











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 26 / 45% |
| Size | medium |
| Lifes / Deaths | Killed by Burb the snow giant champion at level 16 on the 21st Loss 122nd year of Ascendancy at 11:25 0 / 7Killed by Grand Corruptor at level 21 on the 3rd Gold 123rd year of Ascendancy at 16:34 Killed by Assassin Lord at level 24 on the 11st Stralite 123rd year of Ascendancy at 18:16 Killed by Grand Corruptor at level 24 on the 16th Stralite 123rd year of Ascendancy at 17:27 Killed by Gloremira the skeleton warrior at level 25 on the 40th Stralite 123rd year of Ascendancy at 10:16 Killed by Gloremira the skeleton warrior at level 25 on the 31st Voratun 123rd year of Ascendancy at 23:43 Killed by Adildariassra the fire drake hatchling at level 26 on the 20th Profit 123rd year of Ascendancy at 09:16 |
Primary Stats
| Strength | 73 (base 55) |
| Dexterity | 15 (base 12) |
| Constitution | 68 (base 50) |
| Magic | 13 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | -62/1154 |
| Mana | 160/280 |
| Stamina | 6/190 |
| Vim | 200/200 |
| Healing Factor | 1.4881295749342 |
| Regeneration | 16.74145771801 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +34% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 18.815289237657 |
| See Invisible | 18.815289237657 |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 44 |
| Crit Chance | 7% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +3% |
| Cold | +6% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Lightning | +15% |
| Mind | +30% |
| Cold | +9% |
Defense: Base
| Armour (hardiness) | 41.292304923968 (87.807182003187%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 28 |
| Physical Save | 51 |
| Spell Save | 28 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Light | + 27%( 70%) |
| Temporal | + 27%( 70%) |
| Lightning | + 27%( 70%) |
| Fire | + 27%( 70%) |
| All | + 18%( 70%) |
Defense: Immunities
| Disarm Resistance | 24% |
| Teleport Resistance | 100% |
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Poison Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 364 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 222 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by red crystal. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved talent Curse of Impotence (+1 level(s)). | done |
You failed to protect the lost defiler from death by armoured skeleton warrior. Escort: lost defiler (level 2 of Dreadfell) | failed |
You failed to protect the lost defiler from death by skeleton magus. Escort: lost defiler (level 5 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 13. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed green worm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | grounding pair of rough leather boots of disengagement (0 def, 1 armour)2.0 T1 feet armor [Ego+] Nature/Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Armour +1 Resists +6% lightning +5% temporal Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | bright brass lantern of the zealot2.0 T1 lite [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +5 (+2 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Chillvortex the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +1 Mag +1 Wil dps ---------- Dmg.mod +6% cold ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets 'Kindlesear' (5 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% mind Res.pen +5% physical Acc +6 (+2 eff.) ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +3% Phys.save +6 (+2 eff.) Mind.save +9 (+5 eff.) Disarm- +25% ---------- misc Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | gladiator's steel ring of life0.1 T2 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Max.HP +47.00 HP.reg +7.00 Heal.mod +12% Rings make your fingers look great! |
| On fingers | Oloruirim the Lustrehunter0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +3% light +6% lightning Melee Ret 2 darkness ----- def ----- Armour +8 Resists +12% light ---------- misc Light +2 Rings make your fingers look great! |
| Around neck | The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (106). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| In main hand | Sileyath (35-49 power, 5 apr)3.0 T4 mace 1H weapon [Rare] Nature Power 35.5 - 49.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +21 lightning +33 cold While equipped: Stats +4 Mag dps ---------- Mind.pwr +10 (+5 eff.) Mov.spd +34% Res.pen +15% lightning +9% cold +20% mind ---------- misc Hate/m.crit +4.00 Max.hate +4.00 Light +3 Blunt and deadly. |
| Around waist | Camanik the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Str +3 Dex +2 Wil +1 Cun dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +5 (+1 eff.) A belt that goes around your waist. |
