









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 28 / 4% |
| Size | big |
| Lifes / Deaths | Killed by elven blood mage at level 28 on the 9th Allure 123rd year of Ascendancy at 05:13 / 1 |
Primary Stats
| Strength | 112 (base 60) |
| Dexterity | 39 (base 10) |
| Constitution | 40 (base 10) |
| Magic | 63 (base 53) |
| Willpower | 29 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | -254/921 |
| Positive | 67/131 |
| Stamina | 277/296 |
| Healing Factor | 1.4222297605397 |
| Regeneration | 16.000084806071 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 200 |
| Accuracy | 54 |
| Crit Chance | 24% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +32% |
| Physical | +11% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Light | +57% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 76.5 (80%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 27 |
| Physical Save | 57 |
| Spell Save | 38 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 25%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 32%( 70%) |
| All | + 6%( 70%) |
| Darkness | + 14%( 70%) |
| Light | + 70%( 70%) |
| Physical | + 10%( 70%) |
| Lightning | + 25%( 70%) |
| Fire | + 56%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 67% |
| Disarm Resistance | 84% |
| Bleed Resistance | 100% |
| Pinning Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 27% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 386 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 145 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Strength stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed ice wyrm tooth. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed minotaur nose. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Ce'Nylralrabeth the Undeathwyrd (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Dex +3 Wil +4 Cun +5 Con +9 Lck offense ------ Spell Crit +2% Spellpower/crit +4 Damage +8% physical When Hit 4 blight On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Armor +3 Physical save +7 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Stealth +8 other ------- Mana-on-crit +1.00 Max vim +10.00 Size +1 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Lisyrin (30 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +8 Str defense ------ Armor +5 Defense +30 (+9 eff.) Fatigue +5% Resistance +6% acid +2% physical other ------- Max stamina +30.00 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 425.2 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | dwarven-steel gauntlets 'Chethad' (0 def, 6 armour) =9con=1.5 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +9 Con offense ------ Physical Crit +2.0% Physical Power +5 (+1 eff.) defense ------ Armor +6 Fatigue +3% Physical save +15 (+5 eff.) Spell save +4 (+2 eff.) Mind save +12 (+4 eff.) Life +46.00 Life Regen +4.00 Disarm Resist +29% other ------- Stamina/turn +0.80 Max stamina +17.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Relgolavor [power 380] (30/15 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +3 Str offense ------ Ignore Armor +4 defense ------ Defense +10 (+3 eff.) Resistance +1% physical Healmod +10% Confus Resist +20% Sting an enemy dealing 380 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wheel of Fate0.1 Encumbrance T1 ring jewelry [Unique] Arcane While equipped: Stats +5 Mag +11 Wil +5 Cun offense ------ Spellpower +7 (+2 eff.) Mindpower +21 (+8 eff.) Ignore resists +10% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 defense ------ Mind save +6 (+2 eff.) Life Regen +2.00 Stun Resist +23% Cannot be unequipped or rerolled until level 30. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Armikan the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +4 Con offense ------ Physical Power +7 (+2 eff.) Damage +12% light defense ------ Resistance +24% light +9% nature Spell save +9 (+3 eff.) Life +27.00 Disarm Resist +35% Pinning Resist +38% Knockbk Resist +27% Rings make your fingers look great! |
| Around neck | Islokira the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Lck offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +7 (+2 eff.) Fatigue -5% Resistance +12% fire +14% cold Crit Resistance 10.00% Mind save +3 (+1 eff.) Resist unseen 12% Life Regen +2.00 Disarm Resist +20% Amulets make your neck look great! |
| In main hand | Dawnwing the voratun battleaxe (186% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Rare] Master Weapon Damage 186% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +8 light +16 cold While equipped: offense ------ Ignore resists +10% light +10% cold When Hit 2 light 6 fire defense ------ Resistance +3% fire Massive two-handed battleaxes. |
