









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Sun Paladin |
| Level / Exp | 22 / 78% |
| Size | small |
| Lifes / Deaths | Killed by Patrellek the halfling at level 6 on the 2nd Summertide 122nd year of Ascendancy at 06:59 / 146Killed by Varsha the Writhing at level 11 on the 29th Dusk 122nd year of Ascendancy at 06:05 Killed by fire drake hatchling at level 12 on the 29th Dusk 122nd year of Ascendancy at 12:33 Killed by Slarel the halfling at level 16 on the 35th Haze 122nd year of Ascendancy at 06:16 Killed by Grand Corruptor at level 16 on the 62nd Haze 122nd year of Ascendancy at 02:13 Killed by Grand Corruptor at level 16 on the 62nd Haze 122nd year of Ascendancy at 03:17 Killed by Grand Corruptor at level 16 on the 62nd Haze 122nd year of Ascendancy at 04:00 Killed by Grand Corruptor at level 16 on the 62nd Haze 122nd year of Ascendancy at 04:44 Killed by skeleton warrior at level 17 on the 4th Decay 122nd year of Ascendancy at 12:35 Killed by Abasdar the thalore at level 17 on the 10th Decay 122nd year of Ascendancy at 07:36 Killed by Abasdar the thalore at level 17 on the 10th Decay 122nd year of Ascendancy at 11:48 Killed by Abasdar the thalore at level 17 on the 10th Decay 122nd year of Ascendancy at 13:56 Killed by thief at level 18 on the 43rd Regrowth 123rd year of Ascendancy at 16:36 Killed by thief at level 18 on the 44th Regrowth 123rd year of Ascendancy at 00:25 Killed by Assassin Lord at level 18 on the 44th Regrowth 123rd year of Ascendancy at 07:02 Killed by Assassin Lord at level 18 on the 44th Regrowth 123rd year of Ascendancy at 08:49 Killed by Assassin Lord at level 18 on the 44th Regrowth 123rd year of Ascendancy at 09:41 Killed by Assassin Lord at level 18 on the 44th Regrowth 123rd year of Ascendancy at 10:02 Killed by Assassin Lord at level 18 on the 44th Regrowth 123rd year of Ascendancy at 10:44 Killed by Grand Corruptor at level 19 on the 78th Regrowth 123rd year of Ascendancy at 05:45 Killed by Grand Corruptor at level 19 on the 78th Regrowth 123rd year of Ascendancy at 06:39 Killed by Grand Corruptor at level 19 on the 78th Regrowth 123rd year of Ascendancy at 08:20 Killed by skeleton warrior at level 19 on the 6th Pyre 123rd year of Ascendancy at 06:42 Killed by bandit at level 19 on the 6th Pyre 123rd year of Ascendancy at 16:33 Killed by skeleton warrior at level 19 on the 7th Pyre 123rd year of Ascendancy at 07:43 Killed by fire wyrm at level 19 on the 7th Pyre 123rd year of Ascendancy at 23:49 Killed by dread at level 20 on the 8th Pyre 123rd year of Ascendancy at 21:08 Killed by skeleton warrior at level 20 on the 9th Pyre 123rd year of Ascendancy at 17:43 Killed by The Master at level 20 on the 10th Pyre 123rd year of Ascendancy at 03:38 Killed by The Master at level 20 on the 10th Pyre 123rd year of Ascendancy at 04:57 Killed by The Master at level 20 on the 10th Pyre 123rd year of Ascendancy at 05:39 Killed by Lord of Skulls (warrior) at level 20 on the 10th Pyre 123rd year of Ascendancy at 05:46 Killed by The Master at level 20 on the 10th Pyre 123rd year of Ascendancy at 05:56 Killed by armoured skeleton warrior at level 20 on the 10th Pyre 123rd year of Ascendancy at 06:19 Killed by Lord of Skulls (warrior) at level 20 on the 10th Pyre 123rd year of Ascendancy at 07:03 Killed by The Master at level 20 on the 10th Pyre 123rd year of Ascendancy at 07:30 Killed by The Master at level 20 on the 10th Pyre 123rd year of Ascendancy at 07:41 Killed by The Master at level 20 on the 10th Pyre 123rd year of Ascendancy at 08:34 Killed by Lord of Skulls (warrior) at level 20 on the 10th Pyre 123rd year of Ascendancy at 09:19 Killed by The Master at level 20 on the 10th Pyre 123rd year of Ascendancy at 09:42 Killed by Lord of Skulls (warrior) at level 20 on the 10th Pyre 123rd year of Ascendancy at 10:06 Killed by Lord of Skulls (warrior) at level 20 on the 10th Pyre 123rd year of Ascendancy at 10:32 Killed by armoured skeleton warrior at level 20 on the 10th Pyre 123rd year of Ascendancy at 11:06 Killed by The Master at level 20 on the 10th Pyre 123rd year of Ascendancy at 11:53 Killed by armoured skeleton warrior at level 20 on the 10th Pyre 123rd year of Ascendancy at 12:24 Killed by Lord of Skulls (warrior) at level 20 on the 10th Pyre 123rd year of Ascendancy at 