| In off hand | coruscating dwarven-steel shield (0 def, 6 armour, 28-33 power, 85 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 28.0 - 33.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +85 Melee+ +13 fire While equipped: Stats +3 Str dps ---------- Melee Ret 5 fire ----- def ----- Armour +6 Fatigue +8% Resists +12% fire ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Velurin' (16 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.crit +2.0% Phys.pwr +5 (+2 eff.) Apr +2 ----- def ----- Defense +16 (+8 eff.) Die.at -60.00 life Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Aerena the dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +10% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 17 ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +30% acid HP.reg +4.00 Poison- +10% A suit of armour made of mail. |
Inventory
Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the warrior (speed 641%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 641% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 357; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 357 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 11; cd 15)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 42; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Murkpunish the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +20% darkness +10% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Fatigue -6% Resists +9% lightning +3% mind HP.reg +2.00 Amulets make your neck look great! |
clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Confus- +20% Amulets make your neck look great! |
stabilizing gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +18% temporal Blind- +27% Pinning- +26% Knockbk- +21% ---------- misc Infravis +4 Sight +2 See.Invis +9 Amulets make your neck look great! |
stabilizing steel amulet of vision0.1 T2 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +15% temporal Blind- +14% Pinning- +26% Knockbk- +23% ---------- misc Infravis +4 Sight +2 See.Invis +8 Amulets make your neck look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Offalhacker the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Phys.pwr +8 (+3 eff.) Spell.pwr +10 (+4 eff.) Mind.pwr +8 (+4 eff.) Dmg.mod +27% nature On Hit (Melee): * 20% chance to slow global speed by 42% ----- def ----- Resists +3% nature ---------- misc Hate/m.crit +1.00 Rings make your fingers look great! |
gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +8 (+3 eff.) Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Rings make your fingers look great! |
treant's steel ring0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +5% nature +7% blight Poison- +12% Disease- +10% Rings make your fingers look great! |
Jetpeal the steel dagger (10-13 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Disrupt Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Against +10% Unnatural While equipped: Stats +1 Dex +2 Wil dps ---------- Crit.mult +10.00% Dmg.mod +9% darkness Res.pen +5% darkness Melee Ret 2 mind ---------- misc Light +3 Sharp, short and deadly. |
dwarven-steel longsword 'Glacierstreaker' (22-30 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Disrupt Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +4 fire On Hit.r1 +8 mind On Crit.r2 +4 cold While equipped: dps ---------- Res.pen +10% cold Melee Ret 6 cold ----- def ----- Resists +9% acid +9% lightning +9% cold +25% fire +4% all Spell.save +9 (+4 eff.) Sharp, long, and deadly. |
balanced iron mace of dampening (12-17 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Disrupt/Master Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +7% acid +8% lightning +8% cold +8% fire +2% all Spell.save +6 (+3 eff.) Disarm- +20% Blunt and deadly. |
enhanced steel waraxe of amnesia (12-17 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego++] Nature/Psionic Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +3 Str +5 Dex +4 Mag +4 Wil +4 Cun +4 Con One-handed war axes. |
Stormlash (17-18 power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 11.13 to 33.39 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Pitchquell1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Phys.crit +9.0% Mind.crit +10% Crit.mult +20.00% Phys.pwr +25 (+7 eff.) Dmg.mod +6% darkness ----- def ----- Resists +1% physical ---------- misc Light +3 A belt that goes around your waist. |
hardened leather gloves 'Porunor' (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +25 (+7 eff.) Melee+ 9 lightning Dmg.mod +6% lightning ----- def ----- Armour +2 Resists +6% lightning +9% blight Die.at -40.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant rough leather armour of the deep (3 def, 4 armour)9.0 T1 light armor [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +4 Defense +3 (+1 eff.) Fatigue +6% Resists +13% blight +6% cold +11% darkness +7% acid ---------- misc Light +1 Breathe water A suit of armour made of leather. |
Cracklerain (10 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Res.pen +10% lightning ----- def ----- Armour +9 Defense +10 (+5 eff.) Fatigue +22% Resists +5% arcane +3% mind Mind.save +13 (+7 eff.) Disarm- +10% Confus- +20% A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Migar (0 def, 19 armour, 18-21 power, 122.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 18.0 - 21.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +122 Phasing +10% On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +19 Fatigue +8% Resists +17% acid ---------- misc Wards +4 lightning +4 temporal +4 darkness +4 fire +4 nature +4 blight +3 cold +4 arcane +3 light Talents +1 Ward +1 Block Handheld deflection devices. |
