automatic critical hits with your weapon, doing 100% base damage each. Assault
| 0/5 |
| Psionic / Nightmare | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10.4
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Puts targets in a radius 7 cone into a nightmarish sleep for 0 turns, rendering them unable to act. Every 2 points of damage the target suffers will reduce the effect duration by one turn.
Each turn, they'll suffer 5.37 darkness damage. This damage will not reduce the duration of the effect.
When Nightmare ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect.
The damage threshold and mind damage will scale with your Mindpower. Nightmare
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20.8
Range: 7
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Brings the target's inner demons to the surface. Each turn, for 0 turns, there's a 2% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting.
If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early.
The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. Inner Demons
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20.8
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Inflicts 5.11 darkness damage each turn for 1 turns, and has a 4% chance to randomly cause blindness, stun, or confusion (lasting 3 turns).
If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored.
The damage will scale with your Mindpower. Waking Nightmare
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Increases your damage and resistance penetration on sleeping targets by 4%. Additionally, every time you slay a sleeping target, a Night Terror will be summoned for 0 turns.
The Night Terror's stats will scale with your Mindpower, as will the damage bonus to sleeping targets. Night Terror
| 0/5 |
| Psionic / Gestalt | 1.30 |
Effective talent level: 2.6
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You let your mind tap into your steam generators for energy, increasing your Mindpower in proportion to your steam level: 16 when at full steam and 0 when at 0 steam.
Using a psionic talent will feedback into your generators, increasing your Steam power by 13 for your next steamtech talent.
Using a steamtech talent will feedback into psionic focus, increasing your psi level by 19.
The effects increase with your Willpower. Gestalt
| 2/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 31.2
Steam cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Temporarily expand your mind to force your Gestalt upon your foes in a radius of 5. Up to -1 foe(s) will be affected.
The Gestalt will drain each affected foe's powers (physical power, mind power, spell power and steam power) by 2 for 5 turns.
Your own powers will be increased in return by the drained amount (reduced for each additional foe).
In addition for 5 turns you can sense creatures beyond your sight, even through walls in radius 68.
The effects improve with your Mindpower. Forced Gestalt
| 0/5 |
| Celestial / Radiance | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: You are so infused with sunlight that your body glows permanently in radius 8, even in dark places.
Your vision adapts to this glow, giving you 80% blindness resistance.
The light radius overrides your normal light if it is bigger (it does not stack).
Radiance
| 5/5 |
Effective talent level: 6.5
Use mode: Passive
Description: The light of your Radiance allows you to see that which would normally be unseen.
All enemies in your Radiance aura have their invisibility and stealth power reduced by 71.
In addition, all actors affected by illumination are easier to see and therefore hit; their defense is reduced by 24 and all evasion bonuses from being unseen are negated.
The effects increase with your Spellpower. Illumination
| 5/5 |
Effective talent level: 6.5
Use mode: Sustained
Sustain positive energy cost: 10
Range: 8
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Your Radiance is so powerful it burns all foes caught in it, doing up to 37.6 light damage (reduced with distance) to all foes caught inside.
At level 4 the light is so bright it has 22% chance to daze them for 3 turns.
The damage increases with your Spellpower. Searing Sight
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Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 20.4
Range: 8
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Fire a glowing orb of light at each enemy within your Radiance. Each orb will slowly follow its target until it connects dealing 2 light damage to anything else it contacts along the way. When the target is reached the orb will explode dealing 8 light damage and healing you for 50% of the damage dealt. This powerful ability will dim your Radiance, reducing its radius to 1 for 5 turns. Judgement
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