










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 27 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by Aeryma the elven guard at level 27 on the 42nd Haze 122nd year of Ascendancy at 21:04 / 1 |
Primary Stats
| Strength | 85 (base 58) |
| Dexterity | 37 (base 10) |
| Constitution | 28 (base 10) |
| Magic | 66 (base 52) |
| Willpower | 28 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | -209/907 |
| Positive | 48/128 |
| Stamina | 255/271 |
| Healing Factor | 1.7256298990389 |
| Regeneration | 45.125221859867 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 146 |
| Accuracy | 54 |
| Crit Chance | 26% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Physical | +18% |
| Mind | +12% |
| All | 0% |
| Darkness | +15% |
| Light | +18% |
| Temporal | +15% |
| Lightning | +6% |
| Fire | 0% |
| Nature | +13% |
Offense: Damage Penetration
| Physical | +10% |
| Lightning | +15% |
| Light | +34% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 32.5 (80%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 22 |
| Physical Save | 40 |
| Spell Save | 38 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 11%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 54%( 70%) |
| Temporal | + 15%( 70%) |
| Physical | + 17%( 70%) |
| Darkness | + 16%( 70%) |
| Fire | + 11%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Pinning Resistance | 23% |
| Confusion Resistance | 29% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 67% |
| Bleed Resistance | 100% |
| Teleport Resistance | 20% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 430 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 313 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Zubanne the midge swarm. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lost defiler from death by Betann the king cobra. Escort: lost defiler (level 1 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Vorutira the large white snake. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed honey tree root. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed length of troll intestine. * You've found the needed vial of elder vampire blood. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed pouch of bone giant dust. * You've found the needed ice wyrm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Deepsresolve the pair of dwarven-steel boots (5 def, 8 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +3% darkness defense ------ Armor +8 Defense +5 (+2 eff.) Fatigue +3% Spell save +12 (+4 eff.) Life +40.00 Healmod +20% Teleport Resist +20% other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Glemille the brass lantern =4 con=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +4 Con offense ------ Damage +3% acid Ignore Shields +10% When Hit 4 acid defense ------ Life +40.00 other ------- Mana/turn +0.04 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Branirath the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Cun offense ------ Critical power +15.00% Damage +13% nature defense ------ Defense +2 (+1 eff.) Resistance +19% nature +12% acid Disease Resist +20% Stun Resist +20% A pointy cloth hat, very wizardly... |
| On hands | Neralaith the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Physical Crit +2.0% Damage +12% mind +18% physical Ignore resists +10% physical Accuracy +20 (+7 eff.) defense ------ Armor +2 Fatigue +3% Life Regen +4.00 other ------- Stamina/turn +1.00 Max stamina +18.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Alamnir [power 75] (22/25 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: Stats +2 Mag +3 Wil offense ------ Ignore Shields +20% defense ------ Spell save +6 (+2 eff.) Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce fatigue by 38% for 2 turns. 100% to increase all damage by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold onyx ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con defense ------ Life +49.00 Life Regen +8.00 Healmod +12% Rings make your fingers look great! |
| On fingers | gold ring 'Boltwake'0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +10 Wil offense ------ Spellpower +15 (+5 eff.) Damage +6% lightning Ignore resists +15% lightning defense ------ Resistance +5% arcane +15% lightning Mind save +9 (+5 eff.) Confus Resist +29% Rings make your fingers look great! |
| Around neck | Grinyrim =7 con=0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +4 Cun +7 Con offense ------ Move Speed +10% defense ------ Fatigue -4% Resistance +12% temporal Physical save +15 (+5 eff.) Spell save +6 (+2 eff.) Life Regen +4.00 Pinning Resist +23% Knockbk Resist +24% other ------- Stamina/turn +0.60 Amulets make your neck look great! |
