










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Talents in Tooltips 1.7.0Optionally modifies the tooltip description of objects that grant talents when worn or carried to include descriptions of the conferred talents. Ashes of Urh'Rok 1.7.4Official Expansion!Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 14 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by Zubuselrama the copperhead snake at level 14 on the 9th Flare 122nd year of Ascendancy at 06:05 4 / 2Killed by HumanSakeFuck at level 14 on the 10th Flare 122nd year of Ascendancy at 16:10 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 48 (base 37) |
| Willpower | 33 (base 27) |
| Cunning | 20 (base 11) |
Resources
| Life | 264/264 |
| Mana | 296/306 |
| Healing Factor | 1.1791526171258 |
| Regeneration | 9.7280090912875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 7 |
| See Stealth | 11 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 6 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +10% |
| Lightning | +4% |
Offense: Damage Penetration
| Arcane | +15% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 0 |
| Physical Save | 16 |
| Spell Save | 37 |
| Mental Save | 23 |
Defense: Resistances
| Nature | + 16%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 13%( 70%) |
| Blight | + 17%( 70%) |
| Physical | + 10%( 70%) |
| Fire | + 10%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Bleed Resistance | 10% |
| Silence Resistance | 30% |
| Knockback Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 43% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Areriaranne (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +2 Str +2 Dex +1 Con offense ------ When Hit 2 temporal defense ------ Armor +1 Resistance +6% lightning +6% temporal A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +45.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | shielding linen wizard hat of arcana (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Arcane While equipped: Stats +6 Mag +3 Wil offense ------ Spellpower +3 (+1 eff.) defense ------ Defense +1 (+1 eff.) Spell save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
| Tool | Eilinuriakira [power 9] (15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +1 Con offense ------ Physical Power +10 (+5 eff.) defense ------ Armor +4 Unlife -80.00 life other ------- Max stamina +30.00 Reveal the area around you, dispelling darkness (radius 9, power 62 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | savior's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Physical save +7 (+5 eff.) Spell save +7 (+3 eff.) Mind save +6 (+3 eff.) Blind Resist +20% other ------- Infravision +3 See Stealth +6 See Invisibility +6 Rings make your fingers look great! |
| On fingers | copper ring 'Eremydil'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: defense ------ Blind Resist +23% Cut Resist +10% Silence Resist +20% Disarm Resist +10% other ------- Infravision +4 See Stealth +5 See Invisibility +6 Rings make your fingers look great! |
| Around waist | rough leather belt 'Erelyradrakath'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Str +3 Wil +4 Cun offense ------ Against +16% Summoned defense ------ Defense +5 (+5 eff.) Resistance +3% light +3% physical Resist Against +15% Summoned Mind save +3 (+2 eff.) Life Regen +2.00 A belt that goes around your waist. |
| In main hand | elm magestaff (100% power, 2 apr, arcane element)5.0 Encumbrance T1 staff 2H weapon [Normal] Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | storm rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 6 lightning Damage +4% lightning defense ------ Armor +1 Resistance +6% lightning Unarmed combat: Weapon Damage 92% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +5 lightning On Hit: 10% Lightning Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Unrobar (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+3 eff.) Spellpower/crit +2 Ignore resists +15% arcane defense ------ Resistance +3% fire +6% light +7% all Crit Resistance 5.00% Spell save +15 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Uleblek the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +1 (+1 eff.) Resistance +10% nature +11% blight Crit Resistance 10.00% Life +20.00 Life Regen +6.00 Healmod +16% Disease Resist +10% Silence Resist +10% Knockbk Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of mastery (0.11 Spell / Meta)0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: other ------- Masteries +0.11 Spell/Meta Amulets make your neck look great! |
Inventory