| Around waist | Armogen =2con=1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +2 Con defense ------ Armor +10 Defense +11 (+3 eff.) Resistance +18% fire +5% arcane +6% light Physical save +22 (+6 eff.) other ------- Max stamina +20.00 A belt that goes around your waist. |
| In off hand | Singevengeance the voratun shield (0 def, 18 armour, 180% power, 226 block)7.0 Encumbrance T5 shield armor [Rare] Master When used to Attack: Weapon Damage 181% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +226 On-crit, radius 2 +12 fire While equipped: Stats +1 Wil +6 Con offense ------ Damage +9% fire defense ------ Armor +18 Fatigue +8% Resistance +9% darkness Physical save +8 (+3 eff.) other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Aerakira (2 def, 6 armour) =wear=2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +5% Damage +3% physical Accuracy +20 (+6 eff.) Ignore Armor +3 defense ------ Armor +6 Defense +2 (+0 eff.) Resistance +1% physical +14% cold Physical save +5 (+2 eff.) Mind save +7 (+3 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+3 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 50 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 25.60 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 5; phase 21; cd 17)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 163; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 163 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 124; dur 3; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 124 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 448; dur 3; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 448 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 241; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 241 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Beuduran the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: offense ------ Mind Crit +4% Damage +12% mind When Hit 6 mind On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +4 Defense +6 (+2 eff.) Resistance +12% cold Max Resistance +6% all Physical save +20 (+6 eff.) Amulets make your neck look great! |
copper amulet0.1 Encumbrance T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper amulet0.1 Encumbrance T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper amulet of cunning (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun Amulets make your neck look great! |
gold amulet 'Starnaught' =3con=0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +6 Cun +3 Con offense ------ Move Speed +10% Damage +3% fire +6% light +15% nature On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Fatigue -6% Resistance +12% light Life Regen +3.00 other ------- Stamina/turn +0.60 Amulets make your neck look great! |
grounding steel amulet of cunning (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +15% lightning Stun Resist +22% Amulets make your neck look great! |
Fogguile the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +9% darkness +3% physical Ignore Armor +2 On-Hit (Melee): * 20% chance to reduce damage dealt by 19% defense ------ Armor +10 Mind save +13 (+5 eff.) Confus Resist +47% Rings make your fingers look great! |
copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
marksman's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Dex offense ------ Accuracy +4 (+1 eff.) defense ------ Mind save +6 (+2 eff.) Confus Resist +21% Rings make your fingers look great! |
rogue's copper ring of lightning (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun offense ------ Damage +10% lightning defense ------ Defense +6 (+2 eff.) Resistance +20% lightning Rings make your fingers look great! |
savage's copper ring of luminosity0.1 Encumbrance T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +2 Mag +1 Con offense ------ On-Hit 10 light On-Ranged-Hit 11 light Damage +11% light defense ------ Spell save +11 (+4 eff.) other ------- Max stamina +10.00 Rings make your fingers look great! |
warrior's copper ring of frost (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Damage +11% cold defense ------ Armor +4 Resistance +22% cold Rings make your fingers look great! |
Xudara the Sulfuroracle (169% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Rare] Nature Weapon Damage 169% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +19 nature On-Hit, radius 1 +4 lightning While equipped: offense ------ Damage +18% nature On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Resistance +6% acid +12% cold +3% darkness +6% nature Massive two-handed battleaxes. |