| In main hand | Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 Encumbrance T3 greatsword 2H weapon [Unique] Psionic Weapon Damage 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +9.0% Attack Speed 100% On-hit +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
| Around waist | Velaba the hardened leather belt1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: offense ------ Damage +15% temporal defense ------ Resistance +8% fire +8% cold Life +45.00 Life Regen +1.90 Healmod +15% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
| In off hand | windwalling dwarven-steel shield of the stars (0 def, 6 armour, 32-39 power, 83 block)7.0 Encumbrance T3 shield armor [Ego++] Arcane/Psionic When used to Attack: Weapon Damage 32.5 - 39.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +83 On-hit +13 physical +13 light +10 darkness While equipped: Stats +1 Mag +2 Wil +1 Cun offense ------ Damage +12% light +12% darkness defense ------ Armor +6 Fatigue +8% Resistance +12% physical +12% light +13% darkness Windwall +20 Slow Projectiles +13% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Ivyriawe' (7 def, 0 armour) =4 con=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Con offense ------ Accuracy +25 (+8 eff.) When Hit 2 physical defense ------ Defense +7 (+3 eff.) Resistance +2% physical Physical save +8 (+3 eff.) Life +54.00 other ------- Max stamina +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating steel mail armour of Eyal (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego+] Nature While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Life +25.00 Life Regen +5.00 Healmod +11% other ------- Stamina/turn +0.50 A suit of armour made of mail. |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
restful gold amulet of magic (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag defense ------ Fatigue -6% Life Regen +2.00 Amulets make your neck look great! |
steel amulet 'Vorolrawyn'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex offense ------ Ignore resists +25% physical defense ------ Armor +14 Resistance +16% light +16% darkness Physical save +15 (+5 eff.) Unlife -60.00 life Blind Resist +27% other ------- Max stamina +20.00 Amulets make your neck look great! |
Ululathagen the Morningtrial =con4=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Dex +6 Cun +4 Con offense ------ Ignore resists +25% light +10% nature Accuracy +7 (+3 eff.) defense ------ Resistance +3% light Crit Resistance 5.00% Rings make your fingers look great! |
Zuburatira0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun defense ------ Armor +8 Defense +6 (+3 eff.) Physical save +3 (+1 eff.) Unlife -40.00 life Disease Resist +10% Teleport Resist +10% Rings make your fingers look great! |
copper ring 'Salaba'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Str offense ------ Physical Power +6 (+2 eff.) Spellpower +26 (+8 eff.) Mindpower +6 (+3 eff.) Damage +15% arcane Ignore resists +10% arcane defense ------ Defense +5 (+2 eff.) Rings make your fingers look great! |
gold ring 'Tundrafame' =6con=0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +4 Cun +6 Con offense ------ Critical power +15.00% Physical Power +7 (+2 eff.) Mindpower +5 (+3 eff.) On-Hit 13 physical On-Ranged-Hit 12 physical Damage +13% cold On-Hit (Melee): * 16% chance to reduce all saves and defense by 16 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 16 defense ------ Resistance +29% cold other ------- Psi when Hit +0.12 Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
steel ring 'Issynik' =con 6=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +6 Con offense ------ Physical Power +9 (+3 eff.) defense ------ Resistance +9% acid +2% physical +9% blight +9% temporal +3% lightning other ------- Max vim +10.00 Rings make your fingers look great! |
steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +11 (+4 eff.) Ignore Armor +10 defense ------ Defense +7 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Arowe (60-90 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Random Unique] Master Weapon Damage 60.0 - 90.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Critical: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Wil offense ------ Physical Crit +22.0% Mind Crit +1% Critical power +24.00% Physical Power +10 (+3 eff.) Ignore Armor +7 defense ------ Physical save +9 (+3 eff.) Unlife -20.00 life Massive two-handed mauls. |
