









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Stealth Bug Fix 1.7.6A dirty patch to avoid calculating detection for actors in memory but not deployed, just "died" actors, characters in transition from level to level, or dummy actors (projectiles, etc). Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Mindslayer |
| Level / Exp | 25 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by Yvorewyn the skeleton archer at level 25 on the 4th Regrowth 123rd year of Ascendancy at 01:46 / 1 |
Primary Stats
| Strength | 40 (base 11) |
| Dexterity | 23 (base 10) |
| Constitution | 27 (base 10) |
| Magic | 35 (base 10) |
| Willpower | 73 (base 54) |
| Cunning | 69 (base 52) |
Resources
| Life | -147/523 |
| Psi | 142/163 |
| Healing Factor | 1.1386945338482 |
| Regeneration | 8.2555353703992 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 41.888600197619 |
| See Invisible | 41.888600197619 |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 46 |
| Crit Chance | 22% |
| APR | 16 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 46 |
| Crit Chance | 25% |
| APR | 17 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +5% |
| Physical | +28% |
| Cold | +29% |
| All | 0% |
| Lightning | +18% |
| Light | +16% |
| Mind | +31% |
| Fire | +21% |
| Nature | +9% |
Offense: Damage Penetration
| Lightning | +20% |
| Cold | +8% |
| Blight | +5% |
| Physical | +7% |
| Fire | +30% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 4 |
| Physical Save | 35 |
| Spell Save | 34 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 25%( 70%) |
| Cold | + 39%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 32%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 43%( 70%) |
| Mind | + 33%( 70%) |
| Darkness | + 32%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 98% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 21% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 240 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 45 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.52 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.22 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed red crystal shard. * You've found the needed chunk of ghoul flesh. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| Psionic focus | onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| On hands | Cyrelrathra the dwarven-steel gauntlets (5 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +3 Dex +5 Cun dps ---------- Phys.crit +3.0% Phys.pwr +5 (+2 eff.) Melee+ 7 blight Dmg.mod +5% blight Acc +5 (+1 eff.) ----- def ----- Armour +2 Defense +5 (+3 eff.) Fatigue +3% Resists +5% darkness +7% blight Phys.save +7 (+4 eff.) ---------- misc Infravis +1 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 9 cooldown Level 2.4 Pwr.cost 9 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Hathileg the Murkglean1.0 T3 lite [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +25 (+8 eff.) Dmg.mod +9% nature Apr +1 ----- def ----- Resists +3% nature ---------- misc Stam/turn +1.00 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Hathomadunandur the Sparkscar (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Res.pen +20% lightning ----- def ----- Armour +1 Fatigue +1% Resists +15% temporal +6% light +3% nature +6% fire +3% mind +7% cold Cut- +20% A cap made of leather. |
| On feet | pair of dwarven-steel boots 'Gilurig' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +3 Str +6 Wil +3 Cun +9 Con dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +7% physical Phasing +30% ----- def ----- Armour +4 Fatigue +3% Phys.save +15 (+7 eff.) Mind.save +11 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rush: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | dwarven-steel pickaxe 'Brandwaker' (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +21% fire Res.pen +5% blight +15% fire Melee Ret 4 fire ----- def ----- Resists +9% blight +11% fire +7% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Salemithra0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Mag +1 Cun +5 Con ----- def ----- Crit.chn- 5.00% Phys.save +6 (+3 eff.) Spell.save +12 (+6 eff.) HP.reg +3.00 Stun/Frz- +22% ---------- misc Max.stam +10.00 Infravis +1 Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Melee+ 21 light Ranged+ 24 light Dmg.mod +13% light ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
| Around neck | Zerondil the gold amulet0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Crit.mult +15.00% Phys.pwr +7 (+3 eff.) S.pwr/crit +3 Phys.spd +10% Dmg.mod +7% physical Acc +15 (+5 eff.) Apr +2 ---------- misc Mana/turn +0.28 Max.mana +28.00 Masteries +0.22 Cunning/Survival +0.22 Psionic/Augmented striking Amulets make your neck look great! |
| In main hand | elemental dwarven-steel mace of vileness (30-41 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Arcane Power 29.5 - 41.3 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 16 * Create an explosion dealing 45 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +10% cold Res.pen +8% cold Blunt and deadly. |
| Around waist | Phoenixthorn1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind Res.pen +5% acid Melee Ret 8 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 33 ----- def ----- Resists +8% lightning +9% temporal +3% mind +9% fire A belt that goes around your waist. |
| In off hand | iron dagger 'Flashwolf' (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 10.0 - 13.0 Physical Uses 40% Wil, 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +3% light Acc +7 (+2 eff.) Melee Ret 6 fire ----- def ----- Defense +22 (+9 eff.) Resists +3% acid HP.reg +4.00 Disarm- +21% Stun/Frz- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
