spells the level 17 Higher Archmage by Mr,Rando

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp17 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution15 (base 10)
Magic57 (base 35)
Willpower47 (base 44)
Cunning19 (base 11)

Resources

Life-9/260
Mana45/418
Healing Factor1.0460311219418
Regeneration0.26150778048545

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth20.783939787389
See Invisible30.783939787388

Offense: Mainhand

Damage23
Accuracy10
Crit Chance10%
APR7
Speed1.00

Offense: Spell

Spellpower48
Crit Chance6%
Speed1

Offense: Mind

Mindpower30
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+11%
Temporal+6%
Darkness+15%
Lightning+14%
Cold+16%
All0%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)3 (30%)
Defense16
Ranged Defense16
Fatigue0
Physical Save15
Spell Save35
Mental Save30

Defense: Resistances

Acid+ 22%( 70%)
Cold+ 33%( 70%)
Lightning+ 41%( 70%)
Fire+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
2/5
1/5
2/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Aether1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
3/5
1/5
2/5
1/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Water1.60
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
2/5
0/5
Spell / Divination1.30
1/5
3/5
1/5
1/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5

Effects

Quests

done
done
done
done
done
done
active
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By spells the Higher Archmage level 13
30th Dusk 122nd year of Ascendancy at 13:42
see stats
Level 10 Got a character to level 10.
By spells the Higher Archmage level 10
5th Mirth 122nd year of Ascendancy at 02:44
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By spells the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:04
see stats
The Arena Unlocked Arena mode.
By spells the Higher Archmage level 11
6th Mirth 122nd year of Ascendancy at 06:48
see stats

Log

Spells deactivates Disruption Shield.
Spells's disruption shield collapses and then explodes in a powerful manastorm!
Spells's spell attains critical power!
A carrion worm mass has spawned from worm that walks' wounds!
Spells stops regenerating health quickly.

Talent Flame is ready to use.
Epidemic from Worm that walks hits
spells for (53 absorbed), (53 mana), 0 blight (0 total damage).
Worm Rot from Worm that walks hits
spells for (68 absorbed), (68 mana), 0 blight, 32 acid (32 total damage).
Thunderstorm hits Worm that walks for
23 lightning damage.
Phantasmal Shield hits Worm that walks for
79 light damage.
Worm that walks uses
Infusion: Regeneration.
Worm that walks starts regenerating health quickly.

Burning from Spells hits Worm that walks for
33 fire damage.

Spells's arcane area effect hits Worm that walks for
44 arcane damage.
Talent Manathrust is ready to use.
Epidemic from Worm that walks hits
spells for 48 blight damage.
Worm Rot from Worm that walks hits
spells for 36 blight, 28 acid (64 total damage).
Thunderstorm hits Worm that walks for
21 lightning damage.
Worm that walks stops burning.

Worm that walks casts
Acid Strike.
Worm that walks misses spells.
Worm that walks receives
7 healing from Ruin.
Worm that walks hits spells for 38 acid, 6 darkness, 16 blight, 65 acid (125 total damage).
Melee retaliation hits Worm that walks for
11 cold, 4 darkness, 14 fire (28 total damage).
Spells's arcane area effect hits Worm that walks for
36 arcane damage.
spells the level 17 higher archmage was melted to death by a worm that walks on level 2 of Old Forest.
The furious lightning storm around spells calms down and disappears.
A carrion worm mass bursts out of Spells!
Spells is free from the worm rot.