Sulfurwasp the steel shield (0 def, 4 armour, 18-21 power, 41.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 18.0 - 21.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +6.0% Block +41 Melee+ +8 nature On Crit.r2 +4 nature While equipped: Stats +5 Str dps ---------- Dmg.mod +6% physical ----- def ----- Armour +4 Fatigue +8% Resists +6% nature Die.at -20.00 life Max.HP +47.00 ---------- misc Talents +1 Block Handheld deflection devices. |
15 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
265 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Flaremortal' (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +3 Con dps ---------- Dmg.mod +21% fire Res.pen +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% acid Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 151 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
alchemist's lamp 'Aerira'1.0 T3 lite [Rare] Nature While equipped: Stats +4 Wil +2 Con dps ---------- Phys.pwr +30 (+8 eff.) Dmg.mod +15% physical ----- def ----- Resists +9% blight HP.reg +5.00 ---------- misc Light +4 See.Invis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Elfriede the Dwarf Bulwark level 11
29th Wealth 122nd year of Ascendancy at 02:26 see stats
Exterminator
Killed 1000 creatures.By Elfriede the Dwarf Bulwark level 17
27th Iron 123rd year of Ascendancy at 23:02 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Elfriede the Dwarf Bulwark level 22
1st Stralite 123rd year of Ascendancy at 20:50 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Elfriede the Dwarf Bulwark level 25
26th Voratun 123rd year of Ascendancy at 12:40 see stats
Level 10
Got a character to level 10.By Elfriede the Dwarf Bulwark level 10
14th Profit 122nd year of Ascendancy at 22:43 see stats
Level 20
Got a character to level 20.By Elfriede the Dwarf Bulwark level 20
28th Steel 123rd year of Ascendancy at 04:39 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Elfriede the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 04:48 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Elfriede the Dwarf Bulwark level 15
3rd Loss 122nd year of Ascendancy at 23:00 see stats
The secret city
Discovered the truth about mages.By Elfriede the Dwarf Bulwark level 14
42nd Dearth 122nd year of Ascendancy at 13:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Elfriede the Dwarf Bulwark level 19
17th Steel 123rd year of Ascendancy at 18:19 see stats
Log
Elfriede hits Glimiba the bloated horror for 200 physical damage.
Elfriede hits Grave wight for 200 physical damage.
Elfriede hits Fire drake hatchling for 300 physical damage.
Elfriede is no longer pinned.
Talent Shield Slam is ready to use.
Deadly Poison from Yvuyarin the skeleton warrior hits Elfriede for 64 nature damage.
Fiery orc wyrmic uses Orcish Fury.
Fiery orc wyrmic enters a state of bloodlust.
Yvuyarin the skeleton warrior uses Fan of Knives.
Yvuyarin the skeleton warrior's Fan of Knives performs a melee critical strike against Elfriede!
Yvuyarin the skeleton warrior's Fan of Knives performs a melee critical strike against Elfriede!
Adildariassra the fire drake hatchling uses Flurry.
Elfriede is dazed!
Elfriede is not dazed anymore.
Elfriede instinctively hardens her skin and ignores the attack!
Elfriede repels an attack from Adildariassra the fire drake hatchling.
Adildariassra the fire drake hatchling hits Elfriede for 11 physical, 36 darkness, 6 physical (54 total damage).
Yvuyarin the skeleton warrior's Fan of Knives hits Elfriede for 58 physical, 9 acid, 5 fire (74 total damage).
Yvuyarin the skeleton warrior's Fan of Knives hits Elfriede for 43 physical, 9 acid, 5 fire (58 total damage).
Yvuyarin the skeleton warrior's Fan of Knives hits Elfriede for 75 physical, 9 acid, 5 fire (90 total damage).
Yvuyarin the skeleton warrior's Fan of Knives hits Elfriede for 102 physical, 9 acid, 5 fire (117 total damage).
Yvuyarin the skeleton warrior's Fan of Knives hits Elfriede for 44 physical, 9 acid, 5 fire (60 total damage).
Melee retaliation hits Adildariassra the fire drake hatchling for 2 darkness, 1 fire, 2 darkness, 1 fire, 2 darkness, 1 fire, 2 darkness, 1 fire, 2 darkness, 1 fire (18 total damage).
Melee retaliation hits Yvuyarin the skeleton warrior for 2 darkness, 4 fire, 2 darkness, 4 fire, 2 darkness, 4 fire, 2 darkness, 4 fire, 2 darkness, 4 fire (32 total damage).
Grave wight's glacial vapour area effect hits Ghoul for 38 cold damage.
Grave wight's glacial vapour area effect hits Skeleton warrior for (38 absorbed), 0 cold (0 total damage).
Grave wight's glacial vapour area effect hits Adildariassra the fire drake hatchling for 38 cold damage.
Grave wight's glacial vapour area effect hits Yvuyarin the skeleton warrior for 30 cold damage.
Grave wight's glacial vapour area effect hits Fire drake hatchling for 38 cold damage.
Elfriede the level 26 dwarf bulwark was mauled to death by Adildariassra the fire drake hatchling on level 9 of Dreadfell.



































































