12:41 Killed by The Master at level 20 on the 10th Pyre 123rd year of Ascendancy at 13:02 Killed by The Master at level 20 on the 10th Pyre 123rd year of Ascendancy at 13:32 Killed by elder vampire at level 20 on the 10th Pyre 123rd year of Ascendancy at 13:58 Killed by Lord of Skulls (warrior) at level 20 on the 10th Pyre 123rd year of Ascendancy at 14:27 Killed by armoured skeleton warrior at level 20 on the 10th Pyre 123rd year of Ascendancy at 15:37 Killed by The Master at level 20 on the 10th Pyre 123rd year of Ascendancy at 17:53 Killed by The Master at level 20 on the 10th Pyre 123rd year of Ascendancy at 18:33 Killed by elder vampire at level 20 on the 10th Pyre 123rd year of Ascendancy at 20:09 Killed by The Master at level 20 on the 10th Pyre 123rd year of Ascendancy at 21:40 Killed by armoured skeleton warrior at level 20 on the 10th Pyre 123rd year of Ascendancy at 22:11 Killed by armoured skeleton warrior at level 20 on the 10th Pyre 123rd year of Ascendancy at 23:34 Killed by armoured skeleton warrior at level 20 on the 10th Pyre 123rd year of Ascendancy at 23:42 Killed by armoured skeleton warrior at level 20 on the 11st Pyre 123rd year of Ascendancy at 00:05 Killed by armoured skeleton warrior at level 20 on the 11st Pyre 123rd year of Ascendancy at 05:41 Killed by The Master at level 20 on the 11st Pyre 123rd year of Ascendancy at 08:06 Killed by ghoulking at level 20 on the 11st Pyre 123rd year of Ascendancy at 08:53 Killed by Lord of Skulls (warrior) at level 20 on the 11st Pyre 123rd year of Ascendancy at 09:27 Killed by Lord of Skulls (warrior) at level 20 on the 11st Pyre 123rd year of Ascendancy at 10:20 Killed by The Master at level 20 on the 11st Pyre 123rd year of Ascendancy at 11:32 Killed by armoured skeleton warrior at level 20 on the 11st Pyre 123rd year of Ascendancy at 12:07 Killed by The Master at level 20 on the 11st Pyre 123rd year of Ascendancy at 12:26 Killed by Lord of Skulls (warrior) at level 20 on the 11st Pyre 123rd year of Ascendancy at 13:00 Killed by Lord of Skulls (warrior) at level 20 on the 11st Pyre 123rd year of Ascendancy at 13:50 Killed by The Master at level 20 on the 11st Pyre 123rd year of Ascendancy at 14:47 Killed by Lord of Skulls (warrior) at level 20 on the 11st Pyre 123rd year of Ascendancy at 15:34 Killed by The Master at level 20 on the 11st Pyre 123rd year of Ascendancy at 16:33 Killed by The Master at level 20 on the 11st Pyre 123rd year of Ascendancy at 17:17 Killed by ghoul at level 20 on the 11st Pyre 123rd year of Ascendancy at 18:07 Killed by skeleton mage at level 20 on the 11st Pyre 123rd year of Ascendancy at 18:24 Killed by eternal bone giant at level 20 on the 11st Pyre 123rd year of Ascendancy at 18:34 Killed by skeleton mage at level 20 on the 11st Pyre 123rd year of Ascendancy at 19:53 Killed by boy throb at level 20 on the 11st Pyre 123rd year of Ascendancy at 20:45 Killed by boy throb at level 20 on the 11st Pyre 123rd year of Ascendancy at 22:10 Killed by The Master at level 20 on the 11st Pyre 123rd year of Ascendancy at 23:48 Killed by The Master at level 20 on the 12nd Pyre 123rd year of Ascendancy at 01:16 Killed by boy throb at level 20 on the 12nd Pyre 123rd year of Ascendancy at 02:41 Killed by boy throb at level 20 on the 12nd Pyre 123rd year of Ascendancy at 04:05 Killed by armoured skeleton warrior at level 20 on the 12nd Pyre 123rd year of Ascendancy at 05:58 Killed by Lord of Skulls (warrior) at level 20 on the 12nd Pyre 123rd year of Ascendancy at 06:54 Killed by ghoulking at level 20 on the 12nd Pyre 123rd year of Ascendancy at 08:12 Killed by elder vampire at level 20 on the 12nd Pyre 123rd year of Ascendancy at 09:57 Killed by armoured skeleton warrior at level 20 on the 12nd Pyre 123rd year of Ascendancy at 11:07 Killed by Lord of Skulls (warrior) at level 20 on the 12nd Pyre 123rd year of Ascendancy at 11:50 Killed by Lord of Skulls (warrior) at level 20 on the 12nd Pyre 123rd year of Ascendancy at 12:42 Killed by Lord of Skulls (warrior) at level 20 on the 12nd Pyre 123rd year of Ascendancy at 13:51 Killed by The Master at level 20 on the 12nd Pyre 123rd year of Ascendancy at 14:26 Killed by skeleton master archer at level 20 on the 12nd Pyre 123rd year of Ascendancy at 15:50 Killed by The Master at level 20 on the 