arcing stralite battleaxe of massacre (168% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego] Arcane/Master Weapon Damage 169% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 74 damage Massive two-handed battleaxes. |
Elagara (160% power, 9 apr) =6con=1.0 Encumbrance T4 dagger 1H weapon [Rare] Master Weapon Damage 160% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +6 Con offense ------ Damage +12% mind +15% physical defense ------ Unlife -80.00 life other ------- Max stamina +30.00 Sharp, short and deadly. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 Encumbrance T3 greatsword 2H weapon [Unique] Psionic Weapon Damage 161% Range: 1.0x-1.6x Uses 129% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +9.0% Attack Speed 100% On-hit +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Spectral Blade (130% power, 25 apr)0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 131% Range: 1.0x-1.6x Uses 10% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+2 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
iron greatsword (111% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 111% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
mage-hunter's elven-wood longbow of enduring =17con=4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Ego++] Nature/Disrupt Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 While equipped: Stats +22 Wil +3 Cun +17 Con offense ------ Mindpower +8 (+4 eff.) On-Hit (Ranged): * 21 arcane resource burn defense ------ Life +113.00 other ------- Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
Morrigor (161% power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane/Unknown Weapon Damage 162% Range: 1.0x-1.4x Uses 60% Mag, 60% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +7.0% Attack Speed 100% On Hit: * deal 31.50 arcane and 31.50 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: offense ------ Spell Crit +12% Spellpower +24 (+8 eff.) other ------- Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
arcing iron longsword of daylight (105% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Arcane Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +6 light Damage Against +6% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 74 damage Sharp, long, and deadly. |
iron mace (105% power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Normal] Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Blunt and deadly. |
flaming iron waraxe (103% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Arcane Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +6 fire One-handed war axes. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Pyrehacker the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Str +1 Dex +4 Wil +4 Cun offense ------ Physical Power +5 (+1 eff.) Damage +12% physical Against +16% Summoned When Hit 4 fire defense ------ Resist Against +16% Summoned Physical save +6 (+2 eff.) A belt that goes around your waist. |
nightruned rough leather belt of the giants1.0 Encumbrance T1 belt armor [Ego] Arcane/Master While equipped: offense ------ Physical Power +2 (+1 eff.) defense ------ Resistance +6% light +6% darkness Spell save +6 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Koresta the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% Physical Power +2 (+1 eff.) defense ------ Defense +1 (+0 eff.) Fatigue -3% Resistance +3% fire Mind save +12 (+4 eff.) Life +40.00 Life Regen +4.00 Healmod +5% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Iron Throne (1 def, 6 armour) =2con=2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe 'Mucuswrest' (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: offense ------ Damage +15% cold +21% physical When Hit 8 nature defense ------ Resistance +21% acid +21% physical +20% nature +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eclipsewedge the pair of iron boots (0 def, 3 armour) =3con=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Damage +9% mind +3% darkness defense ------ Armor +3 Fatigue +2% Mind save +9 (+3 eff.) Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
pair of iron boots 'Shimmerbender' (5 def, 15 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +3% lightning +6% cold defense ------ Armor +15 Defense +5 (+1 eff.) Fatigue +2% Resistance +6% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of speed (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +1 A pair of boots made of leather. |