| Cloak | thick linen cloak of the voidstalker (1 def, 6 armour)2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +12% temporal +12% darkness +10% cold Def/telep +12 Res/telep +11% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Drudomas the Flamecut (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +12 Str +11 Mag +10 Wil dps ---------- Dmg.mod +18% lightning +21% physical +19% mind +19% cold Res.pen +15% fire On Hit (Melee): * 10% chance to reduce armor by 25% ----- def ----- Resists +16% lightning +9% fire +12% acid +14% cold +19% mind +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 41; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 41 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; mental; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
shatter afflictions rune of the sneak (absorb 127; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 127 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Gikira the Sepsislady0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Res.pen +5% nature Apr +1 On Hit (Melee): * 10% chance to slow global speed by 61% ----- def ----- Resists +6% blight +3% fire Blind- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
copper amulet 'Fuleroddavon'0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +1 Mag +4 Cun +7 Con dps ---------- Phys.crit +2.0% Crit.mult +5.00% Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.30 Infravis +1 Amulets make your neck look great! |
stabilizing steel amulet of dexterity (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +10% temporal Pinning- +20% Knockbk- +28% Amulets make your neck look great! |
steel amulet0.1 T2 amulet jewelry [Normal] Amulets make your neck look great! |
warrior's steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) Confus- +22% Rings make your fingers look great! |
psionicist's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Mind.save +4 (+1 eff.) Rings make your fingers look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
sneakthief's steel ring of nature (+24%)0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +12% nature Acc +6 (+2 eff.) ----- def ----- Resists +24% nature Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+5 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
acidic steel battleaxe (18-27 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane Power 18.0 - 27.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 75 damage over 5 turns and reducing armor and accuracy by 10 Massive two-handed battleaxes. |
Betenn the steel dagger (18-24 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 18.5 - 24.1 Physical Uses 40% Wil, 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +6.0% Atk.spd 100% On Crit.r2 +8 physical On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 75 damage over 5 turns and reducing armor and accuracy by 10 While equipped: Stats +1 Con dps ---------- Phys.crit +6.0% Res.pen +20% physical Sharp, short and deadly. |
steel dagger 'Voruldatira' (16-21 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 16.0 - 20.8 Physical Uses 40% Wil, 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Phasing +30% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: Stats +2 Mag +10 Con ---------- misc See.Invis +6 Sharp, short and deadly. |
steel greatmaul of evisceration (28-42 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Master Power 28.0 - 42.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +10 (+4 eff.) Massive two-handed mauls. |
Genocide (42-67 power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
dwarven-steel greatsword 'Grinarek' (47-75 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 47.0 - 75.2 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Con dps ---------- Phys.pwr +30 (+9 eff.) Apr +1 ---------- misc Stam/turn +2.00 Max.stam +30.00 Massive two-handed swords. |
cruel yew starstaff of illumination (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego] Nature/Master Power 20.0 - 24.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +12.00% Spell.pwr +9 (+5 eff.) Dmg.mod +20% darkness ----- def ----- Defense +8 (+4 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 82.56 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
lifebinding elm magestaff of fate (10-12 power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Ego+] Arcane/Nature Power 10.0 - 12.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +5% Spell.pwr +7 (+4 eff.) Dmg.mod +10% arcane ----- def ----- Phys.save +5 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) HP.reg +0.70 Heal.mod +11% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Singebearer1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +2 (+1 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 16 ----- def ----- Resists +3% fire Mind.save +12 (+4 eff.) Max.HP +20.00 HP.reg +2.00 Disarm- +20% A belt that goes around your waist. |
Ulahad the Glintrace1.0 T3 belt armor [Rare] Master While equipped: ----- def ----- Armour +6 Resists +6% blight +7% fire +3% light +8% cold Spell.save +3 (+2 eff.) Die.at -40.00 life Disease- +20% ---------- misc Light +1 A belt that goes around your waist. |
hardened leather belt 'Flashnail'1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +4% Dmg.mod +6% lightning ----- def ----- Armour +9 Defense +26 (+10 eff.) Resists +5% arcane Phys.save +16 (+7 eff.) Mind.save +12 (+4 eff.) Stealth +8 Max.HP +20.00 Heal.mod +10% Pinning- +10% A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +10% darkness +10% temporal Def/telep +11 Res/telep +11% Dur/telep +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing cashmere robe of the mountain (+12%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Dmg.mod +12% physical ----- def ----- Resists +11% all +12% physical ---------- misc Mana/turn +0.13 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven Robe of the Worm of nature (+18%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +12% nature ----- def ----- Resists +18% nature +7% all Mind.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +5 (+3 eff.) Dmg.mod +10% acid +5% physical +10% fire +5% cold ----- def ----- Resists +14% acid +13% physical +12% fire +14% cold +13% all Spell.save +22 (+9 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Getirab (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil +2 Mag ----- def ----- Armour +1 Resists +6% fire +5% cold Def/telep +10 Res/telep +10% Dur/telep +10% A pair of boots made of leather. |