12nd Pyre 123rd year of Ascendancy at 17:11 Killed by armoured skeleton warrior at level 20 on the 12nd Pyre 123rd year of Ascendancy at 18:36 Killed by Lord of Skulls (mage) at level 20 on the 12nd Pyre 123rd year of Ascendancy at 21:30 Killed by The Master at level 20 on the 12nd Pyre 123rd year of Ascendancy at 22:35 Killed by armoured skeleton warrior at level 20 on the 12nd Pyre 123rd year of Ascendancy at 22:51 Killed by armoured skeleton warrior at level 20 on the 12nd Pyre 123rd year of Ascendancy at 23:12 Killed by armoured skeleton warrior at level 20 on the 13rd Pyre 123rd year of Ascendancy at 00:26 Killed by The Master at level 20 on the 13rd Pyre 123rd year of Ascendancy at 02:09 Killed by armoured skeleton warrior at level 20 on the 13rd Pyre 123rd year of Ascendancy at 02:53 Killed by The Master at level 20 on the 13rd Pyre 123rd year of Ascendancy at 05:06 Killed by boy throb at level 20 on the 13rd Pyre 123rd year of Ascendancy at 05:35 Killed by elder vampire at level 20 on the 14th Pyre 123rd year of Ascendancy at 11:00 Killed by armoured skeleton warrior at level 20 on the 14th Pyre 123rd year of Ascendancy at 11:24 Killed by skeleton mage at level 20 on the 14th Pyre 123rd year of Ascendancy at 11:53 Killed by Lord of Skulls (warrior) at level 20 on the 14th Pyre 123rd year of Ascendancy at 12:03 Killed by The Master at level 20 on the 14th Pyre 123rd year of Ascendancy at 13:04 Killed by elder vampire at level 20 on the 14th Pyre 123rd year of Ascendancy at 14:35 Killed by The Master at level 20 on the 14th Pyre 123rd year of Ascendancy at 15:12 Killed by The Master at level 20 on the 14th Pyre 123rd year of Ascendancy at 15:45 Killed by elder vampire at level 20 on the 14th Pyre 123rd year of Ascendancy at 16:26 Killed by armoured skeleton warrior at level 20 on the 14th Pyre 123rd year of Ascendancy at 17:07 Killed by The Master at level 20 on the 14th Pyre 123rd year of Ascendancy at 17:43 Killed by The Master at level 20 on the 14th Pyre 123rd year of Ascendancy at 18:22 Killed by The Master at level 20 on the 14th Pyre 123rd year of Ascendancy at 19:06 Killed by Lord of Skulls (bone giant) at level 20 on the 14th Pyre 123rd year of Ascendancy at 20:32 Killed by The Master at level 20 on the 14th Pyre 123rd year of Ascendancy at 21:59 Killed by The Master at level 20 on the 14th Pyre 123rd year of Ascendancy at 23:41 Killed by The Master at level 20 on the 15th Pyre 123rd year of Ascendancy at 01:04 Killed by The Master at level 20 on the 15th Pyre 123rd year of Ascendancy at 02:27 Killed by Lord of Skulls (mage) at level 20 on the 15th Pyre 123rd year of Ascendancy at 03:47 Killed by boy throb at level 20 on the 15th Pyre 123rd year of Ascendancy at 05:06 Killed by armoured skeleton warrior at level 22 on the 15th Pyre 123rd year of Ascendancy at 06:32 Killed by skeleton master archer at level 22 on the 15th Pyre 123rd year of Ascendancy at 08:03 Killed by venom drake hatchling at level 22 on the 20th Pyre 123rd year of Ascendancy at 08:08 Killed by venom drake hatchling at level 22 on the 20th Pyre 123rd year of Ascendancy at 11:48 Killed by venom drake hatchling at level 22 on the 20th Pyre 123rd year of Ascendancy at 12:30 Killed by venom drake hatchling at level 22 on the 20th Pyre 123rd year of Ascendancy at 22:15 Killed by faeros at level 22 on the 21st Pyre 123rd year of Ascendancy at 02:53 Killed by faeros at level 22 on the 21st Pyre 123rd year of Ascendancy at 05:07 Killed by Mindworm at level 22 on the 21st Pyre 123rd year of Ascendancy at 06:20 Killed by Mindworm at level 22 on the 21st Pyre 123rd year of Ascendancy at 06:31 Killed by Mindworm at level 22 on the 21st Pyre 123rd year of Ascendancy at 07:10 Killed by Mindworm at level 22 on the 21st Pyre 123rd year of Ascendancy at 08:18 Killed by Mindworm at level 22 on the 21st Pyre 123rd year of Ascendancy at 09:40 Killed by Mindworm at level 22 on the 21st Pyre 123rd year of Ascendancy at 09:53 Killed by Mindworm at level 22 on the 21st Pyre 123rd year of Ascendancy at 10:16 Killed by Mindworm at level 22 on the 21st Pyre 123rd year of Ascendancy at 10:33 Killed by Mindworm at level 22 on the 22nd Pyre 123rd year of Ascendancy at 08:42 Killed by Mindworm at level 22 on the 22nd Pyre 123rd year of Ascendancy at 13:26 Killed by Mindworm at level 22 on the 23rd Pyre 123rd year of Ascendancy at 01:00 Killed by Mindworm at level 22 on the 23rd Pyre 123rd year of Ascendancy at 06:30 Killed by Mindworm at level 22 on the 23rd Pyre 123rd year of Ascendancy at 10:59 Killed by Mindworm at level 22 on the 23rd Pyre 123rd year of Ascendancy at 21:57 |