stralite greatsword of enduring (50-81 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Nature Weapon Damage 50.5 - 80.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +14 Con +7 Wil defense ------ Life +59.00 Massive two-handed swords. |
Beridig the Freezepulverizer (18-25 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Arcane Weapon Damage 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 light +4 fire Damage Against +10% Undead On-Hit, radius 1 +4 cold On Hit: 20% Curse of Impotence level 2 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 81 damage While equipped: offense ------ Ignore resists +5% cold When Hit 8 cold Sharp, long, and deadly. |
Sword of Potential Futures (28-39 power, 10 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Weapon Damage 28.0 - 39.2 Physical Uses 20% Mag, 80% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal While equipped: offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Damage +5% temporal defense ------ Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
elemental steel longsword of crippling (16-22 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego++] Arcane/Master Weapon Damage 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: * Create an explosion dealing 81 fire damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Damage +7% fire Ignore resists +6% fire Sharp, long, and deadly. |
manaburning stralite longsword (34-47 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego] Disrupt Weapon Damage 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Hit: * 14 arcane resource burn Sharp, long, and deadly. |
dwarven-steel mace 'Glittersmash' (34-48 power, 17 apr)3.0 Encumbrance T3 mace 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +17 Critical Rate +1.5% Attack Speed 100% Ignore Shields +12% On-hit +7 darkness Damage Against +10% Living While equipped: Stats +2 Dex +1 Mag other ------- Light +3 Blunt and deadly. |
Guvea the Frigidbutcher =3 con=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +1 Str +3 Dex +3 Con offense ------ Critical power +5.00% Physical Power +5 (+2 eff.) Ignore resists +15% cold defense ------ Fatigue -5% Resistance +3% cold other ------- Encumbrance +24 A belt that goes around your waist. |
blurring rough leather belt of life1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: defense ------ Defense +9 (+4 eff.) Stealth +5 Life Regen +0.90 Healmod +11% A belt that goes around your waist. |
Cloak of Deception =town=1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
miner's pair of iron boots of speed (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +5 Fatigue +2% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of hardened leather boots of speed (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +4 (+1 eff.) Move Speed +25% defense ------ Armor +3 A pair of boots made of leather. |
rough leather gloves 'Brightwitch' (0 def, 7 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ Physical Power +10 (+3 eff.) On-Hit 5 physical Damage +4% physical defense ------ Armor +7 Resistance +5% arcane +1% physical Spell save +9 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Vorelewyn' (1 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +9% physical +11% cold Ignore resists +15% physical Ignore Armor +1 defense ------ Armor +2 Defense +1 (+0 eff.) Resistance +16% cold +3% nature +3% temporal A pointy cloth hat, very wizardly... |
miner's rough leather cap of constitution (+3) (0 def, 3 armour) =3 con=2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +3 Fatigue +1% other ------- Infravision +1 A cap made of leather. |
enlightening reinforced leather armour of lightning resistance (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Wil defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Resistance +21% lightning Mind save +16 (+8 eff.) A suit of armour made of leather. |
stralite plate armour 'Scabwolf' (0 def, 13 armour)17.0 Encumbrance T4 massive armor [Rare] Arcane While equipped: offense ------ Spell Crit +7% Critical power +10.00% On-Hit 20 acid 18 fire Damage +15% arcane +9% nature When Hit 13 acid 15 fire defense ------ Armor +13 Fatigue +22% Resistance +23% acid +15% fire +9% lightning other ------- Mana-on-crit +2.00 Max vim +20.00 A suit of armour made of metal plates. |