Silydatta the Lightimmortal (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Damage +6% light Ignore resists +15% mind +20% light Accuracy +7 (+2 eff.) When Hit 10 light On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 defense ------ Armor +2 Fatigue +3% Physical save +7 (+3 eff.) Mind save +6 (+2 eff.) Disarm Resist +26% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tuluroddahad (0 def, 1 armour) =3con=1.5 Encumbrance T1 hands armor [Rare] Arcane While equipped: Stats +2 Cun +3 Con offense ------ On-Hit 6 light Damage +4% light defense ------ Armor +1 Fatigue +1% Resistance +6% light +15% acid Crit Resistance 5.00% other ------- Mana/turn +0.08 Mana-on-crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Zeryharathad the Blazepunish (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +1 Con offense ------ Ignore resists +10% light Accuracy +5 (+2 eff.) When Hit 4 light defense ------ Armor +1 Resistance +3% light Physical save +6 (+2 eff.) Mind save +5 (+2 eff.) Disarm Resist +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lisathra the voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +7 Cun +2 Dex offense ------ Critical power +10.00% Mindpower +25 (+10 eff.) Ignore Armor +6 When Hit 2 mind defense ------ Armor +5 Fatigue +5% Resistance +6% blight other ------- Psi when Hit +0.16 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap 'Nimbuscut' (0 def, 5 armour) =3con=2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +5 Str +1 Mag +5 Wil +3 Con offense ------ Physical Power +8 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +3% lightning +12% physical +6% cold +6% temporal Physical save +10 (+3 eff.) Spell save +9 (+3 eff.) other ------- Infravision +1 A cap made of leather. |
iron helm 'Yvibrerin' (30 def, 5 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex defense ------ Armor +5 Defense +30 (+9 eff.) Fatigue +5% Spell save +3 (+1 eff.) Blind Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
rough leather cap 'Prismdash' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 23 defense ------ Armor +1 Fatigue +1% Resistance +9% cold other ------- Light +3 A cap made of leather. |
voratun helm 'Boltwinnow' (0 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +5 Cun +4 Wil offense ------ Damage +6% lightning +21% fire When Hit 4 mind 4 lightning defense ------ Armor +5 Fatigue +5% Resistance +8% lightning +8% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% A suit of armour made of mail. |
drakeskin leather armour 'Rimehue' (20 def, 8 armour)9.0 Encumbrance T5 light armor [Rare] Nature While equipped: Stats +3 Wil +2 Mag offense ------ Mind Crit +4% Damage +12% cold Ignore resists +5% mind defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Life +46.00 Life Regen +5.00 Healmod +13% other ------- Psi when Hit +0.04 A suit of armour made of leather. |
Murkwisp the voratun plate armour (0 def, 32 armour)17.0 Encumbrance T5 massive armor [Rare] Nature While equipped: Stats +2 Str +3 Wil offense ------ Ignore resists +10% nature defense ------ Armor +32 Fatigue +22% Resistance +10% blight +18% darkness +6% nature other ------- Light +2 A suit of armour made of metal plates. |
Uroruithad the Hailpride (0 def, 13 armour)17.0 Encumbrance T4 massive armor [Rare] Nature While equipped: Stats +2 Mag +8 Wil offense ------ Spellpower/crit +10 Damage +9% cold Ignore resists +25% acid Ignore Shields +30% defense ------ Armor +13 Fatigue +22% Resistance +26% blight +22% darkness other ------- Vim-on-crit +2.00 Light +2 A suit of armour made of metal plates. |
iron shield (0 def, 2 armour, 101% power, 20.5 block)7.0 Encumbrance T1 shield armor [Normal] When used to Attack: Weapon Damage 101% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +20 While equipped: defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
voratun shield 'Magmaspawn' (0 def, 10 armour, 176% power, 195 block)7.0 Encumbrance T5 shield armor [Rare] Nature When used to Attack: Weapon Damage 177% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +195 On-Hit, radius 1 +16 fire While equipped: offense ------ Mindpower +25 (+10 eff.) On-Hit 19 lightning Damage +6% fire Ignore resists +25% mind When Hit 5 lightning defense ------ Armor +10 Fatigue +8% Mind save +12 (+4 eff.) other ------- Talents +1 Block Handheld deflection devices. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