Chargebiter the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +4 Dex +1 Mag dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 6 temporal Ranged+ 5 temporal Dmg.mod +5% temporal Acc +6 (+2 eff.) ----- def ----- Armour +2 Resists +6% lightning +7% temporal Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 5 lightning Dmg.mod +3% lightning ----- def ----- Armour +1 Resists +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap 'Aeryta' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Mind.crit +2% Phys.pwr +4 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +3% fire Crit.chn- 15.00% Max.HP +20.00 Heal.mod +5% Def/telep +5 Res/telep +5% Dur/telep +5% A cap made of leather. |
Beluriarebeth (2 def, 17 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- S.pwr/crit +2 Dmg.mod +6% arcane Res.pen +5% arcane Melee Ret 4 arcane ----- def ----- Armour +17 Defense +2 (+1 eff.) Fatigue +2% Phys.save +14 (+6 eff.) Max.HP +24.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of mail. |
steel mail armour 'Nighttrail' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +6% temporal On Hit (Melee): * 10% chance to reduce damage dealt by 27% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +7% physical +10% light +18% cold +6% temporal +10% darkness Phys.save +10 (+5 eff.) A suit of armour made of mail. |
cured leather armour of spell shielding (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +6% arcane Spell.save +11 (+6 eff.) A suit of armour made of leather. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Titanic (20 def, 18 armour, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+8 eff.) Rng.Def +10 (+5 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Glitterlord the quiver of ash arrows (16/16, 32-44 power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 31.5 - 44.1 Physical Uses 40% Wil, 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 16 Ranged+ +16 blight +8 light On Hit.r1 +8 light +16 blight On Crit.r2 +16 blight +20 light On Hit: * 20% chance to reduce damage dealt by 27% Arrows are used with bows to pierce your foes to death. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
499 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of the Iron Throne (dig speed 19 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Max.HP +23.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Shineveil the brass lantern2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% fire Res.pen +5% light Melee Ret 4 light 10 fire ----- def ----- Resists +9% fire ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 17 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 114 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of psionic shield 'Ivodawe' [power 25] (2/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +4 Str dps ---------- Dmg.mod +3% physical ----- def ----- Defense +5 (+3 eff.) Resists +5% arcane Crit.chn- 15.00% Cut- +10% Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Furnaceparry [power 200] (2/9 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +3 Dex +11 Cun +1 Con ----- def ----- Resists +6% fire Crit.chn- 10.00% Create a radius 3 storm for 5 turns. Each turn, creatures within take 47 lightning damage and will be dazed for 1 turn (236 total damage) Puts all charms on 9 cooldown 100% to increase all damage by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Mohs the Skeleton Mindslayer level 8
6th Flare 122nd year of Ascendancy at 15:48 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Mohs the Skeleton Mindslayer level 22
73rd Haze 122nd year of Ascendancy at 10:09 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mohs the Skeleton Mindslayer level 10
15th Dusk 122nd year of Ascendancy at 05:25 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Mohs the Skeleton Mindslayer level 20
54th Haze 122nd year of Ascendancy at 17:56 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Mohs the Skeleton Mindslayer level 19
52nd Haze 122nd year of Ascendancy at 23:29 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mohs the Skeleton Mindslayer level 10
36th Dusk 122nd year of Ascendancy at 09:28 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Mohs the Skeleton Mindslayer level 15
1st Time of Equilibrium 122nd year of Ascendancy at 19:12 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Mohs the Skeleton Mindslayer level 24
77th Haze 122nd year of Ascendancy at 12:28 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mohs the Skeleton Mindslayer level 16
22nd Haze 122nd year of Ascendancy at 15:46 see stats
Log
Mohs is out of phase.
Mohs uses thick linen cloak of the voidstalker!
Yvorewyn the skeleton archer uses Blinding Powder.
Mohs loses sight!
Mohs is disabled.
Burning from Yvorewyn the skeleton archer hits Mohs for 32 fire damage.
Yvorewyn the skeleton archer hits Mohs for damage.
Mohs casts Rune: Shatter Afflictions.
Mohs is not disabled anymore.
A shield forms around Mohs.
Mohs casts Rune: Mirror Image.
Burning from Yvorewyn the skeleton archer hits Mohs for (32 absorbed), 0 fire (0 total damage).
Mohs stops burning.
Mohs has recovered!
Talent Dig is ready to use.
Talent Mindlash is ready to use.
Mohs misses Something.
Mohs misses Something.
Mohs recovers sight.
Yvorewyn the skeleton archer uses Shield Slam.
Yvorewyn the skeleton archer performs a melee critical strike against Mohs!
Your shield crumbles under the damage!
The shield around Mohs crumbles.
Yvorewyn the skeleton archer performs a melee critical strike against Mohs!
Melee retaliation hits Yvorewyn the skeleton archer for 0 fire, 6 mind, 0 fire, 6 mind, 0 fire, 6 mind (17 total damage).
Yvorewyn the skeleton archer hits Mohs for (78 to psi shield), (74 absorbed), 447 physical, (2 to psi shield), 3 acid, (78 to psi shield), 255 physical (705 total damage).
Mohs the level 25 skeleton mindslayer was battered to death by Yvorewyn the skeleton archer on level 4 of Ruined halfling complex.















































































