Primary Stats
| Strength | 50 (base 48) |
| Dexterity | 19 (base 10) |
| Constitution | 20 (base 20) |
| Magic | 49 (base 37) |
| Willpower | 29 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 455/455 |
| Positive | 113/113 |
| Stamina | 210/210 |
| Healing Factor | 1.0870588855782 |
| Regeneration | 0.27176472139455 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 4 |
| See Stealth | 10 |
| See Invisible | 16 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 22 |
| Crit Chance | 13% |
| APR | 20 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 19.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Lightning | +7% |
| Cold | +11% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 46.36174050493 (81.898876157654%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 14 |
| Physical Save | 31 |
| Spell Save | 41 |
| Mental Save | 34 |
Defense: Resistances
| Lightning | + 27%( 70%) |
| Darkness | + 25%( 70%) |
| Blight | + 23%( 70%) |
| Cold | + 33%( 70%) |
| Mind | -10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Knockback Resistance | 40% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 55% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage. Heady Scent |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You abandoned lost defiler, to death. Escort: lost defiler (level 5 of Dreadfell) | failed |
You failed to protect the lost warrior from death by black ooze. Escort: lost warrior (level 4 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by quasit. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You must explore the ritch tunnels. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed minotaur nose. * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots of phasing (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Mag / +2 Wil It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | ethereal brass lantern of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Mag Changes resistances: +5% blight / +6% darkness Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Light radius: +5 Infravision radius: +4 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 19 blight damage or heals 28 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Dex Rings make your fingers look great! |
| On fingers | savior's copper ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Physical save: +7 (+4 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+4 eff.) Rings make your fingers look great! |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Colaryem (48-77 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 83% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
| On hands | scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +8 Physical power: +6 (+2 eff.) Armour: +2 Fatigue: +3% Effects when hit in melee: * 20 arcane resource burn Changes resistances: +8% blight Spell save: +19 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | radiant stralite plate armour of lightning resistance (0 def, 13 armour)Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +2 Wil Changes resistances: +10% blight / +19% darkness / +20% lightning Light radius: +2 A suit of armour made of metal plates. |
| Cloak | thick linen cloak of Eldoral (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
arcing steel greatsword of massacre (35-56 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 28 damage Massive two-handed swords. |
flaming steel mace of massacre (22-30 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (radius 1) on hit: +6 fire Blunt and deadly. |
River's Fury (23-32 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+2 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 6.44 cold damage and 6.38 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
dwarven-steel waraxe of massacre (26-36 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
