Keblam II the level 7 Dwarf Demonologist by stalebread

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassDemonologist
Level / Exp7 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 19)
Dexterity9 (base 10)
Constitution15 (base 12)
Magic24 (base 26)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life232/232
Stamina108/108
Vim88/183
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage16
Accuracy13
Crit Chance1%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower32.927882169967
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)29.895276989451 (56.923076923077%)
Defense7.65
Ranged Defense11.65
Fatigue20
Physical Save13.3
Spell Save12.95
Mental Save8.4

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Infernal combat1.30
1/5
0/5
0/5
0/5
Corruption / Doom shield1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.30
2/5
0/5
0/5
0/5
Corruption / Demonic pact1.30
2/5
2/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Corruption / Black-magic1.30
1/5
1/5
0/5
0/5
Corruption / Torment1.30
5/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
active

Equipment

On head
On feet
Around waist
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Keblam II the Dwarf Demonologist level 5
20th Voratun 122nd year of Ascendancy at 07:47
see stats

Log

Resting starts...
Rested for 31 turns (stop reason: all resources and life at maximum).


Keblam II picks up (j.):
reinforced iron shield of cold resistance (+16%) (4 def, 7 armour, 8.5-10.2 power, 41.5 block).
There is a ladder to the next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


You gain 0.30 gold from the transmogrification of
quick elm totem of thorny skin [power 11] (16 cooldown).
You gain 1.42 gold from the transmogrification of
reinforced iron shield of cold resistance (+16%) (4 def, 7 armour, 8.5-10.2 power, 41.5 block).
You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 9-10.8 power, 36.5 block).
You gain 3.13 gold from the transmogrification of
Lisulle (3 def, 7 armour).
You gain 0.97 gold from the transmogrification of
rough leather belt of carrying.
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.90 gold from the transmogrification of
potent elm magestaff of power (13-15.6 power, 2 apr, arcane element).
You gain 3.07 gold from the transmogrification of
balanced iron greatmaul (17-25.5 power, 1 apr).
You gain 2.54 gold from the transmogrification of
steel battleaxe of paradox (22-33 power, 2 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Keblam II deactivates Hardened Core.

Keblam II deactivates Bleak Outcome.

Keblam II deactivates Willful Tormenter.