





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 22 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 44 (base 36) |
| Dexterity | 12 (base 12) |
| Constitution | 21 (base 12) |
| Magic | 38 (base 36) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 492/492 |
| Hate | 100/100 |
| Vim | 114/114 |
| Healing Factor | 0.59480446722203 |
| Regeneration | 1.7844134016661 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 13 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 49 |
| Crit Chance | 10% |
| APR | 20 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 49 |
| Crit Chance | 2% |
| APR | 18 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | -48% |
| Blight | -55% |
| Nature | -57% |
| Cold | -49% |
| All | -60% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 2 |
| Physical Save | 24 |
| Spell Save | 23 |
| Mental Save | 16 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 18%(100%) |
| Cold | + 37%(100%) |
| All | + 16%(100%) |
| Lightning | + 45%(100%) |
| Light | + 19%(100%) |
| Temporal | + 21%(100%) |
| Fire | -10%(100%) |
| Nature | + 19%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 22% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 210 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | warrior's copper ring of lightning (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +24% lightning Changes damage: +12% lightning Rings make your fingers look great! |
| On fingers | gladiator's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +5 Str / +5 Con Mental save: +6 (+5 eff.) Confusion immunity: +22% Rings make your fingers look great! |
| On fingers | RootwireCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +3% cold / +6% fire / +3% light / +6% temporal Changes damage: +3% nature Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
| On fingers | wizard's copper ring of frost (+22%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +22% cold Changes damage: +11% cold Spell save: +4 (+2 eff.) Rings make your fingers look great! |
| Around waist | KhelarigPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +6 Fatigue: -5% Changes resistances: +3% nature / +2% physical Maximum encumbrance: +22 Only die when reaching: -40.00 life A belt that goes around your waist. |
| Main armor | Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+9 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| In off hand | plaguebringer's iron longsword (10-14 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 1). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 24 Damage (Melee): +5 blight When wielded/worn: Disease immunity: +10% Sharp, long, and deadly. |
| In main hand | Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) Damage (Melee): +14 % chance of confusion / +30 physical When wielded/worn: Accuracy: +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Inventory
arcing steel mace of daylight (14-20 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 81 damage Damage (Melee): +7 light Damage against: +11% Undead Blunt and deadly. |
Balablek the Firepower (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +2 Wil Changes resistances: +12% physical / +3% cold / +3% fire / +5% arcane / +7% all Changes damage: +12% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Beurain the Nightpassion (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to reduce damage dealt by 6% Changes stats: +1 Cun Changes resistances: +9% fire Confusion immunity: +20% Life regen: +2.00 Maximum life: +28.00 Mental crit. chance: +1% Healing mod.: +11% A suit of armour made of mail. |
Rod of Annulment (0/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 9/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Achievements
Log
Black ooze splits in two!
Black ooze splits in two!
sarah, plain and tall hits Black ooze for 182 acid damage.
sarah, plain and tall hits Black ooze for 44 physical, 15 fire, 47 light, 20 acid (127 total damage).
sarah, plain and tall hits Black ooze for 39 light, 59 acid (98 total damage).
sarah, plain and tall killed Black ooze!
sarah, plain and tall killed Black ooze!
sarah, plain and tall killed Black ooze!
Carrion worm mass's wormblight area effect hits Sandworm burrower for 0 blight damage.
Sarah, plain and tall picks up (q.): throat-seeking hardened leather sling of enduring.
You pickup 3.05 gold pieces.
Carrion worm mass's wormblight area effect hits Sandworm burrower for 0 blight damage.
Sarah, plain and tall picks up ( .): powerful yew totem of stinging [power 254] (15 cooldown).
You pickup 0.95 gold pieces.
Sarah, plain and tall picks up (x.): truestriking dwarven-steel waraxe (20-28 power, 4 apr).
Sarah, plain and tall deactivates Chaos Orbs.
Sarah, plain and tall activates Chaos Orbs.
Character control switched to worm that walks (servant of sarah, plain and tall).
Worm that walks (servant of sarah, plain and tall) deactivates Infestation.
Worm that walks (servant of sarah, plain and tall) activates Infestation.
Worm that walks (servant of sarah, plain and tall) deactivates Worm that Walks Link.
Worm that walks (servant of sarah, plain and tall) activates Worm that Walks Link.
Worm that walks (servant of sarah, plain and tall) deactivates Ruin.
Worm that walks (servant of sarah, plain and tall) activates Ruin.





