191 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Zubirin the Glarerage (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +3% acid When Hit 6 acid 2 light 2 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 19% defense ------ Fatigue -5% Resistance +9% light While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Urthachik'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Con offense ------ Critical power +5.00% Damage +6% physical defense ------ Physical save +6 (+2 eff.) Healmod +12% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Adodhemira the ash totem of healing [power 182] (30/15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: Stats +1 Dex +1 Con offense ------ Ignore Armor +2 defense ------ Unlife -20.00 life other ------- Max mana +40.00 Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Isluba the elm wand of lightning storm [power 116] (30/15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +2 Cun +2 Wil offense ------ Mindpower +5 (+2 eff.) Damage +3% mind defense ------ Resistance +6% acid Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (115 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Manomasin [power 362] (30/20 cooldown) =5con=2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: Stats +7 Cun +5 Con defense ------ Defense +20 (+6 eff.) Resistance +6% fire Mind save +6 (+2 eff.) Disease Resist +20% Cut Resist +20% Create a shield absorbing up to 362 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Zarally the Skeleton Sun Paladin level 21
77th Haze 122nd year of Ascendancy at 10:10 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Zarally the Skeleton Sun Paladin level 26
6th Allure 123rd year of Ascendancy at 08:19 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Zarally the Skeleton Sun Paladin level 22
77th Haze 122nd year of Ascendancy at 19:32 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Zarally the Skeleton Sun Paladin level 27
7th Allure 123rd year of Ascendancy at 10:17 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Zarally the Skeleton Sun Paladin level 10
4th Haze 122nd year of Ascendancy at 08:22 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Zarally the Skeleton Sun Paladin level 20
70th Haze 122nd year of Ascendancy at 02:58 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Zarally the Skeleton Sun Paladin level 19
68th Haze 122nd year of Ascendancy at 17:02 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Zarally the Skeleton Sun Paladin level 19
69th Haze 122nd year of Ascendancy at 10:44 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Zarally the Skeleton Sun Paladin level 9
79th Dusk 122nd year of Ascendancy at 12:46 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Zarally the Skeleton Sun Paladin level 18
66th Haze 122nd year of Ascendancy at 21:53 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Zarally the Skeleton Sun Paladin level 22
78th Haze 122nd year of Ascendancy at 13:02 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Zarally the Skeleton Sun Paladin level 15
41st Haze 122nd year of Ascendancy at 09:15 see stats
Log
Thunderstorm hits Zarally for 56 lightning damage.
Zarally hardens its skin.
Zarally uses Rain of Bears.
The shield around Voroma the elven tempest crumbles.
Zarally HEALS from light damage!
Shield of Light hits Zarally for 9 healing, 9 healing, 9 healing, 9 healing (0 total damage) [34 healing].
Zarally hits Voroma the elven tempest for (4 webs of fate), (6 absorbed), 0 light, (3 webs of fate), (2 absorbed), 3 physical, (4 webs of fate), 6 light, (3 webs of fate), 5 fire, (4 webs of fate), 6 light, (3 webs of fate), 5 physical, (4 webs of fate), 6 light, (3 webs of fate), 5 fire (36 total damage).
Zarally hits Elven blood mage for 11 light, 8 physical, 11 light, 7 fire (37 total damage).
Webs of Fate hits Zarally for 1 light, 2 healing, 2 physical, 1 light, 2 healing, 1 fire (5 total damage) [3 healing].
Elven blood mage casts Grace of the Eternals.
Elven blood mage speeds up.
Lava floor hits Elven blood mage for 18 fire damage.
Voroma the elven tempest casts Lightning.
Elven blood mage casts Blood Spray.
Zarally is afflicted by a decrepitude disease!
Voroma the elven tempest is afflicted by a decrepitude disease!
A shield forms around elven blood mage.
A shield forms around Voroma the elven tempest.
A shield forms around war bear.
Shield of Light hits Zarally for 9 healing, 9 healing (0 total damage) [17 healing].
Voroma the elven tempest receives 29 healing from Zarally's healing light area effect.
Elven blood mage receives 22 healing from Zarally's healing light area effect.
War bear receives 26 healing from Zarally's healing light area effect.
Elven blood mage hits Zarally for 154 blight damage.
Elven blood mage hits Voroma the elven tempest for (62 webs of fate), 101 blight (101 total damage).
Voroma the elven tempest hits Zarally for 203 lightning damage.
Webs of Fate hits War bear for 62 blight damage.
Lava floor hits Elven blood mage for 17 fire damage.
Zarally the level 28 skeleton sun paladin was tainted to death by an elven blood mage on level 2 of Dark crypt.


























































































