stormbringer's stralite waraxe of erosion (29-41 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +12 nature Damage (radius 2) on crit: +13 lightning / +19 cold When wielded/worn: Changes resistances penetration: +14% lightning / +6% cold Movement speed: +20% One-handed war axes. |
insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold A belt that goes around your waist. |
insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +5% cold A belt that goes around your waist. |
dreamer's woollen robe of frost (+11%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +11% darkness / +16% cold / +11% mind / +9% all Changes damage: +11% cold Physical save: +11 (+6 eff.) Spell save: +11 (+4 eff.) Mental save: +22 (+9 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 163.38 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
radiant iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 6 light Changes stats: +2 Mag Changes resistances: +5% light Changes damage: +3% light / +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
cleansing linen wizard hat (1 def, 0 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +5% nature / +5% blight A pointy cloth hat, very wizardly... |
stabilizing iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Physical save: +11 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable iron mail armour of stability (2 def, 10 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +6% physical Physical save: +10 (+5 eff.) A suit of armour made of mail. |
prismatic iron mail armour of acid resistance (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +16% acid / +12% light / +11% darkness A suit of armour made of mail. |
steel mail armour of Eyal (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Life regen: +1.00 Maximum life: +25.00 Healing mod.: +12% A suit of armour made of mail. |
Saleth (6 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Changes resistances: +16% lightning Critical mult.: +15.00% Spell save: +3 (+1 eff.) Life regen: +9.10 Maximum life: +64.00 Maximum mana: +20.00 Healing mod.: +23% A suit of armour made of leather. |
impenetrable dwarven-steel plate armour of Eyal (0 def, 19 armour)Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +19 Fatigue: +22% Life regen: +1.00 Maximum life: +20.00 Healing mod.: +13% A suit of armour made of metal plates. |
dwarven-steel shield (0 def, 6 armour, 28-34 power, 82 block)Requires: - Shield usage training - Strength 24 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.0 - 33.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +82 When wielded/worn: Armour: +6 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
reinforced steel shield (0 def, 7 armour, 19-23 power, 68.5 block)Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 19.0 - 22.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +68 When wielded/worn: Armour: +7 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
steel shield (0 def, 4 armour, 12-15 power, 44 block)Requires: - Shield usage training - Strength 16 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 12.5 - 15.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +44 When wielded/worn: Armour: +4 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Maximum life: +44.00 Light radius: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Melee retaliation hits lost man for 2 blight damage.
lost man hits Lost wife for 11 physical damage.
Lost wife uses Slime Spit.
Lost man slows down.
Lost wife's Slime Spit hits lost man for 16 nature damage.
Melee retaliation hits lost man for 2 blight damage.
lost man hits Lost wife for 11 physical damage.
Melee retaliation hits lost man for 2 blight damage.
lost man hits Lost wife for 11 physical damage.
Melee retaliation hits lost man for 2 blight damage.
lost man hits Lost wife for 12 physical damage.
Lost man speeds up.
Melee retaliation hits lost man for 2 blight damage.
lost man hits Lost wife for 11 physical damage.
Lost wife hits lost man for 6 physical damage.
You collect a new ingredient: orc heart (1).
Melee retaliation hits lost man for 2 blight damage.
lost man hits Lost wife for 11 physical damage.
lost man killed Lost wife!
Character control switched to boy throb.
There is a way to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...
Saving done.




























































