iron greatsword 'Ebonyqueen' (115% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Rare] Master Weapon Damage 115% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Cun +6 Wil offense ------ Damage +6% darkness Accuracy +9 (+9 eff.) defense ------ Defense +10 (+10 eff.) Resistance +6% darkness Crit Resistance 5.00% Disarm Resist +31% Massive two-handed swords. |
rough leather belt 'Earildil'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Armor +2 Resistance +6% lightning +12% temporal +9% mind Physical save +9 (+6 eff.) Poison Resist +10% A belt that goes around your waist. |
Duskrebel (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +2 Wil offense ------ Damage +9% arcane Ignore resists +15% darkness When Hit 4 blight defense ------ Armor +1 Silence Resist +22% Confus Resist +21% Stun Resist +23% other ------- Vim-on-crit +2.00 A pair of boots made of leather. |
rough leather cap 'Blazetickler' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str defense ------ Armor +1 Fatigue +1% Resistance +3% blight +9% fire +3% light other ------- Light +2 A cap made of leather. |
Skin of Many (12 def, 6 armour)9.0 Encumbrance T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats +4 Con defense ------ Armor +6 Defense +12 (+12 eff.) Fatigue +7% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Bethuda the Splendourripper (0 def, 2 armour, 98% power, 19.5 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training [Rare] Master When used to Attack: Weapon Damage 99% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +20 While equipped: offense ------ When Hit 4 mind defense ------ Armor +2 Fatigue +8% Resistance +17% lightning +6% light +3% blight +5% arcane +9% acid other ------- Talents +1 Block Handheld deflection devices. |
Serpentblack the iron shield (0 def, 2 armour, 94% power, 21 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training [Rare] Nature When used to Attack: Weapon Damage 95% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +21 On-hit +4 nature While equipped: Stats +2 Cun +4 Wil offense ------ Critical power +5.00% On-Hit 7 lightning When Hit 3 lightning defense ------ Armor +2 Fatigue +8% Resistance +6% nature other ------- Max hate +2.00 Talents +1 Block Handheld deflection devices. |
Yvabrevea the iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Defense +5 (+5 eff.) Resistance +6% lightning +10% nature +3% blight Crit Resistance 5.00% Physical save +3 (+3 eff.) Teleport Resist +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Void Star1.0 Encumbrance T2 lite [Unique] Arcane While equipped: offense ------ Spell Crit +5% Damage +6% acid +6% cold +6% fire +6% arcane +6% lightning other ------- Light +2 Echoes From The Void: Effective talent level: 2.0 Power cost 70 out of 70/70. Range 10 Cooldown: 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 24.07 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By HumanSakeFuck the Cornac Archmage level 10
3rd Mirth 122nd year of Ascendancy at 20:48 see stats
Orbituary (Insane (Adventure) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By HumanSakeFuck the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 07:54 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By HumanSakeFuck the Cornac Archmage level 14
9th Flare 122nd year of Ascendancy at 06:03 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By HumanSakeFuck the Cornac Archmage level 10
4th Mirth 122nd year of Ascendancy at 16:26 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By HumanSakeFuck the Cornac Archmage level 14
10th Flare 122nd year of Ascendancy at 16:10 see stats
Log
Talent Rune: Manasurge is ready to use.
HumanSakeFuck casts Rune: Manasurge.
HumanSakeFuck starts to surge mana.
HumanSakeFuck stops surging mana.
Talent Track is ready to use.
HumanSakeFuck uses Track.
Talent Rune: Manasurge is ready to use.
HumanSakeFuck casts Rune: Manasurge.
HumanSakeFuck starts to surge mana.
HumanSakeFuck stops surging mana.
Talent Rune: Manasurge is ready to use.
Talent Track is ready to use.
HumanSakeFuck uses Track.
HumanSakeFuck casts Rune: Manasurge.
HumanSakeFuck starts to surge mana.
HumanSakeFuck stops surging mana.
Talent Rune: Manasurge is ready to use.
HumanSakeFuck casts Rune: Manasurge.
HumanSakeFuck starts to surge mana.
Talent Track is ready to use.
HumanSakeFuck uses Track.
HumanSakeFuck stops surging mana.
Talent Rune: Manasurge is ready to use.
HumanSakeFuck casts Rune: Manasurge.
HumanSakeFuck starts to surge mana.
Talent Track is ready to use.
HumanSakeFuck uses Track.
HumanSakeFuck stops surging mana.
Ran for 5 turns (stop reason: interesting character).
New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!






































