Bethesethra the steel shield (0 def, 6 armour, 15-18 power, 70.5 block)7.0 Encumbrance T2 shield armor [Random Unique] Arcane/Nature/Master When used to Attack: Weapon Damage 15.0 - 18.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +70 On-hit +10 lightning +8 arcane On-Hit, radius 1 +8 arcane While equipped: Stats +2 Dex offense ------ On-Hit 8 lightning Damage +12% arcane When Hit 9 lightning defense ------ Armor +6 Fatigue +8% Resistance +10% lightning other ------- Talents +1 Block Handheld deflection devices. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
161 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bloomtrencher the iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +9% nature defense ------ Resistance +3% acid +6% temporal +21% cold +11% nature +5% arcane While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Ivayath' (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Mindpower +20 (+10 eff.) Damage +6% nature defense ------ Defense +15 (+7 eff.) Resistance +11% nature +3% cold Disease Resist +10% Stun Resist +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Chalychak the brass lantern =2 con=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Con defense ------ Resistance +3% blight +1% physical +6% darkness Life +41.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving alchemist's lamp of the zealot1.0 Encumbrance T3 lite [Ego++] Nature/Disrupt While equipped: Stats +2 Con defense ------ Resistance +8% blight +3% all Spell save +8 (+3 eff.) Life Regen +4.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 304/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Zarallys the Skeleton Sun Paladin level 22
22nd Haze 122nd year of Ascendancy at 04:24 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Zarallys the Skeleton Sun Paladin level 10
1st Summertide 122nd year of Ascendancy at 03:50 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Zarallys the Skeleton Sun Paladin level 20
67th Dusk 122nd year of Ascendancy at 17:51 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Zarallys the Skeleton Sun Paladin level 9
7th Mirth 122nd year of Ascendancy at 14:01 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Zarallys the Skeleton Sun Paladin level 17
56th Dusk 122nd year of Ascendancy at 14:19 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Zarallys the Skeleton Sun Paladin level 23
29th Haze 122nd year of Ascendancy at 00:41 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Zarallys the Skeleton Sun Paladin level 16
47th Dusk 122nd year of Ascendancy at 12:34 see stats
Log
Zarallys performs a melee critical strike against Cyrussra the elven elite warrior!
Zarallys performs a melee critical strike against Cyrussra the elven elite warrior!
Elygata the elven warrior vanishes from sight.
Elygata the elven warrior deactivates Secrets of the Eternals.
Zarallys hits Cyrussra the elven elite warrior for 25 light, 26 physical (52 total damage).
Zarallys hits Elygata the elven warrior for 130 light, 108 physical, 184 light, 153 physical (576 total damage).
Weapon of Light hits Ogre warmaster for 76 light, 72 light, 62 light, 116 light, 56 light (381 total damage).
Weapon of Light hits Elygata the elven warrior for 50 light, 47 light, 77 light, 41 light, 37 light, 37 light (289 total damage).
Weapon of Light hits Ogre rune-spinner for 62 light, 58 light, 51 light, 94 light, 45 light, 45 light (357 total damage).
Zarallys killed Cyrussra the elven elite warrior!
Weapon of Light killed Ogre warmaster!
Aeryma the elven guard's Shoot hits Zarallys for (75 flat reduction), 145 physical (145 total damage).
Zarallys receives 15 healing from Shield of Light.
Ogre rune-spinner stops burning.
Elygata the elven warrior stops burning.
Searing Sight hits Elygata the elven warrior for 24 light damage.
Searing Sight hits Aeryma the elven guard for (37 to time), 0 light (0 total damage).
Searing Sight hits Ogre rune-spinner for 30 light damage.
Aeryma the elven guard shoots!
Elygata the elven warrior uses Implant: Steam Generator.
LIFE LOST WARNING!
Shield of Light performs a melee critical strike against Ogre rune-spinner!
Zarallys hits Ogre rune-spinner for 107 light, 118 physical, 52 light, 26 light, 28 darkness (332 total damage).
Shield of Light hits Ogre rune-spinner for 73 light, 14 light (87 total damage).
Shield of Light killed Ogre rune-spinner!
Aeryma the elven guard's Shoot performs a ranged critical strike against Zarallys!
Aeryma the elven guard's Shoot hits Zarallys for (75 flat reduction), 341 physical (341 total damage).
Zarallys receives 15 healing from Shield of Light.
Zarallys the level 27 skeleton sun paladin was decapitated to death by Aeryma the elven guard on level 1 of Dark crypt.










































































































